示例#1
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)
comet_stripB_m0 = Comet(
    pixel_stripB, speed=b64TH, color=ORANGE, tail_length=9, bounce=False
)

# speed color mode
pulse_rings_m1 = Pulse(pixel_ringsAll, speed=0.02, color=RED, period=BEAT / 2)
pulse_jewel_m1 = Pulse(pixel_jewel, speed=0.02, color=RED, period=BEAT / 2)
comet_stripA_m1 = Comet(
    pixel_stripA, speed=b64TH, color=RED, tail_length=9, bounce=False
)
comet_stripB_m1 = Comet(
    pixel_stripB, speed=b64TH, color=RED, tail_length=9, bounce=False
)

solid_white = Solid(pixel_ringsAll, color=WHITE)

# ---Anim Modes---
vu_strip_animations_mode0 = AnimationGroup(comet_stripA_m0, comet_stripB_m0, sync=True)
vu_strip_animations_mode1 = AnimationGroup(comet_stripA_m1, comet_stripB_m1, sync=True)

#  ---Audio Setup---
if mode_state:
    BGM = "/lucio/bgmheal.mp3"
else:
    BGM = "/lucio/bgmspeed.mp3"
sample0 = audiomp3.MP3Decoder(open(BGM, "rb"))
FX = "/lucio/shoot.mp3"
sample1 = audiomp3.MP3Decoder(open(FX, "rb"))
speaker.play(mixer)
mixer.voice[0].play(sample0, loop=True)
示例#2
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group.append(rect1)
group.append(rect2)
group.append(rect3)
group.append(rect4)

display.show(group)

pixels = rect1

blink = Blink(pixels, speed=0.5, color=0x00FF00)
colorcycle = ColorCycle(pixels, speed=0.4, colors=[MAGENTA, YELLOW])
comet = Comet(pixels, speed=0.01, color=PURPLE, tail_length=10, bounce=True)
chase = Chase(pixels, speed=0.1, size=3, spacing=6, color=WHITE)
#pulse = Pulse(pixels, speed=0.1, period=3, color=0x00FF00)
sparkle = Sparkle(pixels, speed=0.1, color=PURPLE, num_sparkles=10)
solid = Solid(pixels, color=0x00FF00)
#rainbow = Rainbow(pixels, speed=0.1, period=2)
sparkle_pulse = SparklePulse(pixels, speed=0.1, period=3, color=0x00FF00)
rainbow_comet = RainbowComet(pixels, speed=0.1, tail_length=7, bounce=True)
rainbow_chase = RainbowChase(pixels, speed=0.1, size=3, spacing=2, step=8)
#rainbow_sparkle = RainbowSparkle(pixels, speed=0.1, num_sparkles=15)
custom_color_chase = CustomColorChase(pixels,
                                      speed=0.1,
                                      size=2,
                                      spacing=3,
                                      colors=[ORANGE, WHITE, JADE])

blink2 = Blink(rect2, speed=0.5, color=0x0000FF)
colorcycle2 = ColorCycle(rect2, speed=0.4, colors=[MAGENTA, BLUE])
comet2 = Comet(rect2, speed=0.01, color=PURPLE, tail_length=10, bounce=True)
chase2 = Chase(rect2, speed=0.1, size=3, spacing=6, color=WHITE)
示例#3
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pixel_pin = board.D6
# Update to match the number of NeoPixels you have connected
pixel_num = 32

pixels = neopixel.NeoPixel(pixel_pin,
                           pixel_num,
                           brightness=0.5,
                           auto_write=False)

blink = Blink(pixels, speed=0.5, color=JADE)
colorcycle = ColorCycle(pixels, speed=0.4, colors=[MAGENTA, ORANGE])
comet = Comet(pixels, speed=0.01, color=PURPLE, tail_length=10, bounce=True)
chase = Chase(pixels, speed=0.1, size=3, spacing=6, color=WHITE)
pulse = Pulse(pixels, speed=0.1, period=3, color=AMBER)
sparkle = Sparkle(pixels, speed=0.1, color=PURPLE, num_sparkles=10)
solid = Solid(pixels, color=JADE)
rainbow = Rainbow(pixels, speed=0.1, period=2)
sparkle_pulse = SparklePulse(pixels, speed=0.1, period=3, color=JADE)
rainbow_comet = RainbowComet(pixels, speed=0.1, tail_length=7, bounce=True)
rainbow_chase = RainbowChase(pixels, speed=0.1, size=3, spacing=2, step=8)
rainbow_sparkle = RainbowSparkle(pixels, speed=0.1, num_sparkles=15)
custom_color_chase = CustomColorChase(pixels,
                                      speed=0.1,
                                      size=2,
                                      spacing=3,
                                      colors=[ORANGE, WHITE, JADE])

