def __call__(image): rows = _projections.projection_rows(image) cols = _projections.projection_cols(image) gui = has_gui.gui if gui: gui.ShowProjections(rows, cols, image) return (rows, cols)
def __call__(image): rotated_image = image.rotate(45, None, 1) rows = _projections.projection_rows(rotated_image) cols = _projections.projection_cols(rotated_image) gui = has_gui.gui if gui: gui.ShowProjections(rows, cols, rotated_image) return (rows, cols)
def __call__(image): rows = _projections.projection_rows(image) cols = _projections.projection_cols(image) from gamera.gui import has_gui gui = has_gui.gui if gui: gui.ShowProjections(rows, cols, image) return rows, cols