class Kaiju( base.Monster ): name = "Kaiju" statline = { stats.STRENGTH: 45, stats.TOUGHNESS: 35, stats.REFLEXES: 16, \ stats.INTELLIGENCE: 3, stats.PIETY: 14, stats.CHARISMA: 14, stats.RESIST_ATOMIC: 50, stats.RESIST_FIRE: 200, stats.RESIST_POISON: 200, stats.RESIST_LUNAR: 200 } SPRITENAME = "monster_default.png" FRAME = 14 TEMPLATES = () MOVE_POINTS = 8 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.MAP_WILDERNESS, context.MTY_BEAST ) ENC_LEVEL = 22 VOICE = dialogue.voice.DRACONIAN COMBAT_AI = aibrain.BruiserAI() TREASURE = None ATTACK = items.Attack( (4,8,0), element = stats.RESIST_CRUSHING ) TECHNIQUES = ( invocations.MPInvocation( "Atomic Breath", effects.OpposedRoll( att_stat=stats.REFLEXES, on_success = ( effects.HealthDamage( (10,6,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_ATOMIC, anim=animobs.Nuclear ) ,), on_failure = ( effects.HealthDamage( (3,10,0), stat_bonus=None, element=stats.RESIST_ATOMIC, anim=animobs.Nuclear ) ,) ), com_tar=targetarea.Cone(reach=8), ai_tar=invocations.TargetEnemy(), mp_cost=60 ), ) def init_monster( self ): self.levels.append( base.Beast( 48, self ) ) self.condition.append( enchantments.PermaMegaRegeneration() )
class Hydra( base.Monster ): name = "Hydra" statline = { stats.STRENGTH: 21, stats.TOUGHNESS: 20, stats.REFLEXES: 12, \ stats.INTELLIGENCE: 3, stats.PIETY: 10, stats.CHARISMA: 9, stats.PHYSICAL_ATTACK: 20 } SPRITENAME = "monster_default.png" FRAME = 3 TEMPLATES = (stats.REPTILE,stats.EARTH,) MOVE_POINTS = 8 HABITAT = ( context.HAB_EVERY, context.SET_EVERY, context.DES_EARTH, context.MTY_BOSS ) ENC_LEVEL = 11 VOICE = dialogue.voice.GREEK COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.Low() ATTACK = items.Attack( (2,10,0), element = stats.RESIST_PIERCING ) TECHNIQUES = ( invocations.MPInvocation( "Poison Breath", effects.OpposedRoll( def_stat=stats.TOUGHNESS, on_success = ( effects.HealthDamage( (3,6,0), stat_bonus=stats.TOUGHNESS, element=stats.RESIST_POISON, anim=animobs.PoisonCloud ), effects.TargetIs( effects.ALIVE, on_true=( effects.OpposedRoll( att_stat=None, def_stat=stats.TOUGHNESS, on_success = ( effects.Enchant( enchantments.PoisonClassic ) ,) ), )) ), on_failure = ( effects.HealthDamage( (2,6,0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud ) ,) ), com_tar=targetarea.Blast(radius=2), ai_tar=invocations.TargetEnemy(min_distance=3), mp_cost=20, shot_anim=animobs.GreenComet ), ) def init_monster( self ): self.levels.append( base.Terror( 10, self ) ) self.condition.append( enchantments.PermaMegaRegeneration() )
class YoungCaveDragon(base.Monster): name = "Young Cave Dragon" statline = { stats.STRENGTH: 11, stats.TOUGHNESS: 13, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 10, stats.PIETY: 11, stats.CHARISMA: 10, stats.RESIST_POISON: 100 } SPRITENAME = "monster_dragons.png" FRAME = 2 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 8 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.HAB_CAVE, context.MAP_DUNGEON, context.MTY_DRAGON, context.MTY_BOSS, context.DES_EARTH, context.GEN_DRAGON) ENC_LEVEL = 4 COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.DragonHoard() ATTACK = items.Attack((3, 4, 0), element=stats.RESIST_SLASHING) TECHNIQUES = (invocations.MPInvocation( "Toxic Breath", effects.OpposedRoll(def_stat=stats.TOUGHNESS, anim=animobs.PoisonCloud, on_success=(effects.Paralyze(max_duration=3), )), com_tar=targetarea.Cone(reach=4), ai_tar=invocations.TargetEnemy(), mp_cost=4), ) def init_monster(self): self.levels.append(base.Terror(4, self))
class GreatCaveWyrm(base.Monster): name = "Great Cave Wyrm" statline = { stats.STRENGTH: 27, stats.TOUGHNESS: 21, stats.REFLEXES: 10, \ stats.INTELLIGENCE: 16, stats.PIETY: 17, stats.CHARISMA: 16, stats.PHYSICAL_ATTACK: 20, stats.RESIST_POISON: 100 } SPRITENAME = "monster_dragons.png" FRAME = 42 TEMPLATES = (stats.DRAGON, ) MOVE_POINTS = 10 VOICE = dialogue.voice.DRACONIAN HABITAT = (context.HAB_EVERY, context.SET_EVERY, context.HAB_CAVE, context.MAP_DUNGEON, context.MTY_LEADER, context.MTY_DRAGON, context.MTY_BOSS, context.DES_EARTH, context.GEN_DRAGON) ENC_LEVEL = 20 COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.DragonHoard() LONER = True COMPANIONS = ( OldCaveDragon, AncientCaveDragon, ) ATTACK = items.Attack((7, 8, 0), element=stats.RESIST_SLASHING, extra_effect=abilities.POISON_ATTACK_2d6) TECHNIQUES = (invocations.MPInvocation( "Toxic Breath", effects.OpposedRoll(def_stat=stats.TOUGHNESS, anim=None, on_success=( effects.HealthDamage( (9, 6, 0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud), effects.Paralyze(max_duration=3), effects.Enchant(enchantments.PoisonClassic, anim=animobs.DeathSparkle), ), on_failure=(effects.HealthDamage( (3, 9, 0), stat_bonus=None, element=stats.RESIST_POISON, anim=animobs.PoisonCloud), )), com_tar=targetarea.Cone(reach=8), ai_tar=invocations.TargetEnemy(), mp_cost=38), ) def init_monster(self): self.levels.append(base.Terror(28, self))
class Umbull( base.Monster ): name = "Umbull" statline = { stats.STRENGTH: 23, stats.TOUGHNESS: 19, stats.REFLEXES: 13, \ stats.INTELLIGENCE: 9, stats.PIETY: 11, stats.CHARISMA: 13 } SPRITENAME = "monster_default.png" FRAME = 4 TEMPLATES = () MOVE_POINTS = 8 HABITAT = ( context.HAB_CAVE, context.SET_EVERY, context.MAP_DUNGEON, context.DES_EARTH ) ENC_LEVEL = 9 COMBAT_AI = aibrain.BruiserAI() TREASURE = treasuretype.Standard() ATTACK = items.Attack( (3,6,0), element = stats.RESIST_SLASHING ) TECHNIQUES = (invocations.Invocation( "Freezing Gaze", effects.OpposedRoll( att_modifier=20, on_success = ( effects.Paralyze( max_duration = 6 ) ,), on_failure =( effects.NoEffect( anim=animobs.SmallBoom ) ,) ), com_tar=targetarea.SingleTarget(), shot_anim=animobs.PurpleVortex, ai_tar=invocations.TargetMobileEnemy() ), ) def init_monster( self ): self.levels.append( base.Defender( 9, self ) )