示例#1
0
    def _find(self):
        """Load all objects from the object directory"""

        directories = glob.iglob(os.path.join(glob.escape(self._directory),
                                              "**", ""),
                                 recursive=True)
        for d in directories:
            meta_path = os.path.join(d, f"{self._object_type}.meta")
            if not os.path.exists(meta_path):
                continue

            with open(meta_path) as fp:
                meta = json.load(fp)

            if meta["meta_version"] != self._supported_meta_version:
                log.error(
                    f'Could not enable {self._object_type} located in "{d}" due to unsupported meta version'
                )
                continue

            if (meta[self._object_type][f"{self._object_type}_version"] !=
                    self._supported_version):
                log.error(
                    f'Could not enable {self._object_type} "{meta[self._object_type]["id"]}" due to unsupported {self._object_type} version'
                )
                continue

            spec = importlib.util.spec_from_file_location(
                meta[self._object_type]["entry_point"],
                os.path.join(d,
                             meta[self._object_type]["entry_point"] + ".py"),
            )
            modu = importlib.util.module_from_spec(spec)
            spec.loader.exec_module(modu)

            if not hasattr(modu, f"{self._object_type.upper()}_CLASS"):
                log.error(
                    f'{self._object_type} "{meta[self._object_type]["id"]}" is missing the {self._object_type.upper()}_CLASS attribute'
                )
                continue

            c = getattr(modu, f"{self._object_type.upper()}_CLASS")
            if self._create_instance:
                self._loaded[meta[f"{self._object_type}"]["id"]] = c()
            else:
                self._loaded[meta[f"{self._object_type}"]["id"]] = c

            log.debug(
                f'Enabled {self._object_type} "{meta[self._object_type]["id"]}", version {meta[self._object_type]["wrapper_version"]}'
            )

        self._is_loaded = True
示例#2
0
        def translate_block(
            input_object: Block,
            get_block_callback: Optional[GetBlockCallback],
            block_location: BlockCoordinates,
        ) -> TranslateBlockCallbackReturn:
            final_block = None
            final_block_entity = None
            final_entities = []
            final_extra = False

            for depth, block in enumerate(input_object.block_tuple):
                (
                    output_object,
                    output_block_entity,
                    extra,
                ) = version.block.from_universal(
                    block,
                    get_block_callback=get_block_callback,
                    block_location=block_location,
                )

                if isinstance(output_object, Block):
                    if __debug__ and output_object.namespace.startswith(
                            "universal"):
                        log.debug(
                            f"Error translating {input_object.full_blockstate} from universal. Got {output_object.full_blockstate}"
                        )
                    if version.data_version > 0:
                        properties = output_object.properties
                        properties["__version__"] = amulet_nbt.TAG_Int(
                            version.data_version)
                        output_object = Block(
                            output_object.namespace,
                            output_object.base_name,
                            properties,
                            output_object.extra_blocks,
                        )
                    if final_block is None:
                        final_block = output_object
                    else:
                        final_block += output_object
                    if depth == 0:
                        final_block_entity = output_block_entity

                elif isinstance(output_object, Entity):
                    final_entities.append(output_object)
                    # TODO: offset entity coords

                final_extra |= extra

            return final_block, final_block_entity, final_entities, final_extra
示例#3
0
    def _load_obj(self, path: str) -> bool:
        if os.path.isdir(path):
            py_path = os.path.join(path, "__init__.py")
            if not os.path.isfile(py_path):
                return False
            import_path = ".".join(
                os.path.normpath(
                    os.path.relpath(
                        path, os.path.dirname(os.path.dirname(
                            amulet.__file__)))).split(os.sep))
            obj_name = os.path.basename(path)
        elif os.path.isfile(path):
            if not path.endswith(".py"):
                return False
            py_path = path
            import_path = ".".join(
                os.path.normpath(
                    os.path.relpath(
                        path[:-3],
                        os.path.dirname(os.path.dirname(
                            amulet.__file__)))).split(os.sep))
            obj_name = os.path.basename(path[:-3])
        else:
            return False

