示例#1
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def updateCharteLevel(characterid,level):
    '''角色等级同步
    @param characterid: int 角色id
    @param level: int 等级
    '''
    chater=ChaterManager().addChaterByid(characterid)
    chater.level=level
示例#2
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def pushChatToObjectList(id,tid):
	'''推送私聊角色列表'''
	from app.chatServer.core.ChaterManager import ChaterManager
	from app.chatServer.core.ChaterLogManager import ChaterLogManager
	response=ChatToObjectListInfo1010_pb2.ChatToObjectListResponse()
	clog=ChaterLogManager().addChatLog(id)#获取聊天类
	listid=clog.getFriends()#获取角色私聊对象id列表
	if len(listid)<0:
		return
	gamer=ChaterManager().getChaterByCharacterId(id)
	if not gamer:
		return
	gamerid=gamer.getDynamicId()
	for cid in listid:
		gamer1=ChaterManager().getChaterByCharacterId(cid)
		info=response.chatObjectInfo.add()
		info.chatObjectId=cid
		info.name=gamer1.getCharacterName()
		info.level=str(gamer1.level)
		if gamer1.island:
			info.chatObjectPos=gamer1.scenename
		else:
			info.chatObjectPos=lg().g(106)
		info.readFlag=ChaterLogManager().getFriendReaderState(id,cid)
	msg=response.SerializeToString()
	pushApplyMessage(1010,msg,[gamer1])
示例#3
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文件: chat.py 项目: chekwind/Soccer
def senGuildCement(msg, targetList=[]):
    '''发送错误提示'''

    for k in ChaterManager()._chaters:
        targetId = ChaterManager()._chaters[k].dynamicId
        targetList.append(targetId)
    pushChatMessage(7, -1, Lg().g(128), 0, msg, [], targetList)
示例#4
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文件: chat.py 项目: chekwind/Soccer
def sendAnnouncement(msg):
    '''发送系统公告'''
    targetList = []
    for k in ChaterManager()._chaters:
        targetId = ChaterManager()._chaters[k].dynamicId
        targetList.append(targetId)
    pushChatMessage(7, -1, Lg().g(128), 0, msg, [], targetList)
示例#5
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    def getLog(self, id, tid):
        """获取聊天记录
        @param id: int 当前角色id
        @param tid: int 私聊对象id
        """
        from app.chatServer.core.ChaterManager import ChaterManager

        clog = self.addChatLog(id)  # 获取或添加私聊类
        result = clog.getChat(tid)  # 获取私聊信息
        clog.delReaderList(tid)  # 在未读信息列表中删除此角色id相应数据
        clog.addFriends(tid)  # 添加私聊最近联系人
        clog.setReading(tid)  # 设置当前跟谁聊天

        data = {}
        players = ChaterManager().getChaterByCharacterId(tid)
        data["name"] = players.charactername
        data["level"] = str(players.level)
        data["perfession"] = players.getProfessionName()

        if not players.island:  # 如果角色不在线
            data["chatObjectPos"] = Lg().g(106)
        else:
            data["chatObjectPos"] = players.scenename
        data["result"] = result
        return data
示例#6
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def SendChatMessageRequest_1013(dynamicId,request_proto):
	'''当前角色发送私聊信息'''
	import time
	from app.chatServer.core.ChaterManager import ChaterManager
	argument=SendChatMessage1013_pb2.SendChatMessageRequest()
	argument.ParseFromString(request_proto)
	response=SendChatMessage1013_pb2.SendChatMessageResponse()
	id=argument.id
	tid=argument.chatId
	context=argument.chatMessage

	chater=ChaterManager().getChaterByCharacterId(id)
	if chater.donttalk==0:#不禁言
		timet=ste(time.strftime('%Y-%m-%d %X'))
		title="<font color='#ffffff'>"
		title+=chater.getrCharacterName()
		title+=":</font><br/>"
		title+=u"<font color='#ffffff'>&nbsp;&nbsp;%s</font><br/>"%context
		ChaterLogManager().addLog(id,tid,title,timet)
		response.result=True
		response.message=u''
	else:#禁言
		response.result=True
		response.message=Lg().g(644)
	return response.SerializeToString()
示例#7
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def SendChatMessageRequest_1013(dynamicId, request_proto):
    '''当前角色发送私聊信息'''
    import time
    from app.chatServer.core.ChaterManager import ChaterManager
    argument = SendChatMessage1013_pb2.SendChatMessageRequest()
    argument.ParseFromString(request_proto)
    response = SendChatMessage1013_pb2.SendChatMessageResponse()
    id = argument.id
    tid = argument.chatId
    context = argument.chatMessage
    
