示例#1
0
def draw_bubbles():
    x, y, _ = clue.acceleration
    level_bubble1 = Circle(int(x + 120),
                           int(180),
                           15,
                           fill=clue.GREEN,
                           outline=clue.BLUE)
    level_bubble2 = Circle(int(120),
                           int(90 + y),
                           15,
                           fill=clue.GREEN,
                           outline=clue.BLUE)
    bubble_groupx.append(level_bubble1)
    bubble_groupy.append(level_bubble2)
示例#2
0
def make_dot(x,y,fill,size=5):
    # use the group to set x and y position
    # so that the display re-draws the dot when
    # x and y is set.
    dot_group = displayio.Group(x=x,y=y)
    dot = Circle(0,0, size, fill=fill)
    dot_group.append(dot)
    return dot_group 
示例#3
0
def main():
    # Make the display context
    splash = displayio.Group(max_size=20)
    board.DISPLAY.show(splash)

    # Make a background color fill
    color_bitmap = displayio.Bitmap(320, 240, 1)
    color_palette = displayio.Palette(1)
    color_palette[0] = 0xFFFFFF
    bg_sprite = displayio.TileGrid(color_bitmap,
                                   x=0,
                                   y=0,
                                   pixel_shader=color_palette)
    splash.append(bg_sprite)
    ##########################################################################

    splash.append(Line(220, 130, 270, 210, 0xFF0000))
    splash.append(Line(270, 210, 220, 210, 0xFF0000))
    splash.append(Line(220, 210, 270, 130, 0xFF0000))
    splash.append(Line(270, 130, 220, 130, 0xFF0000))

    #Draw a blue star
    polygon = Polygon([(255, 40), (262, 62), (285, 62), (265, 76), (275, 100),
                       (255, 84), (235, 100), (245, 76), (225, 62), (248, 62)],
                      outline=0x0000FF)
    splash.append(polygon)

    triangle = Triangle(170,
                        50,
                        120,
                        140,
                        210,
                        160,
                        fill=0x00FF00,
                        outline=0xFF00FF)
    splash.append(triangle)

    rect = Rect(80, 20, 41, 41, fill=0x0)
    splash.append(rect)

    circle = Circle(100, 100, 20, fill=0x00FF00, outline=0xFF00FF)
    splash.append(circle)

    rect2 = Rect(50, 100, 61, 81, outline=0x0, stroke=3)
    splash.append(rect2)

    roundrect = RoundRect(10,
                          10,
                          61,
                          81,
                          10,
                          fill=0x0,
                          outline=0xFF00FF,
                          stroke=6)
    splash.append(roundrect)

    sleep(4)
    running = False
    def test_shapes(self):

        expected_images = []
        for i in range(5):
            img = Image.open(
                os.path.join(
                    self.abs_path,
                    CONSTANTS.IMG_DIR_NAME,
                    f"test_image_shapes_{i+1}.bmp",
                ))

            img.putalpha(255)
            expected_images.append(img.load())

        # TAKEN FROM ADAFRUIT'S DISPLAY SHAPES LIBRARY
        # https://github.com/ladyada/Adafruit_CircuitPython_Display_Shapes/blob/master/examples/display_shapes_simpletest.py
        splash = displayio.Group(max_size=10)
        splash._Group__show = self.__send_helper
        board.DISPLAY.show(splash)
        color_bitmap = displayio.Bitmap(320, 240, 1)
        color_palette = displayio.Palette(1)
        color_palette[0] = 0xFFFFFF
        bg_sprite = displayio.TileGrid(color_bitmap,
                                       x=0,
                                       y=0,
                                       pixel_shader=color_palette)
        splash.append(bg_sprite)
        helper._Helper__test_image_equality(self.main_img.load(),
                                            expected_images[0])

        rect = Rect(80, 20, 41, 41, fill=0x00FF00)
        splash.append(rect)
        helper._Helper__test_image_equality(self.main_img.load(),
                                            expected_images[1])
        circle = Circle(100, 100, 20, fill=0x00FF00, outline=0xFF00FF)
        splash.append(circle)

        helper._Helper__test_image_equality(self.main_img.load(),
                                            expected_images[2])

        rect2 = Rect(50, 100, 61, 81, outline=0x0, stroke=3)
        splash.append(rect2)

        helper._Helper__test_image_equality(self.main_img.load(),
                                            expected_images[3])

