def new_gift_list(rk_user,params): ''' 获取该用户的可领取的礼包内容 ''' user_gift_obj = UserGift.get(rk_user.uid) data = {} data['new_gifts'] = user_gift_obj.new_gift_to_client(float(params['version'])) data.update(UserLogin.get(rk_user.uid).get_award_info(rk_user.user_property)) return 0,data
def view_user(request): """ 更新用户信息 """ uid = request.GET.get('uid', '').strip() if not uid: pid = request.GET.get('pid', '').strip() if not pid: username = request.GET.get('username', '') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid = ocapp.mongo_store.mongo.db['username'].find( {'name': username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') ##### view raw db data check_raw_db_data = request.GET.get('check_raw_db_data', '').strip() db_data_name = request.GET.get('db_data_name', '').strip() #using exec/eval, need consider safety, or user could provide malicious #string, do bad behavior if db_data_name and db_data_name not in raw_db_data_list: return HttpResponse( 'Wrong raw db data name, or not allowed to show yet') if check_raw_db_data in ('on', 'checked'): data = {'user': {}} data['user']['uid'] = uid data['user']['username'] = user.username module_name, data_class, db_data = db_data_name.split('.') #exec('from apps.models.' + module_name + ' import ' + data_class) exec 'from apps.models.' + module_name + ' import ' + data_class in globals( ), locals() if data_class == 'UserMail': raw_db_data = eval(data_class + '.hget("' + uid + '", "' + uid + '").' + db_data) else: raw_db_data = eval(data_class + '.get(' + uid + ').' + db_data) data['db_data_name'] = db_data_name data['raw_db_data'] = pformat(raw_db_data) return render_to_response('user/view_raw.html', data, RequestContext(request)) ###### end view raw db user_card_obj = UserCards.get(user.uid) user_equips_obj = UserEquips.get_instance(uid) user_property_obj = UserProperty.get(uid) user_pack_obj = UserPack.get_instance(uid) data = { 'user_property_obj': user_property_obj, 'user': user, 'deck_cards': [], 'other_cards': [], 'add_time': timestamp_toString(user.add_time), 'last_login_time': timestamp_toString(user.user_property.login_time), 'login_record': UserLogin.get(uid).login_info['login_record'], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k, v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key=lambda x: (all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_Ex(user.uid) #pvp_obj = UserPvp.getEx(user.uid) #pvp 排名 top_model = pvp_redis.get_pvp_redis('1') rank = top_model.rank(uid) #pvp_obj.rank = rank+1 if rank != None else 0 #data['pvp'] = pvp_obj data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted( map(lambda x: int(x), game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)] ['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id, room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon'] ['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index( '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader', 0) eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips] data['user_equips'] = [ game_config.equip_config[eid_dict['eid']] for eid_dict in eqids_dict ] all_equips_tag = sorted( [int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i, game_config.equip_config[str(i) + '_equip']) for i in all_equips_tag] #mat data['user_materials'] = { mid: { 'name': game_config.material_config[mid]['name'], 'num': user_pack_obj.materials[mid] } for mid in user_pack_obj.materials } all_materials_tag = sorted( [int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i, game_config.material_config[str(i) + '_mat']) for i in all_materials_tag] # data['charge_sum_money'] = user.user_property.charge_sum_money data['last_charge_record'] = ChargeRecord.find( {'uid': uid})[-1] if ChargeRecord.find({'uid': uid}) else {} ######将魂系统############## data.update(soul.get_all(user, None)[1]) for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get( 'star', '') + u'星 ' + game_config.card_config[sid].get('name', '') + u' 将魂' #data["index_list"] = request.index_list return render_to_response('user/view.html', data, RequestContext(request))
def edit_user(request): """ 编辑用户页 """ uid = request.GET.get('uid', '').strip() if not uid: pid = request.GET.get('pid', '').strip() if not pid: username = request.GET.get('username', '') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid = ocapp.mongo_store.mongo.db['username'].find( {'name': username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') user_equips_obj = UserEquips.get_instance(uid) user_pack_obj = UserPack.get_instance(uid) user_property_obj = UserProperty.get(uid) user_card_obj = UserCards.get(user.uid) user_real_pvp_obj = user.user_real_pvp game_config.set_subarea(user.subarea) data = { 'deck_cards': [], 'other_cards': [], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k, v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key=lambda x: (all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_instance(user.uid) #充值信息 data['charge_sum_money'] = user_property_obj.charge_sum_money data['last_charge_record'] = ChargeRecord.find( {'uid': uid})[-1] if ChargeRecord.find({'uid': uid}) else {} ######神秘商店 代码往前方 因为此操作会改变玩家武将,物品等信息############## # 刷新 物品列表 if request.POST.get('refresh_mystery_store', ''): store_type = request.POST.get('store_type') params = {} mystery_store.refresh_store_by_self(user, params) # 购买 物品 if request.POST.get('buy_mystery_store_goods', ''): store_type = request.POST.get('store_type') goods_index = int(request.POST.get('goods_index')) params = { 'store_type': store_type, 'goods_index': goods_index, } mystery_store.buy_store_goods(user, params) ######Pk商店 ## # 刷新 物品列表 if request.POST.get('refresh_pk_store', ''): pk_store.refresh_store_by_self(user, {}) # 购买 物品 if