class MatchingExercises(BasePage): """连连看""" def __init__(self): self.result = ResultPage() # 以下为 共有元素 @teststeps def wait_check_page(self): """以“title:连连看”的xpath-index为依据""" locator = (By.XPATH, "//android.widget.TextView[contains(@text,'连连看')]") try: WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststep def rate(self): """获取作业数量""" rate = self.driver\ .find_element_by_id("com.vanthink.student.debug:id/rate").text return rate @teststep def time(self): """获取作业时间""" rate = self.driver\ .find_element_by_id("com.vanthink.student.debug:id/time").text return rate @teststep def word(self): """展示的Word""" ele = self.driver \ .find_elements_by_class_name("android.widget.TextView") return ele @teststep def explain(self): """展示的翻译""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_explain") return word # 以下为答案详情页面元素 @teststep def result_voice(self, index): """语音按钮""" self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_speak")[index] \ .click() @teststep def result_answer(self, index): """单词""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_answer")[index].text return ele @teststep def result_explain(self, index): """解释""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_hint")[index].text return ele @teststep def result_mine(self, index): """我的""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_mine")[index].get_attribute("selected") return ele @teststep def back_up_button(self): """以“返回按钮”的class name为依据""" self.driver \ .find_element_by_class_name("android.widget.ImageButton") \ .click() @teststeps def match_exercise(self): """《连连看》 游戏过程""" if self.wait_check_page(): # 页面检查点 timestr = [] # 获取每小题的时间 rate = self.rate() if int(rate) % 5 == 0: page = int(int(rate) / 5) else: page = int(int(rate) / 5) + 1 print('页数:', page) for j in range(page): # 然后在不同页面做对应的题目 print('第%s页:' % (j + 1)) word = [] # 单词list word_index = [] # 单词在所有button中的索引 explain = [] # 解释list explain_index = [] # 解释在所有button中的索引 ele = self.word() # 所有button for i in range(3, len(ele)): if self.is_alphabet(ele[i].text[0]): # 如果是字母 word.append(ele[i].text) word_index.append(i) else: # 如果是汉字 explain.append(ele[i].text) explain_index.append(i) # print(word_index, word, explain, explain_index) for k in range(len(word)): # 具体操作 Homework().rate_judge(rate, k + j * 4, self.rate()) # 测试当前rate值显示是否正确 value = match_operate(word[k]) # 数据字典 ele[word_index[k]].click() # 点击解释 for z in range(len(explain)): if explain[z] == value: timestr.append(self.time()) # 统计每小题的计时控件time信息 ele[explain_index[z]].click() # 点击对应word # # if k == 1: # 测试 配对成功后,不可再次点击 # ele[word_index[k]].click() print('--------------------------') break time.sleep(1) print('=========================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 return rate @teststeps def result_detail_page(self, rate): """《》 查看答案 操作过程""" if self.result.wait_check_result_page(): # 结果页检查点 self.result.check_result_button() # 结果页 查看答案 按钮 if self.result.wait_check_detail_page(): print('查看答案:') self.error_sum(rate) time.sleep(2) print('==============================================') @teststeps def error_sum(self, rate): """查看答案 - 点击答错的题 对应的 听力按钮""" print('题数:', int(rate)) for i in range(0, int(rate)): print('解释:', self.result_explain(i)) # 解释 print('单词:', self.result_answer(i)) # 正确word mine = self.result_mine(i) # 对错标识 if mine != 'true': print('★★★ Error - 对错标识') else: print('对错标识:', mine) print('-----------------------------------') self.result_voice(i) # 点击发音按钮 self.back_up_button() # 返回结果页 @teststeps def study_again(self): """再练一遍 操作过程""" if self.result.wait_check_result_page(): # 结果页检查点 self.result.again_button() # 结果页 再练一遍 按钮 print('再练一遍:') self.match_exercise() # 游戏过程
class WordSpelling(BasePage): """单词拼写""" def __init__(self): self.result = ResultPage() # 以下为 共有元素 @teststeps def wait_check_page(self): """以“title:单词拼写”的ID为依据""" locator = (By.XPATH, "//android.widget.TextView[contains(@text,'单词拼写')]") try: WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststep def rate(self): """获取作业数量""" rate = self.driver\ .find_element_by_id("com.vanthink.student.debug:id/rate").text return rate @teststep def time(self): """获取作业时间""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/time").text return ele @teststep def click_voice(self): """页面内音量按钮""" self.driver \ .find_element_by_id("com.vanthink.student.debug:id/play_voice") \ .click() @teststep def word(self): """展示的Word""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_word").text word = ele[1::2] print('word:', word) return word @teststep def explain(self): """展示的翻译""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_explain").text print("解释:",word) return word @teststep def finish_word(self): """完成答题 之后 展示的Word 前后含额外字符:aa""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_word").text return word[1::2] # 默写模式 特有元素 @teststep def dictation_word(self): """展示的Word""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_word").text return ele[::2] @teststep def dictation_word_judge(self): """判断是否展示Word""" ele = self.find_element("com.vanthink.student.debug:id/tv_word") return ele @teststep def under_line(self): """展示的横线""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/underline") return ele # 下一步 按钮之后 答案页展示的答案 @teststep def mine_answer(self): """展示的Word 前后含额外字符:aa""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_word").text return word[1::2] @teststep def question(self): """展示的翻译""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_explain").text return word @teststep def correct(self): """展示的答案""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_answer").text return word @teststep def correct_judge(self): """判断 答案是否展示""" ele = self.find_element("com.vanthink.student.debug:id/tv_answer") return ele # 默写模式 答案页特有元素 @teststep def dictation_finish_word(self): """完成答题 之后 展示的Word 前后不含额外字符:aa""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_word").text return word[::2] @teststep def dictation_mine_answer(self): """展示的Word 前后不含额外字符:aa""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_word").text return word[::2] # 以下为答案详情页面元素 @teststep def result_voice(self, index): """语音按钮""" self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_speak")[index] \ .click() @teststep def result_answer(self, index): """单词""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_answer")[index].text return ele @teststep def result_explain(self, index): """解释""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_hint")[index].text return ele @teststep def result_mine(self, index): """我的""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_mine")[index].get_attribute("selected") return ele @teststep def back_up_button(self): """以“返回按钮”的class name为依据""" self.driver \ .find_element_by_class_name("android.widget.ImageButton") \ .click() @teststeps def diff_type(self, tpe): """选择 不同模式小游戏的 游戏方法""" print(tpe) time.sleep(2) if tpe == '默写模式': answer = self.dictation_pattern() elif tpe == '自定义': answer = self.custom_pattern() else: # 随机模式 answer = self.random_pattern() return answer @teststeps def random_pattern(self): """《单词拼写 随机模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 var = [] # 随机消除的字母 count = [] # 做错的题目 answer = [] # return值 与结果页内容比对 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断加 点击操作 explain = self.explain() # 题目 word = self.word() # 未缺失的字母 value = word_spelling_operate(explain) # 数据字典 if self.is_chinese(explain): if value != word: # 随机消除的字母消除了 for j in range(len(value)): if value[j] != word[j]: print('缺失的字母:', value[j]) var.append(j) self.keyboard_operate(j, value[j]) # 点击键盘 具体操作 answer.append(self.finish_word()) # 我的答案 Homework().next_button_operate('true') # 下一题 按钮 状态判断加 点击操作 self.result_operate(answer, count, i, timestr, self.mine_answer()) # 下一步按钮后的答案页面 测试 Homework().next_button_operate('true') # 下一题 按钮 判断加 点击操作 print('======================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 return rate, answer, var @teststeps def custom_pattern(self): """《单词拼写 自定义模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 count = [] # 做错的题目 answer = [] # return值 与结果页内容比对 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断加 点击操作 explain = self.explain() # 题目 word = self.word() # 未缺失的字母 value = word_spelling_operate(explain) # 数据字典 if self.is_chinese(explain): # 解释内容为汉字 if len(word) != 0: if value != word: # 自定义消除的字母消除了 for j in range(len(value)): if value[j] != word[j]: print('缺失的字母:', value[j]) self.keyboard_operate(j, value[j]) # 点击键盘 具体操作 else: print('★★★ Error - 自定义消除的字母未消除', word) for j in range(0, len(value)-1): if value[j] != word[j]: print('★★★ Error - 未自定义消除的字母%s也消除了' % value[j]) answer.append(self.finish_word()) # 我的答案 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 self.result_operate(answer, count, i, timestr, self.mine_answer()) # 下一步按钮后的答案页面 测试 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('======================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 return rate, answer @teststeps def dictation_pattern(self): """《单词拼写 默写模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 count = [] answer = [] # return值 与结果页内容比对 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断 加点击 explain = self.explain() # 题目 value = word_spelling_operate(explain) # 数据字典 if self.is_chinese(explain): # 解释内容为汉字 if self.dictation_word_judge(): # 默写模式 - 字母未全部消除 print('★★★ Error - 单词拼写 默写模式 - 字母未全部消除') word = self.dictation_word() for j in range(0, len(value)): if word[j] != value[j]: print('缺失的字母:', value[j]) self.keyboard_operate(j, value[j]) # 点击键盘 具体操作 else: print('未消除的字母:', value[j]) else: for j in range(0, len(value)): self.keyboard_operate(j, value[j]) # 点击键盘 具体操作 answer.append(self.dictation_finish_word()) # 我的答案 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 self.result_operate(answer, count, i, timestr, self.dictation_mine_answer()) # 下一步按钮后的答案页面 测试 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('======================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 return rate, answer @teststeps def keyboard_operate(self, j, value): """点击键盘 具体操作""" if j == 4: games_keyboard('capslock') # 点击键盘 切换到 大写字母 games_keyboard(value.upper()) # 点击键盘对应 大写字母 games_keyboard('capslock') # 点击键盘 切换到 小写字母 else: games_keyboard(value) # 点击键盘对应字母 @teststeps def result_operate(self, answer, count, i, timestr, mine): """下一步按钮后的答案页面""" # mine 为 答案页面展示的 我的答题结果 print('----------------------') result = answer[len(answer) - 1] print('我的答案:', result) print('我的答题结果:', mine) if self.correct_judge(): # 展示的答案元素存在说明回答错误 correct = self.correct() # 正确答案 if len(mine) <= len(correct): # 输入少于或等于单词字母数的字符 if mine.lower() != result.lower(): # 展示的 我的答题结果 是否与我填入的一致 print('Error - 字符数少于或等于时:', mine.lower(), result.lower()) else: # 输入过多的字符 if correct + mine[len(correct):].lower() != correct + result[ len(correct):].lower(): # 展示的 我的答题结果 是否与我填入的一致 print('Error - 字符输入过多时:', correct + mine[len(correct):].lower(), correct + result[len(correct):].lower()) for k in range(len(correct)): # 测试 答案判断是否正确 if result[k] not in correct: count.append(i) # 做错的题目 break else: # 回答正确 if mine.lower() != result.lower(): # 展示的 我的答题结果 是否与我填入的一致 print('Error - 展示的答题结果 与我填入的不一致:', mine.lower(), result.lower()) if i == 1: # 第2题 j = 0 print('多次点击发音按钮:') while j < 4: print(j) self.click_voice() # 多次点击发音按钮 j += 1 time.sleep(1) else: self.click_voice() # 点击 发音按钮 