        roundrect = RoundRect(10,
                              10,
                              61,
                              81,
                              10,
                              fill=0x0,
                              outline=0xFF00FF,
                              stroke=6)
        splash.append(roundrect)

        helper._Helper__test_image_equality(self.main_img.load(),
                                            expected_images[4])
示例#5
0
    def __init__(self, display, layout_json):
        self.json = layout_json
        if "view_type" not in layout_json:
            raise MissingTypeError
        if layout_json["view_type"] != "Circle":
            raise IncorrectTypeError(
                "view_type '{}' does not match Layout Class 'Circle'".format(
                    layout_json["view_type"]))
        self._display = display
        if "attributes" in layout_json:
            _missing_attrs = []
            for attribute in REQUIRED_ATTRIBUTES:
                if attribute not in layout_json['attributes']:
                    _missing_attrs.append(attribute)
            if len(_missing_attrs) > 0:
                raise MissingRequiredAttributesError(
                    "Missing required attributes: {}".format(_missing_attrs))

            _outline = 0xFFFFFF
            if "outline" in layout_json["attributes"]:
                _outline = int(layout_json["attributes"]["outline"], 16)

            _fill = 0x000000
            if "fill" in layout_json["attributes"]:
                _fill = int(layout_json["attributes"]["fill"], 16)

            _stroke = 0
            if "stroke" in layout_json["attributes"]:
                _stroke = self.keyword_compiler(
                    layout_json["attributes"]["stroke"])

            _r = 0
            if "radius" in layout_json["attributes"]:
                _r = self.keyword_compiler(layout_json["attributes"]["radius"])

            _width = _r * 2
            _height = _r * 2

            _x = 0
            if "x" in layout_json["attributes"]:
                _x = self.keyword_compiler(layout_json["attributes"]["x"], {
                    "WIDTH": _width,
                    "HEIGHT": _height
                })

            _y = 0
            if "y" in layout_json["attributes"]:
                _y = self.keyword_compiler(layout_json["attributes"]["y"], {
                    "WIDTH": _width,
                    "HEIGHT": _height
                })

            self.circle = Circle(_x, _y, _r, fill=_fill, outline=_outline)
            self.view = self.circle
        else:
            raise MissingAttributesError()
示例#6
0
 def __init__(self, pin, my_pyportal):
     self.switch = digitalio.DigitalInOut(pin)
     self.switch.direction = digitalio.Direction.OUTPUT
     rect = RoundRect(SWITCHX,
                      SWITCHY,
                      31,
                      60,
                      16,
                      fill=0x0,
                      outline=DISPLAY_COLOR,
                      stroke=3)
     my_pyportal.splash.append(rect)
     self.circle_on = Circle(SWITCHX + 15, SWITCHY + 16, 10, fill=0x0)
     my_pyportal.splash.append(self.circle_on)
     self.circle_off = Circle(SWITCHX + 15,
                              SWITCHY + 42,
                              10,
                              fill=DISPLAY_COLOR)
     my_pyportal.splash.append(self.circle_off)
示例#7
0
 def circle(self, x, y, r, fill=None, outline=None, stroke=1, index=None):
   """ Draw a circle
   """
   fl = self._pal[fill] if fill else None
   ol = self._pal[outline] if outline else None
   c = Circle(x, y, r, fill=fl, outline=ol, stroke=stroke)
   if index:
     self._group.insert(index, c)
   else:
     self._group.append(c)
   return c
示例#8
0
def magnet_circ_set(mag_ut):
    """Display a filled circle to represent the magnetic value mag_ut in microteslas."""
    global magnet_circ_dob
    global last_mag_radius

    ### map microteslas to a radius with minimum of 1 and
    ### maximum of MAG_MAX_RADIUS
    radius = min(max(round(math.sqrt(mag_ut) * 4), 1), MAG_MAX_RADIUS)

    if radius == last_mag_radius:
        return

    if magnet_circ_dob is not None:
        screen_group.remove(magnet_circ_dob)
    magnet_circ_dob = Circle(60, 180, radius, fill=BLUE)
    screen_group.append(magnet_circ_dob)
    def __init__(self, diameter, start_x, start_y, debug=False):
        # Store local variables in our object to access later in other functions
        self.diameter = diameter
        self.x = start_x
        self.y = start_y
        self.start_x = start_x
        self.start_y = start_y