animations = AnimationSequence(
    comet,
    blink,
    rainbow_sparkle,
示例#4
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                              bounce=True)
rainbow_comet3 = RainbowComet(pixels,
                              speed=0,
                              tail_length=25,
                              colorwheel_offset=80,
                              step=4,
                              bounce=False)
strum = RainbowComet(pixels,
                     speed=0.1,
                     tail_length=25,
                     bounce=False,
                     colorwheel_offset=50,
                     step=4)
sparkle = Sparkle(pixels, speed=0.1, color=BLUE, num_sparkles=10)
sparkle2 = Sparkle(pixels, speed=0.5, color=PURPLE, num_sparkles=4)
off = Solid(pixels, color=BLACK)

# Animations Playlist - reorder as desired. AnimationGroups play at the same time
animations = AnimationSequence(
    rainbow_comet2,  #
    rainbow_comet,  #
    chase,  #
    rainbow_chase,  #
    rainbow,  #
    AnimationGroup(
        sparkle,
        strum,
    ),
    AnimationGroup(
        sparkle2,
        rainbow_comet3,
示例#5
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enable.direction = Direction.OUTPUT
enable.value = False

strip = neopixel.NeoPixel(NEOPIXEL_PIN,
                          NUM_PIXELS,
                          brightness=.5,
                          auto_write=False)
strip.fill(0)  # NeoPixels off ASAP on startup
strip.show()

#  default NeoPixel color is white
COLOR = (255, 255, 255)

#  NeoPixel animations
pulse = Pulse(strip, speed=0.05, color=COLOR, period=3)
solid = Solid(strip, color=COLOR)
comet = Comet(strip, speed=0.05, color=COLOR, tail_length=40)

#audio
try:
    from audiocore import WaveFile
except ImportError:
    from audioio import WaveFile

try:
    from audioio import AudioOut
except ImportError:
    try:
        from audiopwmio import PWMAudioOut as AudioOut
    except ImportError:
        pass  # not always supported by every board!
示例#6
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文件: code.py 项目: krichtof/igolide
    def __init__(self, pixel_object, speed, name):  # define animation
        super().__init__(pixel_object, speed=speed, color=WHITE, name=name)

    def draw(self):  # draw the animation
        ''' fades the entire strip through the whole spectrum '''
        self.color = colorwheel(self._color_index + 1)
        self._color_index = (self._color_index + 1) % 256
        self.fill(self.color)


# ANIMATION DEFINITIONS --
#    create as many animations as you'd like and define their attributes here.
#    They can be a single line or a group of animations - the groups will play
#    at the same time, overlaid on top of each other.

readingLight = Solid(pixels, color=0xFF7D13)  #warm white color HEX code
brightWhite = Solid(pixels, color=(150, 150, 150))
focus = Solid(pixels, color=RED)
breakTime = Solid(pixels, color=GREEN)
rainbow = Rainbow(pixels, speed=0.1, period=10, step=0.5)
rainbowfade = RainbowFade(pixels, speed=0.4, name="rainbowfade")
powerup = RainbowComet(pixels, speed=0, tail_length=50, bounce=False)
off = Solid(pixels, color=BLACK)

#startup animation will play just once
startup = AnimateOnce(powerup)

#starrynight and fire are animation groups with layered effects.
starrynight = AnimationGroup(
    SparklePulse(pixels, speed=0.01, color=(0, 0, 150), period=1),
    Comet(pixels, speed=0, tail_length=8, color=(150, 150, 150), bounce=False),
from adafruit_led_animation.color import RED, BLUE

# Update to match the pin connected to your NeoPixels
pixel_pin = board.D6
# Update to match the number of NeoPixels you have connected
pixel_num = 32