        with open(py_path) as f:
            first_line = f.readline()
        if first_line.strip() == f"# meta {self._object_type}":
            if obj_name in self._objects:
                log.error(
                    f"Multiple {self._object_type} classes with the name {obj_name}"
                )
                return False
            modu = importlib.import_module(import_path)

            if not hasattr(modu, "export"):
                log.error(
                    f'{self._object_type} "{obj_name}" is missing the export attribute'
                )
                return False

            c = getattr(modu, "export")
            if self._create_instance:
                self._objects[obj_name] = c()
            else:
                self._objects[obj_name] = c

            log.debug(f'Enabled {self._object_type} "{obj_name}"')
            return True
        return False
示例#4
0
        def translate_block(
            input_object: Block,
            get_block_callback: Optional[GetBlockCallback],
            block_location: BlockCoordinates,
        ) -> TranslateBlockCallbackReturn:
            final_block = None
            final_block_entity = None
            final_entities = []
            final_extra = False

            for depth, block in enumerate(input_object.block_tuple):
                if "__version__" in block.properties:
                    game_version_: int = block.properties["__version__"].value
                else:
                    if "block_data" in block.properties:
                        # if block_data is in properties cap out at 1.12.x
                        game_version_: VersionNumberTuple = min(
                            game_version, (1, 12, 999))
                    else:
                        game_version_: VersionNumberTuple = game_version
                version_key = self._translator_key(game_version_)
                if version_key not in versions:
                    versions[version_key] = translation_manager.get_version(
                        *version_key).block.to_universal
                output_object, output_block_entity, extra = versions[
                    version_key](
                        block,
                        get_block_callback=get_block_callback,
                        block_location=block_location,
                    )

                if isinstance(output_object, Block):
                    if not output_object.namespace.startswith("universal"):
                        log.debug(
                            f"Error translating {block.full_blockstate} to universal. Got {output_object.full_blockstate}"
                        )
                    if final_block is None:
                        final_block = output_object
                    else:
                        final_block += output_object
                    if depth == 0:
                        final_block_entity = output_block_entity

                elif isinstance(output_object, Entity):
                    final_entities.append(output_object)
                    # TODO: offset entity coords

                final_extra |= extra

            return final_block, final_block_entity, final_entities, final_extra
示例#5
0
 def _load_obj(self, module_name: str):
     modu = importlib.import_module(module_name)
     if hasattr(modu, "export"):
         c = getattr(modu, "export")
         if issubclass(c, self._base_class):
             if self._create_instance:
                 self._objects[module_name] = c()
             else:
                 self._objects[module_name] = c
         else:
             log.error(
                 f"export for {module_name} must be a subclass of {self._base_class}"
             )
         log.debug(f'Enabled {self._object_type} "{module_name}"')
示例#6
0
        def translate_block(
            input_object: Block,
            get_block_callback: Optional[GetBlockCallback],
            block_location: BlockCoordinates,
        ) -> TranslateBlockCallbackReturn:
            final_block = None
            final_block_entity = None
            final_entities = []
            final_extra = False

            for depth, block in enumerate(input_object.block_tuple):
                (
                    output_object,
                    output_block_entity,
                    extra,
                ) = version.block.to_universal(
                    block,
                    get_block_callback=get_block_callback,
                    block_location=block_location,
                )

                if isinstance(output_object, Block):
                    if not output_object.namespace.startswith("universal"):
                        log.debug(
                            f"Error translating {input_object.blockstate} to universal. Got {output_object.blockstate}"
                        )
                    if final_block is None:
                        final_block = output_object
                    else:
                        final_block += output_object
                    if depth == 0:
                        final_block_entity = output_block_entity

                elif isinstance(output_object, Entity):
                    final_entities.append(output_object)
                    # TODO: offset entity coords

                final_extra |= extra

            return final_block, final_block_entity, final_entities, final_extra