    chater=ChaterManager().getChaterByCharacterId(id)
    if chater.donttalk==0:#不禁言
        timet=str(time.strftime('%Y-%m-%d %X'))
        title="<font color='#ffffff'>"
        title+=chater.getCharacterName()
        title+=":</font><br/>"
        title+=u"<font color='#ffffff'>&nbsp;&nbsp;%s</font><br/>"%context
        ChaterLogManager().addLog(id, tid, title,timet)
        response.result =True
        response.message =u''
    else:#禁言
        response.result =True
        response.message =Lg().g(644)
    return response.SerializeToString()
示例#8
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def doGmCommand(characterId,content):
    if content.startswith('\\'):
        chater = ChaterManager().getChaterByCharacterId(characterId)
        if chater:
            roomId = chater.getRoomId()
            if roomId<5000:
                childnode = 200000 + roomId
#                chatroot.callChild(201000,'GmCommand',characterId,content)
                GlobalObject().root.callChild("scense_1000","GmCommand",characterId,content)
                return True
    return False
示例#9
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def doGmCommand(characterId, content):
    if content.startswith('\\'):
        chater = ChaterManager().getChaterByCharacterId(characterId)
        if chater:
            roomId = chater.getRoomId()
            if roomId < 5000:
                childnode = 200000 + roomId
                GlobalObject().root.callChild("scense_1000", "GmCommand",
                                              characterId, content)
                return True
    return False
示例#10
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def sendMessage(dynamicId,characterId,topic,content,linkData,tonickname=None):
    '''发送聊天信息
    @param dynamicId: int 客户端的id
    @param characterId: int 角色的id
    @param topic: int 频道的编号    
    @param content: string 发送的消息内容
    @param linkData: dict list 连接信息内容
    '''

    chater = ChaterManager().getChaterByCharacterId(characterId)
    if not chater:
        return {'result':False,'message':Lg().g(639)}
    if topic==7:
        toplayer=ChaterManager().getChaterByCharacterId(characterId)
        if not toplayer:
            return {'result':False,"message":Lg().g(640)}
        else:
            topic=toplayer.baseInfo.id
        
    targetList = []
    chaterName = chater.getCharacterName()
    profession = chater.getProfession()
    
    if topic==1: #世界频道聊天
        idlist = ChaterManager().getAlldynamicId()
        targetList=idlist
    elif topic==2:#当前 相当于同场景
        roomId = chater.getRoomId()
        targetList = ChatRoomManager().getRoomMember(roomId)

    elif topic==3:#国
        gid=chater.guildid
        if gid<1:
            return {'result':False,"message":Lg().g(641)}
        else:
#            return {'result':False,"message":u"国聊天功能暂未开放,敬请期待"}
#            idlist = ChaterManager().getAlldynamicId()
#            targetList=idlist
#            content=u"国聊天暂未开放"
            plist=GuildManager().getdtidListBygid(gid)
            if plist:
                targetList=list(plist)
                
#        gid=player.guild.getID()#返回行会id
#        resut=setGuildPlayerDynamicId(gid,targetList) #设置添加targetList,国聊天角色动态id列表,返回是否成功
#        if not resut:
#            return {'result':False,"message":Lg().g(641)}
    result = doGmCommand(characterId,content)
#    if not result:
    pushChatMessage(topic,characterId, chaterName, profession,
                     dbshieldword.replaceIllegalChar(content),linkData, targetList)
    return {'result':True}
示例#11
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def updateGuild(characterid,guild,tag):
    '''角色行会同步
    @param characterid: int 角色id
    @param guild: int 行会id
    @param tag: int 1加入国  0退出国
    '''
    chater=ChaterManager().addChaterByid(characterid)
    if tag==1:
        GuildManager().add(chater.dynamicId, guild)
        chater.guildid=guild
    if tag==0:
        GuildManager().delete(chater.dynamicId, guild)
        chater.guildid=0
示例#12
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def leaveRoom(characterId):
    '''
    @param characterId: int character id
    @param roomId: int room id
    '''
    chater = ChaterManager().getChaterByCharacterId(characterId)
    if not chater:
        return
    clientId = chater.getDynamicId()
    oldroomId = chater.getRoomId()
    if not oldroomId or clientId < 0:
        return
    if oldroomId :
        ChatRoomManager().leaveRoom(clientId, oldroomId)
示例#13
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    def addLog(self, id, tid, context, time):
        '''添加聊天记录
        @param id: int  当前角色id
        @param tid: int 接受聊天信息对象id
        @param contxt: int 聊天内容
        '''
        from app.chatServer.core.ChaterManager import ChaterManager
        chater = ChaterManager().getChaterByCharacterId(tid)  #聊天接收者
        dyid = ChaterManager().getChaterByCharacterId(id).dynamicId