timestr.append(self.time()) # 统计每小题的计时控件time信息 @teststeps def result_detail_page(self, rate): """查看答案 操作过程""" if self.result.wait_check_result_page(): # 结果页检查点 self.result.check_result_button() # 结果页 查看答案 按钮 if self.result.wait_check_detail_page(): print('查看答案:') self.error_sum(rate) time.sleep(2) print('==============================================') @teststeps def error_sum(self, rate): """查看答案 - 点击答错的题 对应的 听力按钮""" print('题数:', int(rate)) for i in range(0, int(rate)): print('解释:', self.result_explain(i)) # 解释 print('单词:', self.result_answer(i)) # 正确word print('对错标识:', self.result_mine(i)) # 对错标识 print('-----------------------------------') self.result_voice(i) # 点击发音按钮 self.back_up_button() # 返回结果页 @teststeps def study_again(self, tpe): """再练一遍 操作过程""" if self.result.wait_check_result_page(): # 结果页检查点 self.result.again_button() # 结果页 再练一遍 按钮 print('再练一遍:') self.diff_type(tpe) # 不同模式 对应不同的游戏过程
class WordDictation(BasePage): """单词听写""" def __init__(self): self.result = ResultPage() @teststeps def wait_check_page(self): """以“title:单词听写”的xpath-index为依据""" locator = (By.XPATH, "//android.widget.TextView[contains(@text,'单词听写')]") try: WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststep def rate(self): """获取作业数量""" rate = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/rate").text return rate @teststep def time(self): """获取作业时间""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/time").text return ele @teststep def click_voice(self): """页面内音量按钮""" self.driver \ .find_element_by_id("com.vanthink.student.debug:id/play_voice") \ .click() @teststep def word(self): """展示的Word 点击喇叭听写单词""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_word").text word = ele.replace(' ', '') # 删除空格 return word # 下一步 按钮之后 答案页展示的答案 @teststep def mine_answer(self): """展示的Word """ ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_word").text word = ele.replace(' ', '') # 删除空格 return word @teststep def question(self): """展示的翻译""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_explain").text return word @teststep def correct(self): """展示的答案""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_answer").text print('正确答案:', word) return word @teststep def correct_judge(self): """判断 答案是否展示""" ele = self.find_element("com.vanthink.student.debug:id/tv_answer") return ele # 以下为答案详情页面元素 @teststep def result_voice(self, index): """语音按钮""" self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_speak")[index] \ .click() @teststep def result_answer(self, index): """单词""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_answer")[index].text return ele @teststep def result_explain(self, index): """解释""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_hint")[index].text return ele @teststep def result_mine(self, index): """我的""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_mine")[index].get_attribute("selected") return ele @teststep def back_up_button(self): """以“返回按钮”的class name为依据""" self.driver \ .find_element_by_class_name("android.widget.ImageButton") \ .click() @teststeps def word_dictation(self): """《单词听写》 游戏过程""" if self.wait_check_page(): # 页面检查点 count = [] answer = [] # return值 与结果页内容比对 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断 加点击 self.word() # 灰字文案:点击喇叭听写单词 self.click_voice() # 点击喇叭 word = VALID_WORD_DICT.word() # 数据字典 if self.is_alphabet(word): # 解释内容为word for j in range(0, len(word)): self.keyboard_operate(j, word[j]) # 点击键盘 具体操作 answer.append(self.word()) # 我的答案 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 self.result_operate(answer, count, i, timestr, self.mine_answer()) # 下一步按钮后的答案页面 测试 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('======================================') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 return rate, answer @teststeps def keyboard_operate(self, j, value): """点击键盘 具体操作""" if j == 4: games_keyboard('capslock') # 点击键盘 切换到 大写字母 games_keyboard(value.upper()) # 点击键盘对应 大写字母 games_keyboard('capslock') # 点击键盘 切换到 小写字母 else: games_keyboard(value) # 点击键盘对应字母 Homework().next_button_judge('true') # 测试 下一步 按钮的状态 @teststeps def result_operate(self, answer, count, i, timestr, mine): """下一步按钮后的答案页面""" # mine 为 答案页面展示的 我的答题结果 result = answer[len(answer) - 1] print('我的答案:', result) print('我的答题结果:', mine) if self.correct_judge(): # 展示的答案元素存在说明回答错误 correct = self.correct() # 正确答案 if mine.lower() != result.lower(): # 展示的答题结果与我填入的答案不一致 print('★★★ Error - 展示的答题结果:%s 与我填入的答案:%s 不一致' % (mine, result)) for k in range(len(correct)): # 测试 答案判断是否正确 if result[k] not in correct: count.append(i) # 做错的题目 break else: # 回答正确 if mine.lower() != result.lower(): # 展示的 我的答题结果 是否与我填入的一致 print('★★★ Error - 展示的答题结果 与我填入的不一致:', mine, result) if i == 1: # 第2题 j = 0 print('多次点击发音按钮:') while j < 4: print(j) self.click_voice() # 多次点击发音按钮 j += 1 time.sleep(1) else: self.click_voice() # 点击 发音按钮 timestr.append(self.time()) # 统计每小题的计时控件time信息 @teststeps def normalize(self, string): for n in string: return n[:1].upper() + n[1:].lower() @teststeps def result_detail_page(self, rate): """《》 查看答案 操作过程""" if self.result.wait_check_result_page(): # 结果页检查点 self.result.check_result_button() # 结果页 查看答案 按钮 if self.result.wait_check_detail_page(): print('查看答案:') self.error_sum(rate) time.sleep(2) print('==============================================') @teststeps def error_sum(self, rate): """查看答案 - 点击答错的题 对应的 听力按钮""" print('题数:', int(rate)) for i in range(0, int(rate)): print('解释:', self.result_explain(i)) # 解释 print('单词:', self.result_answer(i)) # 正确word print('对错标识:', self.result_mine(i)) # 对错标识 print('-----------------------------------') self.result_voice(i) # 点击发音按钮 self.back_up_button() # 返回结果页 @teststeps def study_again(self): """《》操作过程""" if self.result.wait_check_result_page(): # 结果页检查点 self.result.again_button() # 结果页 再练一遍 按钮 print('再练一遍:') self.word_dictation() # 游戏过程
