示例#1
0
文件: player.py 项目: s32ialx/mcedit
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        level = tool.editor.level
        if hasattr(level, 'players'):
            players = level.players or ["[No players]"]
        else:
            players = ["Player"]
        self.players = players
        tableview = TableView(columns=[
            TableColumn("Player Name", 200),
        ])
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i],)
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow
        self.table = tableview
        l = Label("Player: ")
        col = [l, tableview]

        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera)
        col.extend([gotoButton, gotoCameraButton, moveButton, moveToCameraButton])

        col = Column(col)
        self.add(col)
        self.shrink_wrap()
示例#2
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        self.player_UUID = {}
        self.level = tool.editor.level
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        self.player_UUID[version_utils.getPlayerNameFromUUID(player)] = player
                if "Player" in players:
                    self.player_UUID["Player"] = "Player"
                if "[No players]" not in players:
                    players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x.lower())

        else:
            players = ["Player"]
        self.players = players

        max_height = self.tool.editor.mainViewport.height - self.tool.editor.netherPanel.height - self.tool.editor.subwidgets[0].height - self.margin - 2

        addButton = Button("Add Player", action=self.tool.addPlayer)
        removeButton = Button("Remove Player", action=self.tool.removePlayer)
        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera)
        reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")

        print max_height
        max_height -= sum((a.height for a in (addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin)))
        print max_height

        tableview = TableView(columns=[
            TableColumn("Player Name(s):", 200),
        ], height=max_height)
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i],)
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow
        self.table = tableview
        col = [self.table]

        col.extend([addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin])

        col = Column(col, margin=0, spacing=2)
        col.shrink_wrap()
        self.add(col)
        self.shrink_wrap()
示例#3
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        self.player_UUID = {}
        self.level = tool.editor.level
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player":
                        self.player_UUID[
                            version_compatability_utils.getPlayerNameFromUUID(
                                player)] = player
                self.player_UUID["Player"] = "Player"
                players = self.player_UUID.keys()

        else:
            players = ["Player"]
        self.players = players
        tableview = TableView(columns=[
            TableColumn("Player Name", 200),
        ])
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i], )
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow
        self.table = tableview
        l = Label("Player: ")
        col = [l, tableview]

        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View",
                                  action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera",
                                    action=self.tool.movePlayerToCamera)
        col.extend(
            [gotoButton, gotoCameraButton, moveButton, moveToCameraButton])

        col = Column(col)
        self.add(col)
        self.shrink_wrap()
示例#4
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        self.player_UUID = {}
        self.level = tool.editor.level
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player":
                        self.player_UUID[version_utils.getPlayerNameFromUUID(player)] = player
                self.player_UUID["Player"] = "Player"
                players = self.player_UUID.keys()

        else:
            players = ["Player"]
        self.players = players
        tableview = TableView(columns=[
            TableColumn("Player Name", 200),
        ])
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i],)
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow
        self.table = tableview
        l = Label("Player: ")
        col = [l, self.table]

        addButton = Button("Add Player", action=self.tool.addPlayer)
        removeButton = Button("Remove Player", action=self.tool.removePlayer)
        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera)
        col.extend([addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton])

        col = Column(col)
        self.add(col)
        self.shrink_wrap()
示例#5
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        level = tool.editor.level
        if hasattr(level, 'players'):
            players = level.players or ["[No players]"]
        else:
            players = ["Player"]
        self.players = players
        tableview = TableView(columns=[
            TableColumn("Player Name", 200),
        ])
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i], )
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow
        self.table = tableview
        l = Label("Player: ")
        col = [l, tableview]

        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View",
                                  action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera",
                                    action=self.tool.movePlayerToCamera)
        col.extend(
            [gotoButton, gotoCameraButton, moveButton, moveToCameraButton])

        col = Column(col)
        self.add(col)
        self.shrink_wrap()
示例#6
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        self.player_UUID = {}
        self.level = tool.editor.level
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        if player[4] == "-":
                            os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat"))
                            player = player.replace("-", "", 1)
                        self.player_UUID[version_utils.playercache.getPlayerFromUUID(player)] = player
                if "Player" in players:
                    self.player_UUID["Player"] = "Player"
                if "[No players]" not in players:
                    players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x)

