示例#1
0
    def __init__(self):
        """
        Initialise le coach de l'IA.

        :param mode_debug_active: (bool) indique si les commandes de debug sont actives
        :param pathfinder:  (str) indique le nom du pathfinder par défault
        :param is_simulation:   (bool) indique si en simulation (true) ou en vrai vie (false)
        """
        cfg = ConfigService()
        self.mode_debug_active = cfg.config_dict["DEBUG"][
            "using_debug"] == "true"
        self.is_simulation = cfg.config_dict["GAME"]["type"] == "sim"

        # init the states
        self.world_state = WorldState()

        # init the executors
        self.debug_executor = DebugExecutor(self.world_state)
        self.play_executor = PlayExecutor(self.world_state)
        self.module_executor = ModuleExecutor(self.world_state)
        self.motion_executor = MotionExecutor(self.world_state)
        self.robot_command_executor = CommandExecutor(self.world_state)

        # logging
        DebugInterface().add_log(
            1, "\nCoach initialized with \nmode_debug_active = " +
            str(self.mode_debug_active) + "\nis_simulation = " +
            str(self.is_simulation))
示例#2
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class Coach(object):
    def __init__(self):
        """
        Initialise le coach de l'IA.

        :param mode_debug_active: (bool) indique si les commandes de debug sont actives
        :param pathfinder:  (str) indique le nom du pathfinder par défault
        :param is_simulation:   (bool) indique si en simulation (true) ou en vrai vie (false)
        """
        cfg = ConfigService()
        self.mode_debug_active = cfg.config_dict["DEBUG"][
            "using_debug"] == "true"
        self.is_simulation = cfg.config_dict["GAME"]["type"] == "sim"

        # init the states
        self.world_state = WorldState()

        # init the executors
        self.debug_executor = DebugExecutor(self.world_state)
        self.play_executor = PlayExecutor(self.world_state)
        self.module_executor = ModuleExecutor(self.world_state)
        self.motion_executor = MotionExecutor(self.world_state)
        self.robot_command_executor = CommandExecutor(self.world_state)

        # logging
        DebugInterface().add_log(
            1, "\nCoach initialized with \nmode_debug_active = " +
            str(self.mode_debug_active) + "\nis_simulation = " +
            str(self.is_simulation))

    def main_loop(self) -> List:
        """
        Execute un tour de boucle de l'IA

        :return: List(_Command) les commandes des robots
        """
        # main loop de l'IA
        self.debug_executor.exec()
        self.play_executor.exec()
        self.module_executor.exec()
        self.motion_executor.exec()
        robot_commands = self.robot_command_executor.exec()

        return robot_commands

    def set_reference(self, world_reference: ReferenceTransferObject) -> None:
        """
        Permet de mettre les références dans le worldstate et le debugexecutor.

        :param world_reference: Objet GameWorld contenant les références des objets en jeu provenant du RULEngine.
                                C'est un data transfert object.
        :return: None.
        """
        self.world_state.set_reference(world_reference)
        self.debug_executor.set_reference(world_reference.debug_info)
示例#3
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class Coach(object):

    def __init__(self, mode_debug_active=True, pathfinder="astar", is_simulation=True):
        """
        Initialise le coach de l'IA.

        :param mode_debug_active: (bool) indique si les commandes de debug sont actives
        :param pathfinder:  (str) indique le nom du pathfinder par défault
        :param is_simulation:   (bool) indique si en simulation (true) ou en vrai vie (false)
        """
        self.mode_debug_active = mode_debug_active
        self.is_simulation = is_simulation

        # init the states
        self.world_state = WorldState()

        # init the executors
        self.debug_executor = DebugExecutor(self.world_state)
        self.play_executor = PlayExecutor(self.world_state)
        self.module_executor = ModuleExecutor(self.world_state, pathfinder, is_simulation)
        self.movement_executor = MovementExecutor(self.world_state)
        self.regulator_executor = PositionRegulator(self.world_state, is_simulation)
        self.robot_command_executor = CommandExecutor(self.world_state)

        # logging
        DebugInterface().add_log(1, "\nCoach initialized with \nmode_debug_active = "+str(mode_debug_active) +
                                 "\npathfinder = "+str(pathfinder)+"\nis_simulation = "+str(is_simulation))

    def main_loop(self) -> List:
        """
        Execute un tour de boucle de l'IA

        :return: List(_Command) les commandes des robots
        """
        # main loop de l'IA
        self.debug_executor.exec()
        self.play_executor.exec()
        self.module_executor.exec()
        self.movement_executor.exec()
        self.regulator_executor.exec()
        robot_commands = self.robot_command_executor.exec()

        return robot_commands

    def set_reference(self, world_reference: GameWorld) -> None:
        """
        Permet de mettre les références dans le worldstate et le debugexecutor.

