示例#1
0
文件: editor.py 项目: jaredly/GameCC
 def load_project(self, data):
     if data.has_key('error'):
         window.alert(data['error'])
         if data.has_key('action'):
             if data['action'] == 'reload':
                 window.location.reload()
             else:
                 window.location = js(data['action'])
     models = self.organize_models(data['_models'])
     self.parent.load(loader=self.msg, **models)
     self.msg.total += 3
     self.msg.increment()
     self.msg.setMessage('Getting Media list')
     ajax.send('media/list', {}, self.load_media)
示例#2
0
 def new_(self, button, event):
     ajax.send(self.asset_type + '/new', {'pid':self.parent.pid}, self.onNew)
示例#3
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文件: editor.py 项目: jaredly/GameCC
 def __init__(self, parent, project):
     self.parent = parent
     ajax.send('project/load', {'project':project}, self.load_project)
     self.msg = widgets.NumProgressBar('Loading project', 'Retrieving project data from server', 3)
示例#4
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 def removeImage(self, model):
     ajax.send('media/remove', {'type':'image', 'pk':model['pk']})