def autoUnloadCatch(self): '''自动卸载战斗技能''' realySpace = '' for key, value in self._equipActiveSkill.items(): if value == self.CATCHPETSKILLGROUP: realySpace = key break if realySpace and not self.checkCanEquipCatchSkill(): self._equipActiveSkill[realySpace] = 0 dbSkill.updateCharacterSkillSet(self._owner.baseInfo.id,\ realySpace, 0) self.pushAutoUnloadCatch()
def autoUnloadCatch(self): '''自动卸载战斗技能''' realySpace = '' for key ,value in self._equipActiveSkill.items(): if value == self.CATCHPETSKILLGROUP: realySpace = key break if realySpace and not self.checkCanEquipCatchSkill(): self._equipActiveSkill[realySpace] = 0 dbSkill.updateCharacterSkillSet(self._owner.baseInfo.id,\ realySpace, 0) self.pushAutoUnloadCatch()
def OpenBattleSpace(self, spacePos): """开启战斗技能位置""" if spacePos not in [0, 1, 2]: return {"result": False, "message": u"技能槽位置不符"} if self._equipActiveSkill[spacePos] != -1: return {"result": False, "message": u"技能槽位置已经激活"} self._equipActiveSkill[spacePos] = -1 fieldName = "ActiveSkill_%d" % (spacePos + 1) result = dbSkill.updateCharacterSkillSet(self._owner.baseInfo.id, fieldName, 0) if result: return {"result": True} return {"result": False, "message": u"激活失败"}
def OpenBattleSpace(self,spacePos): '''开启战斗技能位置''' if spacePos not in [0,1,2]: return {'result':False,'message':Lg().g(487)} fieldName = 'ActiveSkill_%d'%(spacePos+1) if self._equipActiveSkill[fieldName]!= -1: return {'result':False,'message':Lg().g(488)} result1 = self._owner.finance.addGold(-500) if not result1: msg = u'您的钻不足' return {'result':False,'message':msg} result = dbSkill.updateCharacterSkillSet(self._owner.baseInfo.id, fieldName, 0) if result: self._equipActiveSkill[fieldName] = 0 return {'result':True,'message':Lg().g(489)} return {'result':False,'message':Lg().g(490)}
def OpenBattleSpace(self, spacePos): '''开启战斗技能位置''' if spacePos not in [0, 1, 2]: return {'result': False, 'message': Lg().g(487)} fieldName = 'ActiveSkill_%d' % (spacePos + 1) if self._equipActiveSkill[fieldName] != -1: return {'result': False, 'message': Lg().g(488)} result1 = self._owner.finance.addGold(-500) if not result1: msg = u'您的钻不足' return {'result': False, 'message': msg} result = dbSkill.updateCharacterSkillSet(self._owner.baseInfo.id, fieldName, 0) if result: self._equipActiveSkill[fieldName] = 0 return {'result': True, 'message': Lg().g(489)} return {'result': False, 'message': Lg().g(490)}
def updateSkillSetting(self, skillGroup, space): '''更新技能设置 @param skillGroup:int 技能组的ID @param space: int 技能槽的位置 (1~5)主动技能槽的位置 (6~7)被动技能槽的位置 ''' if space < 0: realySpace = self.getSkillNullSpace() else: realySpace = space + 1 if realySpace not in [1, 2, 3]: return {'result': False, 'message': Lg().g(480)} if self._equipActiveSkill.get('ActiveSkill_%d' % realySpace, -1) == -1: return {'result': False, 'message': Lg().g(481)} if self.checkSkillHasEquiped(skillGroup) and skillGroup: return {'result': False, 'message': Lg().g(482)} if not self.learned_skillpool.has_key(skillGroup) and skillGroup: return {'result': False, 'message': Lg().g(474)} if skillGroup == self.CATCHPETSKILLGROUP and not self.checkCanEquipCatchSkill( ): level = self.getCatchPetLevel() return {'result': False, 'message': Lg().g(483) % level} oldSkillGroup = self._equipActiveSkill['ActiveSkill_%d' % realySpace] self._equipActiveSkill['ActiveSkill_%d' % realySpace] = skillGroup fieldName = 'ActiveSkill_%d' % realySpace result = dbSkill.updateCharacterSkillSet(self._owner.baseInfo.id,\ fieldName, skillGroup) if result: if skillGroup: self._owner.quest.specialTaskHandle(103) level = self.learned_skillpool[skillGroup].get('skillLevel', 0) nowskillInfo = dbSkill.SKILL_GROUP[skillGroup][level] skillname = nowskillInfo.get('skillName') msg = Lg().g(484) % (level, skillname) elif oldSkillGroup: oldlevel = self.learned_skillpool[oldSkillGroup].get( 'skillLevel', 0) oldkillInfo = dbSkill.SKILL_GROUP[oldSkillGroup][oldlevel] oldskillname = oldkillInfo.get('skillName') msg = Lg().g(485) % (oldlevel, oldskillname) else: return {'result': False} return {'result': True, 'message': msg} else: return {'result': False, 'message': Lg().g(486)}
def updateSkillSetting(self, skillId, space): """更新技能设置 @param skillId:int 技能的ID @param space: int 技能槽的位置 (1~5)主动技能槽的位置 (6~7)被动技能槽的位置 """ if self._equipActiveSkill[space] == -1: return {"result": False, "message": u"技能槽尚未激活"} if skillId not in self.learned_skillpool and skillId != 0: return {"result": False, "message": u"技能尚未学习"} try: self._equipActiveSkill[space] = skillId except Exception: return {"result": False, "message": u"技能设置失败"} fieldName = "ActiveSkill_%d" % (space + 1) result = dbSkill.updateCharacterSkillSet(self._owner.baseInfo.id, fieldName, skillId) if result: return {"result": True} else: return {"result": False, "message": u"技能设置失败"}
def updateSkillSetting(self,skillGroup,space): '''更新技能设置 @param skillGroup:int 技能组的ID @param space: int 技能槽的位置 (1~5)主动技能槽的位置 (6~7)被动技能槽的位置 ''' if space<0: realySpace = self.getSkillNullSpace() else: realySpace = space+1 if realySpace not in [1,2,3]: return {'result':False,'message':Lg().g(480)} if self._equipActiveSkill.get('ActiveSkill_%d'%realySpace,-1)==-1: return {'result':False,'message':Lg().g(481)} if self.checkSkillHasEquiped(skillGroup) and skillGroup: return {'result':False,'message':Lg().g(482)} if not self.learned_skillpool.has_key(skillGroup) and skillGroup: return {'result':False,'message':Lg().g(474)} if skillGroup == self.CATCHPETSKILLGROUP and not self.checkCanEquipCatchSkill(): level = self.getCatchPetLevel() return {'result':False,'message':Lg().g(483)%level} oldSkillGroup = self._equipActiveSkill['ActiveSkill_%d'%realySpace] self._equipActiveSkill['ActiveSkill_%d'%realySpace] = skillGroup fieldName = 'ActiveSkill_%d'%realySpace result = dbSkill.updateCharacterSkillSet(self._owner.baseInfo.id,\ fieldName, skillGroup) if result: if skillGroup: self._owner.quest.specialTaskHandle(103) level = self.learned_skillpool[skillGroup].get('skillLevel',0) nowskillInfo = dbSkill.SKILL_GROUP[skillGroup][level] skillname = nowskillInfo.get('skillName') msg = Lg().g(484)%(level,skillname) elif oldSkillGroup: oldlevel = self.learned_skillpool[oldSkillGroup].get('skillLevel',0) oldkillInfo = dbSkill.SKILL_GROUP[oldSkillGroup][oldlevel] oldskillname = oldkillInfo.get('skillName') msg = Lg().g(485)%(oldlevel,oldskillname) else: return {'result':False} return {'result':True,'message':msg} else: return {'result':False,'message':Lg().g(486)}