def __init__(self, x, y, r): Animal.__init__(self, x, y, r) is_swimming = True self.tail = Tail(self) self.destination_x = x self.destination_y = y return
def __init__(self, name, age, height, weight, color, job, school, university): Animal.__init__(self, name, age, height, weight, color) self.university = university self.job = job self.school = school self.friends = []
def __init__(self): super(Animal, self).__init__( ) #moge zainicjalizowac klase nie dziedziczac jej , poza jakakolwiek klasa np w jakiejs funkcji che wywol;ac sobie np klase animal-> super #lub: Animal.__init__(self) self.dlugosc_skrzydla = 0 self.kolor_upierzenia = '' self.plec = ''
def __init__(self, world, loc, ai): Animal.__init__(self, world, loc) self.speed = 3.0 self.angle = 0.0 self.action = 'nothing' self.ai = ai self.max_speed = 5.0 self.actions = []
def __init__(self, world, pos: (float, float), speed: float): """ Initializes the Rabbit Args: world (World): The world pos ( (float, float) ): Starting position speed (float): Rabbit speed """ Animal.__init__(self, world, pos, speed) self.sight = 150
def __init__(self): Animal.__init__(self) self.numOwels = 0 self.rocks = 0 self.MouseNumber = 0 self.currentOwlSlots = [] self.currentStoneSlots = [] self.allMices = [] self.totalSteps = 0 self.randomSpawn()
def __init__(self, name, species, food, chip_number): Animal.__init__(self, name, species, food, chip_number) Swimming.__init__(self) Walking.__init__(self)
def __init__(self): Animal.__init__(self)
def __init__(self, name, species): Animal.__init__(self, species) self.name = name
def __init__(self, world): Animal.__init__(self, world) self.force_angle = (random.random()*2-1) * pi
def __init__(self, name): Animal.__init__(self, name) self.sound = "neigh"
def __init__(self, name, age, breed): self.breed = breed Animal.__init__(self, name, age)
def __init__(self, x, y): Animal.__init__(self, x, y)
def __init__(self, name, age): Animal.__init__(self, age) self.set_name(name) self.friends = []
def __init__(self, animal): Animal.__init__(self, animal)
def __init__(self, name, species, shift, food, swimming_speed): Animal.__init__(self, name, species, shift, food) Swimming.__init__(self, swimming_speed) self.walking = True
def __init__(self, species, name, sound, gestation): Animal.__init__(self, species, name, sound) self._gestation = gestation
def __init__(self, world): Animal.__init__(self, world) self.speed = 4.0 self.angle = 0.0
def __init__(self, age, parent1=None, parent2=None): Animal.__init__(self, age) self.parent1 = parent1 self.parent2 = parent2 self.rid = Rabbit.tag Rabbit.tag += 1
def __init__(self, nome, idade, peso): Animal.__init__(self, nome, idade, peso)
def __init__(self, name): Animal.__init__(self, name) self.sound = "oink"
def __init__(self, name): # 一般的初始化为下一行 # self.name = name # 用继承实现初始化,这是一种写法,mouse里是标准写法 Animal.__init__(self, name)
def __init__(self, name): Animal.__init__(self, name, "Dog")
def __init__(self, name, age): Animal.__init__(self, name, age) self.type = "Herbivore"
def __init__(self, name, species, age=0): Animal.__init__(self, species, age) self._name = name
def __init__(self, name, age): Animal.__init__(self, name, age) self.type = "Carnivore"
def __init__(self, animal): # super(Cat,self).__init__(animal) Animal.__init__(self, animal)
def __init__(self, x, y): self.check_awareness_counter = 50 self.check_awareness_threshold = 50 Animal.__init__(self, x, y)