def _create_scene(self, num_tracks = None): if self._scene_count == -1: sc = SceneComponent(self._num_tracks, self.tracks_to_use, self._scene_count) else: sc = LC2SceneComponent(self._num_tracks, self.tracks_to_use, self._scene_count) self._scene_count += 1 return sc
def _create_scene(self): return SceneComponent(self._num_tracks, self.tracks_to_use)