class Common(): def __init__(self): self.log = Logger().get_logger() self.resolution = None self.hall_page = Hall_Page() self.level_page = Level_Page() self.game_page = Game_Page() def setupdriver(self, agrs={}): '''初始化driver ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() singleGlobalVar.set_map("luaDriver", self.luaobj.getLuaDriver()) def closedriver(self): '''关闭driver ''' singleGlobalVar.get("luaDriver").quit() def platformLog(self, msg): logStr = "" for v in msg: if type(v) != str: v = str(v) logStr = logStr + v self.log.info(logStr) def closeactivity_switchserver(self, luadriver): ''' 关闭活动页面,切换到指定服,然后再关闭弹出的活动页面 ''' # self.hall_page = Hall_Page() self.closeactivity() self.switchserver() time.sleep(8) self.closedriver() capabilities = {} capabilities['noReset'] = True self.setupdriver(capabilities) # self.hall_page.wait_element("同步标志", 12).click() self.closeactivity() def closeactivity(self): ''' 关闭活动页面 ''' # self.hall_page = Hall_Page() time.sleep(6) self.hall_page.wait_element("同步标志") # self.hall_page.wait_element("同步标志").click() try: self.hall_page.wait_element("返回", 1).click() except: print "未出现关闭按钮" j = 0 while j < 2: try: elements = self.luadriver.find_elements_by_class_name( "android.widget.Button") for h in range(len(elements)): elements[h].click() except: print "未出现原生按钮" j += 1 i = 0 while i < 1: try: if self.hall_page.element_is_exist("签到", 1): self.hall_page.wait_element("签到", 0).click() self.hall_page.wait_element("关闭", 1).click() except: print "未出现关闭按钮" try: self.hall_page.wait_element("关闭1", 1).click() except: print "未出现关闭按钮" try: self.hall_page.wait_element("关闭3", 1).click() except: print "未出现关闭按钮" i += 1 def user_money(self, money=1000): #判断当前用户金币数目,如果破产则增加金币 env = self.get_config_value('casecfg', 'env') if env == "0": #如果是外网环境,则通过图片方式来获取金币数 image_element = self.hall_page.wait_element("金币显示") # print "image_element"+image_element text = self.image_text(image_element) print "text:" + text if text.isdigit(): if int(text) < int(money): self.setting_imei() elif text.isdigit() == False: self.setting_imei() elif env == "1": mid = self.get_config_value('casecfg', 'mid') # money1 = Interface.get_money(mid) # if int(money1) < int(money): self.set_money(mid, money) def switchserver(self): ''' 根据cfg文件切换正式服,测试服,预发布服 @return: ''' # self.hall_page = Hall_Page() self.hall_page.wait_element("切换环境按钮").click() while self.hall_page.element_is_exist("内网登录") == False: self.hall_page.wait_element("切换环境按钮").click() time.sleep(5) env = self.get_config_value('casecfg', 'env') if env == '0': try: self.hall_page.wait_element("外网正式登陆", 20).click() except: print "外网正式登陆失败" elif env == '1': try: self.hall_page.wait_element("内网登录", 20).click() except: print "内网登录失败" elif env == '2': try: self.hall_page.wait_element("外网测试登录", 20).click() except: print "外网测试登录失败" time.sleep(3) i = 0 while (i < 3): i += 1 try: self.hall_page.wait_element("关闭", 3).click() except: print "关闭对话框" def switchnetwork(self, luadriver, network): ''' 测试用例运行过程中切换网络 ''' if (network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) if (network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if (network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if (network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if (network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def network_connect(self): ''' 2个线程的方式启动网络 ''' # print self.luadriver.network_connection if self.luadriver.network_connection != 2: t1 = threading.Thread(target=self.switch_network) t2 = threading.Thread(target=self.closebtn) t1.start() t2.start() t1.join() t2.join() def switch_network(self): ''' 测试用例运行过程中切换网络 ''' cmd = "shell am start -n com.example.unlock/.Unlock" print "adb start:" + str(time.time()) self.luadriver.adb(cmd) print "adb end:" + str(time.time()) def closebtn(self): time.sleep(1) print "closebtn" + str(time.time()) try: self.luadriver.find_element_by_android_uiautomator( 'new UiSelector().textMatches("确定|允许|允许一次")').click() # print "close1" + str(time.time()) except: print "1:" + str(time.time()) try: self.luadriver.find_element_by_android_uiautomator( 'new UiSelector().textMatches("确定|允许|允许一次")').click() # print "close2" + str(time.time()) except: print "2:" + str(time.time()) try: self.luadriver.find_element_by_android_uiautomator( 'new UiSelector().textMatches("确定|允许|允许一次")').click() # print "close3" + str(time.time()) except: print "3:" + str(time.time()) def swipeelement(self, element1, element2): swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy, 1000) def unlock(self): #解锁 self.luadriver.adb("shell am start -n com.example.unlock/.Unlock") time.sleep(4) self.luadriver.keyevent(3) # home time.sleep(3) self.luadriver.adb("shell am start -n com.example.unlock/.Unlock") self.luadriver.keyevent(3) # home time.sleep(3) print "读配置,拉起游戏" config = ConfigHelper(constant.cfg_path) self.luadriver.start_activity(config.getValue('appium', 'apppackage'), config.getValue('appium', 'appactivity')) def get_config_value(self, section, key): #从cfg.ini文件获取配置项的值 config = ConfigHelper(constant.cfg_path) value = config.getValue(section, key) return value def set_config_value(self, section, key, value): #设置cfg.ini文件获取配置项的值 config = ConfigHelper(constant.cfg_path) config.modifConfig(section, key, value) return True def random_str(self, len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice( "safsdfsdfoewrweorewcvmdfadfdsafdskafaklvoreiutwuerpmvcmvasieqwoejandfsx1232183721873219731212345678890qweqweoieroeitoretoyriosadjaslkjf" "dsafkjljsxkznvcmxnvdfkjglajmndje")) return str def get_mid(self): '''获取用户mid''' self.hall_page = Hall_Page() self.hall_page.wait_element("头像").click() while self.hall_page.element_is_exist("用户ID", 1) == False: self.hall_page.wait_element("头像", 0).click() userid = self.hall_page.wait_element("用户ID").get_attribute('text') mid = filter(lambda ch: ch in '0123456789', userid) print "获取的用户mid为: %s" % mid self.hall_page.wait_element("返回").click() if (self.hall_page.element_is_exist("关闭")): # 如果弹破产弹框,则关闭 self.hall_page.wait_element("关闭").click() self.set_config_value("casecfg", "mid", str(mid)) def set_money(self, mid, value): # 获取用户金币信息 money = Interface.get_money(mid) addmoney = int(value) - int(money) # print addmoney if addmoney < 0: Interface.add_money(mid, 0 - addmoney, 1) else: Interface.add_money(mid, addmoney, 0) # print Interface.get_money(mid) def image_text(self, elment1, image_name='11.bmp', lan="eng"): self.game_page = Game_Page() path = self.game_page.get_screenshot_by_element(elment1, image_name) # print path from utils.util import image_get_text text = image_get_text(path, lang=lan) # print "text:"+text return text def setting_imei(self): self.hall_page = Hall_Page() while self.hall_page.element_is_exist("imei输入框", 1) == False: self.hall_page.wait_element("切换环境按钮", 0).click() imei_text = self.random_str(random.randint(4, 15)) print imei_text self.hall_page.wait_element("imei输入框", 0).send_keys(imei_text) self.hall_page.wait_element("imei输入框", 