class StrengthenSentence(BasePage): """强化炼句""" def __init__(self): self.bounds = ClickBounds() self.result = ResultPage() # 以下为 共有元素 @teststeps def wait_check_page(self): """以“title:强化炼句”的ID为依据""" locator = (By.XPATH, "//android.widget.TextView[contains(@text,'强化炼句')]") try: WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststep def rate(self): """获取作业数量""" rate = self.driver\ .find_element_by_id("com.vanthink.student.debug:id/rate").text return rate @teststep def time(self): """获取作业时间""" rate = self.driver\ .find_element_by_id("com.vanthink.student.debug:id/time").text return rate @teststeps def content_desc(self): """点击输入框,激活小键盘""" content = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/input2").get_attribute('contentDescription') item_x = re.match(".*\[(.*)\].*\[", content) # x值 item_y = re.match(".*\[(.*)\].*", content) # y值 x = item_x.group(1).split(',') # 所有输入框y值的列表 y = item_y.group(1).split(',') # 所有输入框x值的列表 return x, y @teststeps def get_result(self): """点击输入框,激活小键盘""" content = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/input2").get_attribute('contentDescription') value = re.match("\\[(.+?)\\]", content) # answer answer = value.group(1).split(',') # 所有输入框值的列表 return answer @teststep def click_voice(self): """页面内音量按钮""" self.driver \ .find_element_by_id("com.vanthink.student.debug:id/play_voice") \ .click() @teststeps def sentence(self): """展示的句子""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/input2").text return word @teststep def explain(self): """展示的翻译""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/explain").text return word # 每小题回答完,下一步按钮后展示答案的页面 @teststeps def correct_title(self): """展示的答案title:正确答案 的ID为依据""" locator = (By.ID, "com.vanthink.student.debug:id/correct_title") try: WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststeps def correct(self): """展示的答案""" word = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/correct").text ele = word[:-1] # 去掉最后的标点符号 return ele # 查看答案页面 @teststeps def result_question(self): """展示的题目""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_hint") word = [] for i in range(len(ele)): word.append(ele[i].text) return word @teststeps def result_answer(self): """展示的 正确答案""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_answer") word = [] for i in range(len(ele)): word.append(ele[i].text) return word @teststep def result_mine_state(self, index): """我的答案对错标识 selected属性""" word = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_mine")[index].get_attribute('selected') return word @teststep def back_up_button(self): """以“返回按钮”的class name为依据""" self.driver \ .find_element_by_class_name("android.widget.ImageButton") \ .click() @teststeps def diff_type(self, tpe): """选择 不同模式小游戏的 游戏方法""" print(tpe) if tpe == '默写模式': answer = self.dictation_pattern() elif tpe == '自定义模式': answer = self.custom_pattern() elif tpe == '简单模式': answer = self.easy_pattern() else: # 复杂模式 answer = self.random_pattern() return answer @teststeps def random_pattern(self): """《强化炼句 复杂模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 answer = [] timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断加 点击操作 value = self.edit_text() # 激活输入框并进行输入 Homework().next_button_operate( 'true') # 下一题 按钮 状态判断加 点击操作 ,进入答案页面 self.correct_judge(value, i) # 判断答题是否正确 timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断加 点击操作 print('-------------------------------') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 print('======================================================') return rate, answer @teststeps def custom_pattern(self): """《强化炼句 自定义模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 answer = [] timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 状态判断 点击 value = self.edit_text() # 激活输入框并进行输入 Homework().next_button_operate('true') # 下一题 按钮 状态判断 点击 if self.correct_title(): result = self.correct_judge(value, i) # 判断答题是否正确 answer.append(result[0]) timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 点击 print('-------------------------------') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 print('======================================================') return rate, answer @teststeps def easy_pattern(self): """《强化炼句 简单模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 answer = [] timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 状态判断 点击 value = self.edit_text() # 激活输入框并进行输入 Homework().next_button_operate('true') # 下一题 按钮 状态判断 点击,进入答案页面 result = self.correct_judge(value, i) # 判断答题是否正确 answer.append(result[0]) timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 点击 print('-------------------------------') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 print('======================================================') return rate, answer @teststeps def dictation_pattern(self): """《强化炼句 默写模式》 游戏过程""" if self.wait_check_page(): # 页面检查点 answer = [] timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 状态判断 点击 value = self.edit_text() # 激活输入框并进行输入 Homework().next_button_operate('true') # 下一题 按钮 状态判断 点击,进入答案页面 result = self.correct_judge(value, i) # 判断答题是否正确 answer.append(result[0]) timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 点击 print('-----------------------------') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 print('==================================================') return rate, answer @teststeps def edit_text(self): """激活输入框 并 输入内容""" explain = self.explain() # 解释的内容 sentence = self.sentence().split(' ') # 句子 