示例#1
0
文件: main.py 项目: jdvr/RadikalChess
    def game_control(self, game, board):
        while game.is_terminal(board) is False:

            if game.get_player_turn().get_type() is Player.RANDOM:
                posible_movements = game.successors(board, game.get_player_turn())
                random = randint(0, len(posible_movements) - 1)
                move_to_do = posible_movements[random]
                board.move_piece(move_to_do[0][0][0], move_to_do[0][0][1], move_to_do[0][1][0], move_to_do[0][1][1])
                game.change_turn()

            elif game.get_player_turn().get_type() is not Player.HUMAN:
                search = SeachMethod(SeachMethod.AIMA_ALPHABETA_SEARCH, 2)
                move = search.search(board, game)
                piece = board.get_piece_in_pos(move[0][0], move[0][1])
                print str(move[0][0]) + ", " + str(move[0][1])
                print piece.to_string()
                board.move_piece(move[0][0], move[0][1], move[1][0], move[1][1])
                game.change_turn()
示例#2
0
        player_two = Player(players[0], Piece.BLACK)

    ### CREATING THE GAME INSTANCE ###
    game = Game(player_one, player_two)

    ### CHOOSING THE BOARD ###
    board = Board(6, 4)
    board.initialize_king_and_rook()

    game_stats = Stats(game, x)
    ### MAIN GAME LOOP ###
    start = time.time()
    while game.is_terminal(board) is False:
        search = SeachMethod(SeachMethod.AIMA_ALPHABETA_SEARCH, 2)
        game_stats.set_search_method(SeachMethod.AIMA_ALPHABETA_SEARCH)
        move = search.search(board, game)
        game_stats.add_expanded_nodes(game.get_player_turn(), search.get_expand_nodes())
        board.move_piece(move[0][0], move[0][1], move[1][0], move[1][1])
        game_stats.add_visit_nodes(game.get_player_turn().get_color())
        game.change_turn()
        print board.to_string()

    game_stats.set_game_time(time.time() - start)
    print game.get_player_turn().to_string() + ", YOU HAVE BEEN DEFEATED!"
    game_stats.set_winner(game.get_player_turn())

    ### CREATING THE GAME INSTANCE ###
    game = Game(player_two, player_one)


    ### CHOOSING THE BOARD ###
示例#3
0
文件: main.py 项目: jdvr/RadikalChess
    def game_ui_loop(self, game, board, player_one, player_two):
        ### GUI INITIALIZATION ###    
        pygame.init()
        screen = pygame.display.set_mode((len(board.get_board()[0])*60, len(board.get_board())*60), 1)
        pygame.display.set_caption('Radikal Chess')

        pieces = [{}, {}]
        pieces[0]["Rbw"] = pygame.image.load("./img/brw.png")
        pieces[0]["Bbw"] = pygame.image.load("./img/bbw.png")
        pieces[0]["Kbw"] = pygame.image.load("./img/bkw.png")
        pieces[0]["Qbw"] = pygame.image.load("./img/bqw.png")
        pieces[0]["Pbw"] = pygame.image.load("./img/bpw.png")
        pieces[0]["Rww"] = pygame.image.load("./img/wrw.png")
        pieces[0]["Bww"] = pygame.image.load("./img/wbw.png")
        pieces[0]["Kww"] = pygame.image.load("./img/wkw.png")
        pieces[0]["Qww"] = pygame.image.load("./img/wqw.png")
        pieces[0]["Pww"] = pygame.image.load("./img/wpw.png")
        pieces[0]["w"]   = pygame.image.load("./img/w.png")
        pieces[1]["Rbb"] = pygame.image.load("./img/brb.png")
        pieces[1]["Bbb"] = pygame.image.load("./img/bbb.png")
        pieces[1]["Kbb"] = pygame.image.load("./img/bkb.png")
        pieces[1]["Qbb"] = pygame.image.load("./img/bqb.png")
        pieces[1]["Pbb"] = pygame.image.load("./img/bpb.png")
        pieces[1]["Rwb"] = pygame.image.load("./img/wrb.png")
        pieces[1]["Bwb"] = pygame.image.load("./img/wbb.png")
        pieces[1]["Kwb"] = pygame.image.load("./img/wkb.png")
        pieces[1]["Qwb"] = pygame.image.load("./img/wqb.png")
        pieces[1]["Pwb"] = pygame.image.load("./img/wpb.png")
        pieces[1]["b"]   = pygame.image.load("./img/b.png")

        clock = pygame.time.Clock()
        mouse_pos = [-1, -1]
        highlighted_pos = [-1, -1]

        available_moves = []
        adviced_move = []
        available_white_moves = []
        available_black_moves = []
        reset_moves = [-1, -1, -1]
        start_time = time.time()

