示例#1
0
 def test_track_no_player(self):
     game = Game(4)
     game.track("action")
     assert game.history[0].action == "action"
     assert game.history[0].color is None
     assert game.history[0].card is None
     assert game.history[0].timestamp <= DateTime.utcnow()
     assert game.players[PlayerColor.RED].turns == 0
     assert game.players[PlayerColor.YELLOW].turns == 0
     assert game.players[PlayerColor.BLUE].turns == 0
     assert game.players[PlayerColor.GREEN].turns == 0
示例#2
0
 def test_track_with_color(self):
     game = Game(4)
     player = MagicMock(color=PlayerColor.RED)
     card = MagicMock(cardtype=CardType.CARD_12)
     game.track("action", player, card)
     assert game.history[0].action == "action"
     assert game.history[0].color is PlayerColor.RED
     assert game.history[0].card == CardType.CARD_12
     assert game.history[0].timestamp <= DateTime.utcnow()
     assert game.players[PlayerColor.RED].turns == 1
     assert game.players[PlayerColor.YELLOW].turns == 0
     assert game.players[PlayerColor.BLUE].turns == 0
     assert game.players[PlayerColor.GREEN].turns == 0
示例#3
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 def _create_realistic_game():
     """Create a realistic game with changes to the defaults for all types of values."""
     game = Game(4)
     game.track("this happened")
     game.track("another thing", game.players[PlayerColor.RED])
     card1 = game.deck.draw()
     card2 = game.deck.draw()
     game.deck.draw()  # just throw it away
     game.deck.discard(card1)
     game.deck.discard(card2)
     game.players[PlayerColor.RED].pawns[0].position.move_to_square(32)
     game.players[PlayerColor.BLUE].pawns[2].position.move_to_home()
     game.players[PlayerColor.BLUE].hand.append(card1)
     game.players[PlayerColor.YELLOW].pawns[3].position.move_to_safe(1)
     game.players[PlayerColor.GREEN].pawns[1].position.move_to_square(19)
     game.players[PlayerColor.GREEN].hand.append(card2)
     return game
示例#4
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 def test_started(self):
     game = Game(4)
     assert game.started is False
     game.track("whatever")
     assert game.started is True