def testSoftFingerContact(self): world = World() add_sphere(world, name='ball0') add_sphere(world, name='ball1') bodies = world.getbodies() bodies['ball0'].parentjoint.gpos[1,3] = 2.5 bodies['ball0'].parentjoint.gvel[4] = -1. c = SoftFingerContact(world._shapes, 0.1) world.register(c) world.init() world.update_dynamic() dt = 0.001 world.update_controllers(dt) world.update_constraints(dt) world.integrate(dt) world.update_dynamic() self.assertListsAlmostEqual(c.jacobian, [ [ 0., 1., 0., 0., 0., 0., 0. , -1. , 0. , 0., 0., 0.], [-1., 0., 0., 0., 0., 1., -1.499, 0. , 0. , 0., 0., -1.], [ 0., 0., -1., -1., 0., 0., 0. , 0. , -1.499, 1., 0., 0.], [ 0., 0., 0., 0., 1., 0., 0. , 0. , 0. , 0., -1., 0.]]) self.assertListsAlmostEqual(bodies['ball0'].pose, [ [ 1. , 0. , 0. , 0. ], [ 0. , 1. , 0. , 2.499], [ 0. , 0. , 1. , 0. ], [ 0. , 0. , 0. , 1. ] ])
def runTest(self): b0 = Body(mass=eye(6)) w = World() w.add_link(w.ground, FreeJoint(), b0) w.init() ctrl = WeightController() w.register(ctrl) c0 = BallAndSocketConstraint(frames=(w.ground, b0)) w.register(c0) w.init() w.update_dynamic() dt = 0.001 w.update_controllers(dt) w.update_constraints(dt) self.assertListsAlmostEqual(c0._force, [0., 9.81, 0.]) w.integrate(dt) w.update_dynamic() self.assertListsAlmostEqual( b0.pose, [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]])
def runTest(self): b0 = Body(mass=eye(6)) w = World() w.add_link(w.ground, FreeJoint(), b0) w.init() ctrl = WeightController() w.register(ctrl) c0 = BallAndSocketConstraint(frames=(w.ground, b0)) w.register(c0) w.init() w.update_dynamic() dt = 0.001 w.update_controllers(dt) w.update_constraints(dt) self.assertListsAlmostEqual(c0._force, [ 0. , 9.81, 0. ]) w.integrate(dt) w.update_dynamic() self.assertListsAlmostEqual(b0.pose, [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]])
N = w.nleffects B = w.viscosity gvel = w.gvel gforce = w.gforce # if the world state is modified (if joints positions or velocities change), # one has to update the kinematic and dynamic vectors and matrices w.update_geometric() # make forward kinematic w.update_dynamic() # make forward dynamic # Simulate the world is done with a loop containing these functions dt = .01 #s w.update_dynamic() # update dynamic of the world w.update_controllers(dt) # ...... generalized force of controllers w.update_constraints(dt) # ...... constraints for kinematic loops w.integrate(dt) # ...... the current state of the world ##### The Frame class ########################################################## # This class represents the bodies and the subframes in the world f = frames["EndEffector"] name = f.name body = f.body # return parent body (itself if f is body) pose = f.pose # return H_0_f (0 is world.ground) bpose = f.bpose # return H_b_f (b is f.body) twist = f.twist # return T_f_0_f (T of f relative to 0 expressed in f) jacobian = f.jacobian # return J_f_0_f such as T_f_0_f = J_f_0_f * gvel djacobian = f.djacobian # return dJ_f_0_f ##### The Body class ###########################################################
gvel = w.gvel gforce = w.gforce # if the world state is modified (if joints positions or velocities change), # one has to update the kinematic and dynamic vectors and matrices w.update_geometric() # make forward kinematic w.update_dynamic() # make forward dynamic # Simulate the world is done with a loop containing these functions dt = .01 #s w.update_dynamic() # update dynamic of the world w.update_controllers(dt) # ...... generalized force of controllers w.update_constraints(dt) # ...... constraints for kinematic loops w.integrate(dt) # ...... the current state of the world ##### The Frame class ########################################################## # This class represents the bodies and the subframes in the world f = frames["EndEffector"] name = f.name body = f.body # return parent body (itself if f is body) pose = f.pose # return H_0_f (0 is world.ground) bpose = f.bpose # return H_b_f (b is f.body) twist = f.twist # return T_f_0_f (T of f relative to 0 expressed in f) jacobian = f.jacobian # return J_f_0_f such as T_f_0_f = J_f_0_f * gvel djacobian = f.djacobian # return dJ_f_0_f