request.POST.get('buy_pk_store_goods', ''): goods_index = int(request.POST.get('goods_index')) params = { 'goods_index': goods_index, } pk_store.buy_store_goods(user, params) #################### moderator = auth.get_moderator_by_request(request) qa_edit = 'qa edited by ' + str(moderator.username) #提交状态 if request.method == "POST": state = int(request.POST.get("state", "0")) state = bool(state) #冻结 if state != user.in_frozen: if state: user.froze() #解冻 else: user.unfroze() #删除账号 if request.POST.get('del_user', ''): if not user.account: return HttpResponseRedirect('/admin/user/?status=1') user.account.delete() if request.POST.get('add_gold', ''): add_gold = int(request.POST.get('add_gold')) if add_gold > 0: user_property_obj.add_gold(add_gold, where=qa_edit) else: user_property_obj.minus_gold(add_gold) #增加元宝 if request.POST.get('add_coin', ''): add_coin = int(request.POST.get('add_coin')) if add_coin > 0: user_property_obj.add_coin(add_coin, where=qa_edit) else: user_property_obj.minus_coin(add_coin, where=qa_edit) #增加 经验点 if request.POST.get('add_card_point', ''): add_card_point = int(request.POST.get('add_card_point')) if add_card_point > 0: user_property_obj.add_card_exp_point(add_card_point, qa_edit) else: user_property_obj.minus_card_exp_point(add_card_point, qa_edit) #增加经验 if request.POST.get('add_exp', ''): add_exp = int(request.POST.get('add_exp')) user_property_obj.add_exp(add_exp, where=qa_edit) #更改等级 if request.POST.get('modify_lv', ''): lv = request.POST.get('modify_lv') lv_exp = game_config.user_level_config[lv]['exp'] now_exp = user_property_obj.property_info['exp'] user_property_obj.add_exp(lv_exp - now_exp, where=qa_edit) # 增加pk 积分 if request.POST.get('add_pk_pt', 0): pvp_pt = int(request.POST.get('add_pk_pt')) user_real_pvp_obj.add_pt(pvp_pt) # 加功勋 if request.POST.get('add_honor', ''): honor = int(request.POST.get('add_honor')) urp = UserRealPvp.get(user.uid) urp.add_honor(honor, where=qa_edit) # 加战魂 if request.POST.get('add_fight_soul', ''): fight_soul_num = int(request.POST.get('add_fight_soul')) user_property_obj.add_fight_soul(fight_soul_num, where=qa_edit) #发邮件 if request.POST.get('mail_title') or request.POST.get('mail_goods'): from apps.models.user_mail import UserMail from apps.common import utils sid = 'system_%s' % (utils.create_gen_id()) mail_title = request.POST.get('mail_title', '') mail_content = request.POST.get('mail_content', '') goods_str = request.POST.get('mail_goods', '').strip() award = {} for goods_info in goods_str.split(";"): goods_info = goods_info.strip() print "debug guochen email", goods_info if not goods_info: continue goods_id, num = goods_info.strip().split(":") award.setdefault(goods_id, 0) award[goods_id] += int(num) mailtype = 'system_qa' user_mail_obj = UserMail.hget(uid, sid) user_mail_obj.set_mail(mailtype=mailtype, title=mail_title, content=mail_content, award=award) # 修改vip等级 if request.POST.get('modify_vip_lv'): vip_lv = request.POST.get('modify_vip_lv') vip_conf = game_config.user_vip_config.get(str(vip_lv)) if vip_conf: coin = vip_conf['coin'] user_property_obj.property_info["charge_coins"] = coin user_property_obj.put() #补武将 if request.POST.get("add_card_ex", ""): user_card_obj = UserCards.get(user.uid) strCardInfo = request.POST.get("add_card_ex") lstCardInfo = strCardInfo.strip().split(";") for strAddCard in lstCardInfo: cid = strAddCard.split(":")[0] cid = cid.strip() + '_card' num = int(strAddCard.split(":")[1]) for i in range(num): clv = 1 user_card_obj.add_card(cid, clv, where=qa_edit) #增加武将 if request.POST.getlist('add_card'): add_cids = request.POST.getlist('add_card') user_card_obj = UserCards.get(user.uid) for add_cid in add_cids: if add_cid in game_config.card_config: clv = 1 user_card_obj.add_card(add_cid, clv, where=qa_edit) #增加武将经验 if request.POST.get('add_card_exp', ''): add_exp = int(request.POST.get('add_card_exp')) ucid = request.POST.get('ucid') user_card_obj.add_card_exp(ucid, add_exp) #增加武将技能级别 if request.POST.get('add_card_sk_lv', ''): ucid = request.POST.get('ucid') user_card_obj.add_card_sk_lv(ucid) #卖掉卡片 if request.POST.get('sell_card', ''): ucid = request.POST.get('ucid') #this_card = Card.get(user_card_obj.cards[ucid]['cid'],user_card_obj.cards[ucid]['lv']) user_card_obj.del_card_info([ucid]) #user.user_property.add_gold(this_card.sell_gold,where=qa_edit) #踢出队伍 if request.POST.get('kick_deck', ''): kick_index = int(request.POST.get('deck_index')) if user_card_obj.deck[kick_index].get( 'ucid', '') != user_card_obj.get_leader( user_card_obj.cur_deck_index): user_card_obj.deck[kick_index] = {} user_card_obj.put() #设置主将 if request.POST.get('set_deck_main', ''): ucid = request.POST.get('ucid') find_fg = False for card in user_card_obj.deck: if card.get('leader', 0): card['ucid'] = ucid user_card_obj.put() find_fg = True break if not find_fg: user_card_obj.deck[0] = {'ucid': ucid, 'leader': 1} user_card_obj.put() #设置副将 if request.POST.get('set_deck_sub', ''): ucid = request.POST.get('ucid') for card in user_card_obj.deck: if not card: card['ucid'] = ucid user_card_obj.put() break #一键送所有武将碎片 if request.POST.get('give_all_card_soul', ''): for cid in game_config.card_config: user_card_obj.add_card(cid, 1, where=qa_edit) user_card_obj.put() #一键送所有武将 if request.POST.get('give_all_card', ''): #一键送所有武将 for cid in all_cids: ucid = user_card_obj.add_card(cid, 1, where=qa_edit)[2] # if request.POST.get('give_all_card',''): # user_card_obj.cards = {} # user_card_obj.cards_info = { # "decks":[[{}] * 5] * 10, # "cur_deck_index":0, # } # for eid in user_equips_obj.equips: # if user_equips_obj.equips[eid].get("used_by"): # user_equips_obj.equips[eid]['used_by'] = '' # user_equips_obj.put() # card_index = 0 # for cid in all_cids: # clv = 1 # ucid = user_card_obj.add_card(cid,clv,where=qa_edit)[2] # if card_index < 5: # user_card_obj.deck[card_index]['ucid'] = ucid # card_index += 1 #一键删除军队外的所有武将 if request.POST.get('del_other_card', ''): decks = [] for deck in user_card_obj.decks: decks.extend( [card['ucid'] for card in deck if card.get('ucid', '')]) del_cids = filter(lambda x: x not in decks, user_card_obj.cards.keys()) user_card_obj.del_card_info(del_cids) for eid in user_equips_obj.equips: if user_equips_obj.equips[eid].get("used_by"): user_equips_obj.equips[eid]['used_by'] = '' user_equips_obj.put() #开放战场 if request.POST.get('open_dungeon', ''): open_dungeon = request.POST.get('open_dungeon') floor_id = open_dungeon.split('-')[0] room_id = open_dungeon.split('-')[1] user_dungeon_obj.dungeon_info['normal_current'][ 'floor_id'] = floor_id user_dungeon_obj.dungeon_info['normal_current'][ 'room_id'] = room_id user_dungeon_obj.dungeon_info['normal_current']['status'] = 0 user_dungeon_obj.put() #回复体力 if request.POST.get('add_stamina', ''): add_stamina = int(request.POST.get('add_stamina')) user_property_obj.add_stamina(add_stamina) #equip if request.POST.get("add_equips", ""): user_equips_obj = UserEquips.get(uid) strEquipsInfo = request.POST.get("add_equips") lstEquipsInfo = strEquipsInfo.strip().split(";") for strAddEquip in lstEquipsInfo: eid = strAddEquip.split(":")[0] eid = eid.strip() + '_equip' num = int(strAddEquip.split(":")[1]) for i in range(num): user_equips_obj.add_equip(eid, where=qa_edit) #材料 if request.POST.get("add_mats", ""): strItemsInfo = request.POST.get("add_mats") lstItemsInfo = strItemsInfo.strip().split(";") for strAddItem in lstItemsInfo: mid = strAddItem.split(":")[0] mid = mid.strip() + '_mat' num = int(strAddItem.split(":")[1]) user_pack_obj.add_material(mid, num, where=qa_edit) #道具 if request.POST.get("add_props", ""): strPropsInfo = request.POST.get("add_props") lstPropsInfo = strPropsInfo.strip().split(";") for strAddProps in lstPropsInfo: pid = strAddProps.split(":")[0] pid = pid.strip() + '_props' num = int(strAddProps.split(":")[1]) user_pack_obj.add_props(pid, num, where=qa_edit) if request.POST.get("add_materials_num", 0): mid = request.POST.get("mid") user_pack_obj.add_material( mid, int(request.POST.get("add_materials_num", 0)), where=qa_edit) if request.POST.get("add_props_num", 0): pid = request.POST["prop"] user_pack_obj.add_props(pid, int(request.POST.get("add_props_num", 0)), where=qa_edit) if request.POST.get('give_all_props'): num = int(request.POST.get('all_props_num')) if request.POST.get( 'all_props_num') else 99 for iid in game_config.props_config: user_pack_obj.add_props(iid, num, where=qa_edit) if request.POST.get('del_all_props'): user_pack_obj.props = {} user_pack_obj.put() if request.POST.get('give_all_equips'): user_equips = UserEquips.get(uid) for eid in game_config.equip_config: user_equips.add_equip(eid, where=qa_edit) #一键送所有的装备碎片 if request.POST.get('give_all_equip_soul'): user_souls_obj = UserSouls.get(uid) for eid in game_config.equip_config: if game_config.equip_config[eid].get('need_soul_types_num', 0): parts = game_config.equip_config[eid].get( 'need_soul_types_num', 0) for i in xrange(1, parts + 1): user_souls_obj.add_equip_soul(eid + '_' + str(i), 100, where=qa_edit) else: user_souls_obj.add_equip_soul(eid, 1, where=qa_edit) #一键删除所有的装备碎片 if request.POST.get('del_all_equip_soul'): user_souls_obj = UserSouls.get(uid) user_souls_obj.equip_souls_info = {} user_souls_obj.put() #添加单个装备碎片 if request.POST.get('add_single_equip_soul'): sid = request.POST.get('sid') num = int(request.POST.get('add_single_equip_soul')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.add_equip_soul(sid, num, where=qa_edit) user_souls_obj.put() if request.POST.get('del_other_equips'): user_equips = UserEquips.get(uid) ueids = [ ueid for ueid in user_equips.equips if not user_equips.is_used(ueid) ] user_equips.delete_equip(ueids) if request.POST.get('give_all_materials'): num = int(request.POST.get('all_materials_num') ) if request.POST.get('all_materials_num') else 99 user_pack_obj = UserPack.get_instance(uid) for mid in game_config.material_config: user_pack_obj.add_material(mid, num, where=qa_edit) if request.POST.get('del_all_materials'): user_pack_obj = UserPack.get_instance(uid) user_pack_obj.materials = {} user_pack_obj.put() #一键过新手引导 if request.POST.get('newbie_pass', '') and user.user_property.newbie: newbie_steps_num = int( user.game_config.system_config.get('newbie_steps', 6)) user.user_property.property_info['newbie_steps'] = ( 1 << newbie_steps_num) - 1 user.user_property.set_newbie() user.user_property.do_put() data['status'] = 1 data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted( map(lambda x: int(x), game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)] ['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id, room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon'] ['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index( '%s-%s' % (data['current_dungeon']['floor_id'], data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips] data['user_equips'] = [ game_config.equip_config.get(eid_dict['eid']) for eid_dict in eqids_dict ] all_equips_tag = sorted( [int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i, game_config.equip_config.get(str(i) + '_equip')) for i in all_equips_tag] #mat data['user_materials'] = { mid: { 'name': game_config.material_config.get(mid, {}).get('name', ''), 'num': user_pack_obj.materials[mid] } for mid in user_pack_obj.materials } all_materials_tag = sorted( [int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i, game_config.material_config.get(str(i) + '_mat')) for i in all_materials_tag] #props data['user_props'] = { pid: { 'name': game_config.props_config.get(pid, {}).get('name'), 