def getRepurchaseInfo(self, characterId): """获取角色回购的物品的信息""" repurchaseItems = [] data = dbShop.getPlayerRepurchaseInfo(characterId) for _item in data: itemInfo = {} itemInfo["item"] = Item(id=_item[1]) itemInfo["item"].baseInfo.setItemPrice(int(itemInfo["item"].baseInfo.getItemPrice() * 1.5)) itemInfo["overTime"] = 10800 - _item[-1].seconds repurchaseItems.append(itemInfo) return repurchaseItems
def getRepurchaseInfo(self, characterId): """获取角色回购的物品的信息""" repurchaseItems = [] data = dbShop.getPlayerRepurchaseInfo(characterId) for _item in data: itemInfo = {} itemInfo["item"] = Item(id=_item[1]) itemInfo["item"].baseInfo.setItemPrice(int(itemInfo["item"].baseInfo.getItemPrice() / 0.7)) itemInfo["overTime"] = 10800 - _item[-1].seconds repurchaseItems.append(itemInfo) return {"shopCategory": 1, "curPage": 1, "maxPage": 1, "items": repurchaseItems}
def getRepurchaseInfo(self,characterId): '''获取角色回购的物品的信息''' repurchaseItems = [] data = dbShop.getPlayerRepurchaseInfo(characterId) for _item in data: itemInfo = {} itemInfo['item'] = Item(id = _item[1]) itemInfo['item'].baseInfo.setItemPrice(int(itemInfo['item'].baseInfo.getItemPrice()*1.5)) itemInfo['overTime'] = 10800 - _item[-1].seconds repurchaseItems.append(itemInfo) return repurchaseItems
def getRepurchaseInfo(self, characterId): '''获取角色回购的物品的信息''' repurchaseItems = [] data = dbShop.getPlayerRepurchaseInfo(characterId) for _item in data: itemInfo = {} itemInfo['item'] = Item(id=_item[1]) itemInfo['item'].baseInfo.setItemPrice( int(itemInfo['item'].baseInfo.getItemPrice() / 0.7)) itemInfo['overTime'] = 10800 - _item[-1].seconds repurchaseItems.append(itemInfo) return { 'shopCategory': 1, 'curPage': 1, 'maxPage': 1, 'items': repurchaseItems }