        # Create a circle object for the screen
        self.circle = Circle(self.x, self.y, self.diameter, fill=0x00FF00, outline=0xFF00FF)

        # default to moving right
        self.going_right = True

        # up/down movement amount. Default to horizontal only
        self.y_offset = 0

        # Need screen height and width to check for collision with top/bottom and both side edges
        self.SCREEN_HEIGHT = 128
        self.SCREEN_WIDTH = 160
示例#10
0
    def __init__(self, diameter, start_x, start_y, debug=False):
        # Store local variables in our object to access later in other functions
        self.diameter = diameter
        self.x = start_x
        self.y = start_y
        self.start_x = start_x
        self.start_y = start_y

        # Create a circle object for the screen
        self.circle = Circle(self.x,
                             self.y,
                             self.diameter,
                             fill=0x00FF00,
                             outline=0xFF00FF)

        # default to moving right
        self.going_right = True

        # Need screen height and width to check for collision with top/bottom and both side edges
        self.SCREEN_HEIGHT = 128
        self.SCREEN_WIDTH = 160

        # Badger object for easy button handling
        self.badger = PyBadger()
# SPDX-FileCopyrightText: 2019 Kattni Rembor, written for Adafruit Industries
#
# SPDX-License-Identifier: Unlicense
"""CLUE Spirit Level Demo"""
import board
import displayio
from adafruit_display_shapes.circle import Circle
from adafruit_clue import clue

display = board.DISPLAY
clue_group = displayio.Group()

outer_circle = Circle(120, 120, 119, outline=clue.WHITE)
middle_circle = Circle(120, 120, 75, outline=clue.YELLOW)
inner_circle = Circle(120, 120, 35, outline=clue.GREEN)
clue_group.append(outer_circle)
clue_group.append(middle_circle)
clue_group.append(inner_circle)

x, y, _ = clue.acceleration
bubble_group = displayio.Group()
level_bubble = Circle(int(x + 120),
                      int(y + 120),
                      20,
                      fill=clue.RED,
                      outline=clue.RED)
bubble_group.append(level_bubble)

clue_group.append(bubble_group)
display.show(clue_group)
)
#  makes the black background transparent so we only see the cresent moon
palette.make_transparent(0)

tile_grid = displayio.TileGrid(
    bitmap,
    pixel_shader=palette,
    width=1,
    height=1,
    tile_height=120,
    tile_width=120,
    default_tile=0,
)

#  two circles for the center "jewel"
jewel_outline = Circle(x0=120, y0=120, r=40, fill=0xFBF236)
jewel = Circle(x0=120, y0=120, r=35, fill=0xF70570)

#  adding the two jewel circle elements to a group
jewel_splash = displayio.Group()
jewel_splash.append(jewel_outline)
jewel_splash.append(jewel)

#  making a group for the crescent moon sequence
#  scale is 2 because at full 240x240 resolution image is too big
moon_group = displayio.Group(scale=2)
#  group to hold all of the display elements
main_group = displayio.Group()

#  adding the crescent moon tile grid to the moon group
moon_group.append(tile_grid)
unit_mode = False  # set the temperature unit_mode. True = centigrade, False = farenheit

# Setup homescreen
color_bitmap = displayio.Bitmap(120, 120, 1)
color_palette = displayio.Palette(1)
color_palette[0] = BURNT
bg_sprite = displayio.TileGrid(color_bitmap,
                               x=120,
                               y=0,
                               pixel_shader=color_palette)
homescreen_screen.append(bg_sprite)

clue_color = [GREEN, BLUE, RED, ORANGE, YELLOW, PURPLE]

outer_circle = Circle(120, 120, 119, fill=BLACK, outline=BURNT)
homescreen_screen.append(outer_circle)

title_font = bitmap_font.load_font("/font/GothamBlack-50.bdf")
title_font.load_glyphs("BQLUE".encode("utf-8"))
title_label = label.Label(title_font, text="BBQLUE", color=clue.ORANGE)
title_label.x = 12
title_label.y = 120
homescreen_screen.append(title_label)

clue.display.show(homescreen_screen)