        ftypeid = chater.isf(id)  #1好友  2黑名单  0没有关系
        if ftypeid == 2:
            pushObjectNetInterface.pushOtherMessage(905, Lg().g(643), [dyid])
            return

        clog = self.addChatLog(id)  #获取或添加私聊类
        clog.addFriends(tid)  #当前角色添加私聊好友
        clog.addChat(tid, context, time)  #添加聊天记录

        clog1 = self.addChatLog(tid)  #获取或添加私聊类(聊天接受者聊天类)
        clog1.addReaderList(id)  #设置聊天接受者有未读信息
        clog1.addFriends(id)  #聊天接受者角色添加私聊好友
        cter = ChaterManager().getChaterByCharacterId(tid)  #聊天接收者

        sid = clog.getReading()  #获取正在聊天角色id
        if sid == tid:  #当前角色正在跟聊天接受者私聊中(并且私聊面板开启中)
            ct = self.getLogonly(id, tid)
            pushObjectNetInterface.pushChatToObjectList(id,
                                                        tid)  #推送给聊天发送者,聊天成员列表
            if cter.island:  #如果聊天接收者在线
                pushObjectNetInterface.pushChatToObjectList(
                    tid, id)  #推送给聊天发接收者,聊天成员列表
            pushObjectNetInterface.pushServerSendChatInfo(id, ct, tid)  #推送聊天信息
            if clog1.getReading() == id:  #如果对方也正在跟我聊天
                pushObjectNetInterface.pushServerSendChatInfo(tid, ct,
                                                              id)  #推送聊天信息
                clog1.delReaderList(id)
#            else:
#                pushObjectNetInterface.pushChatToObjectList(tid, id) #推送给聊天接受者,聊天成员列表
        else:  # 当前角色正在跟其他角色饲料中(或者私聊面板关闭)
            pushObjectNetInterface.pushChatToObjectList(id,
                                                        tid)  #推送给聊天发送者,聊天成员列表
            if not cter.island:  #如果对方已经下线
                return
            pushObjectNetInterface.pushChatToObjectList(tid,
                                                        id)  #推送给聊天接受者,聊天成员列表
#            pushObjectNetInterface.pushServerSendChatInfo(id, context)

        clog.setReading(tid)  #设置当前角色正在和tid聊天
示例#14
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def updateDontTalk(characterId, flg):
    '''更新角色禁言状态
	@param characterId:int 角色id
	@param flg:int 0:不禁言 1:禁言
	return 是否成功 True or Flase
	'''
    return ChaterManager().donttalk(characterId, flg)
示例#15
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def updateDontTalk(characterid,flg):
    '''更爱角色禁言状态
    @param characterid: int 角色id
    @param flg: int 0:不禁言   1禁言
    return 是否成功 True or False
    '''
    return ChaterManager().donttalk(characterid, flg)
示例#16
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def pushSystemchat(strInfo):
    '''推送聊天框系统消息
	@param strInfo: str 系统消息内容
	'''
    sendList = [
        chater.getDynamicId() for chater in ChaterManager()._chaters.values()
    ]
    pushChatMessage(5, -1, Lg().g(128), 0, strInfo, [], sendList)
示例#17
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    def addLog(self, id, tid, context, time):
        """添加聊天记录
        @param id: int  当前角色id
        @param tid: int 接受聊天信息对象id
        @param contxt: int 聊天内容
        """
        from app.chatServer.core.ChaterManager import ChaterManager

