示例#1
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def doMatch(dynamicId, characterId, npcid):
    ''''''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    data = gamer.trainmatch.doMacth(npcid)
    return {'result': True, 'data': data}
示例#2
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文件: mail.py 项目: chekwind/Soccer
def sendMail(dynamicId, characterId, gamerName, title, content):
    '''添加邮件
	@param dynamicId:int 客户端的动态id
	@param characterId:int 角色的ID
	@param gamerName:str 接收人的名称
	@param content:str 邮件内容
	@param title:str 标题
	'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    if not dbShieldWord.checkIllegalChar(title):
        return {'result': False, 'message': u""}
    if not dbShieldWord.checkIllegalChar(content):
        return {'result': False, 'message': u""}
    if len(title) > 12:
        return {'result': False, 'message': u""}
    toId = dbCharacter.getCharacterIdByNickName(gamerName)
    if not toId:
        return {'result': False, 'message': u""}
    if toId[0] == characterId:
        return {'result': False, 'message': u""}
    result = gamer.mail.sendMail(toId[0], title, content)
    if result:
        return {'result': True, 'message': u""}
    return {'result': False, 'message': u""}
示例#3
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def UseItem(dynamicId, characterId, itemId, targetId):
    '''获取包裹的信息'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'messgae': "角色不存在"}
    data = gamer.pack.useItem(itemId, targetId)
    return data
示例#4
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文件: shop.py 项目: chekwind/Soccer
def buyItem(dynamicId,characterId,shopCategory,itemId,buyNum):
	'''购买道具'''
	gamer=GamersManager().getGamerByID(characterId)
	if not gamer or not gamer.CheckClient(dynamicId):
		return {'result':False,'message':u"角色不存在"}
	data=gamer.shop.buyItem(shopCategory,itemId,buyNum)
	return data
示例#5
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def RotatePlayer(dynamicId, characterId, mainPlayerid, benchPlayerid):
    '''球员轮换'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    mainplayer = gamer.player.getPlayer(mainPlayerid)
    benchplayer = gamer.player.getPlayer(benchPlayerid)
    if mainplayer and benchplayer:
        maintempID = mainplayer.templateInfo.get('id')
        bebchtempID = benchplayer.templateInfo.get('id')
        if not gamer.player.IsOnCourt(
                bebchtempID, benchPlayerid) or maintempID == bebchtempID:
            playertemps = gamer.player.getPlayers()
            mainpos = mainplayer.getPlayerpos()
            benchpos = benchplayer.getPlayerpos()
            maincategory = mainplayer.getPlayerCategory()
            benchcategory = benchplayer.getPlayerCategory()
            mainplayer.savePlayerpos(benchpos, benchcategory)
            benchplayer.savePlayerpos(mainpos, maincategory)
            players = []
            for player in gamer.player.getPlayers().values():
                if player.getPlayerpos() >= 'a' and player.getPlayerpos(
                ) < 'z':  #场上球员
                    info = player.formatPlayerInfo()
                    players.append(info)
            if len(players) != 11:  #球员不是11人
                gamer.player._players = playertemps
                return {'result': False, 'message': u"换人失败"}
            gamer.CalPower()
            return {'result': True, 'message': u""}
        else:
            return {'result': False, 'message': u"该球员已经在场上"}
    else:
        return {'result': False, 'message': u"球员不存在"}
示例#6
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def addPlayer(dynamicId, characterId, templateId):  #添加新球员到替补席
    '''添加新球员到替补席'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    result = gamer.player.addPlayer(templateId)
    return result
示例#7
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def playerListInfo(dynamicId, characterId):
    '''获取角色的球员列表'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    playerList = gamer.player.FormatPlayerList()
    return {'result': True, 'data': playerList}
示例#8
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def GetPackageInfo(dynamicId, characterId):
    '''获取包裹的信息'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'messgae': "角色不存在"}
    data = gamer.pack.getPackageItemList()
    return data
示例#9
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def getChallengeMatchInfoByLeague(dynamicId,characterId,leagueindex):
	'''根据级别获取挑战赛赛npc信息'''
	gamer=GamersManager().getGamerByID(characterId)
	if not gamer or not gamer.CheckClient(dynamicId):
		return {'result':False,'message':u"角色不存在"}
	data=gamer.challengematch.getNpcByLeague(leagueindex)
	return {'result':True,'data':data}
示例#10
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def addPlayerExp(dynamicId, characterId, playerid, exp):
    '''球员加经验'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    result = gamer.player.addPlayerExp(playerid, exp)
    return result
示例#11
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def GetCompoundPackage_2109(dynamicId, characterId):
    '''获取合成包裹的信息
	'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    response = gamer.pack.HouQuSuiPianBaoguo()
    return response
示例#12