        else:
            players = ["Player"]
        self.players = players

        self.pages = TabPanel()
        tab_height = self.pages.tab_height

        max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2
        #-# Uncomment the following line to have a maximum height for this panel.
        # max_height = min(max_height, 500)

        self.editNBTDataButton = Button("Edit NBT Data", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory")
        addButton = Button("Add Player", action=self.tool.addPlayer)
        removeButton = Button("Remove Player", action=self.tool.removePlayer)
        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera)
        reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")

        btns = Column([self.editNBTDataButton, addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin], margin=0, spacing=2)
        h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.size(" ")[1] * 2

        tableview = TableView(nrows=(h - (self.font.size(" ")[1] * 2.5)) / self.font.size(" ")[1],
                              header_height=self.font.size(" ")[1],
                              columns=[TableColumn("Player Name(s):", 200),],
                              height=h,
                             )
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i],)
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow

        def mouse_down(e):
            if e.button == 1 and e.num_clicks > 1:
                self.editNBTData()
            TableRowView.mouse_down(tableview.rows, e)

        tableview.rows.mouse_down = mouse_down

        tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data."

        self.table = tableview
        col = Column([tableview, btns], spacing=2)
        self.col = col
        def close():
            self.pages.show_page(col)
        self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \
                                            close_text="Go Back", no_header=True, close_action=close,
                                            load_text=None)
        self.nbttree.shrink_wrap()
        
        
        self.pages.add_page("Players", col)
        self.nbtpage = Column([self.nbttree,])
        self.nbtpage.shrink_wrap()
        self.pages.add_page("NBT Data", self.nbtpage)
        self.pages.set_rect(self.nbttree._rect)
        self.pages.shrink_wrap()
        self.pages.show_page(col)
        self.add(self.pages)
        self.shrink_wrap()
        self.max_height = max_height
示例#7
0
    def __init__(self, tool):
        Panel.__init__(self, name='Panel.PlayerPositionPanel')
        self.tool = tool
        self.player_UUID = {"UUID": [], "Name": []}
        self.level = tool.editor.level
        self.playercache = PlayerCache()
        # Add this instance to PlayerCache 'targets'. PlayerCache generated processes will call
        # this instance 'update_player' method when they have finished their execution.
        self.playercache.add_target(self.update_player)
        
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        if len(player) > 4 and player[4] == "-":
                            os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat"))
                            player = player.replace("-", "", 1)
#                         print 5
                        data = self.playercache.getPlayerInfo(player, use_old_data=True)
                        #self.player_UUID[data[0]] = data[1]
                        self.player_UUID["UUID"].append(data[0])
                        self.player_UUID["Name"].append(data[1])
                        #self.player_UUID[player] = data
                if "Player" in players:
                    #self.player_UUID["Player (Single Player)"] = "Player"
                    self.player_UUID["UUID"].append("Player")
                    self.player_UUID["Name"].append("Player (Single Player)")
                if "[No players]" not in players:
                    self.player_names = sorted(self.player_UUID.values(), key=lambda x: False if x == "Player (Single Player)" else x)
                else:
                    self.player_UUID["UUID"].append("[No players]")
                    self.player_UUID["Name"].append("[No players]")

        else:
            players = ["Player (Single Player)"]
        self.players = players
        
        if 'Player' in self.player_UUID['UUID'] and 'Player (Single Player)' in self.player_UUID['Name']:
            self.player_UUID['UUID'].insert(0, self.player_UUID['UUID'].pop(self.player_UUID['UUID'].index('Player')))
            self.player_UUID['Name'].insert(0, self.player_UUID['Name'].pop(self.player_UUID['Name'].index('Player (Single Player)')))

        self.pages = TabPanel()
        tab_height = self.pages.tab_height

        max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2
        #-# Uncomment the following line to have a maximum height for this panel.
        # max_height = min(max_height, 500)

        self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory")
        addButton = Button("Add", action=self.tool.addPlayer)
        removeButton = Button("Remove", action=self.tool.removePlayer)
        gotoButton = Button("Goto", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera)
        reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")

        btns = [self.editNBTDataButton]
        if not isinstance(self.level, pymclevel.leveldbpocket.PocketLeveldbWorld):
            btns.extend([addButton, removeButton])
        btns.extend([gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin])
        btns = Column(btns, margin=0, spacing=2)
        h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2

        col = Label('')

        def close():
            self.pages.show_page(col)
        self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \
                                            close_text="Go Back", no_header=True, close_action=close,
                                            load_text=None)
        self.nbttree.shrink_wrap()