        chater = ChaterManager().getChaterByCharacterId(tid)  # 聊天接收者
        dyid = ChaterManager().getChaterByCharacterId(id).dynamicId

        ftypeid = chater.isf(id)  # 1好友  2黑名单  0没有关系
        if ftypeid == 2:
            pushObjectNetInterface.pushOtherMessage(905, Lg().g(643), [dyid])
            return

        clog = self.addChatLog(id)  # 获取或添加私聊类
        clog.addFriends(tid)  # 当前角色添加私聊好友
        clog.addChat(tid, context, time)  # 添加聊天记录

        clog1 = self.addChatLog(tid)  # 获取或添加私聊类(聊天接受者聊天类)
        clog1.addReaderList(id)  # 设置聊天接受者有未读信息
        clog1.addFriends(id)  # 聊天接受者角色添加私聊好友
        cter = ChaterManager().getChaterByCharacterId(tid)  # 聊天接收者

        sid = clog.getReading()  # 获取正在聊天角色id
        if sid == tid:  # 当前角色正在跟聊天接受者私聊中(并且私聊面板开启中)
            ct = self.getLogonly(id, tid)
            pushObjectNetInterface.pushChatToObjectList(id, tid)  # 推送给聊天发送者,聊天成员列表
            if cter.island:  # 如果聊天接收者在线
                pushObjectNetInterface.pushChatToObjectList(tid, id)  # 推送给聊天发接收者,聊天成员列表
            pushObjectNetInterface.pushServerSendChatInfo(id, ct, tid)  # 推送聊天信息
            if clog1.getReading() == id:  # 如果对方也正在跟我聊天
                pushObjectNetInterface.pushServerSendChatInfo(tid, ct, id)  # 推送聊天信息
                clog1.delReaderList(id)
        #            else:
        #                pushObjectNetInterface.pushChatToObjectList(tid, id) #推送给聊天接受者,聊天成员列表
        else:  # 当前角色正在跟其他角色饲料中(或者私聊面板关闭)
            pushObjectNetInterface.pushChatToObjectList(id, tid)  # 推送给聊天发送者,聊天成员列表
            if not cter.island:  # 如果对方已经下线
                return
            pushObjectNetInterface.pushChatToObjectList(tid, id)  # 推送给聊天接受者,聊天成员列表
        #            pushObjectNetInterface.pushServerSendChatInfo(id, context)

        clog.setReading(tid)  # 设置当前角色正在和tid聊天
def pushChatToObjectList(id,tid):
    '''推送私聊角色列表'''
    from app.chatServer.core.ChaterManager import ChaterManager
    from app.chatServer.core.ChaterLogManager import ChaterLogManager
    response=ChatToObjectListInfo1010_pb2.ChatToObjectListResponse()
    clog=ChaterLogManager().addChatLog(id) #获取聊天类
    listid=clog.getFriends()#获取角色私聊对象id列表
    if len(listid)<0:
        return
    player=ChaterManager().getChaterByCharacterId(id)
#    player=PlayersManager().getPlayerByID(id)
    if not player:
        #print "推送私聊角色列表时没有角色"+str(id)
        return 
    #print "角色私聊角色列表发送给"+player.baseInfo.getNickName()
    playerid=player.getDynamicId()
    for cid in listid:
        player1=ChaterManager().getChaterByCharacterId(cid)
        info=response.chatObjectInfo.add()
        info.chatObjectId=cid
        info.name=player1.getCharacterName()
        #print "私聊信息角色列表:"+player1.baseInfo.getNickName()
        info.level=str(player1.level)
        info.perfession=player1.getProfessionName()
        if player1.island:
                info.chatObjectPos=player1.scenename
        else:
            info.chatObjectPos=Lg().g(106)
        info.readFlag=ChaterLogManager().getFriendReaderState(id, cid)
    #print "------------------------------------------------------------------"
    msg = response.SerializeToString()
    pushApplyMessage(1010,msg,[playerid])
示例#19
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文件: chat.py 项目: chekwind/Soccer
def loginToChatServer(dynamicId, characterId, roomId):
    '''登录聊天服务器
	@param dynamicId:int 客户端的id
	@param characterId:int int角色的id
	'''
    chater = ChaterManager().addChaterByid(characterId)
    if chater:
        ChaterManager().updateOnland(characterId, dynamicId)
        chater.setRoomId(roomId)
        ChatRoomManager().joinRoom(dynamicId, roomId)
    gid = chater.guildid  #公会id 没有公会默认0
    dtid = chater.dynamicId
    GuildManager().add(dtid, gid)
    targetList = []
    targetList.append(dynamicId)
    content = Lg().g(638)
    pushChatMessage(5, -1, Lg().g(128), content, [], targetList)
    return {'result': True, 'message': Lg().g(25)}
示例#20
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def loginToChatServer(dynamicId,characterId,roomId):
    '''登陆聊天服务器
    @param dynamicId: int 客户端的id
    @param characterId: int角色的id
    '''
    chater = ChaterManager().addChaterByid(characterId)
    if chater:
        ChaterManager().updateOnland(characterId,dynamicId)
        chater.setRoomId(roomId)
        ChatRoomManager().joinRoom( dynamicId, roomId)
    gid=chater.guildid#行会id 没有行会默认0
    dtid=chater.dynamicId
    GuildManager().add(dtid, gid)
    targetList = []
    targetList.append(dynamicId)
    content = Lg().g(638)
    pushChatMessage(5, -1, Lg().g(128), 0, content,[], targetList)
    return {'result':True,'message':Lg().g(25)}
示例#21
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def sendMessage(dynamicId,
                characterId,
                topic,
                content,
                linkData,
                tonickname=None):
    '''发送聊天信息
    @param dynamicId: int 客户端的id
    @param characterId: int 角色的id
    @param topic: int 频道的编号    
    @param content: string 发送的消息内容
    @param linkData: dict list 连接信息内容
    '''