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def getTrainBase(dynamicId, characterId):
    '''获取训练基地信息'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    trainbase = TrainBase()
    data = trainbase.getTrainBase()  #获取训练基地信息
    return {'result': True, 'data': data}
示例#13
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def GetOneItemInfo(dynamicId, characterId, itemid):
    '''获取单个物品的详细信息
	'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    response = gamer.pack.getOneItemInfo(itemid)
    return response
示例#14
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def commitTask(dynamicId,characterId,taskId):
	'''提交任务'''
	gamer=GamersManager().getGamerByID(characterId)
	if not gamer or not gamer.CheckClient(dynamicId):
		return {'result':False,'message':u"角色不存在"}
	gamer.task._tasks.get(taskId).setStatus(1)
	data=gamer.task.commitTask(taskId)
	return data
示例#15
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def CompoundItem(dynamicId, characterId, tempid):
    '''合成物品
	'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    response = gamer.pack.CompoundItem(tempid)
    return response
示例#16
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文件: mail.py 项目: chekwind/Soccer
def getMailList(dynamicId, characterId):
    '''获取邮件列表
	@param characterId: int 角色的ID
	'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    mailListInfo = gamer.mail.getMailList()
    return {'result': True, 'data': mailListInfo}
示例#17
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def upgradePlayer(dynamicId, characterId, playerid, gamecoin, itemid):
    '''球员升级'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    if gamer.finance.addGameCoin(-gamecoin):
        result = gamer.player.upgradePlayer(playerid)
        return result
    else:
        return {'result': False, 'message': u"银币不足"}
示例#18
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def TaskAcceptTaskList(dynamicId,characterId):
	'''获取可接任务列表
	@param dynamicId: int 客户端动态id
	@param characterId: int 角色id
	'''
	gamer=GamersManager().getGamerByID(characterId)
	if not gamer or not gamer.CheckClient(dynamicId):
		return {'result':False,'message':u"角色不存在"}
	data=gamer.task.getReceivedTaskList()
	return {'result':True,'data':data}
示例#19
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文件: mail.py 项目: chekwind/Soccer
def getMailInfo(dynamicId, characterId, mailId):
    '''获取邮件的详细信息
	@param characterId: int 角色的ID
	@param mailId: int 邮件的ID
	'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    mailInfo = gamer.mail.readMail(mailID)
    return mailInfo
示例#20
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def playertraining(dynamicId, characterId, Shoot, Dribbling, Speed, Pass,
                   Tackle, Tackling, _Save, Response, playerid, Trainpoint):
    '''球员训练'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    result = gamer.player.PlayerTraining(playerid, Shoot, Dribbling, Speed,
                                         Pass, Tackle, Tackling, _Save,
                                         Response, Trainpoint, gamer)
    return result
示例#21
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def SignPlayer(dynamicId, characterId, playerId, gamecoin):  #签约球员
    '''签约球员'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    player = gamer.player.getPlayer(playerId)
    if gamer.finance.addGameCoin(-gamecoin):
        player.setPlayerCategory(2)
        player.setPlayerpos('z')
        return {'result': True, 'message': u""}
    else:
        return {'result': False, 'message': u"银币不足"}
示例#22
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def dropPlayer(dynamicId, characterId, playerid):  #尚未添加返还训练点
    '''解雇球员'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    result = gamer.player.DropPlayer(playerid)
    if result:
        # returnpoint=PlayerInner.DISSMISSPOINT.get(playerquality) 查询训练点
        # gamer.playerInner.updatePoint(returnpoint) 返还训练点
        return {'result': True, 'message': ""}
    else:
        return {'result': False, 'message': u"解雇失败"}
示例#23
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def DissmissPlayer(dynamicId, characterId, playerid):
    '''遣散球员'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    player = gamer.player.getPlayer(playerid)
    playerquality = player.level.getPlayerQuality()
    result = gamer.player.DropPlayer(playerid)
    if result:
        returnpoint = PlayerInner.DISSMISSPOINT.get(playerquality)
        gamer.playerInner.updatePoint(returnpoint)
        return {'result': True, 'message': ""}
    else:
        return {'result': False, 'message': u"遣散失败"}
示例#24
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文件: shop.py 项目: chekwind/Soccer
def getShopInfo(dynamicId,characterId,shopCategory):
	'''获取商城信息
	@param dynamicId:int 客户端id
	@param characterId:int 角色id
	@param shopCategory:int 商店类型 1金币2银币
	'''
	gamer=GamersManager().getGamerByID(characterId)
	if not gamer or not gamer.CheckClient(dynamicId):
		return {'result':False,'message':u"角色不存在"}
	shop=ShopManager().getShopByCategory(shopCategory)
	if not shop:
		shop=Shop(shopCategory)
		ShopManager().addShop(shop)
	data=shop.getShopInfo()
	return {'result':True,'data':data}
示例#25
