def __init__(self, **kwargs): super(Designer, self).__init__(**kwargs) self.root_name = "" self.popup = None self.file = "" # A count variable to give ids to generated widget self.count = 0 #This variable updates to True when ctrl is pressed self.ctrl_pressed = False #Instantiate the WidgetTree self.widget_tree = WidgetTree(self) self.widget_tree_box.add_widget(self.widget_tree) #Instantiate MenuBar self.menubar = MenuBar(designer = self, pos_hint = {'x':0,'top':1}, \ canvas_area = self.canvas_area, size_hint = (.70,None),height = 25) self.add_widget(self.menubar) #Instantiate right widgets bar # We update the same widgets bar, and dont create new instances everytime self.widgetbar = NewWidgetsMenu(self) self.rightbox.add_widget(self.widgetbar) #Initialize the keyboard and set up handlers for key press and release self.canvas_area._keyboard = Window.request_keyboard(self._keyboard_closed,self) self.canvas_area._keyboard.bind(on_key_down=self._on_keyboard_down) self.canvas_area._keyboard.bind(on_key_up = self._on_keyboard_up) # Setup canvas for highlighting with self.canvas.after: self.gcolor = Color(1, 1, 0, .25) PushMatrix() self.gtranslate = Translate(0, 0, 0) self.grotate = Rotate(0, 0, 0, 1) self.gscale = Scale(1.) self.grect = Rectangle(size=(0, 0)) PopMatrix() # Instantiate Statusbar self.status_bar = StatusBar(size_hint = (1,.05)) self.leftbox.add_widget(self.status_bar) #Show properties binding # self.widget -> updated on_touch_down in 'canvas_area' # So, whenever we have a new self.widget, we call show_properties self.bind(widget = self.show_properties) self.bind(widget = self.widget_tree.select_highlighted)