    chater = ChaterManager().getChaterByCharacterId(characterId)
    if not chater:
        return {'result': False, 'message': Lg().g(639)}
    if topic == 7:
        toplayer = ChaterManager().getChaterByCharacterId(characterId)
        if not toplayer:
            return {'result': False, "message": Lg().g(640)}
        else:
            topic = toplayer.baseInfo.id

    targetList = []
    chaterName = chater.getCharacterName()
    profession = chater.getProfession()

    if topic == 1:  #世界频道聊天
        idlist = ChaterManager().getAlldynamicId()
        targetList = idlist
    elif topic == 2:  #当前 相当于同场景
        roomId = chater.getRoomId()
        targetList = ChatRoomManager().getRoomMember(roomId)

    elif topic == 3:  #国
        gid = chater.guildid
        if gid < 1:
            return {'result': False, "message": Lg().g(641)}
        else:
            #            return {'result':False,"message":u"国聊天功能暂未开放,敬请期待"}
            #            idlist = ChaterManager().getAlldynamicId()
            #            targetList=idlist
            #            content=u"国聊天暂未开放"
            plist = GuildManager().getdtidListBygid(gid)
            if plist:
                targetList = list(plist)


#        gid=player.guild.getID()#返回行会id
#        resut=setGuildPlayerDynamicId(gid,targetList) #设置添加targetList,国聊天角色动态id列表,返回是否成功
#        if not resut:
#            return {'result':False,"message":Lg().g(641)}
    result = doGmCommand(characterId, content)
    #    if not result:
    pushChatMessage(topic, characterId, chaterName, profession,
                    dbshieldword.replaceIllegalChar(content), linkData,
                    targetList)
    return {'result': True}
示例#22
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def setToPlayerDynamicId(characterid, targetList):
    '''设置私聊成员的动态id-根据接收方角色id 有返回值(True or False)
    @param characterid: int 接收方角色id
    '''
    inco = ChaterManager().getChaterByCharacterId(characterid)
    if inco:
        targetList.append(inco.dynamicId)
        return True
    else:
        return False  #{'result':False,"message":Lg().g(640)}
示例#23
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def pushSystemToInfo(strInfo):
    '''推送系统消息'''
    response=SystemToInfo2700_pb2.SystemToInfoResponse()
    try:
        response.s_info=strInfo
    except Exception:
        response.s_info=strInfo.decode('utf8')
    sendList = [charter.getDynamicId() for charter in ChaterManager()._chaters.values()]
    data = response.SerializeToString()
    GlobalObject().netfactory.pushObject(2700 , data, sendList)
示例#24
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文件: chat.py 项目: chekwind/Soccer
def setToPlayerDynamicId(characterId, targetList):
    '''设置私聊成成员的动态id-根据接收方角色id 有返回值(True or False)
	@param characterId:int 接收方角色id
	'''
    inco = ChaterManager().getChaterByCharacterId(characterId)
    if inco:
        targetList.append(inco.dynamicId)
        return True
    else:
        return False
示例#25
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文件: chat.py 项目: chekwind/Soccer
def sendSysInfomation(msg, dynamicId, linkData=[]):
    '''发送系统提示消息
	@param msg: 发送的聊天信息
	@param linkData: 物品的有提示信息
	@param dynamicId:角色动态id
	'''
    targetList = []
    dynamicId = ChaterManager().getChaterDynamicId
    if dynamicId:
        targetList.append(dynamicId)
    pushChatMessage(5, -1, Lg().g(128), -1, msg, linkData, targetList)
示例#26
0
文件: chat.py 项目: chekwind/Soccer
def sendMessage(dynamicId,characterId,topic,content,linkData,tonickname=None):
	'''发送聊天信息
	@param dynamicId:int 客户端的id
	@param characterId:int 角色的id
	@param topic :int 频道的编号
	@param content:string 发送的消息内容
	@param linkData: dict list 连接信息内容
	'''

