def __init__(self, context_identifier: str, resource_pack: OpenGLResourcePack): texture = resource_pack.get_atlas_id(context_identifier) TriMesh.__init__(self, context_identifier, texture) OpenGLResourcePackManager.__init__(self, resource_pack) self._camera_location: CameraLocationType = (0, 0, 0) self._rebuild()
def __init__(self, context_identifier: str, resource_pack: OpenGLResourcePack): OpenGLResourcePackManagerStatic.__init__(self, resource_pack) TriMesh.__init__(self, context_identifier, resource_pack.get_atlas_id(context_identifier)) self._points: numpy.ndarray = numpy.zeros( (2, 3), dtype=numpy.int) # The points set using point1 and point2 self._bounds: Optional[ numpy.ndarray] = None # The min and max locations self.transformation_matrix = numpy.eye(4, dtype=numpy.float64) self._rebuild = True self._volume = 1 self._init_verts() self.draw_count = 36 self._draw_mode = GL_TRIANGLES
def __init__( self, rx: int, rz: int, region_size: int, context_identifier: str, resource_pack: OpenGLResourcePack, ): """A group of RenderChunks to minimise the number of draw calls""" super().__init__(context_identifier, resource_pack.get_atlas_id(context_identifier)) self.rx = rx self.rz = rz self._chunks: Dict[Tuple[int, int], RenderChunk] = {} self._merged_chunk_locations: Dict[Tuple[int, int], Tuple[int, int, int, int]] = {} self._manual_chunks: Dict[Tuple[int, int], RenderChunk] = {} self.region_transform = displacement_matrix(rx * region_size * 16, 0, rz * region_size * 16)
def __init__( self, rx: int, rz: int, region_size: int, context_identifier: str, resource_pack: OpenGLResourcePack, ): """A group of RenderChunks to minimise the number of draw calls""" super().__init__(context_identifier, resource_pack.get_atlas_id(context_identifier)) self.rx = rx self.rz = rz self._chunks: Dict[Tuple[int, int], RenderChunk] = {} self._merged_chunk_locations: Dict[Tuple[int, int], Tuple[int, int, int, int]] = {} self._manual_chunks: Dict[Tuple[int, int], RenderChunk] = {} self.region_transform = numpy.eye(4, dtype=numpy.float64) self.region_transform[3, [0, 2]] = numpy.array([rx, rz ]) * region_size * 16
def __init__( self, rx: int, rz: int, region_size: int, context_identifier: str, resource_pack: OpenGLResourcePack, ): """A group of RenderChunks to minimise the number of draw calls""" super().__init__(context_identifier, resource_pack.get_atlas_id(context_identifier)) self.rx = rx self.rz = rz self._chunks: Dict[Tuple[int, int], RenderChunk] = {} self._merged_chunk_locations: MergedChunkLocationsType = {} self._manual_chunks: Dict[Tuple[int, int], RenderChunk] = {} # Merging is done on a new thread which can't modify the opengl state. # This stores the created data and the main thread loads it when drawing. self._temp_data = None self.region_transform = displacement_matrix(rx * region_size * 16, 0, rz * region_size * 16)
def __init__(self, context_identifier: str, resource_pack: OpenGLResourcePack): texture = resource_pack.get_atlas_id(context_identifier) TriMesh.__init__(self, context_identifier, texture) OpenGLResourcePackManagerStatic.__init__(self, resource_pack)