'num': user_pack_obj.props[pid] } for pid in user_pack_obj.props } all_props_tag = sorted( [int(i.split('_')[0]) for i in game_config.props_config.keys()]) data['all_props'] = [(i, game_config.props_config.get(str(i) + '_props')) for i in all_props_tag] ######将魂系统 代码要在其他逻辑偏后 以保证是最新的信息############## user_souls_obj = UserSouls.get_instance(uid) # 添加 普通将魂 if request.POST.get('add_normal_soul', ''): add_normal_soul_num = int(request.POST.get('add_normal_soul')) sid = request.POST.get('sid') user_souls_obj.add_normal_soul(sid, add_normal_soul_num, where=qa_edit) # 批量添加 普通将魂 if request.POST.get('dump_normal_soul'): dump_normal_soul_str = request.POST.get('dump_normal_soul').strip() for item in dump_normal_soul_str.split(';'): sid, num = item.split(':') user_souls_obj.add_normal_soul(sid + '_card', int(num), where=qa_edit) # 批量添加 装备碎片 if request.POST.get('add_equip_soul'): add_equip_soul_str = request.POST.get('add_equip_soul').strip() for equip_info in add_equip_soul_str.split(';'): eid, num = equip_info.split(':') user_souls_obj.add_equip_soul(eid, int(num), where=qa_edit) # 添加 英雄将魂 if request.POST.get('add_super_soul', ''): add_super_soul_num = int(request.POST.get('add_super_soul')) if add_super_soul_num >= 0: user_souls_obj.add_super_soul(add_super_soul_num, where=qa_edit) else: user_souls_obj.minus_card_soul('super_soul', -add_super_soul_num, where=qa_edit) # 武将碎片兑换武将 if request.POST.get('soul_exchange_card'): sid = request.POST.get('sid') params = {'cid': sid} user['uid'] = uid soul.exchange_card(user, params) # 删除将魂 if request.POST.get('delete_card_soul'): sid = request.POST.get('sid') num = int(request.POST.get('num')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.minus_card_soul(sid, num, where=qa_edit) user_souls_obj.put() data.update(copy.deepcopy(soul.get_all(user, None)[1])) #武将碎片的显示 for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get( 'star', '') + u'星 ' + game_config.card_config[sid].get('name', '') + u' 碎片' #装备碎片的显示 for sid, soul_conf in data['equip_souls_info'].items(): all_parts = sid.split('_') if len(all_parts) == 2: soul_conf['name'] = str(game_config.equip_config[sid].get( 'star', '')) + u'星 ' + game_config.equip_config[sid].get( 'name', '') + u' 碎片' else: sid = '%s_%s' % (all_parts[0], all_parts[1]) soul_conf['name'] = str(game_config.equip_config[sid].get( 'star', '')) + u'星 ' + game_config.equip_config[sid].get( 'name', '') + u' 碎片第%s部分' % all_parts[2] # 获取玩家武将信息 代码往后放 以保证是最新的信息 deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader', 0) eid = '' #user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid and ucid in other_ucids: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = '' #user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks # 邮件 show_mails = mails.show_mails(user, {})['show_mails'] temp_mails = show_mails.values() # 整理awards内容,就显示good_id和num for mail in temp_mails: for award in mail['awards'][:]: if not 'good_id' in award.values()[0]: continue mail['awards'].append({ award.values()[0]['good_id']: award.values()[0].get('num', 0) }) mail['awards'].pop(0) data.update({ 'mails': sorted(temp_mails, key=operator.itemgetter('can_get', 'create_time'), reverse=True), 'user_property_obj': user_property_obj, 'user': user, 'add_time': timestamp_toString(user.add_time), 'last_login_time': timestamp_toString(user.user_property.login_time), 'login_record': UserLogin.get(uid).login_info['login_record'], 'user_real_pvp_obj': user_real_pvp_obj.pvp_detail, 'mystery_store': mystery_store.get_store_info(user, {}), 'pk_store': pk_store.get_store_info(user, {}), }) return 'user/edit.html', data
def view_user(request): """ 更新用户信息 """ uid = request.GET.get('uid','').strip() if not uid: pid = request.GET.get('pid','').strip() if not pid: username = request.GET.get('username','') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid=ocapp.mongo_store.mongo.db['username'].find({'name':username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') ##### view raw db data check_raw_db_data = request.GET.get('check_raw_db_data','').strip() db_data_name = request.GET.get('db_data_name','').strip() #using exec/eval, need consider safety, or user could provide malicious #string, do bad behavior if db_data_name and db_data_name not in raw_db_data_list: return HttpResponse('Wrong raw db data name, or not allowed to show yet') if check_raw_db_data in ('on', 'checked'): data={ 'user': {} } data['user']['uid'] = uid data['user']['username'] = user.username module_name, data_class, db_data = db_data_name.split('.') #exec('from apps.models.' + module_name + ' import ' + data_class) exec 'from apps.models.' + module_name + ' import ' + data_class in globals(), locals() if data_class == 'UserMail': raw_db_data = eval(data_class + '.hget("' + uid + '", "' + uid + '").' + db_data ) else: raw_db_data = eval(data_class + '.get(' + uid + ').' + db_data ) data['db_data_name'] = db_data_name data['raw_db_data'] = pformat(raw_db_data) return render_to_response('user/view_raw.html', data, RequestContext(request)) ###### end view raw db user_card_obj = UserCards.get(user.uid) user_equips_obj = UserEquips.get_instance(uid) user_property_obj = UserProperty.get(uid) user_pack_obj = UserPack.get_instance(uid) data = { 'user_property_obj':user_property_obj, 'user':user, 'deck_cards':[], 'other_cards':[], 'add_time':timestamp_toString(user.add_time), 'last_login_time':timestamp_toString(user.user_property.login_time), 'login_record':UserLogin.get(uid).login_info['login_record'], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k,v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key = lambda x :(all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_Ex(user.uid) #pvp_obj = UserPvp.getEx(user.uid) #pvp 排名 top_model = pvp_redis.get_pvp_redis('1') rank = top_model.rank(uid) #pvp_obj.rank = rank+1 if rank != None else 0 #data['pvp'] = pvp_obj data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted(map(lambda x:int(x),game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)]['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id,room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index('%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader',0) eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = '' if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips ] data['user_equips'] = [game_config.equip_config[eid_dict['eid']] for eid_dict in eqids_dict] all_equips_tag = sorted([int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i,game_config.equip_config[str(i)+'_equip']) for i in all_equips_tag] #mat data['user_materials'] = {mid :{'name':game_config.material_config[mid]['name'],'num':user_pack_obj.materials[mid]} for mid in user_pack_obj.materials } all_materials_tag = sorted([int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i,game_config.material_config[str(i)+'_mat']) for i in all_materials_tag] # data['charge_sum_money'] = user.user_property.charge_sum_money data['last_charge_record'] = ChargeRecord.find({'uid':uid})[-1] if ChargeRecord.find({'uid':uid}) else {} ######将魂系统############## data.update(soul.get_all(user, None)[1]) for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get('star','') + u'星 ' + game_config.card_config[sid].get('name','') + u' 将魂' #data["index_list"] = request.index_list return render_to_response('user/view.html',data,RequestContext(request))
def edit_user(request): """ 编辑用户页 """ uid = request.GET.get('uid','').strip() if not uid: pid = request.GET.get('pid','').strip() if not pid: username = request.GET.get('username','') if not username: return HttpResponseRedirect('/admin/user/?status=1') try: uid=ocapp.mongo_store.mongo.db['username'].find({'name':username})[0]['uid'] except: return HttpResponseRedirect('/admin/user/?status=1') else: account = AccountMapping.get(pid) if not account: return HttpResponseRedirect('/admin/user/?status=1') uid = account.uid user = UserBase.get(uid) if not user or not user.account: return HttpResponseRedirect('/admin/user/?status=1') user_equips_obj = UserEquips.get_instance(uid) user_pack_obj = UserPack.get_instance(uid) user_property_obj = UserProperty.get(uid) user_card_obj = UserCards.get(user.uid) user_real_pvp_obj = user.user_real_pvp game_config.set_subarea(user.subarea) data = { 'deck_cards':[], 'other_cards':[], } if not user.client_type: data['client_type'] = 'appstore_ios' else: data['client_type'] = user.client_type all_cards = [] all_cids = game_config.card_config.keys() all_cids_cp = copy.deepcopy(game_config.card_config) for k,v in all_cids_cp.iteritems(): all_cids_cp[k]['no'] = int(k.split('_')[0]) all_cids.sort(key = lambda x :(all_cids_cp[x]['no'])) for cid in all_cids: all_cards.append(Card.get(cid)) data['all_cards'] = all_cards #用户当前战场信息 user_dungeon_obj = UserDungeon.get_instance(user.uid) #充值信息 data['charge_sum_money'] = user_property_obj.charge_sum_money data['last_charge_record'] = ChargeRecord.find({'uid':uid})[-1] if ChargeRecord.find({'uid':uid}) else {} ######神秘商店 代码往前方 因为此操作会改变玩家武将,物品等信息############## # 刷新 物品列表 if request.POST.get('refresh_mystery_store',''): store_type = request.POST.get('store_type') params = { } mystery_store.refresh_store_by_self(user, params) # 购买 物品 if request.POST.get('buy_mystery_store_goods',''): store_type = request.POST.get('store_type') goods_index = int(request.POST.get('goods_index')) params = { 'store_type': store_type, 'goods_index': goods_index, } mystery_store.buy_store_goods(user, params) ######Pk商店 ## # 刷新 物品列表 if request.POST.get('refresh_pk_store', ''): pk_store.refresh_store_by_self(user, {}) # 购买 物品 if request.POST.get('buy_pk_store_goods',''): goods_index = int(request.POST.get('goods_index')) params = { 'goods_index': goods_index, } pk_store.buy_store_goods(user, params) #################### moderator = auth.get_moderator_by_request(request) qa_edit = 'qa edited by '+str(moderator.username) #提交状态 if request.method == "POST": state = int(request.POST.get("state","0")) state = bool(state) #冻结 if state != user.in_frozen: if state: user.froze() #解冻 else: user.unfroze() #删除账号 if request.POST.get('del_user',''): if not user.account: return HttpResponseRedirect('/admin/user/?status=1') user.account.delete() if request.POST.get('add_gold',''): add_gold = int(request.POST.get('add_gold')) if add_gold>0: user_property_obj.add_gold(add_gold,where=qa_edit) else: user_property_obj.minus_gold(add_gold) #增加元宝 if request.POST.get('add_coin',''): add_coin = int(request.POST.get('add_coin')) if add_coin>0: user_property_obj.add_coin(add_coin, where=qa_edit) else: user_property_obj.minus_coin(add_coin, where=qa_edit) #增加 经验点 if request.POST.get('add_card_point',''): add_card_point = int(request.POST.get('add_card_point')) if add_card_point>0: user_property_obj.add_card_exp_point(add_card_point, qa_edit) else: user_property_obj.minus_card_exp_point(add_card_point, qa_edit) #增加经验 if request.POST.get('add_exp',''): add_exp = int(request.POST.get('add_exp')) user_property_obj.add_exp(add_exp,where=qa_edit) #更改等级 if request.POST.get('modify_lv',''): lv = request.POST.get('modify_lv') lv_exp = game_config.user_level_config[lv]['exp'] now_exp = user_property_obj.property_info['exp'] user_property_obj.add_exp(lv_exp-now_exp,where=qa_edit) # 增加pk 积分 if request.POST.get('add_pk_pt', 0): pvp_pt = int(request.POST.get('add_pk_pt')) user_real_pvp_obj.add_pt(pvp_pt) # 加功勋 if request.POST.get('add_honor',''): honor = int(request.POST.get('add_honor')) urp = UserRealPvp.get(user.uid) urp.add_honor(honor, where=qa_edit) # 加战魂 if request.POST.get('add_fight_soul',''): fight_soul_num = int(request.POST.get('add_fight_soul')) user_property_obj.add_fight_soul(fight_soul_num, where=qa_edit) #发邮件 if request.POST.get('mail_title') or request.POST.get('mail_goods'): from apps.models.user_mail import UserMail from apps.common import utils sid = 'system_%s' % (utils.create_gen_id()) mail_title = request.POST.get('mail_title', '') mail_content = request.POST.get('mail_content', '') goods_str = request.POST.get('mail_goods', '').strip() award = {} for goods_info in goods_str.split(";"): goods_info = goods_info.strip() print "debug guochen email", goods_info if not goods_info: continue goods_id, num = goods_info.strip().split(":") award.setdefault(goods_id, 0) award[goods_id] += int(num) mailtype = 'system_qa' user_mail_obj = UserMail.hget(uid, sid) user_mail_obj.set_mail(mailtype=mailtype, title=mail_title, content=mail_content, award=award) # 修改vip等级 if request.POST.get('modify_vip_lv'): vip_lv = request.POST.get('modify_vip_lv') vip_conf = game_config.user_vip_config.get(str(vip_lv)) if vip_conf: coin = vip_conf['coin'] user_property_obj.property_info["charge_coins"] = coin user_property_obj.put() #补武将 if request.POST.get("add_card_ex", ""): user_card_obj = UserCards.get(user.uid) strCardInfo = request.POST.get("add_card_ex") lstCardInfo = strCardInfo.strip().split(";") for strAddCard in lstCardInfo: cid = strAddCard.split(":")[0] cid = cid.strip() + '_card' num = int(strAddCard.split(":")[1]) for i in range(num): clv = 1 user_card_obj.add_card(cid,clv,where=qa_edit) #增加武将 if request.POST.getlist('add_card'): add_cids = request.POST.getlist('add_card') user_card_obj = UserCards.get(user.uid) for add_cid in add_cids: if add_cid in game_config.card_config: clv = 1 user_card_obj.add_card(add_cid,clv,where=qa_edit) #增加武将经验 if request.POST.get('add_card_exp',''): add_exp = int(request.POST.get('add_card_exp')) ucid = request.POST.get('ucid') user_card_obj.add_card_exp(ucid,add_exp) #增加武将技能级别 if request.POST.get('add_card_sk_lv',''): ucid = request.POST.get('ucid') user_card_obj.add_card_sk_lv(ucid) #卖掉卡片 if request.POST.get('sell_card',''): ucid = request.POST.get('ucid') #this_card = Card.get(user_card_obj.cards[ucid]['cid'],user_card_obj.cards[ucid]['lv']) user_card_obj.del_card_info([ucid]) #user.user_property.add_gold(this_card.sell_gold,where=qa_edit) #踢出队伍 if request.POST.get('kick_deck',''): kick_index = int(request.POST.get('deck_index')) if user_card_obj.deck[kick_index].get('ucid','') != user_card_obj.get_leader(user_card_obj.cur_deck_index): user_card_obj.deck[kick_index] = {} user_card_obj.put() #设置主将 if request.POST.get('set_deck_main',''): ucid = request.POST.get('ucid') find_fg = False for card in user_card_obj.deck: if card.get('leader',0): card['ucid'] = ucid user_card_obj.put() find_fg = True break if not find_fg: user_card_obj.deck[0] = {'ucid':ucid,'leader':1} user_card_obj.put() #设置副将 if request.POST.get('set_deck_sub',''): ucid = request.POST.get('ucid') for card in user_card_obj.deck: if not card: card['ucid'] = ucid user_card_obj.put() break #一键送所有武将碎片 if request.POST.get('give_all_card_soul',''): for cid in game_config.card_config: user_card_obj.add_card(cid,1,where=qa_edit) user_card_obj.put() #一键送所有武将 if request.POST.get('give_all_card',''): #一键送所有武将 for cid in all_cids: ucid = user_card_obj.add_card(cid, 1, where=qa_edit)[2] # if request.POST.get('give_all_card',''): # user_card_obj.cards = {} # user_card_obj.cards_info = { # "decks":[[{}] * 5] * 10, # "cur_deck_index":0, # } # for eid in user_equips_obj.equips: # if user_equips_obj.equips[eid].get("used_by"): # user_equips_obj.equips[eid]['used_by'] = '' # user_equips_obj.put() # card_index = 0 # for cid in all_cids: # clv = 1 # ucid = user_card_obj.add_card(cid,clv,where=qa_edit)[2] # if card_index < 5: # user_card_obj.deck[card_index]['ucid'] = ucid # card_index += 1 #一键删除军队外的所有武将 if request.POST.get('del_other_card',''): decks = [] for deck in user_card_obj.decks: decks.extend([card['ucid'] for card in deck if card.get('ucid','')]) del_cids = filter(lambda x:x not in decks,user_card_obj.cards.keys()) user_card_obj.del_card_info(del_cids) for eid in user_equips_obj.equips: if user_equips_obj.equips[eid].get("used_by"): user_equips_obj.equips[eid]['used_by'] = '' user_equips_obj.put() #开放战场 if request.POST.get('open_dungeon',''): open_dungeon = request.POST.get('open_dungeon') floor_id = open_dungeon.split('-')[0] room_id = open_dungeon.split('-')[1] user_dungeon_obj.dungeon_info['normal_current']['floor_id'] = floor_id user_dungeon_obj.dungeon_info['normal_current']['room_id'] = room_id user_dungeon_obj.dungeon_info['normal_current']['status'] = 0 user_dungeon_obj.put() #回复体力 if request.POST.get('add_stamina', ''): add_stamina = int(request.POST.get('add_stamina')) user_property_obj.add_stamina(add_stamina) #equip if request.POST.get("add_equips", ""): user_equips_obj = UserEquips.get(uid) strEquipsInfo = request.POST.get("add_equips") lstEquipsInfo = strEquipsInfo.strip().split(";") for strAddEquip in lstEquipsInfo: eid = strAddEquip.split(":")[0] eid = eid.strip() + '_equip' num = int(strAddEquip.split(":")[1]) for i in range(num): user_equips_obj.add_equip(eid,where=qa_edit) #材料 if request.POST.get("add_mats", ""): strItemsInfo = request.POST.get("add_mats") lstItemsInfo = strItemsInfo.strip().split(";") for strAddItem in lstItemsInfo: mid = strAddItem.split(":")[0] mid = mid.strip() + '_mat' num = int(strAddItem.split(":")[1]) user_pack_obj.add_material(mid,num,where=qa_edit) #道具 if request.POST.get("add_props", ""): strPropsInfo = request.POST.get("add_props") lstPropsInfo = strPropsInfo.strip().split(";") for