# Update to matchpin connected to button that connect logic high when pushed
button_pin = board.D3

pixels = neopixel.NeoPixel(pixel_pin,
                           pixel_num,
                           brightness=0.5,
                           auto_write=False)
button = DigitalInOut(button_pin)
button.direction = Direction.INPUT
button.pull = Pull.UP

solid_blue = Solid(pixels, color=BLUE)
solid_red = Solid(pixels, color=RED)
animation_sequence = AnimationSequence(solid_blue, solid_red, auto_clear=True)

while True:
    animation_sequence.animate()

    # Pressing the button pauses the animation permanently
    if not button.value:
        animation_sequence.next()
        while button.value:
            time.sleep(0.1)  # Used for button debouncing
# the keyboard object!
cc = ConsumerControl(usb_hid.devices)
# our array of button objects
buttons = []

# make all pin objects, make them inputs w/pullups
for pin in buttonpins:
    button = digitalio.DigitalInOut(pin)
    button.direction = digitalio.Direction.INPUT
    button.pull = digitalio.Pull.UP
    buttons.append(button)

animations = AnimationSequence(
    AnimationGroup(
        Pulse(pixels, speed=0.05, color=WHITE, period=6),
        Solid(internal_pixel, color=BLACK),
    ), )

print("Waiting for button presses")

while True:
    # animate neopixel jewel
    animations.animate()
    # check each button
    for button in buttons:
        if not button.value:  # pressed?
            i = buttons.index(button)

            print("Button #%d Pressed" % i)

            while not button.value:
magtag = MagTag()
boardPixels = magtag.peripherals.neopixels
boardPixels.brightness = boardBrightness
magtag.peripherals.neopixel_disable = False
stripPixels = neopixel.NeoPixel(stripPin,
                                stripCnt,
                                brightness=stripBrightness,
                                auto_write=False)

###   Animation Sequences & Groups   ###
# Creates and organizes the animations

animations = AnimationSequence(
    AnimationGroup(
        Solid(boardPixels, WHITE),
        ColorCycle(stripPixels, cycleSpeed, cycleColors),
        sync=True,
    ),
    AnimationSequence(
        AnimateOnce(
            AnimationGroup(
                Solid(boardPixels, WHITE),
                Comet(stripPixels,
                      stripCometSpeed,
                      cometColorA,
                      tail_length=stripCometTailLen),
            ),
            AnimationGroup(
                Solid(boardPixels, WHITE),
                Comet(stripPixels,
示例#10
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# 114 colors is the minimum value for all the rainbow animations. 128 use same memory.
rect1 = anisha.Arect(16, 1, 30, 30, outline=0x004000, stroke=2, colors=128)

group = displayio.Group()
group.append(rect1)

display.show(group)

blink = Blink(rect1, speed=0.5, color=JADE)
colorcycle = ColorCycle(rect1, speed=0.4, colors=[MAGENTA, ORANGE])
comet = Comet(rect1, speed=0.01, color=PURPLE, tail_length=10, bounce=True)
chase = Chase(rect1, speed=0.1, size=3, spacing=6, color=WHITE)
pulse = Pulse(rect1, speed=0.1, period=3, color=AMBER)
sparkle = Sparkle(rect1, speed=0.1, color=PURPLE, num_sparkles=10)
solid = Solid(rect1, color=JADE)
rainbow = Rainbow(rect1, speed=0.1, period=2)
sparkle_pulse = SparklePulse(rect1, speed=0.1, period=3, color=JADE)
rainbow_comet = RainbowComet(rect1, speed=0.1, tail_length=7, bounce=True)
rainbow_chase = RainbowChase(rect1, speed=0.1, size=3, spacing=2, step=8)
rainbow_sparkle = RainbowSparkle(rect1, speed=0.1, num_sparkles=15)
custom_color_chase = CustomColorChase(rect1,
                                      speed=0.1,
                                      size=2,
                                      spacing=3,
                                      colors=[ORANGE, WHITE, JADE])

animations = AnimationSequence(
    comet,
    blink,
    rainbow_sparkle,
    def __init__(self, pixel_object, speed, name):  # define animation
        super().__init__(pixel_object, speed=speed, color=WHITE, name=name)

    def draw(self):  # draw the animation
        ''' fades the entire strip through the whole spectrum '''
        self.color = colorwheel(self._color_index + 1)
        self._color_index = (self._color_index + 1) % 256
        self.fill(self.color)


