def gloria_postlude(self): Logger.log( "Postlude phase starting for " + self.p1.username + ", " + self.p2.username, LogCodes.Match) Ability.use_passive_ability(self.p1, self.p2, self.phase) Ability.use_passive_ability(self.p1, self.p2, self.phase, self.p1.rability) Ability.use_passive_ability(self.p2, self.p1, self.phase) Ability.use_passive_ability(self.p2, self.p1, self.phase, self.p2.rability)
def gloria_postlude(self): Logger.log("Postlude phase starting for " + self.player1.username + ", " + self.player2.username) Ability.use_passive_ability(self.player1, self.player2, self.phase, self.player1.cat) Ability.use_passive_ability(self.player1, self.player2, self.phase, self.player1.rability) Ability.use_passive_ability(self.player2, self.player1, self.phase, self.player2.cat) Ability.use_passive_ability(self.player2, self.player1, self.phase, self.player2.rability)
def gloria_prelude(self): Logger.log( "Prelude phase starting for " + self.p1.username + ", " + self.p2.username, LogCodes.Match) # Reset players per round stats self.reset_attributes(self.p1) self.reset_attributes(self.p2) # Decrease any abilities on cooldown Ability.decrease_cooldowns(self.p1) Ability.decrease_cooldowns(self.p2) # Check passive abilities Ability.use_passive_ability(self.p1, self.p2, self.phase) Ability.use_passive_ability(self.p1, self.p2, self.phase, self.p1.rability) Ability.use_passive_ability(self.p2, self.p1, self.phase) Ability.use_passive_ability(self.p2, self.p1, self.phase, self.p2.rability)