print('题目:', self.sentence()) value = strength_sentence_operate(explain) # 数据字典 words = value.split(' ') # 将句子分割成单词 word = [] for i in range(len(words)): if (self.is_alphabet(words[i])) and (words[i] not in sentence): word.append(words[i]) for j in range(len(word)): item = self.content_desc() # 获取输入框坐标 x = float(item[0][j]) + 80.0 y = float(item[1][j]) + 320.0 self.bounds.click_bounds(x, y) # 激活输入框 for z in range(len(word[j])): if j == len(word) - 1: if word[j][z] in ['.', '?', '!']: # 去掉最后的标点符号 break if z == 4 and z != len(word[j]) - 1: games_keyboard('capslock') # 点击键盘 切换到 大写字母 games_keyboard(word[j][z].upper()) # 点击键盘对应 大写字母 games_keyboard('capslock') # 点击键盘 切换到 小写字母 else: if j == 2 and word[j][z] == "'": games_keyboard(',') # 第二小题 点击键盘 逗号 else: games_keyboard(word[j][z]) # 点击键盘对应字母 return value @teststeps def correct_judge(self, value, i): """每小题回答完,下一步按钮后展示答案的页面""" if self.correct_title(): # 展示的答案title元素是否存在 result = self.get_result() # content-desc的值 answer = self.sentence() # 展示的本人的答案 for j in range(len(result)): for k in range(len(answer)): if answer[k] == '{': if len(answer) != 2: if k == 0: # 展示的本人的答案 result[j] answer = result[j].strip() + answer[k + 2:] elif k + 1 == len(answer) - 1: if ' ' not in result[j]: answer = answer[:k - 1] + ' ' + result[j] else: answer = answer[:k - 1] + result[j] else: if ' ' not in result[j]: answer = answer[:k - 1] + ' ' + result[ j] + answer[k + 2:] else: answer = answer[:k - 1] + result[j] + answer[k + 2:] break if answer[len(answer) - 1] == ' ': answer = answer[:-1] correct = self.correct() # 展示的正确答案 print('我的答案:', answer) if correct == value: # 测试展示的答案是否正确 if answer == correct: print('回答正确') else: print('回答错误') return answer, i def replace_string(self, answer, num, replace): string2 = '' for i in range(len(answer)): if i == num: string2 += replace else: string2 += answer[i] return string2 @teststeps def study_again(self, tpe): """《强化炼句》 再练一遍 操作过程""" print('再练一遍 操作过程:') if self.result.wait_check_result_page(): # 结果页检查点 self.result.again_button() # 结果页 再练一遍 按钮 result = self.diff_type(tpe) # 强化炼句 - 游戏过程 return '再练一遍按钮', result[0], result[1] @teststeps def check_detail_page(self, i, answer): """查看答案页面""" if self.result.wait_check_result_page(): # 结果页检查点 self.result.check_result_button() # 查看答案 按钮 if self.result.wait_check_detail_page(): print('结果页 - 查看答案 按钮:') if int(i) <= 16: self.result_operate(answer) else: item = self.result_question() if int(i) % len(item) == 0: page = int(int(i) / len(item)) else: page = int(int(i) / len(item)) + 1 print('页数:', page) for j in range(page): last_one = self.result_operate( answer) # 滑动前页面内最后一个小题- 做题结果 self.screen_swipe_up(0.5, 0.75, 0.35, 1000) item_2 = self.result_question() # 滑动后页面内的题目 的数量 if item_2[len(item_2) - 1].text == last_one: print('到底啦', last_one) self.back_up_button() break elif item_2[len(item_2) - 1].text == answer[len(answer) - 1]: # 滑动后到底,因为普通情况下最多只有两页,滑动一次即可到底 print('滑动后到底', last_one) k = [] for i in range(len(item_2) - 1, -1, -1): # 倒序 if item_2[i].text == last_one: k.append(i + 1) break self.result_operate(answer, k[0]) break else: continue self.screen_swipe_down(0.5, 0.75, 0.35, 1000) time.sleep(2) self.back_up_button() @teststeps def result_operate(self, var, index=0): """查看答案页面 -- 展示的解释内容验证""" explain = self.result_question() # 题目 answer = self.result_answer() # 正确答案 print(answer, var) for i in range(index, len(explain)): count = [] value = strength_sentence_operate(explain[i]).split(' ') if answer[i] == var[i]: # 测试结果页 我的答案展示是否正确 if answer[i] == value: # 测试 正确答案 for j in range(len(var)): # 我的答案 与 正确答案 比较 if var[j] != value[j]: # 答案不正确 count+1 count.append(j) if self.result_mine_state() != 'false': print('★★★ Error - 我的答案:%s 与 正确答案:%s 对错标识:%s' % (var[j], value[j], 'true')) else: if self.result_mine_state() != 'true': print('★★★ Error - 我的答案:%s 与 正确答案:%s 对错标识:%s' % (var[j], value[j], 'false')) break else: print('★★★ Error - 正确答案:', answer[i], value) print('------------------------------------') return var[1][len(var[1]) - 1]
class SentenceTrans(BasePage): """句型转换""" # 以下为 共有元素 def __init__(self): self.result = ResultPage() @teststeps def wait_check_page(self): """以“句型转换”的ID为依据""" locator = (By.XPATH, "//android.widget.TextView[contains(@text,'句型转换')]") try: WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststep def rate(self): """获取作业数量""" rate = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/rate").text return rate @teststep def time(self): """获取作业时间""" rate = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/time").text return rate @teststep def clear_button(self): """页面内清除按钮""" self.driver \ .find_element_by_id("com.vanthink.student.debug:id/bt_clear").click() @teststeps def clear_button_judge(self): """页面内清除按钮""" try: self.driver \ .find_element_by_id("com.vanthink.student.debug:id/bt_clear") return True except: return False @teststep def question_content(self): """展示的题目 - 句子""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_question").text return ele @teststeps def mine_answer(self): """展示的 我的答案""" ele = self.driver \ .find_elements_by_xpath("//android.widget.RelativeLayout[contains(@index,1)]/descendant::android.widget.TextView") words = [] for i in range(len(ele)): words.append(ele[i].text) print('我的答案:', words) return ele, words @teststep def word(self): """展示的 待还原的单词""" ele = self.driver \ .find_elements_by_xpath("//android.widget.RelativeLayout[contains(@index,2)]/descendant::android.widget.TextView") return ele # 每小题回答完,下一步按钮后展示答案的页面 @teststeps def correct_title(self): """展示的答案 的ID为依据""" locator = (By.ID, "com.vanthink.student.debug:id/tv_answer") try: WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststeps def mine_result(self): """展示的答题结果""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_text") word = [] for i in range(len(ele)): word.append(ele[i].text) print('我的答题结果:', word) return word @teststep def correct_answer(self): """点击 下一题 按钮之后展示的答案""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_answer").text word = ele[2:].split(' ') return ele, word @teststep def back_up_button(self): """以“返回按钮”的class name为依据""" self.driver \ .find_element_by_class_name("android.widget.ImageButton") \ .click() # 查看答案页面 @teststeps def result_question(self): """展示的题目""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_question") word = [] for i in range(len(ele)): word.append(ele[i].text) return word @teststeps def result_answer(self): """展示的 正确答案""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_answer") word = [] for i in range(len(ele)): word.append(ele[i].text) return word @teststeps def result_mine(self): """我的答案""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_mine") words = [] for i in range(len(ele)): words.append(ele[i].text) word = words[0].split(' ') return words, word @teststep def result_mine_state(self, index): """我的答案对错标识 selected属性""" word = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_mine")[index].get_attribute('selected') return word @teststep def button_swipe(self, from_x, from_y, to_x, to_y, steps=1000): """拖动单词button""" self.driver.swipe(from_x, from_y, to_x, to_y, steps) @teststeps def sentence_transform(self): """《句型转换》 游戏过程""" if self.wait_check_page(): # 页面检查点 count = [] # 做题结果 answer = [] timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 if not self.clear_button_judge(): # 判断清除按钮存在 print('★★★ Error - 清除按钮不存在!!') question = self.question_content() # 展示的题目内容 value = sentence_transform_operate(question).split(' ') self.restore_word(value) # 填入单词 具体过程 var = self.mine_answer() # 到目前为止我填入的答案 if i == 0: print('第%s题 - 点击框中单词,移出框中' % (i + 1)) self.remove_word(var) # 点击框中单词,是否可以移出框中 elif i == 1: print('第%s题 - 点击清除按钮' % (i + 1)) self.clear_button() # 点击清除按钮 self.restore_word(value) # 填入单词 具体过程 print('-------------') timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 if self.correct_title(): # 页面检查点 result = self.mine_result() # 做题结果 correct = self.correct_answer()[1] # 正确答案-- 分解成单词 for k in range(len(result)): # 做错 count+1 if correct[k] != result[k]: count.append(k) break answer.append(result) # 做题结果 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('--------------------------------') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 print('========================================') return rate, answer @teststeps def restore_word(self, value): """填入单词 具体过程""" time.sleep(2) for j in range(len(value)): words = self.word() # 待还原的单词 for k in range(len(words)): if words[k].text == value[j]: Homework().next_button_operate('false') # 下一题 按钮 状态判断 加点击 words[k].click() break @teststeps def remove_word(self, var): """点击框中单词,是否可以移出框中""" word = [] for i in range(len(var[0])): var[0][i].click() # 移出框中 word.append(var[1][i]) self.restore_word(word) # 将移出框中的单词重新填入 @teststeps def check_detail_page(self, i, answer): """查看答案页面""" if self.result.wait_check_result_page(): print('查看答案页面:') self.result.check_result_button() if self.result.wait_check_detail_page(): if int(i) <= 16: self.result_operate(answer) else: item = self.result_question() if int(i) % len(item) == 0: page = int(int(i) / len(item)) else: page = int(int(i) / len(item)) + 1 print('页数:', page) for j in range(page): last_one = self.result_operate( answer) # 滑动前页面内最后一个小题- 做题结果 self.screen_swipe_up(0.5, 0.75, 0.35, 1000) item_2 = self.result_question() # 滑动后页面内的题目 的数量 if item_2[len(item_2) - 1].text == last_one: print('到底啦', last_one) self.back_up_button() break elif item_2[len(item_2) - 1].text == answer[len(answer) - 1]: # 滑动后到底,因为普通情况下最多只有两页,滑动一次即可到底 print('滑动后到底', last_one) k = [] for i in range(len(item_2) - 1, -1, -1): # 倒序 if item_2[i].text == last_one: k.append(i + 1) break self.result_operate(answer, k[0]) break else: continue self.screen_swipe_down(0.5, 0.75, 0.35, 1000) time.sleep(2) self.back_up_button() @teststeps def result_operate(self, var, index=0): """查看答案页面 -- 展示的解释内容验证""" explain = self.result_question() # 题目 word = self.result_mine() # 我的答案 answer = self.result_answer() # 正确答案 for i in range(index, len(explain)): count = [] value = sentence_transform_operate(explain[i]).split(' ') if answer[i] == var[i]: # 测试结果页 我的答案展示是否正确 if answer[i] == value: # 测试 正确答案 for j in range(len(word[1])): # 我的答案 与 正确答案 比较 if word[1][j] != value[j]: # 答案不正确 count+1 count.append(j) break if count == 0: if self.result_mine_state() != 'true': print('★★★ Error - 我的答案:%s 与 正确答案:%s 对错标识:%s' % (word[0], value, 'false')) else: if self.result_mine_state() != 'false': print('★★★ Error - 我的答案:%s 与 正确答案:%s 对错标识:%s' % (word[0], value, 'true')) else: print('★★★ Error - 正确答案:', answer[i], value) print('--------------------------------') return word[1][len(word[1]) - 1] @teststeps def study_again(self): """《句型转换》 再练一遍 操作过程""" print('========================================') print('再练一遍:') if self.result.wait_check_result_page(): # 结果页检查点 self.result.again_button() # 结果页 再练一遍 按钮 result = self.sentence_transform() # 游戏过程 return '再练一遍按钮', result[0], result[1]