        :param world_reference: Objet GameWorld contenant les références des objets en jeu provenant du RULEngine.
                                C'est un data transfert object.
        :return: None.
        """
        self.world_state.set_reference(world_reference)
        self.debug_executor.set_reference(world_reference.debug_info)
示例#4
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    def __init__(self, mode_debug_active=True):
        self.mode_debug_active = mode_debug_active
        # For the framework! TODO make this better!
        self.debug_commands = []
        self.robot_commands = []

        self.world_state = WorldState()
        self.debug_executor = DebugExecutor(self.world_state)
        self.module_executor = ModuleExecutor(self.world_state)
        self.play_executor = PlayExecutor(self.world_state)
        self.robot_command_executor = CommandExecutor(self.world_state)
示例#5
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class Coach(object):
    def __init__(self, mode_debug_active=True):
        self.mode_debug_active = mode_debug_active
        # For the framework! TODO make this better!
        self.debug_commands = []
        self.robot_commands = []

        self.world_state = WorldState()
        self.debug_executor = DebugExecutor(self.world_state)
        self.module_executor = ModuleExecutor(self.world_state)
        self.play_executor = PlayExecutor(self.world_state)
        self.robot_command_executor = CommandExecutor(self.world_state)

    def main_loop(self, p_game_state):
        self.robot_commands.clear()
        self.debug_commands.clear()

        self.world_state.update(p_game_state)

        self.debug_executor.exec()
        self.module_executor.exec()
        self.play_executor.exec()
        self.robot_command_executor.exec()
        self.debug_executor.exec()

        self.robot_commands = self.world_state.play_state.ready_to_ship_robot_packet_list
        if self.mode_debug_active:
            self.debug_commands = self.world_state.debug_state.to_ui_packet_debug_cmds

        return self.robot_commands, self.debug_commands

    def set_team_color(self, p_our_team_colors):
        self.world_state.set_team_color(p_our_team_colors)

    def get_robot_commands(self):
        return self.robot_commands

    def get_debug_status(self):
        return self.mode_debug_active

    # FIXME only the debug command are accessed through method, the robot_commands are take straight from the variable!
    def get_debug_commands_and_clear(self):
        return self.debug_commands

    # Throwback for the last coach! TODO see if we still need to implement them! Or HOW!
    def halt(self):
        """ Hack pour sync les frames de vision et les itérations de l'IA """
        pass

    def stop(self, game_state):
        """ *Devrait* déinit pour permettre un arrêt propre. """
        pass
示例#6
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    def __init__(self, mode_debug_active=True, pathfinder="astar", is_simulation=True):
        """
        Initialise le coach de l'IA.

        :param mode_debug_active: (bool) indique si les commandes de debug sont actives
        :param pathfinder:  (str) indique le nom du pathfinder par défault
        :param is_simulation:   (bool) indique si en simulation (true) ou en vrai vie (false)
        """
        self.mode_debug_active = mode_debug_active
        self.is_simulation = is_simulation

        # init the states
        self.world_state = WorldState()

        # init the executors
        self.debug_executor = DebugExecutor(self.world_state)
        self.play_executor = PlayExecutor(self.world_state)
        self.module_executor = ModuleExecutor(self.world_state, pathfinder, is_simulation)
        self.movement_executor = MovementExecutor(self.world_state)
        self.regulator_executor = PositionRegulator(self.world_state, is_simulation)
        self.robot_command_executor = CommandExecutor(self.world_state)