        ### MAIN GAME LOOP ###
        while game.is_terminal(board) is False:
            pygame.display.set_caption('Radikal Chess')
            movement = False
            while movement is False:

                clock.tick(5)
                self.display_board(screen, board, pieces, available_moves, highlighted_pos, available_white_moves, available_black_moves, adviced_move)

                for event in pygame.event.get():
                    if event.type is QUIT:                            
                        break
                    elif event.type is KEYDOWN:
                        if event.key is K_ESCAPE:
                            return
                        elif event.key is K_w:
                            #devolver los movimientos posibles de los blancos
                            if reset_moves[0] is -1:
                                for move in game.successors(board, player_one):
                                    available_white_moves.append(move[0])
                                reset_moves[0] = 0

                            elif reset_moves[0] is 0:
                                available_white_moves = []
                                reset_moves[0] = -1

                            self.display_board(screen, board, pieces, available_moves, highlighted_pos, available_white_moves, available_black_moves, adviced_move)
                        elif event.key is K_b:
                            #devolver los movimientos posibles de los negros
                            if reset_moves[1] is -1:
                                for move in game.successors(board, player_two):
                                    available_black_moves.append(move[0])
                                reset_moves[1] = 0

                            elif reset_moves[1] is 0:
                                available_black_moves = []
                                reset_moves[1] = -1

                            self.display_board(screen, board, pieces, available_moves, highlighted_pos, available_white_moves, available_black_moves, adviced_move)
                                
                        elif event.key is K_a:
                            if game.get_player_turn().get_type() is not Player.HUMAN:
                                break
                            #devolver un advice si el jugador es humano
                            if reset_moves[2] is -1:
                                search = SeachMethod(SeachMethod.AIMA_ALPHABETA_SEARCH, 2)
                                adviced_move = search.search(board, game)
                                reset_moves[2] = 0

                            elif reset_moves[2] is 0:
                                adviced_move = []
                                reset_moves[2] = -1
                                
                                                                
                    elif event.type is MOUSEBUTTONDOWN:
                        mouse_x_pos = event.pos[0]
                        mouse_y_pos = event.pos[1]
                        mouse_pos[0] = int(math.floor(mouse_y_pos / 60))
                        mouse_pos[1] = int(math.floor(mouse_x_pos / 60))
                        available_white_moves = []
                        available_black_moves = []

                        if game.get_player_turn().get_type() is Player.HUMAN:
                            if mouse_pos[0] is not -1:
                                if highlighted_pos[0] is mouse_pos[0] and highlighted_pos[1] is mouse_pos[1]:
                                    highlighted_pos[0] = -1
                                    available_moves = []
                                elif mouse_pos in available_moves:
                                    movement = board.move_piece(highlighted_pos[0], highlighted_pos[1], mouse_pos[0], mouse_pos[1])
                                    highlighted_pos[0] = -1
                                    available_moves = []
                                    game.change_turn()
                                else:
                                    piece = board.get_piece_in_pos(mouse_pos[0], mouse_pos[1])
                                    if piece is not None:
                                        if (game.get_player_turn() is player_one and piece.get_color() is Piece.WHITE) or \
                                            (game.get_player_turn() is player_two and piece.get_color() is Piece.BLACK):
                                            highlighted_pos[0] = mouse_pos[0]
                                            highlighted_pos[1] = mouse_pos[1]
                                            available_moves = board.is_legal_movement(mouse_pos[0], mouse_pos[1])

        self.display_board(screen, board, pieces, available_moves, highlighted_pos, available_white_moves, available_black_moves, adviced_move)
        pygame.display.set_caption(str(game.get_player_turn().to_string() + ", YOU HAVE BEEN DEFEATED!"))

        print board.to_string()
示例#4
0
        player_two = Player(players[0], Piece.BLACK)

    ### CREATING THE GAME INSTANCE ###
    game = Game(player_one, player_two)

    ### CHOOSING THE BOARD ###
    board = Board(6, 4)
    board.initialize_king_and_rook()

    game_stats = Stats(game, x)
    ### MAIN GAME LOOP ###
    start = time.time()
    while game.is_terminal(board) is False:
        search = SeachMethod(SeachMethod.AIMA_ALPHABETA_SEARCH, 2)
        game_stats.set_search_method(SeachMethod.AIMA_ALPHABETA_SEARCH)
        move = search.search(board, game)
        game_stats.add_expanded_nodes(game.get_player_turn(),
                                      search.get_expand_nodes())
        board.move_piece(move[0][0], move[0][1], move[1][0], move[1][1])
        game_stats.add_visit_nodes(game.get_player_turn().get_color())
        game.change_turn()
        print board.to_string()

    game_stats.set_game_time(time.time() - start)
    print game.get_player_turn().to_string() + ", YOU HAVE BEEN DEFEATED!"
    game_stats.set_winner(game.get_player_turn())

    ### CREATING THE GAME INSTANCE ###
    game = Game(player_two, player_one)

    ### CHOOSING THE BOARD ###