0).click() while self.hall_page.element_is_exist("imei重登录", 3): self.hall_page.wait_element("imei重登录", 0).click() # while self.hall_page.element_is_exist("试玩账号",1)==False: try: self.hall_page.wait_element("切换环境按钮", 0).click() self.hall_page.wait_element("imei重登录", 0).click() except: print "imei重登录" # self.closeactivity() while self.hall_page.element_is_exist("马上重连", 3): self.hall_page.wait_element("马上重连", 0).click() while self.hall_page.element_is_exist("试玩账号", 3): self.hall_page.wait_element("试玩账号", 0).click() self.hall_page.wait_element("继续游客登陆").click() # while self.hall_page.element_is_exist("签到"): # self.hall_page.wait_element("签到").click() self.closeactivity() # self.hall_page.wait_element("同步标志") def deletefile(self): driver = singleGlobalVar.get("luaDriver") self.platformLog("deleteFile 开始测试前删除配置及性能相关文件") config = ConfigHelper(constant.cfg_path) package = config.getValue('appium', 'apppackage') #删除性能测试结果文件 delCsvCmd = "shell rm -r /mnt/sdcard/" + package + "_result.csv" self.platformLog(delCsvCmd) try: driver.adb(delCsvCmd) except: self.platformLog("删除性能测试文件失败") #minicap截图文件夹 delMinicapCmd = "shell rm -rf /mnt/sdcard/minicap_screen" self.platformLog(delMinicapCmd) try: driver.adb(delMinicapCmd) except: self.platformLog("删除minicap截图文件夹失败") mkdirCmd = "shell mkdir /mnt/sdcard/minicap_screen" self.platformLog(mkdirCmd) try: driver.adb(mkdirCmd) except: self.platformLog("新建minicap截图文件夹失败") def getResumeTime(self): ''' 获取游戏启动完成时间,目前是头像元素出现的时间 ''' time.sleep(2) self.platformLog("-------------getResumeTime----------") try: self.hall_page.wait_element("启动完成标志", 180, 0.1) # utc = '%.2f' % (time.time()) print "apk start completely" self.platformLog("apk start completely") except: self.platformLog("获取标志app成功成功元素失败") def startCollectApp(self): ''' 启动性能采集apk ''' self.platformLog("startCollectApp start pmonitor apk") config = ConfigHelper(constant.cfg_path) #性能采集apk acticity apkName = config.getValue('appium', 'collectApkName') # 被测apk packageName testAPKName = config.getValue('appium', 'apppackage') # 最终生成结果文件在手机中目录 resultFilePath = "/mnt/sdcard/" + testAPKName + "_result.csv" # SDK 17后由于权限问题,需要加--user 0 startCmd = "shell am start --user 0 -n " + apkName + " --es packageName " + testAPKName + " --es filePath " + resultFilePath self.platformLog(startCmd) singleGlobalVar.get("luaDriver").adb(startCmd) def sendStopServiceBroad(self): self.platformLog("sendStopServiceBroad") # 广播类型 broadcastType = "com.boyaa.stf.stopService" cmd_send = "shell am broadcast -a " + broadcastType singleGlobalVar.get("luaDriver").adb(cmd_send) def sendTagBroadcast(self, tagName, tagType): ''' 向性能采集apk发送场景广播 :param tagName: :param tagType: :return: ''' #广播类型 broadcastType = "com.boyaa.stf.UIScript" cmd_send = "shell am broadcast -a " + broadcastType + " --es tagName " + tagName + " --es tagType " + tagType self.platformLog(cmd_send) singleGlobalVar.get("luaDriver").adb(cmd_send) def getResolution(self): ''' 获取分辨率 :return: 直接返回的是minicap截图需要的分辨率参数 游戏会自动设置横屏,所以width>height ''' if (self.resolution == None): screenWidth = singleGlobalVar.get( "luaDriver").get_window_size()['width'] screenHeigth = singleGlobalVar.get( "luaDriver").get_window_size()['height'] self.resolution = str(screenWidth) + "x" + str( screenHeigth) + "@" + str(screenWidth) + "x" + str( screenHeigth) def taskScreenShot(self, fileName): ''' 由于appium截图效率问题,改为stf平台的minicap进行截图,其中-P如下: The format of the -P argument is: {RealWidth}x{RealHeight}@{VirtualWidth}x{VirtualHeight}/{Orientation}. The "virtual" size is the size of the desired projection. The orientation argument tells minicap what the current orientation of the device is (in degrees), 可执行minicap命令: adb shell LD_LIBRARY_PATH=/data/local/tmp exec /data/local/tmp/minicap -P 720x1280@720x1280/90 -s >/sdcard/minicap_1504612944860.jpg :param page: 元素所在page页 :param fileName: 截图保存的文件名 :return: ''' driver = singleGlobalVar.get("luaDriver") try: broadcastType = "com.boyaa.stf.screenShot" cmd_send = "shell am broadcast -a " + broadcastType + " --es sShotName " + fileName self.platformLog(cmd_send) driver.adb(cmd_send) except: self.platformLog("通知apk截图时间失败") try: cmd_pre = "shell LD_LIBRARY_PATH=/data/local/tmp exec /data/local/tmp/minicap -P " cmd_minicap = cmd_pre + self.getResolution( ) + "/0 -s >/mnt/sdcard/minicap_screen/" + fileName self.platformLog(cmd_pre) driver.adb(cmd_minicap) except: self.platformLog("调用minicap截图失败") @staticmethod def printStr(*info): ''' 打印log,自动将所有传入非字符串类型转换为字符串然后打印出来 ''' logStr = "" for v in info: if type(v) != str: v = str(v) logStr = logStr + v timeStamp = str(datetime.datetime.now()) print timeStamp + " " + logStr
class Common(): def __init__(self): self.log = Logger().get_logger() self.resolution = None self.hall_page = Hall_Page() self.sign_page = Sign_Page() self.setting_page = Setting_Page() def setupdriver(self, agrs={}): ''' luadriver 用于游戏操作,对应appium 始化必然会执行到的逻辑 全局共用driver 其余地方都是通过singleGlobalVar.get("luaDriver")获取 ''' self.platformLog("---------setupdriver---------") # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) singleGlobalVar.set_map("luaDriver", self.luaobj.getLuaDriver()) def closedriver(self): '''关闭driver ''' singleGlobalVar.get("luaDriver").quit() def checkPopVisible(self, page, flagElName="同步标志"): ''' 根据page同步标志判断弹框是否存在,直至元素不存在或者操作次数操作3次 :param page: 操作页 :param flagElName: 同步标志元素name :param closeElName:关闭弹框元素name :return: ''' cnt = 0 while cnt < 3: print "cnt:" + str(cnt) try: page.get_element(flagElName) if singleGlobalVar.get("luaDriver") != None: singleGlobalVar.get("luaDriver").keyevent(4) except: break print "该pop已关闭" cnt = cnt + 1 def deletefile(self): driver = singleGlobalVar.get("luaDriver") self.platformLog("deleteFile 开始测试前删除配置及性能相关文件") config = ConfigHelper(constant.cfg_path) package = config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/." + package + "/dict/lastLoginInfo.dat" self.platformLog(command) try: driver.adb(command) except: self.platformLog("删除正式服上次登录配置文件失败") #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/." + package + "/dict/1lastLoginInfo.dat" self.platformLog(command1) try: driver.adb(command1) except: self.platformLog("删除预发布1lastLoginInfo.dat失败") # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/." + package + "/dict/2lastLoginInfo.dat" self.platformLog(command2) try: driver.adb(command2) except: self.platformLog("删除预发布1lastLoginInfo.dat失败") #删除性能测试结果文件 delCsvCmd = "shell rm -r /mnt/sdcard/" + package + "_result.csv" self.platformLog(delCsvCmd) try: driver.adb(delCsvCmd) except: self.platformLog("删除性能测试文件失败") #minicap截图文件夹 delMinicapCmd = "shell rm -rf /mnt/sdcard/minicap_screen" self.platformLog(delMinicapCmd) try: driver.adb(delMinicapCmd) except: self.platformLog("删除minicap截图文件夹失败") mkdirCmd = "shell mkdir /mnt/sdcard/minicap_screen" self.platformLog(mkdirCmd) try: driver.adb(mkdirCmd) except: self.platformLog("新建minicap截图文件夹失败") def closeActivity(self): ''' 关闭进入大厅各种弹框 :return: ''' self.hall_page = Hall_Page() self.sign_page = Sign_Page() #关闭首先出现的新手任务按钮 try: self.hall_page.wait_element("新手任务", 5).click() except: print "未出现新手任务按钮" try: self.hall_page.wait_element("确认登陆", 5).click() except: print "未出现确认登陆按钮" try: self.hall_page.wait_element("立即升级绑定账号", 5).click() self.sign_page.wait_element("关闭1").click() except: print "未出现立即升级绑定账号按钮" #添加破产奖励领取,由于目前只能在正式服测试 导致所有接口不能用 先领取破产奖励,避免弹框对其他场景影响 try: self.hall_page.wait_element("破产领奖按钮", 5).click() self.platformLog("领取破产奖励") except: print "没有破产按钮" self.closeActivityBtn(False) def closeActivityBtn(self, checkNewer=True): ''' 关闭活动弹框(同时切换服务器、重新登录进入大厅也是用该函数关闭活动弹框) @:param checkNewer 是否检测新手任务按钮 :return: ''' if checkNewer: try: self.hall_page.wait_element("新手任务", 5).click() except: print "未出现新手任务按钮" i = 0 while (i < 5): i += 1 try: self.sign_page.wait_element("关闭1", 2).click() except: print "sign_page关闭1按钮操作失败" def moveElement(self, startEl, endEl): ''' 滑动元素 将元素从位置1滑动到位置2 以元素中心位置进行滑动 :param element1: 滑动开始元素名 :param element2: 滑动结束元素名 :return: ''' swipe_startx = startEl.location['x'] + startEl.size['width'] / 2 swipe_starty = startEl.location['y'] + startEl.size['height'] / 2 swipe_endx = endEl.location['x'] + endEl.size['width'] / 2 swipe_endy = endEl.location['y'] + endEl.size['height'] / 2 singleGlobalVar.get("luaDriver").swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy, 1000) def swipeList(self, listEl, dir=EnumDirection.Up, devPos=20): ''' 滑动列表 以中心点进行滑动 :param listEl: 需进行滑动的列表元素 :param dir:滑动方向 EnumDirection.Up Down Left Right :param devPos:滑动偏移值 :return: ''' driver = singleGlobalVar.get("luaDriver") elLocation = listEl.location elSize = listEl.size startX = elLocation['x'] centerX = elLocation['x'] + elSize['width'] / 2 endX = elLocation['x'] + elSize['width'] - devPos startY = elLocation['y'] centerY = elLocation['y'] + elSize['height'] / 2 endY = elLocation['y'] + elSize['height'] - devPos if dir == EnumDirection.Up: driver.swipe(centerX, endY, centerX, startY) elif dir == EnumDirection.Down: driver.swipe(centerX, startY, centerX, endY) elif dir == EnumDirection.Left: driver.swipe(endX, centerY, startX, centerY) elif dir == EnumDirection.Right: driver.swipe(startX, centerY, endX, centerY) time.sleep(1) def closefloatBall(self): ''' 关闭浮动球,先判断浮动球是否显示中 :return: ''' try: self.hall_page.wait_element("同步标志") self.hall_page.get_element("设置").click() self.switchBtn("浮动球开关", "浮动球状态", True) except: self.platformLog("浮动球已关闭or关闭失败") finally: self.checkPopVisible(self.setting_page) def switchBtn(self, pName, cName, close): ''' 用于操作切换按钮(主要是设置框浮动球类按钮操作) 若当前状态和要求一致,则操作切换元素两次 否则只点击一次 @:param pName:切换元素名 @:param cName:切换元素的按钮名 直接取【2】有问题 改为先取列表然后从list取index为2的元素 @:param close:是否需要关闭 :return: ''' # print "需要操作的开关名:"+pName + " 是否隐藏:"+ str(close) parentEl = None childEl = None isClose = False try: parentEl = self.setting_page.wait_element(pName) except: print "获取parentEl失败,退出切换按钮设置" return try: elList = self.setting_page.get_elements(cName) if len(elList) > 2: childEl = elList[2] else: return except: print "获取childEl失败,退出切换按钮设置" return parentX = parentEl.location['x'] parentWidth = parentEl.size['width'] childX = childEl.location['x'] childWidth = childEl.size['width'] if ((childX + childWidth / 2) < (parentX + parentWidth / 2)): isClose = True else: isClose = False if isClose == close: parentEl.click() time.sleep(0.5) parentEl.click() time.sleep(0.5) else: parentEl.click() time.sleep(0.5) #从26个大小写字母及数字从随机生成指定长度的字符串 def random_str(self, len): '''生成随机字符''' str = "" resourceStr = string.ascii_letters + string.digits for i in range(len): str += (random.choice(resourceStr)) return str def addmoney(self, mid): ''' 破产账号充值 :return: ''' user_info = PHPInterface.get_user_info(mid) # 获取玩家信息 coin = eval(user_info).get('result', { 'coin': None }).get('coin') # 获取当前银币值 print coin AddMoney = 10000 - coin print AddMoney PHPInterface.add_money(mid, AddMoney) # 将银币值设为60000 def getResolution(self): ''' 获取分辨率 :return: 直接返回的是minicap截图需要的分辨率参数 游戏会自动设置横屏,所以width>height ''' if (self.resolution == None): screenWidth = singleGlobalVar.get( "luaDriver").get_window_size()['width'] screenHeigth = singleGlobalVar.get( "luaDriver").get_window_size()['height'] self.resolution = str(screenWidth) + "x" + str( screenHeigth) + "@" + str(screenWidth) + "x" + str( screenHeigth) return self.resolution def taskScreenShot(self, fileName): ''' 由于appium截图效率问题,改为stf平台的minicap进行截图,其中-P如下: The format of the -P argument is: {RealWidth}x{RealHeight}@{VirtualWidth}x{VirtualHeight}/{Orientation}. The "virtual" size is the size of the desired projection. The orientation argument tells minicap what the current orientation of the device is (in degrees), 可执行minicap命令: adb shell LD_LIBRARY_PATH=/data/local/tmp exec /data/local/tmp/minicap -P 720x1280@720x1280/90 -s >/sdcard/minicap_1504612944860.jpg :param page: 元素所在page页 :param fileName: 截图保存的文件名 :return: ''' driver = singleGlobalVar.get("luaDriver") try: broadcastType = "com.boyaa.stf.screenShot" cmd_send = "shell am broadcast -a " + broadcastType + " --es sShotName " + fileName self.platformLog(cmd_send) driver.adb(cmd_send) except: self.platformLog("通知apk截图时间失败") try: cmd_pre = "shell LD_LIBRARY_PATH=/data/local/tmp exec /data/local/tmp/minicap -P " cmd_minicap = cmd_pre + self.getResolution( ) + "/0 -s >/mnt/sdcard/minicap_screen/" + fileName self.platformLog(cmd_pre) driver.adb(cmd_minicap) except: self.platformLog("调用minicap截图失败") @staticmethod def printStr(*info): ''' 打印log,自动将所有传入非字符串类型转换为字符串然后打印出来 ''' logStr = "" for v in info: if type(v) != str: v = str(v) logStr = logStr + v timeStamp = str(datetime.datetime.now()) print timeStamp + " " + logStr def getResumeTime(self): ''' 获取游戏启动完成时间,目前是头像元素出现的时间 :return: ''' time.sleep(2) self.platformLog("-------------getResumeTime----------") try: self.hall_page.wait_element("启动完成标志", 180, 0.1) # utc = '%.2f' % (time.time()) print "apk start completely" self.platformLog("apk start completely") except: self.platformLog("获取标志app成功成功元素失败") def startCollectApp(self): ''' 启动性能采集apk :return: ''' self.platformLog("startCollectApp start pmonitor apk") config = ConfigHelper(constant.cfg_path) #性能采集apk acticity apkName = config.getValue('appium', 'collectApkName') # 被测apk packageName testAPKName = config.getValue('appium', 'apppackage') # 最终生成结果文件在手机中目录 resultFilePath = "/mnt/sdcard/" + testAPKName + "_result.csv" # SDK 17后由于权限问题,需要加--user 0 startCmd = "shell am start --user 0 -n " + apkName + " --es packageName " + testAPKName + " --es filePath " + resultFilePath self.platformLog(startCmd) singleGlobalVar.get("luaDriver").adb(startCmd) def platformLog(self, msg): logStr = "" for v in msg: if type(v) != str: v = str(v) logStr = logStr + v self.log.info(logStr) def sendTagBroadcast(self, tagName, tagType): ''' 向性能采集apk发送场景广播 :param tagName: :param tagType: :return: ''' #广播类型 broadcastType = "com.boyaa.stf.UIScript" cmd_send = "shell am broadcast -a " + broadcastType + " --es tagName " + tagName + " --es tagType " + tagType self.platformLog(cmd_send) singleGlobalVar.get("luaDriver").adb(cmd_send) def sendStopServiceBroad(self): self.platformLog("sendStopServiceBroad") # 广播类型 broadcastType = "com.boyaa.stf.stopService" cmd_send = "shell am broadcast -a " + broadcastType singleGlobalVar.get("luaDriver").adb(cmd_send)