# ANIMATION DEFINITIONS --
#    create as many animations as you'd like and define their attributes here.
#    They can be a single line or a group of animations - the groups will play
#    at the same time, overlaid on top of each other.

readingLight = Solid(pixels, color=0xFF7D13)  #warm white color HEX code
brightWhite = Solid(pixels, color=(150, 150, 150))
rainbow = Rainbow(pixels, speed=0.1, period=10, step=0.5)
rainbowfade = RainbowFade(pixels, speed=0.4, name="rainbowfade")
powerup = RainbowComet(pixels, speed=0, tail_length=50, bounce=False)
off = Solid(pixels, color=BLACK)

#startup animation will play just once
startup = AnimateOnce(powerup)

#starrynight and fire are animation groups with layered effects.
starrynight = AnimationGroup(
    SparklePulse(pixels, speed=0.01, color=(0, 0, 150), period=1),
    Comet(pixels, speed=0, tail_length=8, color=(150, 150, 150), bounce=False),
)
示例#12
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enable.direction = Direction.OUTPUT
enable.value = False

strip = neopixel.NeoPixel(NEOPIXEL_PIN,
                          NUM_PIXELS,
                          brightness=.5,
                          auto_write=False)
strip.fill(0)  # NeoPixels off ASAP on startup
strip.show()

#  default NeoPixel color is white
COLOR = (255, 255, 255)

#  NeoPixel animations
pulse = Pulse(strip, speed=0.05, color=COLOR, period=3)
solid = Solid(strip, color=COLOR)
comet = Comet(strip, speed=0.05, color=COLOR, tail_length=40)

#audio
try:
    from audiocore import WaveFile
except ImportError:
    from audioio import WaveFile

try:
    from audioio import AudioOut
except ImportError:
    try:
        from audiopwmio import PWMAudioOut as AudioOut
    except ImportError:
        pass  # not always supported by every board!
                      tail_length=strip_comet_tail),
            ),
            AnimationGroup(
                Comet(pixels,
                      magtag_comet_speed,
                      comet_two_color,
                      tail_length=magtag_comet_tail),
                Comet(strip,
                      strip_comet_speed,
                      comet_two_color,
                      tail_length=strip_comet_tail),
            ),
        ), ),
    AnimationGroup(
        # Turn the LEDs off.
        Solid(pixels, 0),
        Solid(strip, 0),
    ),
    auto_clear=True,
)

# Set the background image.
magtag.set_background("/adaflake.bmp")

# Add lines of text including button labels.
magtag.add_text(text_color=0xFFFFFF, text_position=(0, 10), text_scale=2)
magtag.set_text("Button functions:")
magtag.add_text(text_color=0xFFFFFF, text_position=(0, 65))
magtag.set_text(
    " Button A: Color Cycle\n"
    " Button B: Sparkle\n"
示例#14
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#  sets colors of circles to transparent to reveal dates that have passed & current date
for i in range(day):
    circle_group[i].fill = None
    time.sleep(0.1)

#  updates display with bitmap and current circle colors
magtag.display.show(group)
magtag.display.refresh()
time.sleep(5)

# Neopixel strip
magtag.peripherals.neopixel_disable = True
strip_pin = board.D10
strip_brightness = 0.25
days_left = 25 - day
pixel_list = range(days_left)
pixel_strip = neopixel.NeoPixel(strip_pin, 30, brightness=strip_brightness, auto_write=False)
green = PixelMap(pixel_strip, pixel_list[0:days_left:2], True)
red = PixelMap(pixel_strip, pixel_list[1:days_left:2], True)
AnimationGroup(Solid(green, GREEN), Solid(red, RED)).animate()

#  goes into deep sleep till a 'stroke' past midnight
print("entering deep sleep")
seconds_to_sleep = 24*60*60 - seconds_since_midnight + 10
print( f"sleeping for {seconds_to_sleep} seconds")
magtag.exit_and_deep_sleep(seconds_to_sleep)

