def __init__(self, owner, cid, nickName=u"", viptype=1, portrait=u"", pronouncement=u"", status=1): ''' Constructor ''' BaseInfoComponent.__init__(self, owner, cid, nickName) self._viptype = viptype #玩家类型 self._portrait = portrait #人物头像 self._pronouncement = pronouncement #个人宣言(描述) self._status = status #玩家当前状态 1正常状态 2排队大厅 3冥想状态 4战斗状态 self._pkStatus = 1 #玩家的pk状态 self._town = 1 #所属城镇 self._location = 1 #所属位置 #副本场景Id self._baseName = nickName self._position = (300, 400) #当前所属地点的x坐标 self._lastposition = (300, 400) #角色上一次的坐标位置 self._destination = (0, 0) self._instanceid = 0 self._staticPosition = (300, 400) #角色的静态地址,如果是怪物,那么怪物将在这个点附近自动移动 self._queueRoom = 0 #角色在大厅中的房间号 self._state = 0 #0表示玩家在普通场景 1表示玩家在副本 2行会战副本 self._instanceid = 0 # 玩家所在副本模板Id self._instancetag = 0 #玩家所在副本动态Id self._areaid = 0 #玩家所在副本区域id
def __init__(self,owner,id,name,templateId): ''' @param id: int 技能的id @param name: str 技能的名称 @param templateId: int 技能的模板id ''' BaseInfoComponent.__init__(self, owner, id, name)
def __init__(self, owner, id, name, templateId): ''' @param id: int 技能的id @param name: str 技能的名称 @param templateId: int 技能的模板id ''' BaseInfoComponent.__init__(self, owner, id, name)
def __init__(self, owner, sid, name="", sceneType=0, areaHeight=570, areaWidth=1000, adjacencyId=[]): """初始化 @param id: int 场景的id @param name:string 场景的名称 @param sceneType: int 场景的类型 @param areaHeight: int 场景的高度限制 @param areaWight: int 场景的宽度限制 """ BaseInfoComponent.__init__(self, owner, sid, name) self.sceneType = sceneType self.areaHeight = areaHeight self.areaWidth = areaWidth self.adjacencyId = adjacencyId self.initialPosition = (300, 400)
def __init__(self ,owner,id ,name ='',character_1 =0,character_2=0,\ character_3 = 0,character_4=0,character_5 = 0, pid = 0): ''' @character_1 (int) 用户的第一个角色id @character_2 (int) 用户的第二个角色id @character_3 (int) 用户的第三个角色id @character_4 (int) 用户的第四个角色id @pid (int) 用户邀请角色的 id ''' BaseInfoComponent.__init__(self,owner, id, name) self.character_1 = character_1 self.character_2 = character_2 self.character_3 = character_3 self.character_4 = character_4 self.character_5 = character_5 self.pid = pid
def __init__(self ,owner,id ,name ='',character_1 =0,character_2=0,\ character_3 = 0,character_4=0,character_5 = 0, pid = 0): ''' @character_1 (int) 用户的第一个角色id @character_2 (int) 用户的第二个角色id @character_3 (int) 用户的第三个角色id @character_4 (int) 用户的第四个角色id @pid (int) 用户邀请角色的 id ''' BaseInfoComponent.__init__(self, owner, id, name) self.character_1 = character_1 self.character_2 = character_2 self.character_3 = character_3 self.character_4 = character_4 self.character_5 = character_5 self.pid = pid
def __init__(self, owner, sid, name='', sceneType=0, areaHeight=570, areaWidth=1000, adjacencyId=[]): '''初始化 @param id: int 场景的id @param name:string 场景的名称 @param sceneType: int 场景的类型 @param areaHeight: int 场景的高度限制 @param areaWight: int 场景的宽度限制 ''' BaseInfoComponent.__init__(self, owner, sid, name) self.sceneType = sceneType self.areaHeight = areaHeight self.areaWidth = areaWidth self.adjacencyId = adjacencyId self.initialPosition = (300, 400)
def __init__(self, owner, cid, nickName=u"",viptype=1,portrait=u"",pronouncement=u"",status=1): ''' Constructor ''' BaseInfoComponent.__init__(self, owner, cid, nickName) self._viptype = viptype #玩家类型 self._portrait = portrait #人物头像 self._pronouncement = pronouncement #个人宣言(描述) self._status = status #玩家当前状态 1正常状态 2排队大厅 3冥想状态 4战斗状态 self._pkStatus = 1 #玩家的pk状态 self._town = 1 #所属城镇 self._location = 1 #所属位置 #副本场景Id self._baseName = nickName self._position =(300,400) #当前所属地点的x坐标 self._lastposition = (300,400)#角色上一次的坐标位置 self._destination = (0,0) self._instanceid = 0 self._staticPosition = (300,400) #角色的静态地址,如果是怪物,那么怪物将在这个点附近自动移动 self._queueRoom = 0 #角色在大厅中的房间号 self._state=0 #0表示玩家在普通场景 1表示玩家在副本 2行会战副本 self._instanceid=0 # 玩家所在副本模板Id self._instancetag=0 #玩家所在副本动态Id self._areaid=0 #玩家所在副本区域id
def __init__(self, owner, id=0, name=''): BaseInfoComponent.__init__(self, owner, id, name)
def __init__(self,owner, id, basename,itemTemplateId): '''初始化物品基础信息''' BaseInfoComponent.__init__(self, owner, id, basename) self.itemTemplateId = itemTemplateId self.finalyPrice = -1#self.getItemTemplateInfo().get("buyingRateCoin",0)
def __init__(self, owner, id, basename, itemTemplateId): '''初始化物品基础信息''' BaseInfoComponent.__init__(self, owner, id, basename) self.itemTemplateId = itemTemplateId self.finalyPrice = -1 #self.getItemTemplateInfo().get("buyingRateCoin",0)
def __init__(self,owner,id=0,name=''): BaseInfoComponent.__init__(self, owner,id,name)