class Common(): def setupdriver(self, agrs={}): '''初始化driver luadriver 用于游戏操作,对应appium ''' # 初始化Luadriver self.luaobj = LuaDriver() self.luaobj.creatLuaDriver(agrs) self.luadriver = self.luaobj.getLuaDriver() return self.luadriver def closedriver(self): '''关闭driver luadriver 用于游戏操作,对应appium_for_bebe nativedriver 用于原生应用操作,对应appium_hybrid_support ''' self.luaobj.closeLuadriver() def closefloatBall(self): self.hall_page = Hall_Page() self.setting_page = Setting_Page() self.hall_page.wait_element("设置").click() time.sleep(2) try: self.setting_page.wait_element("关闭浮动球").click() except: print "浮动球已经关闭" time.sleep(3) self.setting_page.wait_element("页面返回").click() time.sleep(2) def changeServerView(self, name): self.hall_page = Hall_Page() self.hall_page.wait_element(name).click() time.sleep(5) def deletefile(self, driver): print "----删除自动登录文件----" config = ConfigHelper(constant.cfg_path) package = config.getValue('appium', 'apppackage') #正式服 command = "shell rm -r /mnt/sdcard/." + package + "/dict/lastLoginInfo.dat" # command = "shell rm -r /mnt/sdcard/.com.boyaa.engineqpsc/dict/lastLoginInfo.dat" print command driver.adb(command) #预发布 1lastLoginInfo.dat command1 = "shell rm -r /mnt/sdcard/." + package + "/dict/1lastLoginInfo.dat" print command1 driver.adb(command1) # 预发布 2lastLoginInfo.dat command2 = "shell rm -r /mnt/sdcard/." + package + "/dict/2lastLoginInfo.dat" driver.adb(command2) print command2 def closeactivitytest(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(15) i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" def closeactivity(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(15) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("正式服").click() except: print "未出现正式服按钮" time.sleep(15) i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def closeactivity_switchserver(self, luadriver, switchserver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() time.sleep(10) try: luadriver.find_element_by_name("允许").click() except: print "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: print "未出现登陆按钮" i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: self.hall_page.wait_element(switchserver).click() time.sleep(1) except: print "未出现正式服按钮" time.sleep(13) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) i = 0 while (i < 3): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: print "关闭对话框" def switchnetwork(self, luadriver, network): ''' 测试用例运行过程中切换网络 ''' if (network == '无网络'): print "设置为无网络状态" luadriver.set_network_connection(ConnectionType.NO_CONNECTION) print luadriver.network_connection if (network == 'WIFI模式'): print "设置为WIFI模式" luadriver.set_network_connection(ConnectionType.WIFI_ONLY) if (network == '数据网络'): print "设置为数据网络模式" luadriver.set_network_connection(ConnectionType.DATA_ONLY) if (network == '飞行模式'): print "设置为飞行模式" luadriver.set_network_connection(ConnectionType.AIRPLANE_MODE) if (network == '全部网络打开模式'): print "设置为全部网络打开模式" luadriver.set_network_connection(ConnectionType.ALL_NETWORK_ON) def isloginuser(self, luadriver): ''' 判断是否是注册账号登陆,如果不是则切换到注册账号 :param user: :param passwd: :return: ''' self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() # # 每个用例都需要关闭活动,把这个放在初始化里面实现 # self.closeactivity(luadriver) self.hall_page.wait_element("头像").click() time.sleep(6) try: if (self.setting_page.wait_element("立即升级").get_attribute('text') != u"立即升级"): return True else: return False except: return False def loginuser(self, user, passwd): self.login_page = Login_Page() self.setting_page = Setting_Page() self.hall_page = Hall_Page() time.sleep(6) self.setting_page.wait_element("切换账号").click() time.sleep(2) try: self.setting_page.wait_element("继续登录").click() except: print "不需要继续切换" try: self.setting_page.wait_element("删除历史账号").click() except: print "无历史账号" time.sleep(1) self.setting_page.wait_element("手机号码").send_keys(user) time.sleep(1) self.setting_page.wait_element("密码").send_keys(passwd) time.sleep(1) self.setting_page.wait_element("确认登陆").click() time.sleep(10) self.hall_page.wait_element("同步标志") time.sleep(1) def swipeelement(self, element1, element2): # element1_size_width = element1.size['width'] # element1_size_height = element1.size["height"] # element1_1_x = element1.location["x"] # element1_1_y = element1.location["y"] # swipe_startx = element1.location['x']+element1.size['width']/2 # swipe_starty = element1.location['y']+element1.size['height']/2 swipe_startx = element1.location['x'] swipe_starty = element1.location['y'] # swipe_endx = element2.location['x']+element1.size['width']/2 # swipe_endy = element2.location['y']+element1.size['height']/2 swipe_endx = element2.location['x'] swipe_endy = element2.location['y'] print swipe_startx, swipe_starty, swipe_endx, swipe_endy self.luadriver.swipe(swipe_startx, swipe_starty, swipe_endx, swipe_endy, 1000) def restart(self): self.luaobj.closeLuadriver() self.luaobj.creatLuaDriver() self.luadriver = self.luaobj.getLuaDriver() self.closeactivity_switchserver(self.luadriver, "预发布") return self.luadriver def random_str(self, len): '''生成随机字符''' str = "" for i in range(len): str += (random.choice( "SDFJSDFJSDJFSDJF4234234SDFJSDFDSFJSADJFsfjdskjfkdsjfkdsjf428347832748327" )) return str def getdata(self, string): string1 = string.encode('gbk') print type(string1) data = filter(str.isdigit, string1) print data return data def closeactivityprepublish(self, luadriver): self.hall_page = Hall_Page() self.sign_page = Sign_Page() try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(5) try: self.hall_page.wait_element("确认登陆").click() except: "未出现登陆按钮" i = 0 while (i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" try: self.hall_page.wait_element("新手任务").click() time.sleep(2) except: print "未出现新手任务按钮" try: self.hall_page.wait_element("预发布").click() except: "未出现预发布按钮" time.sleep(10) try: luadriver.find_element_by_name("允许").click() except: "未出现按钮" time.sleep(2) i = 0 while (i < 2): i += 1 try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: try: self.sign_page.wait_element("关闭1").click() time.sleep(1) except: "关闭对话框" def game_is_exist(self, gamename): ''' 判断子游戏是否存在,存在返回True,不存在返回False :param gamename: 子游戏元素名,不查找“更多游戏” ''' self.game_page = Game_Page() if (self.game_page.is_exist(gamename) == True): return True else: try: self.game_page.wait_element("右三角标").click() time.sleep(3) if (self.game_page.is_exist(gamename) == True): return True except: print "无此按钮" if (self.game_page.is_exist("更多游戏") == True): try: self.game_page.wait_element("左三角标").click() time.sleep(3) if (self.game_page.is_exist(gamename) == True): return True except: print "无此按钮" return False def game_is_download(self): ''' 判断子游戏是否已下载 ''' self.game_page = Game_Page() if (self.game_page.is_exist("资源下载-确定") == True): self.game_page.wait_element("资源下载-确定").click() time.sleep(20) else: print("游戏已下载")