strAddProps in lstPropsInfo: pid = strAddProps.split(":")[0] pid = pid.strip() + '_props' num = int(strAddProps.split(":")[1]) user_pack_obj.add_props(pid,num,where=qa_edit) if request.POST.get("add_materials_num", 0): mid = request.POST.get("mid") user_pack_obj.add_material(mid,int(request.POST.get("add_materials_num", 0)),where=qa_edit) if request.POST.get("add_props_num", 0): pid = request.POST["prop"] user_pack_obj.add_props(pid, int(request.POST.get("add_props_num", 0)),where=qa_edit) if request.POST.get('give_all_props'): num = int(request.POST.get('all_props_num'))if request.POST.get('all_props_num') else 99 for iid in game_config.props_config: user_pack_obj.add_props(iid,num,where=qa_edit) if request.POST.get('del_all_props'): user_pack_obj.props = {} user_pack_obj.put() if request.POST.get('give_all_equips'): user_equips = UserEquips.get(uid) for eid in game_config.equip_config: user_equips.add_equip(eid,where=qa_edit) #一键送所有的装备碎片 if request.POST.get('give_all_equip_soul'): user_souls_obj = UserSouls.get(uid) for eid in game_config.equip_config: if game_config.equip_config[eid].get('need_soul_types_num',0): parts = game_config.equip_config[eid].get('need_soul_types_num',0) for i in xrange(1,parts+1): user_souls_obj.add_equip_soul(eid+'_'+str(i),100,where=qa_edit) else: user_souls_obj.add_equip_soul(eid,1,where=qa_edit) #一键删除所有的装备碎片 if request.POST.get('del_all_equip_soul'): user_souls_obj = UserSouls.get(uid) user_souls_obj.equip_souls_info = {} user_souls_obj.put() #添加单个装备碎片 if request.POST.get('add_single_equip_soul'): sid = request.POST.get('sid') num = int(request.POST.get('add_single_equip_soul')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.add_equip_soul(sid, num,where=qa_edit) user_souls_obj.put() if request.POST.get('del_other_equips'): user_equips = UserEquips.get(uid) ueids = [ ueid for ueid in user_equips.equips if not user_equips.is_used(ueid)] user_equips.delete_equip(ueids) if request.POST.get('give_all_materials'): num = int(request.POST.get('all_materials_num'))if request.POST.get('all_materials_num') else 99 user_pack_obj = UserPack.get_instance(uid) for mid in game_config.material_config: user_pack_obj.add_material(mid,num,where=qa_edit) if request.POST.get('del_all_materials'): user_pack_obj = UserPack.get_instance(uid) user_pack_obj.materials = {} user_pack_obj.put() #一键过新手引导 if request.POST.get('newbie_pass','') and user.user_property.newbie: newbie_steps_num = int(user.game_config.system_config.get('newbie_steps', 6)) user.user_property.property_info['newbie_steps'] = (1 << newbie_steps_num) - 1 user.user_property.set_newbie() user.user_property.do_put() data['status'] = 1 data['current_dungeon'] = user_dungeon_obj.dungeon_info['normal_current'] #配置中的所有战场 data['all_dungeon'] = [] floor_ids = sorted(map(lambda x:int(x),game_config.normal_dungeon_config.keys())) for floor_id in floor_ids: for room_id in sorted(game_config.normal_dungeon_config[str(floor_id)]['rooms'].keys()): data['all_dungeon'].append('%d-%s' % (floor_id,room_id)) #用户已经达到最深层时 if '%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id']) == data['all_dungeon'][-1]: data['max_dungeon'] = True else: data['max_dungeon'] = False now_index = data['all_dungeon'].index('%s-%s' % (data['current_dungeon']['floor_id'],data['current_dungeon']['room_id'])) data['all_dungeon'] = data['all_dungeon'][now_index + 1:] #装备 equips = user_equips_obj.equips eqids_dict = [user_equips_obj.get_equip_dict(ueid) for ueid in equips ] data['user_equips'] = [game_config.equip_config.get(eid_dict['eid']) for eid_dict in eqids_dict] all_equips_tag = sorted([int(i.split('_')[0]) for i in game_config.equip_config.keys()]) data['all_equips'] = [(i,game_config.equip_config.get(str(i)+'_equip')) for i in all_equips_tag] #mat data['user_materials'] = {mid :{'name':game_config.material_config.get(mid, {}).get('name', ''),'num':user_pack_obj.materials[mid]} for mid in user_pack_obj.materials } all_materials_tag = sorted([int(i.split('_')[0]) for i in game_config.material_config.keys()]) data['all_materials'] = [(i,game_config.material_config.get(str(i)+'_mat')) for i in all_materials_tag] #props data['user_props'] = {pid :{'name':game_config.props_config.get(pid, {}).get('name'),'num':user_pack_obj.props[pid]} for pid in user_pack_obj.props } all_props_tag = sorted([int(i.split('_')[0]) for i in game_config.props_config.keys()]) data['all_props'] = [(i,game_config.props_config.get(str(i)+'_props')) for i in all_props_tag] ######将魂系统 代码要在其他逻辑偏后 以保证是最新的信息############## user_souls_obj = UserSouls.get_instance(uid) # 添加 普通将魂 if request.POST.get('add_normal_soul',''): add_normal_soul_num = int(request.POST.get('add_normal_soul')) sid = request.POST.get('sid') user_souls_obj.add_normal_soul(sid, add_normal_soul_num, where=qa_edit) # 批量添加 普通将魂 if request.POST.get('dump_normal_soul'): dump_normal_soul_str = request.POST.get('dump_normal_soul').strip() for item in dump_normal_soul_str.split(';'): sid, num = item.split(':') user_souls_obj.add_normal_soul(sid + '_card', int(num), where=qa_edit) # 批量添加 装备碎片 if request.POST.get('add_equip_soul'): add_equip_soul_str = request.POST.get('add_equip_soul').strip() for equip_info in add_equip_soul_str.split(';'): eid, num = equip_info.split(':') user_souls_obj.add_equip_soul(eid, int(num), where=qa_edit) # 添加 英雄将魂 if request.POST.get('add_super_soul',''): add_super_soul_num = int(request.POST.get('add_super_soul')) if add_super_soul_num >= 0: user_souls_obj.add_super_soul(add_super_soul_num, where=qa_edit) else: user_souls_obj.minus_card_soul('super_soul', -add_super_soul_num, where=qa_edit) # 武将碎片兑换武将 if request.POST.get('soul_exchange_card'): sid = request.POST.get('sid') params = {'cid':sid} user['uid'] = uid