        # logging
        DebugInterface().add_log(1, "\nCoach initialized with \nmode_debug_active = "+str(mode_debug_active) +
                                 "\npathfinder = "+str(pathfinder)+"\nis_simulation = "+str(is_simulation))
示例#7
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 def setUp(self):
     self.ws = WorldState()
     self.rm = RobotMotion(self.ws, 0)
     self.rm.setting.rotation.deadzone = 0.1
     self.rm.setting.rotation.sensibility = 0.01
     self.rm.setting.rotation.max_speed = 1
     self.rm.setting.translation.deadzone = 0.1
     self.rm.setting.translation.sensibility = 0.01
     self.rm.setting.translation.max_speed = 2
     self.rm.setting.translation.max_acc = 2
     self.rm.dt = 0.05
示例#8
0
class Coach(object):
    def __init__(self):
        """
        Initialise le coach de l'IA.

        :param mode_debug_active: (bool) indique si les commandes de debug sont actives
        :param pathfinder:  (str) indique le nom du pathfinder par défault
        :param is_simulation:   (bool) indique si en simulation (true) ou en vrai vie (false)
        """
        cfg = ConfigService()
        self.mode_debug_active = cfg.config_dict["DEBUG"][
            "using_debug"] == "true"
        self.is_simulation = cfg.config_dict["GAME"]["type"] == "sim"

        # init the states
        self.world_state = WorldState()

        # init the executors
        self.debug_executor = DebugExecutor(self.world_state)
        self.play_executor = PlayExecutor(self.world_state)
        self.module_executor = ModuleExecutor(self.world_state)
        self.motion_executor = MotionExecutor(self.world_state)
        self.robot_command_executor = CommandExecutor(self.world_state)

        # logging
        DebugInterface().add_log(
            1, "\nCoach initialized with \nmode_debug_active = " +
            str(self.mode_debug_active) + "\nis_simulation = " +
            str(self.is_simulation))

    def main_loop(self) -> List:
        """
        Execute un tour de boucle de l'IA

        :return: List(_Command) les commandes des robots
        """
        # main loop de l'IA
        # debug code! no remostart_play_executorve pls (au moins pas avant le Japon)

        start_debug_interface = time.time()
        self.debug_executor.exec()
        end_debug_interface = start_play_executor = time.time()
        self.play_executor.exec()
        end_play_executor = start_module_executor = time.time()
        self.module_executor.exec()
        end_module_executor = start_motion_executor = time.time()
        self.motion_executor.exec()
        end_motion_executor = start_robot_commands = time.time()
        robot_commands = self.robot_command_executor.exec()
        end_robot_commands = time.time()

        dt_debug = end_debug_interface - start_debug_interface
        dt_play_exe = end_play_executor - start_play_executor
        dt_module_exe = end_module_executor - start_module_executor
        dt_motion_exe = end_motion_executor - start_motion_executor
        dt_robot_cmd = end_robot_commands - start_robot_commands
        sum = dt_debug + dt_play_exe + dt_module_exe + dt_motion_exe + dt_robot_cmd

        # Profiling code for debuging, DO NOT REMOVE
        # print("[{:4.1f}ms total] debug_inter:{:4.1f}ms/{:4.1f}% | play_exec:{:4.1f}ms/{:4.1f}% | module_exec:{:4.1f}ms/{:4.1f}% | motion_exec:{:4.1f}ms/{:4.1f}% | robot_cmd:{:4.1f}ms/{:3.1f}%"
        #      .format(sum*1000,
        #              dt_debug*1000, dt_debug/sum*100.0,
        #              dt_play_exe*1000, dt_play_exe/sum*100.0,
        #              dt_module_exe*1000, dt_module_exe/sum*100.0,
        #              dt_motion_exe*1000, dt_motion_exe/sum*100.0,
        #              dt_robot_cmd*1000, dt_robot_cmd/sum*100.0))

        return robot_commands

    def set_reference(self, world_reference: ReferenceTransferObject) -> None:
        """
        Permet de mettre les références dans le worldstate et le debugexecutor.

        :param world_reference: Objet GameWorld contenant les références des objets en jeu provenant du RULEngine.
                                C'est un data transfert object.
        :return: None.
        """
        self.world_state.set_reference(world_reference)
        self.debug_executor.set_reference(world_reference.debug_info)