示例#1
0
            FPS = max(MIN_FPS, min(FPS + MOVE, MAX_FPS))
            SPEED = 1.0 / FPS
            CRYSTAL_COMET.speed = SPEED
            #RAINBOW.speed = SPEED
            #CP_RAINBOW.speed = SPEED
            print("crystal speed = ", SPEED)
        else:
            BRIGHTNESS = max(MIN_BRIGHTNESS, min(BRIGHTNESS + MOVE,
                                                 MAX_BRIGHTNESS))
            LEVEL = BRIGHTNESS * 0.1
            if LEVEL > 2:
                LEVEL = 2
            cp.pixels.brightness = LEVEL/2
            PIXEL_MAP_RINGS.brightness = LEVEL/2
            PIXEL_MAP_CRYSTALS.brightness = LEVEL
            print("ring brightness = ", LEVEL/2, "crystal brightness = ", LEVEL)
        LAST_POSITION = POSITION
    if not BUTTON_VALUE and BUTTON_STATE is None:
        BUTTON_STATE = "pressed"
    if BUTTON_VALUE and BUTTON_STATE == "pressed":
        print("Button pressed.")
        if MODE == 1:
            MODE = 2
        else:
            MODE = 1
        BUTTON_STATE = None
    if MODE == 1:
        ANIMATIONS.animate()
    else:
        DARK.animate()
示例#2
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if mode_state:
    BGM = "/lucio/bgmheal.mp3"
else:
    BGM = "/lucio/bgmspeed.mp3"
sample0 = audiomp3.MP3Decoder(open(BGM, "rb"))
FX = "/lucio/shoot.mp3"
sample1 = audiomp3.MP3Decoder(open(FX, "rb"))
speaker.play(mixer)
mixer.voice[0].play(sample0, loop=True)
mixer.voice[0].level = 0.3 * VOLUME_MULT
mixer.voice[1].level = 0.7 * VOLUME_MULT


while True:
    if mode_state:  # heal mode on startup
        vu_strip_animations_mode0.animate()
        pulse_rings_m0.animate()
        pulse_jewel_m0.animate()
    else:  # speed mode on startup
        vu_strip_animations_mode1.animate()
        pulse_rings_m1.animate()
        pulse_jewel_m1.animate()

    # Change modes
    if mode_switch.value:
        if mode_state == 0:  # state has changed, toggle it
            BGM = "/lucio/bgmheal.mp3"
            sample0.file = open(BGM, "rb")
            mixer.voice[0].play(sample0, loop=True)
            vu_strip_animations_mode0.animate()
            pulse_rings_m0.animate()
示例#3
0
# Customize for your strands here
num_strands = 8
strand_length = 30

# Make the object to control the pixels
pixels = NeoPIO(board.GP0, board.GP1, board.GP2, num_strands*strand_length,
    num_strands=num_strands, auto_write=False, brightness=.18)

# Make a virtual PixelMap so that each strip can be controlled independently
strips = [PixelMap(pixels, range(i*30, (i+1)*30), individual_pixels=True)
    for i in range(num_strands)]

# This function makes a comet animation with slightly random settings
def make_animation(strip):
    speed = (1+random.random()) * 0.02
    length = random.randrange(18, 22)
    bounce = random.random() > .5
    offset = random.randint(0, 255)
    return RainbowComet(strip, speed=speed, tail_length=length, bounce=bounce,
        colorwheel_offset=offset)

# Make an animation for each virtual strip
animations = [make_animation(strip) for strip in strips]

# Put the animations into a group so that we can animate them together
group = AnimationGroup(*animations, )

# Show the animations forever
while True:
    group.animate()
示例#4
0
star1 = anisha.Astar(119, 42, 5, 20, outline=GOLD, colors=16)

lights = anisha.Apoints([(105, 125), (100, 170), (75, 180), (50, 180),
                         (80, 135), (60, 145), (95, 100), (80, 110), (119, 85),
                         (158, 110), (143, 100), (178, 145), (158, 135),
                         (188, 180), (163, 180), (138, 170), (133, 125)],
                        size=2,
                        outline=0xFF0000,
                        colors=4)

group = displayio.Group(max_size=5, scale=1)

group.append(arc1)
group.append(arc2)
group.append(tree)
group.append(star1)
group.append(lights)

display.show(group)

star_pulse = Pulse(star1, speed=0.05, period=6, color=GOLD)

tree_sparke = Sparkle(tree, speed=0.3, color=0x00FF00, num_sparkles=20)

lights_blink = Chase(lights, speed=1, size=1, spacing=2, color=0xFF0000)

animation_group = AnimationGroup(star_pulse, tree_sparke, lights_blink)

while True:
    animation_group.animate()
        MOVE = POSITION - LAST_POSITION
        if cp.switch:

            FPS = max(MIN_FPS, min(FPS + MOVE, MAX_FPS))
            SPEED = 1.0 / FPS
            COMET.speed = SPEED
            print("comet speed = ", SPEED)
        else:
            BRIGHTNESS = max(MIN_BRIGHTNESS,
                             min(BRIGHTNESS + MOVE, MAX_BRIGHTNESS))
            LEVEL = BRIGHTNESS * 0.1
            if LEVEL > 1:
                LEVEL = 1
            cp.pixels.brightness = LEVEL
            PIXELS.brightness = LEVEL
            print("brightness = ", LEVEL)
        LAST_POSITION = POSITION
    if not BUTTON_VALUE and BUTTON_STATE is None:
        BUTTON_STATE = "pressed"
    if BUTTON_VALUE and BUTTON_STATE == "pressed":
        print("Button pressed.")
        if MODE == 1:
            MODE = 2
        else:
            MODE = 1
        BUTTON_STATE = None
    if MODE == 1:
        ANIMATIONS.animate()
    else:
        DARK.animate()