# Setup temperatures screen
temp_font = bitmap_font.load_font("/font/GothamBlack-25.bdf")
temp_font.load_glyphs("0123456789FC.-<".encode("utf-8"))
示例#14
0
if WIDTH > 320:
    BACKGROUND_FILE = "/background_480.bmp"

pyportal = PyPortal(
    default_bg=BACKGROUND_FILE,
    image_json_path=["data", 0, "images", "web", "url"],
    image_dim_json_path=(["data", 0, "images", "web",
                          "width"], ["data", 0, "images", "web", "height"]),
    image_resize=(WIDTH, HEIGHT - 15),
    image_position=(0, 0),
    text_font="/fonts/OpenSans-9.bdf",
    json_path=["data", 0, "title"],
    text_position=(4, HEIGHT - 9),
    text_color=0xFFFFFF)

circle = Circle(WIDTH - 8, HEIGHT - 7, 5, fill=0)
pyportal.splash.append(circle)
loopcount = 0
errorcount = 0
while True:
    response = None
    try:
        circle.fill = 0xFF0000
        itemid = random.randint(1, IMAGECOUNT)
        # itemid = 20 # portrait mode example
        # itemid = 21 # landscape mode example
        print("retrieving url:", APIURL + str(itemid))
        response = pyportal.fetch(APIURL + str(itemid))
        circle.fill = 0
        print("Response is", response)
        loopcount = loopcount + 1
date_label = Label(FONT, text="0000-00-00", color=DATE_COLOR, x=165, y=223)
time_label = Label(FONT, text="00:00:00", color=TIME_COLOR, x=240, y=223)
pyportal.splash.append(date_label)
pyportal.splash.append(time_label)

# ISS trail
trail_bitmap = displayio.Bitmap(3, 3, 1)
trail_palette = displayio.Palette(1)
trail_palette[0] = TRAIL_COLOR
trail = displayio.Group(max_size=TRAIL_LENGTH)
pyportal.splash.append(trail)

# ISS location marker
marker = displayio.Group(max_size=MARK_THICKNESS)
for r in range(MARK_SIZE - MARK_THICKNESS, MARK_SIZE):
    marker.append(Circle(0, 0, r, outline=MARK_COLOR))
pyportal.splash.append(marker)


def get_location(width=WIDTH, height=HEIGHT):
    """Fetch current lat/lon, convert to (x, y) tuple scaled to width/height."""

    # Get location
    try:
        location = pyportal.fetch()
    except RuntimeError:
        return None, None

    # Compute (x, y) coordinates
    lat = float(location["latitude"])  # degrees, -90 to 90
    lon = float(location["longitude"])  # degrees, -180 to 180
                                         palette=displayio.Palette)
bg_grid = displayio.TileGrid(bg_bitmap, pixel_shader=bg_palette)

#  loading the crescent moon bitmap sequence
bitmap, palette = adafruit_imageload.load("/moon_anime.bmp",
                                         bitmap=displayio.Bitmap,
                                         palette=displayio.Palette)
#  makes the black background transparent so we only see the cresent moon
palette.make_transparent(0)

tile_grid = displayio.TileGrid(bitmap, pixel_shader=palette, width = 1, height = 1,
                               tile_height = 120, tile_width = 120,
                               default_tile = 0)

#  two circles for the center "jewel"
jewel_outline = Circle(x0=120, y0=120, r=40, fill=0xfbf236)
jewel = Circle(x0=120, y0=120, r=35, fill=0xf70570)

#  adding the two jewel circle elements to a group
jewel_splash = displayio.Group(max_size=20)
jewel_splash.append(jewel_outline)
jewel_splash.append(jewel)

#  making a group for the crescent moon sequence
#  scale is 2 because at full 240x240 resolution image is too big
moon_group = displayio.Group(scale = 2)
#  group to hold all of the display elements
main_group = displayio.Group()

#  adding the crescent moon tile grid to the moon group
moon_group.append(tile_grid)
示例#17
0
        break
    R_knob_last = R_knob
    G_knob_last = G_knob
    B_knob_last = B_knob