soul.exchange_card(user, params) # 删除将魂 if request.POST.get('delete_card_soul'): sid = request.POST.get('sid') num = int(request.POST.get('num')) user_souls_obj = UserSouls.get_instance(uid) user_souls_obj.minus_card_soul(sid, num,where=qa_edit) user_souls_obj.put() data.update(copy.deepcopy(soul.get_all(user, None)[1])) #武将碎片的显示 for sid, soul_conf in data['normal_souls'].items(): soul_conf['name'] = game_config.card_config[sid].get('star','') + u'星 ' + game_config.card_config[sid].get('name','') + u' 碎片' #装备碎片的显示 for sid, soul_conf in data['equip_souls_info'].items(): all_parts = sid.split('_') if len(all_parts) == 2: soul_conf['name'] = str(game_config.equip_config[sid].get('star','')) + u'星 ' + game_config.equip_config[sid].get('name','') + u' 碎片' else: sid = '%s_%s'%(all_parts[0],all_parts[1]) soul_conf['name'] = str(game_config.equip_config[sid].get('star','')) + u'星 ' + game_config.equip_config[sid].get('name','') + u' 碎片第%s部分'%all_parts[2] # 获取玩家武将信息 代码往后放 以保证是最新的信息 deck_num = 0 for card in user_card_obj.deck: if card: ucid = card['ucid'] card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.is_leader = card.get('leader',0) eid = ''#user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' this_card.now_exp = card_info['exp'] data['deck_cards'].append(this_card) deck_num += 1 else: data['deck_cards'].append(None) data['deck_num'] = deck_num other_ucids = user_card_obj.cards.keys() for card in user_card_obj.deck: ucid = card.get('ucid') if ucid and ucid in other_ucids: other_ucids.remove(ucid) for ucid in other_ucids: card_info = user_card_obj.cards[ucid] this_card = Card.get_from_dict(card_info) this_card.ucid = ucid this_card.now_exp = card_info['exp'] eid = ''#user_card_obj.get_eid(ucid) if eid: this_card.equip = game_config.equip_config[eid]['name'] else: this_card.equip = '' data['other_cards'].append(this_card) #重新整理 下编队 user_card_obj.decks # 邮件 show_mails = mails.show_mails(user, {})['show_mails'] temp_mails = show_mails.values() # 整理awards内容,就显示good_id和num for mail in temp_mails: for award in mail['awards'][:]: if not 'good_id' in award.values()[0]: continue mail['awards'].append({award.values()[0]['good_id']: award.values()[0].get('num', 0)}) mail['awards'].pop(0) data.update({ 'mails': sorted(temp_mails, key=operator.itemgetter('can_get', 'create_time'), reverse=True), 'user_property_obj':user_property_obj, 'user':user, 'add_time':timestamp_toString(user.add_time), 'last_login_time':timestamp_toString(user.user_property.login_time), 'login_record':UserLogin.get(uid).login_info['login_record'], 'user_real_pvp_obj': user_real_pvp_obj.pvp_detail, 'mystery_store': mystery_store.get_store_info(user, {}), 'pk_store': pk_store.get_store_info(user, {}), }) return 'user/edit.html', data
def new_get_gift(rk_user,params): """ 新领奖接口 params: type: login_bonus_record-累积登录 continuous_bonus_record-连续登录 upgrade_bonus_record-升级奖励 old_gift-老奖励方式 value: days,coin date,gold lv,card:171_card giftid all-全部收取 """ params_type = params.get('type','').strip() if params_type not in ['login_bonus_record','continuous_bonus_record','upgrade_bonus_record','old_gift']: return 11,{'msg':utils.get_msg('gift','gift_type_error')} params_value = params.get('value','') val_ls = params_value.split(',') k = val_ls[0].strip() if len(val_ls)>=2: v = val_ls[1].strip() award_return = {'stamina':0,'gold':0,'coin':0,'gacha_pt':0,'stone':0,'item':{}, 'super_soul': 0, 'material':{},'card':{},'equip':{}, 'normal_soul': {},} ul = UserLogin.get(rk_user.uid) if k != 'all': if params_type == 'old_gift': rc,msg = __get_old_gift(rk_user,k,award_return) if rc != 0: return rc,{'msg':msg} else: data = {i:award_return[i] for i in award_return if award_return[i]} return rc,{'get_info':data} bonus = ul.login_info.get(params_type,{}) if not bonus or k not in bonus or bonus[k].get('has_got',False): return 11,{'msg':utils.get_msg('gift','gift_not_exist')} if params_type == 'login_bonus_record' and\ (int(bonus[k]['login_days']) < int(k) or not bonus[k].get('award',{})): return 11,{'msg':utils.get_msg('gift','gift_not_exist')} if params_type == 'upgrade_bonus_record' and\ (rk_user.user_property.lv < int(k) or not bonus[k].get('award',{})): return 11,{'msg':utils.get_msg('gift','gift_not_exist')} award = bonus[k]['award'] v_ls = v.split(':') if len(v_ls)>=2: v1 = v_ls[0] v2 = v_ls[1] else: v1 = v_ls[0] v2 = '' if v1 not in award or (v2 and v2 not in award[v1]): return 11,{'msg':utils.get_msg('gift','gift_not_exist')} if not v2: tmp = rk_user.user_property.give_award({v1:award[v1]},where = params_type) __format_award(tmp,award_return) award.pop(v1) else: if isinstance(award[v1][v2],dict): award_copy = copy.deepcopy(award[v1][v2]) tmp = rk_user.user_property.give_award({v1:{v2:award_copy}},where = params_type) __format_award(tmp,award_return) award[v1].pop(v2) if not award[v1]: award.pop(v1) else: tmp = rk_user.user_property.give_award({v1:{v2:award[v1][v2]}},where = params_type) __format_award(tmp,award_return) award[v1].pop(v2) if not award[v1]: award.pop(v1) if not award: bonus[k]['has_got'] = True bonus[k].pop('award') else: #一键领取 if params_type == 'old_gift': __get_old_gift(rk_user,'all',award_return) else: bonus = ul.login_info.get(params_type,{}) for k in bonus: if bonus[k].get('has_got',False) or not bonus[k].get('award',{}): continue if params_type == 'login_bonus_record' and int(bonus[k]['login_days']) < int(k): continue if params_type == 'upgrade_bonus_record' and rk_user.user_property.lv < int(k): continue award = bonus[k]['award'] tmp = rk_user.user_property.give_award(award,where = params_type) __format_award(tmp,award_return) bonus[k]['has_got'] = True ul.put() data = {i:award_return[i] for i in award_return if award_return[i]} return 0,{'get_info':data}