class FormSentence(BasePage): """连词成句""" # 以下为 共有元素 def __init__(self): self.result = ResultPage() @teststeps def wait_check_page(self): """以“连词成句”的ID为依据""" locator = (By.XPATH, "//android.widget.TextView[contains(@text,'连词成句')]") try: WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststep def rate(self): """获取作业数量""" rate = self.driver\ .find_element_by_id("com.vanthink.student.debug:id/rate").text return rate @teststep def time(self): """获取作业时间""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/time").text return ele @teststep def question(self): """展示的题目""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_prompt").text return ele @teststep def word(self): """展示的 待还原的单词""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_word") return ele # 每小题回答完,下一步按钮后展示答案的页面特有元素 @teststep def correct_title(self, var): """展示的答案 的ID为依据""" locator = (By.ID, "com.vanthink.student.debug:id/tv_sentence") try: WebDriverWait(self.driver, var, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststep def mine_result(self): """展示的答题结果""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_word") word = [] for i in range(len(ele)): word.append(ele[i].text) return word @teststep def correct_answer(self): """点击 下一题 按钮之后展示的答案""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_sentence").text word = ele[3:].split(' ') return word @teststep def back_up_button(self): """以“返回按钮”的class name为依据""" self.driver \ .find_element_by_class_name("android.widget.ImageButton") \ .click() # 查看答案页面 @teststep def result_question(self): """展示的题目""" word = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_hint") return word @teststep def result_answer(self): """展示的 正确答案""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_answer") word = [] for i in range(len(ele)): word.append(ele[i].text) return word @teststep def result_mine_state(self, index): """我的答案对错标识 selected属性""" word = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_mine")[index].get_attribute('selected') return word @teststep def button_swipe(self, from_x, from_y, to_x, to_y, steps=1000): """拖动单词button""" self.driver.swipe(from_x, from_y, to_x, to_y, steps) @teststeps def form_sentence_operate(self): """《连词成句》 游戏过程""" if self.wait_check_page(): # 页面检查点 question = [] # 题目 count = [] # 做题结果 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 状态判断 加点击 content = self.question() # 展示的题目 value = form_sentence_operate(content).split(' ') # 数据字典 question.append(content) # return 题目 for z in range(len(value) - 1, -1, -1): # 倒序 print(value[z]) word = self.word() # 待还原的单词 for k in range(len(word)): if word[k].text == value[z] and k != 0: self.drag_operate(word[k], word[0]) # 拖拽到第一个位置 if k == 0: Homework().next_button_judge('true') # 下一题 按钮 判断 break if not self.correct_title(2): # 页面检查点 Homework().next_button() # 点击 下一题 按钮 if self.correct_title(10): result = self.mine_result() # 做题结果 correct = self.correct_answer() # 正确答案-- 分解成单词 for k in range(len(result)): # 做错 count+1 if correct[k] != result[k]: count.append(k) break timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('-------------------------------------') Homework().now_time(timestr) # 判断游戏界面 计时功能控件 是否在计时 print('===================================================') return rate, question, count @teststeps def drag_operate(self, word2, word): loc = self.get_element_location(word2) y2 = self.get_element_location(word)[1] - 40 self.button_swipe(loc[0], loc[1], loc[0], y2, 1000) time.sleep(1) @teststeps def check_detail_page(self, i, question, count): """查看答案页面""" if self.result.wait_check_result_page(): print('查看答案按钮:') self.result.check_result_button() if self.result.wait_check_detail_page(): if int(i) <= 16: self.result_operate(count) else: item = self.result_question() if int(i) % len(item) == 0: page = int(int(i) / len(item)) else: page = int(int(i) / len(item)) + 1 print('页数:', page) for j in range(page): last_one = self.result_operate(count) # 滑动前页面内最后一个小题- 题目 self.screen_swipe_up(0.5, 0.75, 0.35, 1000) item_2 = self.result_question() # 滑动后页面内的题目 的数量 if item_2[len(item_2) - 1].text == last_one: print('到底啦', last_one) self.back_up_button() break elif item_2[len(item_2) - 1].text == question[len(question) - 1]: # 滑动后到底,因为普通情况下最多只有两页,滑动一次即可到底 print('滑动后到底', last_one) k = [] for i in range(len(item_2) - 1, -1, -1): # 倒序 if item_2[i].text == last_one: k.append(i + 1) break self.result_operate(count, k[0]) break else: continue self.screen_swipe_down(0.5, 0.75, 0.35, 1000) time.sleep(2) self.back_up_button() @teststeps def result_operate(self, var, index=0): """查看答案页面 -- 展示的解释内容验证""" explain = self.result_question() # 题目 answer = self.result_answer() # 正确答案 for i in range(index, len(explain)): value = form_sentence_operate(explain[i].text) if answer[i] != value: # 测试 正确答案 print('★★★ 正确答案展示Error:', answer[i], value) else: if len(var) != 0: # 存在做错的题 if i in var: if self.result_mine_state(i) != 'false': print('★★★ Error - 对错标识:%s' % self.result_mine_state(i)) else: print('对错标识:', self.result_mine_state(i)) else: if self.result_mine_state(i) != 'true': print('★★★ Error - 对错标识:%s' % self.result_mine_state(i)) else: print('对错标识:', self.result_mine_state(i)) else: if self.result_mine_state(i) != 'true': print('★★★ Error - 对错标识:%s' % self.result_mine_state(i)) else: print('对错标识:', self.result_mine_state(i)) print('-----------------------------') return explain[len(explain) - 1].text @teststeps def study_again(self): """《句型转换》 再练一遍 操作过程""" print('再练一遍:') if self.result.wait_check_result_page(): # 结果页检查点 self.result.again_button() # 结果页 再练一遍 按钮 result = self.form_sentence_operate() # 游戏过程 return '再练一遍按钮', result[0], result[1], result[2]