# user is ready, so turn off all the neopixels and blank the screen
for i in range(NUMPIXELS):
    neopixels[i] = (0, 0, 0)
    neopixels.show()

splash.pop()  # undisplay the opening graphic

# end of startup splash mode ======================================================================
# =================================================================================================

big_circle = Circle(80, 36, 25, fill=D_BLACK, outline=D_WHITE)
splash.append(big_circle)

circle_mem_1 = Circle(35, 12, 12, fill=D_BLACK, outline=D_WHITE)
splash.append(circle_mem_1)
circle_mem_2 = Circle(35, 60, 12, fill=D_BLACK, outline=D_WHITE)
splash.append(circle_mem_2)
circle_mem_3 = Circle(125, 12, 12, fill=D_BLACK, outline=D_WHITE)
splash.append(circle_mem_3)
circle_mem_4 = Circle(125, 60, 12, fill=D_BLACK, outline=D_WHITE)
splash.append(circle_mem_4)

text = ""
text_group_r = displayio.Group(max_size=2, scale=2, x=5, y=86)
disp_r_textbox = label.Label(terminalio.FONT,
                             text=text,
        (248, 62),
    ],
    outline=0x0000FF,
)
splash.append(polygon)

triangle = Triangle(170,
                    50,
                    120,
                    140,
                    210,
                    160,
                    fill=0x00FF00,
                    outline=0xFF00FF)
splash.append(triangle)

rect = Rect(80, 20, 41, 41, fill=0x0)
splash.append(rect)

circle = Circle(100, 100, 20, fill=0x00FF00, outline=0xFF00FF)
splash.append(circle)

rect2 = Rect(50, 100, 61, 81, outline=0x0, stroke=3)
splash.append(rect2)

roundrect = RoundRect(10, 10, 61, 81, 10, fill=0x0, outline=0xFF00FF, stroke=6)
splash.append(roundrect)

while True:
    pass
示例#19
0
    def _create_switch(self):
        # The main function that creates the switch display elements

        switch_x = self._radius
        switch_y = self._radius

        # Define the motion "keyframes" that define the switch movement
        if self._horizontal:  # horizontal switch orientation
            self._x_motion = self._width - 2 * self._radius - 1
            self._y_motion = 0

        else:  # vertical orientation
            self._x_motion = 0
            self._y_motion = self._width - 2 * self._radius - 1

        self._angle_motion = 0

        if self._flip:
            self._x_motion = -1 * self._x_motion
            self._y_motion = -1 * self._y_motion
            self._angle_motion = -1 * self._angle_motion

        # Initialize the display elements - These should depend upon the
        # orientation (`horizontal` and `flip`)
        #
        # Initialize the Circle

        circle_x0 = switch_x
        circle_y0 = switch_y

        if self._flip:
            circle_x0 = circle_x0 - self._x_motion
            circle_y0 = circle_y0 - self._y_motion

        self._switch_circle = Circle(
            x0=circle_x0,
            y0=circle_y0,
            r=self._radius,
            fill=self._fill_color_off,
            outline=self._outline_color_off,
            stroke=self._switch_stroke,
        )

        # Initialize the RoundRect for the background
        if self._horizontal:  # Horizontal orientation
            self._switch_roundrect = RoundRect(
                x=switch_x - self._radius,
                y=switch_y - self._radius,
                r=self._radius,
                width=self._width,
                height=2 * self._radius + 1,
                fill=self._background_color_off,
                outline=self._background_outline_color_off,
                stroke=self._switch_stroke,
            )
        else:  # Vertical orientation
            self._switch_roundrect = RoundRect(
                x=switch_x - self._radius,
                y=switch_y - self._radius,
                r=self._radius,
                width=2 * self._radius + 1,
                height=self._width,
                fill=self._background_color_off,
                outline=self._background_outline_color_off,
                stroke=self._switch_stroke,
            )

        # The "0" text circle shape
        self._text_0 = Circle(
            x0=circle_x0,
            y0=circle_y0,
            r=self._radius // 2,
            fill=self._fill_color_off,
            outline=self._outline_color_off,
            stroke=self._text_stroke,
        )

        # The "1" text rectangle shape
        text1_x_offset = (-1 * self._switch_stroke) + 1
        text1_y_offset = -self._radius // 2

        self._text_1 = Rect(
            x=circle_x0 + text1_x_offset,
            y=circle_y0 + text1_y_offset,
            height=self._radius,
            width=self._text_stroke,
            fill=self._fill_color_off,
            outline=self._outline_color_off,
            stroke=self._text_stroke,
        )

