def deleteRole(dynamicId, userId, characterId, password): '''删除角色 @param dynamicId: int 客户端的ID @param userId: int 用户端ID @param characterId: int 角色的ID @param password: str 用户的密码 ''' user = UsersManager().getUserByDynamicId(dynamicId) if not user.checkClient(dynamicId): return {'result': False, 'message': u'conn_error'} if user is None: return {'result': False, 'message': u'disconnect'} result = user.deleteCharacter(characterId, password) return result
def deleteRole(dynamicId, userId, characterId,password): '''删除角色 @param dynamicId: int 客户端的ID @param userId: int 用户端ID @param characterId: int 角色的ID @param password: str 用户的密码 ''' user=UsersManager().getUserByDynamicId(dynamicId) if not user.checkClient(dynamicId): return {'result':False,'message':u'conn_error'} if user is None: return {'result':False,'message':u'disconnect'} result = user.deleteCharacter(characterId,password) return result
def deleteRole(dynamicId, userId, characterId, password): """删除角色 @param dynamicId: int 客户端的ID @param userId: int 用户端ID @param characterId: int 角色的ID @param password: str 用户的密码 """ user = UsersManager().getUserByDynamicId(dynamicId) if not user.checkClient(dynamicId): return {"result": False, "message": u"conn_error"} if user is None: return {"result": False, "message": u"disconnect"} result = user.deleteCharacter(characterId, password) return result
def activeNewPlayer(dynamicId, userId, nickName, profession): '''创建角色 arguments=(userId,nickName,profession) userId用户ID nickName角色昵称 profession职业选择 ''' user = UsersManager().getUserByDynamicId(dynamicId) if not user: return {'result': False, 'message': u'conn_error'} if not user.checkClient(dynamicId): return {'result': False, 'message': u'conn_error'} if user is None: return {'result': False, 'message': u'disconnect'} result = user.creatNewCharacter(nickName, profession) return result
def activeNewPlayer(dynamicId,userId,nickName,profession): '''创建角色 arguments=(userId,nickName,profession) userId用户ID nickName角色昵称 profession职业选择 ''' user=UsersManager().getUserByDynamicId(dynamicId) if not user: return {'result':False,'message':u'conn_error'} if not user.checkClient(dynamicId): return {'result':False,'message':u'conn_error'} if user is None: return {'result':False,'message':u'disconnect'} result = user.creatNewCharacter(nickName, profession) return result
def activeNewPlayer(dynamicId, userId, nickName, profession): """创建角色 arguments=(userId,nickName,profession) userId用户ID nickName角色昵称 profession职业选择 """ user = UsersManager().getUserByDynamicId(dynamicId) if not user: return {"result": False, "message": u"conn_error"} if not user.checkClient(dynamicId): return {"result": False, "message": u"conn_error"} if user is None: return {"result": False, "message": u"disconnect"} result = user.creatNewCharacter(nickName, profession) return result