def start(self): log.init_time() log.info('# start warp to anomaly') self._is_anomaly_closed = False anomaly_pos, anomaly_info = action.find_anomaly_pos( anomaly_init_pos, anomaly_name_list, self._except_anomaly_ids) if anomaly_pos is not None: log.info('found anomaly - start warping') anomaly_pos[0] = anomaly_warp_x action.click_pos(anomaly_pos) if 'drone' in anomaly_info['name'].lower(): action.click_pos(anomaly_info_close_pos) warp_result, target_data = action.check_warp_end(enemy_bar_pos) is_someone_in_grid, grid_data = action.get_grid_info(target_data) if is_someone_in_grid: log.info('have someone in anomaly with name: ' + grid_data['name']) self._is_anomaly_closed = True self._except_anomaly_ids.append(anomaly_info['id']) if not warp_result: self._is_anomaly_closed = True else: self._is_anomaly_end = True log.info('# elapsed time: ' + str(log.elapsed_time()) + ' sec') log.info('# end warp to anomaly')
def start(self): log.info('# start travel process!') helper.clear_clipboard() clipboard_data = action.get_jump_title_data() if self._check_travel_data(clipboard_data): log.info('has destination path') prev_system = clipboard_data # check warp bar while True: action.init_gate_warp() action.click_pos(warp_pos) warp_delay = helper.get_random_delay(8, 15) log.info('warping with delay: ' + str(warp_delay) + ' sec') sleep(warp_delay) helper.clear_clipboard() clipboard_data = action.get_jump_title_data() if clipboard_data is not None and clipboard_data.lower( ) == "no destination": self._is_path_end = True break if clipboard_data is not None and prev_system != clipboard_data and self._is_iter_jump: sleep(2) break log.info('# end travel process!') # TFL-699 Cosmic Anomaly Combat Site Guristas Hidden Hideaway 100.0% 10.96 AU # Suroken IX - Moon 2 - Core Complexion Inc. Factory<br>Distance: 11.9 AU
def start(self): log.init_time() log.info('# start looting wreck') item_pos = action.find_item_in_bar(wreck_bar_pos, self._rare_ship_name) if item_pos is not None: # move to wreck log.info('found item position') action.click_pos(item_pos) target_info = action.parse_target_data(action.get_target_data()) target_distance = action.parse_distance(target_info["distance"]) if (target_distance["metric"] == "km" and target_distance["number"] * 1000 > loot_distance) or \ (target_distance["metric"] == "m" and target_distance["number"] > loot_distance): log.info('flying to wreck') if target_distance["metric"] == "km": target_distance["number"] *= 1000 action.fly_to_target(target_distance["number"], loot_distance) log.info('looting items') action.click_pos(loot_pos, 2) # loot all action.click_pos(loot_all_pos, 2) action.click_pos(close_inventory_pos) log.info('# elapsed time: ' + str(log.elapsed_time()) + ' sec') log.info('# end looting wreck')
def start(self): action.click_pos(enemy_bar_pos) log.init_time() log.info('# start killing enemies') # activate sub module action.click_sub_modules() while True: action.click_pos(enemy_pos) target_info = action.parse_target_data(action.get_target_data()) if 'distance' in target_info: target_distance = action.parse_distance( target_info["distance"]) log.info('\ntarget name: ' + target_info["name"]) if target_info[ "name"] == "empty" or 'metric' not in target_distance: break is_target_exist = True if target_distance["metric"] == "km" and target_distance[ "number"] * 1000 > action.optimal_distance: is_target_exist = action.fly_to_target( target_distance["number"] * 1000) if is_target_exist: log.info('lock target') action.click_pos(lock_target_pos) action.click_pos(attack_module_pos) log.info('killing target') action.destroy_target() for rare_name in rare_ship_name: if rare_name in target_info["name"]: self._is_killed_rare_ship = True else: break # de-activate sub modules action.click_sub_modules() action.click_pos(anomaly_info_close_pos) log.info('# elapsed time: ' + str(log.elapsed_time()) + ' sec') log.info('# end killing enemies')
def third_stage(self): kill_enemy = KillEnemy() kill_enemy.start() item_pos = action.find_item_in_bar( gate_bar_pos, ['Acceleration Gate to Central Warehouses']) if item_pos is not None: log.info('found item position') action.click_pos(item_pos) target_info = action.parse_target_data(action.get_target_data()) target_distance = action.parse_distance(target_info["distance"]) if (target_distance["metric"] == "km" and target_distance["number"] * 1000 > loot_distance) or \ (target_distance["metric"] == "m" and target_distance["number"] > loot_distance): log.info('flying to wreck') if target_distance["metric"] == "km": target_distance["number"] *= 1000 action.fly_to_target(target_distance["number"], loot_distance) action.click_pos(warp_dock_loot_pos) action.check_warp_end(enemy_bar_pos) action.click_pos(anomaly_info_close_pos) else: return False return True
def first_stage(self): item_pos = action.find_item_in_bar(gate_bar_pos, ['Ancient Acceleration Gate']) if item_pos is not None: # move to wreck log.info('found item position') action.click_pos(item_pos) action.click_pos(warp_dock_loot_pos) action.check_warp_end(enemy_bar_pos) action.click_pos(anomaly_info_close_pos) else: return False return True
def start(self): item_pos = action.find_item_in_bar(struct_bar_pos, ['Warehouse']) if item_pos is not None: action.click_pos(item_pos)
def fifth_stage(self): # activate sub module action.click_sub_modules() item_pos = action.find_item_in_bar(struct_bar_pos, ['Serpentis Supply Stronghold']) if item_pos is not None: target_info = action.parse_target_data(action.get_target_data()) target_distance = action.parse_distance(target_info["distance"]) log.info('\ntarget name: ' + target_info["name"]) if target_info["name"] == "empty": return False if target_distance["metric"] == "km" and target_distance[ "number"] * 1000 > action.optimal_distance: action.fly_to_target(target_distance["number"] * 1000) log.info('lock target') action.click_pos(lock_target_pos) action.click_pos(attack_module_pos) log.info('killing target') action.destroy_target(with_periscope_drones=True, periscope_timeout=24) sleep(10) action.click_pos(anomaly_info_close_pos) container_item_pos = action.find_item_in_bar( struct_bar_pos, ['Cargo Container']) while True: if container_item_pos is not None: if (target_distance["metric"] == "km" and target_distance["number"] * 1000 > loot_distance) or \ (target_distance["metric"] == "m" and target_distance["number"] > loot_distance): log.info('flying to wreck') if target_distance["metric"] == "km": target_distance["number"] *= 1000 action.fly_to_target(target_distance["number"], loot_distance) log.info('looting items') action.click_pos(loot_pos, 2) # loot all action.click_pos(loot_all_pos, 2) action.click_pos(close_inventory_pos) break else: break container_item_pos = action.find_item_in_bar( struct_bar_pos, ['Cargo Container'], start_item_pos=container_item_pos + 18) else: return False # de-activate sub module action.click_sub_modules() return True