示例#1
0
    sql = "SELECT * FROM battle_unit_stats WHERE battle_id = %s AND team = %s AND slot = %s"
    params = (battle_id, team, unit)
    cursor.execute(sql, params)
    unit_stats = cursor.fetchone()

    if(unit_stats["health_current"] < 1):
        action_helper.dead_action_receipt(battle_id, team, unit, unit_stats["title"], turn)
    elif(unit_stats["energy_current"] < cost):
        action_helper.exhausted_action_receipt(battle_id, team, unit, unit_stats["title"], turn)
    else:
        action_helper.spend_energy(battle_id, team, unit, cost)
        sql = "SELECT * FROM battle_unit_stats WHERE battle_id = %s AND team = %s AND slot = %s"
        params = (battle_id, target_team, action_target_unit)
        cursor.execute(sql, params)
        target_stats = cursor.fetchone()
        damage = (15 + unit_stats["power_current"]) * action_helper.key_bonus_enemy(
            action_helper.key_difference(target_stats["song_key"], unit_stats["song_key"]))
        if(target_stats["defense_current"] > damage):
            damage = 1
        else:
            damage = damage - target_stats["defense_current"]
        if(action_helper.is_immune(target_stats["immune"], battle_id, turn, target_stats["team"], target_stats["slot"]) == 0):
            damage = 0
        damage_string = damage_string + str(damage) + " "
        newhealth = target_stats["health_current"] - damage
        energy_sap = target_stats["energy_current"] / 2

        '''
        This is the part where it updates some stuff in the receipt
        '''
        effective_text = ""
        if(damage > target_stats["health_default"] * 0.2):
示例#2
0
 elif (unit_stats["energy_current"] < cost):
     action_helper.exhausted_action_receipt(battle_id, team, unit,
                                            unit_stats["title"], turn)
 else:
     action_helper.spend_energy(battle_id, team, unit, cost)
     sql = "SELECT * FROM battle_unit_stats WHERE battle_id = %s AND team = %s"
     params = (battle_id, target_team)
     cursor.execute(sql, params)
     target_stats_all = cursor.fetchall()
     for target_stats in target_stats_all:
         if (action_helper.is_immune(target_stats["immune"], battle_id,
                                     turn, target_stats["team"],
                                     target_stats["slot"]) == 0):
             damage = unit_stats[
                 "power_current"] * scale * action_helper.key_bonus_enemy(
                     action_helper.key_difference(target_stats["song_key"],
                                                  unit_stats["song_key"]))
             if (target_stats["defense_current"] > damage):
                 damage = 1
             damage_string = damage_string + str(damage) + " "
             newhealth = target_stats["health_current"] - \
                 (damage - target_stats["defense_current"])
             if (newhealth < 0):
                 newhealth = 0
             else:
                 damage = damage - target_stats["defense_current"]
             sql = "UPDATE battle_unit_stats SET health_current = %s WHERE battle_id = %s AND team = %s AND slot = %s"
             params = (newhealth, battle_id, target_team,
                       target_stats["slot"])
             summary_code += "t{}u{} -{}".format(target_team,
                                                 target_stats["slot"],
示例#3
0
    sql = "SELECT * FROM battle_unit_stats WHERE battle_id = %s AND team = %s AND slot = %s"
    params = (battle_id, team, unit)
    cursor.execute(sql, params)
    unit_stats = cursor.fetchone()

    if(unit_stats["health_current"] < 1):
        action_helper.dead_action_receipt(battle_id, team, unit, unit_stats["title"], turn)
    elif(unit_stats["energy_current"] < cost):
        action_helper.exhausted_action_receipt(battle_id, team, unit, unit_stats["title"], turn)
    else:
        action_helper.spend_energy(battle_id, team, unit, cost)
        sql = "SELECT * FROM battle_unit_stats WHERE battle_id = %s AND team = %s AND slot = %s"
        params = (battle_id, target_team, action_target_unit)
        cursor.execute(sql, params)
        target_stats = cursor.fetchone()
        percent_mod = 1 - (0.2 + 0.01 * (unit_stats["power_current"] * action_helper.key_bonus_enemy(
            action_helper.key_difference(target_stats["song_key"], unit_stats["song_key"])) * scale))

        sql = "UPDATE battle_unit_stats SET power_current = power_current*%s,defense_current = defense_current*%s,energy_current = energy_current*%s WHERE health_current > 0 AND battle_id = %s AND team = %s AND slot = %s"
        params = (percent_mod, percent_mod, percent_mod, battle_id, target_team, action_target_unit)
        cursor.execute(sql, params)

        '''
        This part makes it skip turn next time....
        '''
        sql = "INSERT IGNORE INTO battle_action_queue (battle_id, turn, team, unit, unit_key, unit_speed, action_code, action_target_team, action_target_unit, processed) VALUES (%s,%s,%s,%s,%s,%s,%s,%s,%s,%s);"
        params = (battle_id, str(int(turn) + 1), target_stats["team"], target_stats["slot"], target_stats[
                  "song_key"], target_stats["speed_current"], "Z0", -1, -1, 0)
        cursor.execute(sql, params)
        connection.commit()
        '''
        This is the part where it updates some stuff in the receipt
示例#4
0
 for target_stats in target_stats_all:
     if (target_stats["health_current"] < lowest_health):
         lowest_health = target_stats["health_current"]
         lowest_health_slot = target_stats["slot"]
 for target_stats in target_stats_all:
     if (lowest_health_slot == target_stats["slot"]):
         if (action_helper.is_immune(target_stats["immune"], battle_id,
                                     turn, target_stats["team"],
                                     target_stats["slot"]) == 0):
             target_name = target_stats["title"]
             damage = (
                 (target_stats["health_default"] -
                  target_stats["health_current"]) +
                 unit_stats["power_current"]
             ) * action_helper.key_bonus_enemy(
                 action_helper.key_difference(target_stats["song_key"],
                                              unit_stats["song_key"]))
             if (target_stats["defense_current"] > damage):
                 damage = 1
             else:
                 damage = damage - target_stats["defense_current"]
             damage_string = damage_string + str(damage) + " "
             newhealth = target_stats["health_current"] + \
                 target_stats["defense_current"] - damage
             if (newhealth < 0):
                 newhealth = 0
             sql = "UPDATE battle_unit_stats SET health_current = %s WHERE battle_id = %s AND team = %s AND slot = %s"
             params = (newhealth, battle_id, target_team,
                       target_stats["slot"])
             summary_code += "t{}u{} -{}".format(
                 target_team, target_stats["slot"], damage)