def start_game(chat_id, user_id): game = storage.get_game(chat_id) user = storage.get_user(user_id) if game is None: return telegram.send_message( chat_id, "Trying to start non existing game!") if user is None: return telegram.send_message( chat_id, "You aren't registered yet.\n" + "Please send a '/start' to @Spyfall_Bot") if game.admin_user != user: return telegram.send_message( chat_id, "You are not the gamemaster.") if game.state != GameState.preparing.value: return telegram.send_message( chat_id, "This game is already running.") if len(game.users) < 3: return telegram.send_message( chat_id, "Not enough players.") storage.update_game(chat_id, state=GameState.running) telegram.send_message( chat_id, "Game started! Roles will be distributed...") distribute_roles(game)
def end_game(chat_id, user_id): game = storage.get_game(chat_id) user = storage.get_user(user_id) if game is None: return telegram.send_message( chat_id, "Trying to end non existing game!") if user is None: return telegram.send_message( chat_id, "You aren't registered yet.\n" + "Please send a '/start' to @Spyfall_Bot") if game.admin_user != user: return telegram.send_message( chat_id, "You are not the gamemaster.") storage.update_game(chat_id, state=GameState.finished) telegram.send_message( chat_id, "Game ended!")