def ZhanXing(self, fatelevel): '''开始占星 ''' dynamicId = self._owner.dynamicId if self._owner.level.getLevel() < 16: #功能等级开放限制 msg = Lg().g(295) pushOtherMessage(905, msg, [dynamicId]) return {'result': False, 'message': msg} if fatelevel > 1 and self.fateLevel != fatelevel: msg = Lg().g(296) pushOtherMessage(905, msg, [dynamicId]) return {'result': False, 'message': msg} if len(self.outside) >= MAXOUTSIDE: return {'result': False, 'message': Lg().g(297)} cons = ZHANXING_CONFIG_CONS.get(fatelevel, 10000) if cons > self._owner.finance.getCoin(): msg = Lg().g(88) pushOtherMessage(905, msg, [dynamicId]) return {'result': False, 'message': msg} templateId = choiceFate(fatelevel) fateId = self.addFate(templateId) self.planFateLevel(fatelevel) self.score += 1 fate = self.fates.get(fateId) data = { 'showIndex': self.fateLevel, 'maxCount': self.score, 'fateIns': fate } self._owner.finance.addCoin(-cons) self._owner.daily.noticeDaily(21, 0, -1) #通知每日目标 name = fate.templateinfo['name'] levelname = LEVELNAME.get(self.fateLevel) if self.fateLevel > 1: try: msg = Lg().g(298) % (name, levelname) except: msg = Lg().g(298) % (name.decode('utf8'), levelname) else: try: msg = Lg().g(299) % (name) except: msg = Lg().g(299) % (name.decode('utf8')) pushOtherMessage(905, msg, [dynamicId]) self._owner.schedule.noticeSchedule(9) #成功后的日程目标通知 characterId = self._owner.baseInfo.id prop = {'score': self.score} dbCharacterFate.updateCharacterFateSetting(characterId, prop) return {'result': True, 'data': data}
def ZhanXing(self,fatelevel): '''开始占星 ''' dynamicId = self._owner.dynamicId if self._owner.level.getLevel()<16:#功能等级开放限制 msg = Lg().g(295) pushOtherMessage(905, msg, [dynamicId]) return {'result':False,'message':msg} if fatelevel>1 and self.fateLevel!=fatelevel: msg = Lg().g(296) pushOtherMessage(905, msg, [dynamicId]) return {'result':False,'message':msg} if len(self.outside)>=MAXOUTSIDE: return {'result':False,'message':Lg().g(297)} cons = ZHANXING_CONFIG_CONS.get(fatelevel,10000) if cons>self._owner.finance.getCoin(): msg = Lg().g(88) pushOtherMessage(905, msg, [dynamicId]) return {'result':False,'message':msg} templateId = choiceFate(fatelevel) fateId = self.addFate(templateId) self.planFateLevel(fatelevel) self.score += 1 fate = self.fates.get(fateId) data ={'showIndex':self.fateLevel,'maxCount':self.score,'fateIns':fate} self._owner.finance.addCoin(-cons) self._owner.daily.noticeDaily(21,0,-1)#通知每日目标 name = fate.templateinfo['name'] levelname = LEVELNAME.get(self.fateLevel) if self.fateLevel>1: try: msg =Lg().g(298)%(name,levelname) except: msg =Lg().g(298)%(name.decode('utf8'),levelname) else: try: msg = Lg().g(299)%(name) except: msg = Lg().g(299)%(name.decode('utf8')) pushOtherMessage(905, msg, [dynamicId]) self._owner.schedule.noticeSchedule(9)#成功后的日程目标通知 characterId = self._owner.baseInfo.id prop = {'score':self.score} dbCharacterFate.updateCharacterFateSetting(characterId, prop) return {'result':True,'data':data}
def ExchangeFate(self,templateId): '''积分兑换命格 ''' if self._owner.level.getLevel()<50:#功能等级开放限制 return {'result':False,'message':Lg().g(301)} fateInfo = dbCharacterFate.FATE_TEMPLATE.get(templateId) if not fateInfo: return {'result':False,'message':Lg().g(302)} scorerequired = fateInfo['score'] if scorerequired>self.score: return {'result':False,'message':Lg().g(303)} position = self.findZhanXingPackPosition() if position ==-1: return {'result':False,'message':Lg().g(297)} characterId = self._owner.baseInfo.id fate = Fate(templateId = templateId) fate.InsertIntoDB(characterId, equip = -1, position = position) self.fates[fate.id] = fate self.fatepack[position] = fate.id self.score -= scorerequired prop = {'score':self.score} dbCharacterFate.updateCharacterFateSetting(characterId, prop) return {'result':True,'message':Lg().g(304)}
def ExchangeFate(self, templateId): '''积分兑换命格 ''' if self._owner.level.getLevel() < 50: #功能等级开放限制 return {'result': False, 'message': Lg().g(301)} fateInfo = dbCharacterFate.FATE_TEMPLATE.get(templateId) if not fateInfo: return {'result': False, 'message': Lg().g(302)} scorerequired = fateInfo['score'] if scorerequired > self.score: return {'result': False, 'message': Lg().g(303)} position = self.findZhanXingPackPosition() if position == -1: return {'result': False, 'message': Lg().g(297)} characterId = self._owner.baseInfo.id fate = Fate(templateId=templateId) fate.InsertIntoDB(characterId, equip=-1, position=position) self.fates[fate.id] = fate self.fatepack[position] = fate.id self.score -= scorerequired prop = {'score': self.score} dbCharacterFate.updateCharacterFateSetting(characterId, prop) return {'result': True, 'message': Lg().g(304)}