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def getPlayerInner(dynamicId, characterId):
    '''获取球员寻找信息'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    data = {}
    pi = gamer.playerInner
    data['xy'] = pi.xy
    data['ctime1'] = pi.getTime(1)
    data['ctime2'] = pi.getTime(2)
    data['cs1'] = pi.cs1
    data['cs2'] = pi.cs2
    data['player1'] = pi.inner[0]
    data['player2'] = pi.inner[1]
    data['player3'] = pi.inner[2]
    data['point'] = pi.point
    return {'result': True, 'data': data}
示例#26
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def PickPlayer(dynamicId, characterId, picktype, leagueindex, costpoint=0):
    '''挑选球员'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    info = gamer.playerInner.pickPlayer(picktype, costpoint, leagueindex)
    if info.get('result'):
        playerid = info.get('data').get('playerid')
        player = gamer.player.addPlayer(playerid, 1, 3)
        if player == -1:
            return {'result': False, 'message': u"替补席已满"}
        elif player == -2:
            return {'result': False, 'message': u"球员大厅已满"}
        else:
            info['data']['player'] = player.formatPlayerInfo()
    else:
        return info
    return {'result': True, 'data': info.get('data')}
示例#27
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def GetCompoundItem(dynamicId, characterId, tempid):
    '''获取当前碎片能合成的物品的信息
	'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    suipianinfo = dbItems.all_ItemTemplate.get(tempid)
    if not suipianinfo:
        return {'result': False, 'message': u"合成信息不存在"}
    newtempid = suipianinfo.get('compound', 0)
    newiteminfo = dbItems.all_ItemTemplate.get(newtempid)
    if not newtempid:
        return {'result': False, 'message': u"该物品不能合成"}
    response = {}
    info = {}
    info['itemid'] = 0
    info['icon'] = newiteminfo['icon']
    info['itemname'] = newiteminfo['name']
    info['itemdesc'] = newiteminfo['description']
    info['tempid'] = newiteminfo['id']
示例#28
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def beginTraining(dynamicId, characterId, num):
    '''开始训练'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    trainpoint = gamer.attribute.getTrainPoint()
    trainbaseinfo = dbTrainbase.getTrainbaseInfo(characterId)  #获取训练纪录
    if not trainbaseinfo:
        dbTrainbase.initTrainbaseInfo(characterId)  #初始化训练纪录
        trainbaseinfo = dbTrainbase.getTrainbaseInfo(characterId)
    timeleft = trainbaseinfo.get('timeleft')  #剩余训练时间
    if not timeleft > 0:
        return {'result': False, 'message': u"shijianyongjin"}
    startTime = datetime.datetime.now()
    finishTime = startTime + datetime.timedelta(seconds=timeleft)

    trainbase = TrainBase()
    status = trainbase.getTrainBase().get(num).get('status')
    if status == 1:  #训练场已被占用
        return {'result': False, 'message': u"yizhanyong"}

    getTrainPoint = trainbase.getTrainBase().get(num).get(
        'trainpoint') * timeleft / 3600
    trainpoint += getTrainPoint
    dbTrainbase.updateTrainbaseInfo(characterId, {
        'starttime': str(startTime),
        'finishtime': str(finishTime),
        'num': num
    })  #更新训练纪录
    trainbase.setTainBaseStatus(num, 1, characterId)  #更新训练场为占用
    reactor.callLater(timeleft, doWhenTrainingFinished,
                      {'trainpoint': trainpoint}, gamer, num)  #训练结束

    return {
        'result': True,
        'data': {
            'startTime': str(startTime),
            'finishTime': str(finishTime),
            'gettrainpoint': getTrainPoint
        }
    }
示例#29
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def endTraining(dynamicId, characterId):  #中断训练
    '''中断训练'''
    gamer = GamersManager().getGamerByID(characterId)
    if not gamer or not gamer.CheckClient(dynamicId):
        return {'result': False, 'message': u"角色不存在"}
    trainpoint = gamer.attribute.getTrainPoint()
    trainbaseinfo = dbTrainbase.getTrainbaseInfo(characterId)
    if not trainbaseinfo:
        return {'result': False, 'message': u""}
    trainbase = TrainBase()
    now = datetime.datetime.now()
    startTime = trainbaseinfo.get('starttime')
    finishTime = trainbaseinfo.get('finishtime')
    num = trainbaseinfo.get('num')
    if num > 0:
        now = int(time.mktime(now.timetuple()))
        startTime = int(time.mktime(startTime.timetuple()))
        finishTime = int(time.mktime(finishTime.timetuple()))
        traintime = now - startTime
        timeleft = finishTime - now
        if timeleft > 0:
            getTrainPoint = trainbase.getTrainBase().get(num).get(
                'trainpoint') * traintime / 3600
            trainpoint += getTrainPoint
            dbTrainbase.updateTrainbaseInfo(
                characterId, {
                    'finishtime': datetime.datetime.now(),
                    'num': 0,
                    'timeleft': timeleft
                })  #更新训练纪录
            gamer.attribute.setTrainPoint(trainpoint)  #更新球队训练点
            trainbase.setTainBaseStatus(num, 0)  #更新训练场为可用
            return {'result': True, 'data': {'gettrainpoint': getTrainPoint}}
        else:
            return {'result': False, 'message': u"xunlianyijieshu"}
    else:
        return {'result': False, 'message': u"weixunlian"}