def testLoadSound(self):

        import pygame
        pygame.init()

        fqFileName: str = self.getFullResourcePath(TEST_SOUND_RELATIVE_PATH)

        dummySound = ResourceUtility.load_sound(fqFileName)
        self.logger.info(f"{dummySound}")
    def testLoadSoundFail(self):

        fqFileName: str = self.getFullResourcePath(TEST_SOUND_RELATIVE_PATH)

        ResourceUtility.sound_cache = None
        dummySound = ResourceUtility.load_sound(fqFileName)

        self.assertEqual(first=ResourceUtility.dummy_sound,
                         second=dummySound,
                         msg="Did not get the dummy sound")