def chooseExpression(self, filename): log.debug("Loading expression from %s", filename) self.selectedFile = filename if not filename: # Unload current expression self.selectedPose = None # Remove the expression from existing pose by restoring the original org_pose = self._get_current_unmodified_pose() if org_pose is None: self.human.setActiveAnimation(None) elif self.human.hasAnimation(org_pose.name): self.human.setActiveAnimation(org_pose.name) else: self.human.addAnimation(org_pose) self.human.setActiveAnimation(org_pose.name) # Remove pose reserved for expression library from human if self.human.hasAnimation('expr-lib-pose'): self.human.removeAnimation('expr-lib-pose') self.filechooser.selectItem(None) self.human.refreshPose(updateIfInRest=True) return # Assign to human self.selectedPose = animation.poseFromUnitPose('expr-lib-pose', filename, self.base_anim) self.applyToPose(self.selectedPose) self.human.refreshPose() self.filechooser.selectItem(filename)
def setExpressionFromFile(self, mhposeFile): """Set the expression from a mhpose file""" if mhposeFile is None: # clear expression original_pose = self.getPoseAsAnimation() if original_pose and hasattr(original_pose, 'pose_backref'): original_pose = original_pose.pose_backref if original_pose is None: self.human.setActiveAnimation(None) else: if self.human.hasAnimation(original_pose.name): self.human.setActiveAnimation(original_pose.name) else: self.human.addAnimation(original_pose) self.human.setActiveAnimation(orgiginal_pose.name) if self.human.hasAnimation('expr-lib-pose'): self.human.removeAnimation('expr-lib-pose') else: # Assign expression base_bvh = bvh.load(getpath.getSysDataPath('poseunits/face-poseunits.bvh'), allowTranslation="none") base_anim = base_bvh.createAnimationTrack(self.human.getBaseSkeleton(), name="Expression-Face-PoseUnits") poseunit_json = json.load(open(getpath.getSysDataPath('poseunits/face-poseunits.json'), 'r', encoding='utf-8'), object_pairs_hook=OrderedDict) poseunit_names = poseunit_json['framemapping'] base_anim = animation.PoseUnit(base_anim.name, base_anim._data, poseunit_names) face_bone_idxs = sorted(list(set([bIdx for l in base_anim.getAffectedBones() for bIdx in l]))) new_pose = animation.poseFromUnitPose('expr-lib-pose', mhposeFile, base_anim) current_pose = self.getPoseAsAnimation() if current_pose is None: current_pose = new_pose current_pose.pose_backref = None else: if hasattr(current_pose,'pose_backref') and not current_pose.pose_backref is None: current_pose = current_pose.pose_backref org_pose = current_pose current_pose = animation.mixPoses(org_pose, new_pose, face_bone_idxs) current_pose.name = 'expr-lib-pose' self.human.addAnimation(current_pose) self.human.setActiveAnimation(current_pose.name) self.human.setPosed(True) self.human.refreshPose()