	chater=ChaterManager().getChaterByCharacterId(characterId)
	if not chater:
		return {'result':False,'message':Lg().g(639)}
	if topic==7:
		toplayer=ChaterManager().getChaterByCharacterId(characterId)
		if not toplayer:
			return {'result':False,"message":Lg().g(640)}
		else:
			topic=toplayer.baseInfo.id

	targetList=[]
	chaterName=chater.getCharacterName()

	if topic==1:#世界聊天
		idlist=ChaterManager().getAlldynamicId()
		targetList=idlist
	elif topic==2:#当前场景
		roomId=chater.getRoomId()
		targetList=ChatRoomManager().getRoomMember(roomId)
	elif topic==3:#公会
		gid=chater.guildid
		if gid<1:
			return {'result':False,"message":Lg().g(641)}
		else:
			plist=GuildManager().getdtidListBygid(gid)
			if plist:
				targetList=list(plist)

	result=doGmCommand(characterId,content)

	pushChatMessage(topic,characterId,chaterName,dbShieldWord.replaceIllegalChar(content),linkData,targetList)
	return {'result':True}
示例#27
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def pushServerSendChatInfo(id, message, tid):
    '''推送的私聊信息
	@param id: int 私聊对象角色id
	@param tid: int 私聊对象角色id
	@param message: str 聊天内容
	'''
    from app.chatServer.core.ChaterManager import ChaterManager
    response['id'] = tid
    response['chatMessage'] = message
    chater = ChaterManager().getChaterByCharacterId(id)  #推送给这个人的角色
    dyid = chater.dynamicId
    pushApplyMessage(1012, json.dumps(response), [dyid])
示例#28
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 def zxListxxList(self):
     '''获取最近联系人中在线列表和不在线列表'''
     from app.chatServer.core.ChaterManager import ChaterManager
     zxList = []  #在线最近联系人列表
     xxList = []  #下线最近联系人列表
     for id in self.friendList:
         if ChaterManager().getChaterByCharacterId(id).island:  #如果在线
             zxList.append(id)
         else:
             xxList.append(id)
     self.friendList = zxList + xxList
     return zxList, xxList
示例#29
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def pushChatToObjectList(id, tid):
    '''推送私聊角色列表'''
    from app.chatServer.core.ChaterManager import ChaterManager
    from app.chatServer.core.ChaterLogManager import ChaterLogManager
    response = ChatToObjectListInfo1010_pb2.ChatToObjectListResponse()
    clog = ChaterLogManager().addChatLog(id)  #获取聊天类
    listid = clog.getFriends()  #获取角色私聊对象id列表
    if len(listid) < 0:
        return
    gamer = ChaterManager().getChaterByCharacterId(id)
    if not gamer:
        return
    gamerid = gamer.getDynamicId()
    for cid in listid:
        gamer1 = ChaterManager().getChaterByCharacterId(cid)
        info = response.chatObjectInfo.add()
        info.chatObjectId = cid
        info.name = gamer1.getCharacterName()
        info.level = str(gamer1.level)
        if gamer1.island:
            info.chatObjectPos = gamer1.scenename
        else:
            info.chatObjectPos = lg().g(106)
        info.readFlag = ChaterLogManager().getFriendReaderState(id, cid)
    msg = response.SerializeToString()
    pushApplyMessage(1010, msg, [gamer1])
def pushServerSendChatInfo(id,message,tid):
    '''推送的私聊信息
    @param id: int 私聊对象角色id
    @param tid: int 私聊角色id
    @param message: str 聊天内容
    '''
    from app.chatServer.core.ChaterManager import ChaterManager
    response=ServerSendChatInfo1012_pb2.ServerSendChatInfoResponse()
    response.id=tid
    response.chatMessage=message
    msg=response.SerializeToString()
    chater=ChaterManager().getChaterByCharacterId(id)#推送给这个人的角色
    dyid=chater.dynamicId
    pushApplyMessage(1012,msg,[dyid])
示例#31
0
文件: chat.py 项目: chekwind/Soccer
def setGuildPlayerDynamicId(gid, targetList):
    '''设置所在公会中在线聊天成员的动态id列表-根据公会id 有返回值(True or False)
	@param gid: int 公会id
	@param targetList: [] 存储角色动态id
	'''
    rgetList1 = ''  #返回角色Id列表
    if len(rgetList1) >= 1:
        for l in rgetList1:
            icno = ChaterManager().getChaterByCharacterId(l)
            if icno:
                targetList.append(icno.dynamicId)
    else:
        return False
    return True
示例#32
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def addWhitelist(id,tid):
    '''
    @param id: int nowplayerid
    @param tid: int player id
    '''
    chater=ChaterManager().addChaterByid(id)
    