        self.nbtpage = Column([self.nbttree])
        self.nbtpage.shrink_wrap()
        self.pages.add_page("NBT Data", self.nbtpage)
        self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect))

        tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(),
                              header_height=self.font.get_linesize(),
                              columns=[TableColumn("Player Name(s):", (self.nbttree.width - (self.margin * 3)) / 3),
                                       TableColumn("Player UUID(s):", (self.nbttree.width - (self.margin * 3)))],
                              )
        tableview.index = 0
        tableview.num_rows = lambda: len(self.player_UUID["UUID"])
        tableview.row_data = lambda i: (self.player_UUID["Name"][i],self.player_UUID["UUID"][i])
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow

        def mouse_down(e):
            if e.button == 1 and e.num_clicks > 1:
                self.editNBTData()
            TableRowView.mouse_down(tableview.rows, e)

        tableview.rows.mouse_down = mouse_down

        tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data."

        self.table = tableview

        col.set_parent(None)
        self.col = col = Column([tableview, btns], spacing=2)

        self.pages.add_page("Players", col, 0)

        self.pages.shrink_wrap()
        self.pages.show_page(col)
        self.add(self.pages)
        self.shrink_wrap()
        self.max_height = max_height
示例#8
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        self.player_UUID = {}
        self.level = tool.editor.level
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        if len(player) > 4 and player[4] == "-":
                            os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat"))
                            player = player.replace("-", "", 1)
                        data = version_utils.playercache.getPlayerInfo(player)
                        if isinstance(data, tuple):
                            self.player_UUID[data[1]] = data[0]
                        else:
                            self.player_UUID[player] = data
                if "Player" in players:
                    self.player_UUID["Player (Single Player)"] = "Player"
                if "[No players]" not in players:
                    players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player (Single Player)" else x)

        else:
            players = ["Player (Single Player)"]
        self.players = players

        self.pages = TabPanel()
        tab_height = self.pages.tab_height

        max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2
        #-# Uncomment the following line to have a maximum height for this panel.
        # max_height = min(max_height, 500)

        self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory")
        addButton = Button("Add", action=self.tool.addPlayer)
        removeButton = Button("Remove", action=self.tool.removePlayer)
        gotoButton = Button("Goto", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera)
        reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while")

        btns = Column([self.editNBTDataButton, addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin], margin=0, spacing=2)
        h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2

        col = Label('')
        def close():
            self.pages.show_page(col)
        self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \
                                            close_text="Go Back", no_header=True, close_action=close,
                                            load_text=None)
        self.nbttree.shrink_wrap()

        self.nbtpage = Column([self.nbttree,])
        self.nbtpage.shrink_wrap()
        self.pages.add_page("NBT Data", self.nbtpage)
        self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect))

        tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(),
                              header_height=self.font.get_linesize(),
                              columns=[TableColumn("Player Name(s):", self.nbttree.width - (self.margin * 3)),],
                             )
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i],)
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow

        def mouse_down(e):
            if e.button == 1 and e.num_clicks > 1:
                self.editNBTData()
            TableRowView.mouse_down(tableview.rows, e)

        tableview.rows.mouse_down = mouse_down

        tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data."

        self.table = tableview

        col.set_parent(None)
        self.col = col = Column([tableview, btns], spacing=2)

        self.pages.add_page("Players", col, 0)

        self.pages.shrink_wrap()
        self.pages.show_page(col)
        self.add(self.pages)
        self.shrink_wrap()
        self.max_height = max_height
示例#9
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        self.player_UUID = {}
        self.level = tool.editor.level
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        self.player_UUID[version_utils.getPlayerNameFromUUID(
                            player)] = player
                if "Player" in players:
                    self.player_UUID["Player"] = "Player"
                if "[No players]" not in players:
                    players = sorted(self.player_UUID.keys(),
                                     key=lambda x: False
                                     if x == "Player" else x.lower())

        else:
            players = ["Player"]
        self.players = players

        max_height = self.tool.editor.mainViewport.height - self.tool.editor.netherPanel.height - self.tool.editor.subwidgets[
            0].height - self.margin - 2