#  entire code will run again after deep sleep cycle
#  similar to hitting the reset button
示例#15
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                     step=4)
fuego = RainbowComet(pixel_map[4],
                     speed=0.05,
                     colorwheel_offset=40,
                     step=2,
                     tail_length=40)
fuego2 = RainbowComet(pixel_map[4],
                      speed=0.02,
                      colorwheel_offset=40,
                      step=2,
                      tail_length=40)
lava = Comet(pixel_map[4], speed=0, color=ORANGE, tail_length=40, bounce=False)
sparkle = Sparkle(pixel_map[3], speed=0.05, color=BLUE, num_sparkles=10)
sparkle2 = Sparkle(pixels, speed=0.05, color=PURPLE, num_sparkles=4)
sparkle3 = Sparkle(pixels, speed=0, color=WHITE, num_sparkles=1)
carve_left = Solid(pixel_map[0], color=GREEN)
carve_right = Solid(pixel_map[1], color=RED)
black_left = Solid(pixel_map[0], color=BLACK, name="BLACK")
black_right = Solid(pixel_map[1], color=BLACK)

# Animations Playlist - reorder as desired. AnimationGroups play at the same time
animations = AnimationSequence(
    AnimationGroup(
        fuego,
        fuego2,
        lava,
        sparkle,
    ),
    chase,
    rainbow_chase2,
    rainbow,
# Animation Setup

rainbow = Rainbow(pixels,
                  speed=speeds[current_speed],
                  period=2,
                  name="rainbow",
                  step=3)
sparkle = Sparkle(pixels,
                  speed=speeds[current_speed],
                  color=WHITE,
                  name="sparkle")
rainbowfade = RainbowFade(pixels,
                          speed=speeds[current_speed],
                          name="rainbowfade")
solid = Solid(pixels, color=colorwheel(0), name="solid")

# Animation Sequence Playlist -- rearrange to change the order of animations

animations = AnimationSequence(
    rainbow,
    rainbowfade,
    solid,
    sparkle,
    auto_clear=True,
    auto_reset=True,
)

solid.speed = 0.01
solid_color = 0
示例#17
0
PIXEL_MAP_RINGS = PixelMap(PIXELS, [
    0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
    24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
    45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
    66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83
    ], individual_pixels=True)



# LED ANIMATIONS -----------------------------------------------------------

RAINBOW = Rainbow(PIXEL_MAP_RINGS, speed=0.01, period=10, step=3)
CP_RAINBOW = Rainbow(cp.pixels, speed=0.01, period=10, step=3)
CRYSTAL_COMET = Comet(PIXEL_MAP_CRYSTALS, speed=SPEED, tail_length=8,
                      color=PURPLE, bounce=True)
DARK_RINGS = Solid(PIXELS, color=BLACK)
DARK_CPB = Solid(cp.pixels, color=BLACK)
DARK = AnimationGroup(
        DARK_RINGS,
        DARK_CPB,
        )

# Animations Playlist, reorder as desired. AnimationGroups play at same time
ANIMATIONS = AnimationSequence(
    AnimationGroup(
        CRYSTAL_COMET,
        RAINBOW,
        CP_RAINBOW,
        ),
    auto_clear=True,
    auto_reset=True,
    PINK,
    MAGENTA,
    ORANGE,
)

# Update to match the pin connected to your NeoPixels
pixel_pin = board.D6
# Update to match the number of NeoPixels you have connected
pixel_num = 32

pixels = neopixel.NeoPixel(pixel_pin,
                           pixel_num,
                           brightness=0.5,
                           auto_write=False)

solid = Solid(pixels, color=PINK)
blink = Blink(pixels, speed=0.5, color=JADE)
colorcycle = ColorCycle(pixels, speed=0.4, colors=[MAGENTA, ORANGE, TEAL])
chase = Chase(pixels, speed=0.1, color=WHITE, size=3, spacing=6)
comet = Comet(pixels, speed=0.01, color=PURPLE, tail_length=10, bounce=True)
pulse = Pulse(pixels, speed=0.1, color=AMBER, period=3)

animations = AnimationSequence(
    solid,
    blink,
    colorcycle,
    chase,
    comet,
    pulse,
    advance_interval=5,
    auto_clear=True,