    if tid in chater.whitelist:
        return
    elif tid in chater.blacklist:
        chater.blacklist.remove(tid)
        chater.whitelist.add(tid)
    else:
        chater.whitelist.add(tid)
示例#33
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    def getLog(self, id, tid):
        '''获取聊天记录
        @param id: int 当前角色id
        @param tid: int 私聊对象id
        '''
        from app.chatServer.core.ChaterManager import ChaterManager
        clog = self.addChatLog(id)  #获取或添加私聊类
        result = clog.getChat(tid)  #获取私聊信息
        clog.delReaderList(tid)  #在未读信息列表中删除此角色id相应数据
        clog.addFriends(tid)  #添加私聊最近联系人
        clog.setReading(tid)  #设置当前跟谁聊天

        data = {}
        players = ChaterManager().getChaterByCharacterId(tid)
        data['name'] = players.charactername
        data['level'] = str(players.level)
        data['perfession'] = players.getProfessionName()

        if not players.island:  #如果角色不在线
            data['chatObjectPos'] = Lg().g(106)
        else:
            data['chatObjectPos'] = players.scenename
        data['result'] = result
        return data
示例#34
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def JoinRoom(characterId,roomId,scenename):
    '''
    @param characterId: int character id
    @param roomId: int room id
    '''
    chater = ChaterManager().addChaterByid(characterId)
    if not chater:
        return
    clientId = chater.getDynamicId()
    oldroomId = chater.getRoomId()
    chater.setSceneName(scenename)
    if not oldroomId or clientId < 0:
        return
    if oldroomId :
        ChatRoomManager().leaveRoom(clientId, oldroomId)
    chater.setRoomId(roomId)
    ChatRoomManager().joinRoom(clientId, roomId)
示例#35
0
    def zxListxxList(self):
        '''获取最近联系人中在线列表和不在线列表'''
        from app.chatServer.core.ChaterManager import ChaterManager
        zxList = []  #在线最近联系人列表
        xxList = []  #下线最近联系人列表
        for id in self.friendList:
            if ChaterManager().getChaterByCharacterId(id).island:  #如果在线
                zxList.append(id)
            else:
                xxList.append(id)
        self.friendList = zxList + xxList
        return zxList, xxList

        def setReading(self, id):
            '''设置正在跟谁聊天
			@param id: int 角色id
			'''
            self.reading = id

        def getReading(self):
            '''获取正在跟谁聊天'''
            return self.reading

        def getReaderList(self):
            '''获取未读信息角色id列表'''
            return self.readerList

        def addReaderList(self, id):
            '''设置未读信息
			@param id:int 未读信息的角色id
			'''
            from app.chatServer.net import pushObjectNetInterface
            if not id in self.readerList:
                self.readerList.append(id)
                pushObjectNetInterface.pushChatToObjectList(self.id, id)