        addButton = Button("Add Player", action=self.tool.addPlayer)
        removeButton = Button("Remove Player", action=self.tool.removePlayer)
        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View",
                                  action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera",
                                    action=self.tool.movePlayerToCamera)
        reloadSkin = Button(
            "Reload Skins",
            action=self.tool.reloadSkins,
            tooltipText=
            "This pulls skins from the online server, so this may take a while"
        )

        max_height -= sum(
            (a.height
             for a in (addButton, removeButton, gotoButton, gotoCameraButton,
                       moveButton, moveToCameraButton, reloadSkin)))

        tableview = TableView(columns=[
            TableColumn("Player Name(s):", 200),
        ],
                              height=max_height)
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i], )
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow
        self.table = tableview
        col = [self.table]

        col.extend([
            addButton, removeButton, gotoButton, gotoCameraButton, moveButton,
            moveToCameraButton, reloadSkin
        ])

        col = Column(col, margin=0, spacing=2)
        col.shrink_wrap()
        self.add(col)
        self.shrink_wrap()
示例#10
0
    def __init__(self, tool):
        Panel.__init__(self, name='Panel.PlayerPositionPanel')
        self.tool = tool
        self.player_UUID = {"UUID": [], "Name": []}
        self.level = tool.editor.level
        self.playercache = PlayerCache()
        # Add this instance to PlayerCache 'targets'. PlayerCache generated processes will call
        # this instance 'update_player' method when they have finished their execution.
        self.playercache.add_target(self.update_player)

        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        if len(player) > 4 and player[4] == "-":
                            os.rename(
                                os.path.join(
                                    self.level.worldFolder.getFolderPath(
                                        "playerdata"), player + ".dat"),
                                os.path.join(
                                    self.level.worldFolder.getFolderPath(
                                        "playerdata"),
                                    player.replace("-", "", 1) + ".dat"))
                            player = player.replace("-", "", 1)


#                         print 5
                        data = self.playercache.getPlayerInfo(
                            player, use_old_data=True)
                        #self.player_UUID[data[0]] = data[1]
                        self.player_UUID["UUID"].append(data[0])
                        self.player_UUID["Name"].append(data[1])
                        #self.player_UUID[player] = data
                if "Player" in players:
                    #self.player_UUID["Player (Single Player)"] = "Player"
                    self.player_UUID["UUID"].append("Player")
                    self.player_UUID["Name"].append("Player (Single Player)")
                if "[No players]" not in players:
                    self.player_names = sorted(
                        self.player_UUID.values(),
                        key=lambda x: False
                        if x == "Player (Single Player)" else x)
                else:
                    self.player_UUID["UUID"].append("[No players]")
                    self.player_UUID["Name"].append("[No players]")

        else:
            players = ["Player (Single Player)"]
        self.players = players

        if 'Player' in self.player_UUID[
                'UUID'] and 'Player (Single Player)' in self.player_UUID[
                    'Name']:
            self.player_UUID['UUID'].insert(
                0, self.player_UUID['UUID'].pop(
                    self.player_UUID['UUID'].index('Player')))
            self.player_UUID['Name'].insert(
                0, self.player_UUID['Name'].pop(
                    self.player_UUID['Name'].index('Player (Single Player)')))

        self.pages = TabPanel()
        tab_height = self.pages.tab_height

        max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[
            0].height - self.pages.margin * 2
        #-# Uncomment the following line to have a maximum height for this panel.
        # max_height = min(max_height, 500)

        self.editNBTDataButton = Button(
            "Edit NBT",
            action=self.editNBTData,
            tooltipText=
            "Open the NBT Explorer to edit player's attributes and inventory")
        addButton = Button("Add", action=self.tool.addPlayer)
        removeButton = Button("Remove", action=self.tool.removePlayer)
        gotoButton = Button("Goto", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto View",
                                  action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align to Camera",
                                    action=self.tool.movePlayerToCamera)
        reloadSkin = Button(
            "Reload Skins",
            action=self.tool.reloadSkins,
            tooltipText=
            "This pulls skins from the online server, so this may take a while"
        )

        btns = [self.editNBTDataButton]
        if not isinstance(self.level,
                          pymclevel.leveldbpocket.PocketLeveldbWorld):
            btns.extend([addButton, removeButton])
        btns.extend([
            gotoButton, gotoCameraButton, moveButton, moveToCameraButton,
            reloadSkin
        ])
        btns = Column(btns, margin=0, spacing=2)
        h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize(
        ) * 2

        col = Label('')