        # bounding_box defines the "local" x and y.
        # Must be offset by self.x and self.y to get the raw display coordinates
        #
        if self._horizontal:  # Horizontal orientation
            self._bounding_box = [
                0,
                0,
                self._width,
                2 * self._radius + 1,
            ]
        else:  # Vertical orientation
            self._bounding_box = [
                0,
                0,
                2 * self._radius + 1,
                self._width,
            ]

        self.touch_boundary = [
            self._bounding_box[0] - self._touch_padding,
            self._bounding_box[1] - self._touch_padding,
            self._bounding_box[2] + 2 * self._touch_padding,
            self._bounding_box[3] + 2 * self._touch_padding,
        ]

        # Store initial positions of moving elements to be used in _draw_function
        self._switch_initial_x = self._switch_circle.x
        self._switch_initial_y = self._switch_circle.y

        self._text_0_initial_x = self._text_0.x
        self._text_0_initial_y = self._text_0.y
        self._text_1_initial_x = self._text_1.x
        self._text_1_initial_y = self._text_1.y

        # Set the initial switch position based on the starting value
        if self._value:
            self._draw_position(1)
        else:
            self._draw_position(0)

        # pop any items off the current self group, in case this is updating
        # an existing switch
        for _ in range(len(self)):
            self.pop()

        # Add the display elements to the self group
        self.append(self._switch_roundrect)
        self.append(self._switch_circle)

        # If display_button_text is True, append the correct text element (0 or 1)
        if self._display_button_text:
            self.append(self._text_0)
            self.append(self._text_1)
            if self._value:
                self._text_0.hidden = True
                self._text_1.hidden = False
            else:
                self._text_0.hidden = False
                self._text_1.hidden = True

        # update the anchor position, if required
        # this calls the parent Widget class to update the anchored_position
        # due to any changes that might have occurred in the bounding_box
        self._update_position()
color_bitmap = displayio.Bitmap(display.width, display.height, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0xFFFFFF
bg_sprite = displayio.TileGrid(color_bitmap,
                               pixel_shader=color_palette,
                               x=0,
                               y=0)
main_group.append(bg_sprite)

# Setting up the Circle starting position
posx = 50
posy = 50

# Define Circle characteristics
circle_radius = 20
circle = Circle(posx, posy, circle_radius, fill=0x00FF00, outline=0xFF00FF)
main_group.append(circle)

# Define Circle Animation Steps
delta_x = 2
delta_y = 2

# Showing the items on the screen
display.show(main_group)

while True:

    if circle.y + circle_radius >= display.height - circle_radius:
        delta_y = -1
    if circle.x + circle_radius >= display.width - circle_radius:
        delta_x = -1
label1 = label.Label(font,
                     text="Warm light",
                     anchor_point=(0, 0.5),
                     anchored_position=(235, 120))
splash.append(label1)

label2 = label.Label(font,
                     text="Cool light",
                     anchor_point=(0, 0.5),
                     anchored_position=(235, 170))
splash.append(label2)

menu = [label1, label2]

# Set up clock
circle = Circle(114, 128, 96, outline=0xFFFFFF)
splash.append(circle)

circle = Circle(114, 128, 3, outline=0xFFFFFF, fill=0xFFFFFF)
splash.append(circle)

twelve = Line(114, 32, 114, 16, 0xFFFFFF)
splash.append(twelve)

for i in range(-2, 9):
    y0 = int((96 * math.sin(math.pi * (i / 6))) + 128)
    x0 = int((96 * math.cos(math.pi * (i / 6))) + 114)
    y1 = int((108 * math.sin(math.pi * (i / 6))) + 128)
    x1 = int((108 * math.cos(math.pi * (i / 6))) + 114)
    hour = Line(x0, y0, x1, y1, 0xFFFFFF)
    splash.append(hour)
示例#22
0
#设置显示元素个数,最大20个
splash = displayio.Group(max_size=20, scale=1)
display.show(splash)

########################################
# 添加元素,添加后默认自动显示
########################################

#画线
splash.append(Line(5, 10, 40, 10, 0xFFFFFF))

#画矩形
rect = Rect(5, 20, 30, 20, outline=0xFFFFFF, fill=0x0)
splash.append(rect)

#画圆
circle = Circle(20, 60, 10, fill=0x0, outline=0xFFFFFF)
splash.append(circle)

# 字符显示,使用Label对象
text_area = label.Label(terminalio.FONT,
                        text="Hello 01Studio!",
                        color=0xFFFFFF,
                        x=10,
                        y=100)
splash.append(text_area)

while True:
    pass
# Account for slight screen difference if you want
LEFT_Y_OFFSET = 0  # 12 # my left screen is a tad higher