        def delReaderList(self, id):
            '''删除未读信息
			@param id: int 未读信息的角色id
			'''
            from app.chatServer.net import pushObjectNetInterface
            if id in self.readerList:
                self.readerList.remove(id)
                pushObjectNetInterface.pushChatToObjectList(self.id, id)
示例#36
0
文件: chat.py 项目: chekwind/Soccer
def sendMessage(dynamicId,
                characterId,
                topic,
                content,
                linkData,
                tonickname=None):
    '''发送聊天信息
	@param dynamicId:int 客户端的id
	@param characterId:int 角色的id
	@param topic :int 频道的编号
	@param content:string 发送的消息内容
	@param linkData: dict list 连接信息内容
	'''

    chater = ChaterManager().getChaterByCharacterId(characterId)
    if not chater:
        return {'result': False, 'message': Lg().g(639)}
    if topic == 7:
        toplayer = ChaterManager().getChaterByCharacterId(characterId)
        if not toplayer:
            return {'result': False, "message": Lg().g(640)}
        else:
            topic = toplayer.baseInfo.id

    targetList = []
    chaterName = chater.getCharacterName()

    if topic == 1:  #世界聊天
        idlist = ChaterManager().getAlldynamicId()
        targetList = idlist
    elif topic == 2:  #当前场景
        roomId = chater.getRoomId()
        targetList = ChatRoomManager().getRoomMember(roomId)
    elif topic == 3:  #公会
        gid = chater.guildid
        if gid < 1:
            return {'result': False, "message": Lg().g(641)}
        else:
            plist = GuildManager().getdtidListBygid(gid)
            if plist:
                targetList = list(plist)

    result = doGmCommand(characterId, content)

    pushChatMessage(topic, characterId, chaterName,
                    dbShieldWord.replaceIllegalChar(content), linkData,
                    targetList)
    return {'result': True}
示例#37
0
def sendMessage_1003(_conn, request_proto):
    '''发送聊天消息'''
    from app.chatServer.core.ChaterManager import ChaterManager
#    from core.Item import Item
    argument = sendMessage1003_pb2.chatConectingRequest()
    argument.ParseFromString(request_proto)
    response = sendMessage1003_pb2.chatConectingResponse()
    
    dynamicId = _conn.transport.sessionno
    characterId = argument.id #当前角色id
    topic = argument.topic #频道号  
    tonickname=argument.chatOjbect #角色昵称
    content = argument.content #内容
    
    chater=ChaterManager().getChaterByCharacterId(characterId)
    if chater.donttalk==0:#不禁言
        linkData = [] #聊天连接信息
        for _item in argument.linkData:
            item = {}
            item['chatEquipType'] = _item.chatEquipType #0物品 1角色 2怪物
            item['id'] = _item.id
            item['name'] = _item.name
            
            if _item.chatEquipType==0:
                item1=Item(id=_item.id)
                item['itemInfo']=item1
#            elif _item.chatEquipType==1:
#                linkData.append(item)
#                continue
            
            linkData.append(item)
        Lt().add(characterId, tonickname, content)
        data = chat.sendMessage(dynamicId, characterId, topic, content,linkData,tonickname)
        response.result = data.get('result',False)
        response.message = data.get('message',u'')
    else:#禁言
        response.result = False
        response.message =Lg().g(644) 
    return response.SerializeToString()
示例#38
0
def sendSysInfomations_Item(msg, dynamicId, itemlist):
    """(根据物品实例列表)发送系统提示消息
    @param mag: 发送的聊天信息
    @param itemlist: 物品实例列表
    @param dynamicId: 角色动态id
    """
    targetList = []
    dynamicId = ChaterManager().getChaterDynamicId
    if dynamicId:
        targetList.append(dynamicId)
    if not itemlist:
        return
    linkData = []
    for item in itemlist:
        it = {}
        it['id'] = item.baseInfo.id
        it['name'] = item.baseInfo.getItemTemplateInfo().get('name', '')
        it['chatEquipType'] = 0
        it['itemInfo'] = item
        msg += u"[%" + it['name'] + u"%]  "
        linkData.append(it)
    pushChatMessage(5, -1,
                    Lg().g(128), -1,
                    Lg().g(642) + msg, linkData, targetList)