        def close():
            self.pages.show_page(col)
        self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \
                                            close_text="Go Back", no_header=True, close_action=close,
                                            load_text=None)
        self.nbttree.shrink_wrap()

        self.nbtpage = Column([self.nbttree])
        self.nbtpage.shrink_wrap()
        self.pages.add_page("NBT Data", self.nbtpage)
        self.pages.set_rect(map(lambda x: x + self.margin, self.nbttree._rect))

        tableview = TableView(
            nrows=(h - (self.font.get_linesize() * 2.5)) /
            self.font.get_linesize(),
            header_height=self.font.get_linesize(),
            columns=[
                TableColumn("Player Name(s):",
                            (self.nbttree.width - (self.margin * 3)) / 3),
                TableColumn("Player UUID(s):",
                            (self.nbttree.width - (self.margin * 3)))
            ],
        )
        tableview.index = 0
        tableview.num_rows = lambda: len(self.player_UUID["UUID"])
        tableview.row_data = lambda i: (self.player_UUID["Name"][i], self.
                                        player_UUID["UUID"][i])
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow

        def mouse_down(e):
            if e.button == 1 and e.num_clicks > 1:
                self.editNBTData()
            TableRowView.mouse_down(tableview.rows, e)

        tableview.rows.mouse_down = mouse_down

        tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data."

        self.table = tableview

        col.set_parent(None)
        self.col = col = Column([tableview, btns], spacing=2)

        self.pages.add_page("Players", col, 0)

        self.pages.shrink_wrap()
        self.pages.show_page(col)
        self.add(self.pages)
        self.shrink_wrap()
        self.max_height = max_height
示例#11
0
    def __init__(self, tool):
        Panel.__init__(self)
        self.tool = tool
        self.player_UUID = {}
        self.level = tool.editor.level
        if hasattr(self.level, 'players'):
            players = self.level.players or ["[No players]"]
            if not self.level.oldPlayerFolderFormat:
                for player in players:
                    if player != "Player" and player != "[No players]":
                        self.player_UUID[version_utils.playercache.
                                         getPlayerFromUUID(player)] = player
                if "Player" in players:
                    self.player_UUID["Player"] = "Player"
                if "[No players]" not in players:
                    players = sorted(self.player_UUID.keys(),
                                     key=lambda x: False
                                     if x == "Player" else x)

        else:
            players = ["Player"]
        self.players = players

        max_height = self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[
            0].height - self.margin - 2
        max_height = min(max_height, 500)

        addButton = Button("Add Player", action=self.tool.addPlayer)
        removeButton = Button("Remove Player", action=self.tool.removePlayer)
        gotoButton = Button("Goto Player", action=self.tool.gotoPlayer)
        gotoCameraButton = Button("Goto Player's View",
                                  action=self.tool.gotoPlayerCamera)
        moveButton = Button("Move Player", action=self.tool.movePlayer)
        moveToCameraButton = Button("Align Player to Camera",
                                    action=self.tool.movePlayerToCamera)
        reloadSkin = Button(
            "Reload Skins",
            action=self.tool.reloadSkins,
            tooltipText=
            "This pulls skins from the online server, so this may take a while"
        )

        # The Label("qb", doNotTranslate=True) is not nice, but is used to have a correct layout for the table.
        btns = (Label("qb", doNotTranslate=True), addButton, removeButton,
                gotoButton, gotoCameraButton, moveButton, moveToCameraButton,
                reloadSkin)
        max_height -= sum((a.height for a in btns)) - len(btns) * 2

        tableview = TableView(nrows=0,
                              row_height=self.font.size(" ")[1],
                              columns=[
                                  TableColumn("Player Name(s):", 200),
                              ],
                              height=max_height)
        tableview.index = 0
        tableview.num_rows = lambda: len(players)
        tableview.row_data = lambda i: (players[i], )
        tableview.row_is_selected = lambda x: x == tableview.index
        tableview.zebra_color = (0, 0, 0, 48)

        def selectTableRow(i, evt):
            tableview.index = i

        tableview.click_row = selectTableRow
        self.table = tableview
        col = [self.table]

        col.extend([
            addButton, removeButton, gotoButton, gotoCameraButton, moveButton,
            moveToCameraButton, reloadSkin
        ])

        col = Column(col, spacing=2)
        col.shrink_wrap()
        self.add(col)
        self.shrink_wrap()