SCREEN_SIZE = 240

i2c_bus = board.I2C()

mask = adafruit_monsterm4sk.MonsterM4sk(i2c=i2c_bus)

left_group = displayio.Group(max_size=4)
mask.left_display.show(left_group)

right_group = displayio.Group(max_size=4)
mask.right_display.show(right_group)

right_circle = Circle(SCREEN_SIZE // 2, SCREEN_SIZE // 2, 40, fill=0x0000FF)
right_group.append(right_circle)

left_circle = Circle(SCREEN_SIZE // 2, SCREEN_SIZE // 2, 40, fill=0x00AA66)
left_group.append(left_circle)

while True:
    # print(mask.boop)
    if mask.boop:
        left_circle.x = 0
        right_circle.x = SCREEN_SIZE - 40 - 40 - 2

        right_circle.y = SCREEN_SIZE // 4 - 40
        left_circle.y = SCREEN_SIZE // 4 - 40 + LEFT_Y_OFFSET
        print(mask.acceleration)
        print(mask.light)
timer_label.x = 5
timer_label.y = 120
display_group.append(timer_label)
timer_data = label.Label(font3, text=format_time(timediff))
timer_data.x = 10
timer_data.y = 140
display_group.append(timer_data)
temp_label = label.Label(font1, text="Temp(C):", color=0xAAAAAA)
temp_label.x = 5
temp_label.y = 160
display_group.append(temp_label)
temp_data = label.Label(font3, text="--")
temp_data.x = 10
temp_data.y = 180
display_group.append(temp_data)
circle = Circle(308, 12, 8, fill=0)
display_group.append(circle)

sgraph = Graph()

# sgraph.xstart = 100
# sgraph.ystart = 4
sgraph.xstart = 0
sgraph.ystart = 0
# sgraph.width = WIDTH - sgraph.xstart - 4  # 216 for standard PyPortal
# sgraph.height = HEIGHT - 80  # 160 for standard PyPortal
sgraph.width = GWIDTH  # 216 for standard PyPortal
sgraph.height = GHEIGHT  # 160 for standard PyPortal
sgraph.xmin = oven.sprofile["time_range"][0]
sgraph.xmax = oven.sprofile["time_range"][1]
sgraph.ymin = oven.sprofile["temp_range"][0]
示例#25
0
#  list of circle positions
spots = ((246, 53), (246, 75), (206, 42), (206, 64), (206, 86), (176, 31),
         (176, 53), (176, 75), (176, 97), (136, 42), (136, 64), (136, 86),
         (106, 31), (106, 53), (106, 75), (106, 97), (66, 31), (66, 53),
         (66, 75), (66, 97), (36, 20), (36, 42), (36, 64), (36, 86), (36, 108))

#  circles to cover-up bitmap's number ornaments

ball_color = [0x555555, 0xaaaaaa,
              0xFFFFFF]  # All colors except black (0x000000)
ball_index = 0

#  creating the circles & pulling in positions from spots
for spot in spots:
    circle = Circle(x0=spot[0], y0=spot[1], r=11,
                    fill=ball_color[ball_index])  # Each ball has a color
    ball_index += 1
    ball_index %= len(ball_color)

    #  adding circles to their display group
    circle_group.append(circle)

#  adding circles group to main display group
group.append(circle_group)

#  grabs time from network
magtag.get_local_time()
#  parses time into month, date, etc
now = time.localtime()
month = now[1]
day = now[2]
示例#26
0
prev_hour_hand1 = None
prev_hour_hand2 = None
prev_hour_hand3 = None
prev_hour_hand4 = None

second = 0.0
minute = 15.0
hour = 6.0 * 5
origin1 = Point(int(240 / 4), int(240 / 4))
origin2 = Point(int(240 / 4 + 240 / 2), int(240 / 4))
origin3 = Point(int(240 / 4), int(240 / 4 + 240 / 2))
origin4 = Point(int(240 / 4 + 240 / 2), int(240 / 4 + 240 / 2))
face1 = Circle(origin1.x,
               origin1.y,
               FACE_RADIUS,
               fill=FACE_COLOR,
               outline=FACE_COLOR)
face2 = Circle(origin2.x,
               origin2.y,
               FACE_RADIUS,
               fill=FACE_COLOR,
               outline=FACE_COLOR)
face3 = Circle(origin3.x,
               origin3.y,
               FACE_RADIUS,
               fill=FACE_COLOR,
               outline=FACE_COLOR)
face4 = Circle(origin4.x,
               origin4.y,
               FACE_RADIUS,
示例#27
0
    (48, 48),
    (80, 48),
    (112, 48),
    (16, 80),
    (48, 80),
    (80, 80),
    (112, 80),
    (16, 112),
    (48, 112),
    (80, 112),
    (112, 112),
    )