class VocabularyChoice(BasePage): """词汇选择""" def __init__(self): self.result = ResultPage() @teststeps def wait_check_page(self): """以“title:词汇选择”的xpath-index为依据""" locator = (By.XPATH, "//android.widget.TextView[contains(@text,'词汇选择')]") try: WebDriverWait(self.driver, 20, 0.5).until(lambda x: x.find_element(*locator)) return True except: return False @teststep def click_voice(self): """页面内音量按钮""" self.driver \ .find_element_by_id("com.vanthink.student.debug:id/fab_sound") \ .click() @teststep def rate(self): """获取作业数量""" rate = self.driver\ .find_element_by_id("com.vanthink.student.debug:id/rate").text return rate @teststep def time(self): """获取作业时间""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/time").text return ele @teststep def question_content(self): """获取题目内容""" ele = self.driver \ .find_element_by_id("com.vanthink.student.debug:id/tv_head").text return ele @teststep def option_selected(self, index): """获取所有选项 - 四个选项selected属性""" time.sleep(1) ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/option")[index].get_attribute('selected') return ele @teststep def option_button(self): """获取四个选项""" ele = self.driver\ .find_elements_by_id("com.vanthink.student.debug:id/option") return ele @teststep def back_up_button(self): """以“返回按钮”的class name为依据""" time.sleep(2) self.driver \ .find_element_by_class_name("android.widget.ImageButton") \ .click() # 听音选词模式 特有元素 @teststep def voice(self): """点击喇叭,听音选词后的小喇叭""" self.driver\ .find_element_by_id("com.vanthink.student.debug:id/iv_speak")\ .click() @teststep def tips(self): """tips:点击喇叭,听音选词""" word = self.driver \ .find_elements_by_xpath("//android.widget.TextView[contains(@index,0)]")[0].text print('tips:', word) return word # 以下为答案详情页面元素 @teststep def result_voice(self, index): """语音按钮""" self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_speak")[index] \ .click() @teststep def result_answer(self, index): """单词""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_answer")[index].text return ele @teststep def result_explain(self, index): """解释""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/tv_hint")[index].text return ele @teststep def result_mine(self, index): """我的""" ele = self.driver \ .find_elements_by_id("com.vanthink.student.debug:id/iv_mine")[index].get_attribute("selected") return ele @teststeps def back_up(self): """返回""" j = 0 while j < 2: self.back_up_button() # 结果页 返回按钮 j += 1 @teststeps def diff_type(self, tpe): """选择 不同模式小游戏的 游戏方法""" print(tpe) if tpe == '选单词': result = self.vocab_select_choice_word() return result elif tpe == '选解释': result = self.vocab_select_choice_explain() return result elif tpe == '听音选词': # 听音选词模式 result = self.vocab_select_listen_choice() return result # print('听音选词模式') @teststeps def vocab_select_choice_explain(self): """《词汇选择》 - 选解释模式 游戏过程--普通单词一般做法,符合yb字体规范的特殊处理""" if self.wait_check_page(): count = 0 questions = [] # 答对的题 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断加 点击操作 self.click_voice() # 点击发音按钮 item = self.question_content() # 题目 print('题目:', item) options = self.option_button() options[random.randint(0, len(options) - 1)].click() # 随机点击选项 # self.options_statistic(options, count, questions) # 选择对错统计 print('----------------------------------') timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('==============================================') return rate, count, questions @teststeps def vocab_select_choice_word(self): """《词汇选择》 - 选单词模式 游戏过程""" if self.wait_check_page(): count = 0 questions = [] # 答对的题 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断加 点击操作 item = self.question_content() # 题目 print('题目:', item) options = self.option_button() options[random.randint(0, len(options) - 1)].click() # 随机点击选项 # self.options_statistic(options, count, questions) # 选择对错统计 print('----------------------------------') timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('==============================================') return rate, count, questions @teststeps def vocab_select_listen_choice(self): """《词汇选择》 - 听音选词模式 游戏过程""" if self.wait_check_page(): count = 0 questions = [] # 答对的题 timestr = [] # 获取每小题的时间 rate = self.rate() for i in range(int(rate)): Homework().rate_judge(rate, i, self.rate()) # 测试当前rate值显示是否正确 Homework().next_button_operate('false') # 下一题 按钮 判断加 点击操作 self.voice() # 题目后的听力按钮 self.click_voice() # 发音按钮 options = self.option_button() options[random.randint(0, len(options) - 1)].click() # 随机点击选项 # self.options_statistic(options, count, questions) # 选择对错统计 # print('----------------------------------') timestr.append(self.time()) # 统计每小题的计时控件time信息 Homework().next_button_operate('true') # 下一题 按钮 状态判断 加点击 print('==============================================') return rate, count, questions @teststeps def options_statistic(self, options, count, questions): """选择对错统计""" ele = [] # 四个选项selected属性值为true的个数 print(len(options)) for j in range(len(options)): # 统计答案正确与否 if self.option_selected(j) == 'true': ele.append(j) if len(ele) == 1: # 如果选项的selected属性为true的作业数为1,说明答对了,则+1 count += 1 print('回答正确:', options[ele[0]].text) questions.append(self.question_content()) else: # len(ele) == 2 print('回答错误:', ele) @teststeps def result_detail_page(self, rate): """《词汇选择》 查看答案 操作过程""" if self.result.wait_check_result_page(): # 结果页检查点 self.result.check_result_button() # 结果页 查看答案 按钮 if self.result.wait_check_detail_page(): print('查看答案:') self.error_sum(rate) time.sleep(2) print('==============================================') @teststeps def error_sum(self, rate): """查看答案 - 点击答错的题 对应的 听力按钮""" print('题数:', int(rate)) for i in range(0, int(rate)): print('解释:', self.result_explain(i)) # 解释 print('单词:', self.result_answer(i)) # 正确word print('对错标识:', self.result_mine(i)) # 对错标识 print('-----------------------------------') self.result_voice(i) # 点击发音按钮 self.back_up_button() # 返回结果页 @teststeps def study_again(self, tpe): """《词汇选择》 选解释&听音选词模式 操作过程""" if self.result.wait_check_result_page(): # 结果页检查点 self.result.again_button() # 结果页 错题再练 按钮 print('错题再练:') self.diff_type(tpe) # 不同模式 对应不同的游戏过程