#  creating the circles & pulling in positions from spots
for spot in spots:
    circle = Circle(x0=spot[0], y0=spot[1], r=14, fill=0x888888)
	#  adding circles to their display group
    circle_group.append(circle)
#  square to show position on menu
rect = Rect(0, 0, 33, 33, fill=None, outline=0x00FF00, stroke = 3)

splash.append(circle_group)
splash.append(rect)

#  strings and positions for the MIDI note text labels
texts = [
    {'num': "60", 'pos': (12, 16)},
    {'num': "61", 'pos': (44, 16)},
    {'num': "62", 'pos': (76, 16)},
    {'num': "63", 'pos': (108, 16)},
    {'num': "64", 'pos': (12, 48)},
)
funhouse.add_text(
    text="Pressure:",
    text_position=(20, 170),
    text_color=0xFF88FF,
    text_font="fonts/Arial-Bold-24.pcf",
)
pres_label = funhouse.add_text(
    text_position=(120, 200),
    text_anchor_point=(0.5, 0.5),
    text_color=0xFFFF00,
    text_font="fonts/Arial-Bold-24.pcf",
)
funhouse.display.show(funhouse.splash)

status = Circle(229, 10, 10, fill=0xFF0000, outline=0x880000)
funhouse.splash.append(status)


def update_enviro():
    global environment

    temp = funhouse.peripherals.temperature
    unit = "C"
    if USE_FAHRENHEIT:
        temp = temp * (9 / 5) + 32
        unit = "F"

    environment["temperature"] = temp
    environment["pressure"] = funhouse.peripherals.pressure
    environment["humidity"] = funhouse.peripherals.relative_humidity
示例#29
0
tft_cs = board.D10
tft_dc = board.D7

displayio.release_displays()
display_bus = displayio.FourWire(spi,
                                 command=tft_dc,
                                 chip_select=tft_cs,
                                 reset=board.D9)

display = ST7735R(display_bus, width=160, height=128, rotation=90, bgr=True)

# Make the display context
splash = displayio.Group(max_size=10)
display.show(splash)

left_circle = Circle(40, 30, 15, fill=D_RED)
splash.append(left_circle)
right_circle = Circle(120, 30, 15, fill=D_RED)
splash.append(right_circle)

text = ""
text_group1 = displayio.Group(max_size=2, scale=2, x=0, y=88)
line1_textbox = label.Label(terminalio.FONT,
                            text=text,
                            color=D_YELLOW,
                            max_glyphs=12)
text_group1.append(line1_textbox)
splash.append(text_group1)

text_group2 = displayio.Group(max_size=2, scale=2, x=0, y=112)
line2_textbox = label.Label(terminalio.FONT,
示例#30
0
# 79x111 minimum
left_iris_tilegrid, right_iris_tilegrid = iris_processing("/iris.bmp")

# fix memory error
gc.collect()

# same for the sclera
# BMP file, 8bits or 256 colors work fine (16 or 24bits bmp are unsupported)
# 86x121 minimum
left_eye, right_eye = sclera_processing("/sclera.bmp")

gc.collect()

left_eye_outline, right_eye_outline = draw_outlines()

left_pupil = Circle(0, 0, 7, fill=0x000000)
left_sclera_group = displayio.Group(scale=2)
left_sclera_group.append(left_eye)
left_eye_group = displayio.Group()
left_eye_group.append(left_sclera_group)
left_mobile_group = displayio.Group()
left_mobile_group.append(left_iris_tilegrid)
left_pupil_group = displayio.Group()
left_pupil_group.append(left_pupil)
left_mobile_group.append(left_pupil_group)
left_eye_group.append(left_mobile_group)
left_eye_group.append(left_eye_outline)
left_mobile_group.x = left_mobile_group.y = 120

# right eye graph initialisation
right_pupil = Circle(0, 0, 7, fill=0x000000)