示例#1
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def init_origin(scene: Scene):
    """Origin object, construction cone, so user knows ARB is running."""
    # TODO: migrate to shared-scene setting
    size = [0.2, 0.4, 0.2]
    scene.add_object(Cone(  # 370mm x 370mm # 750mm
        object_id="arb-origin",
        material=Material(
            color=Color(255, 114, 33),
            transparent=True,
            opacity=0.5,
            shader="flat"),
        position=Position(0, size[1] / 2, 0),
        scale=Scale(size[0] / 2, size[1], size[2] / 2)))
    scene.add_object(Cone(
        object_id="arb-origin-hole",
        **{"material-extras": {"transparentOccluder": True}},
        position=Position(0, size[1] - (size[1] / 2 / 15), 0),
        scale=Scale(size[0] / 15, size[1] / 10, size[2] / 15)))
    scene.add_object(Box(
        object_id="arb-origin-base",
        material=Material(
            color=Color(0, 0, 0),
            transparent=True,
            opacity=0.5,
            shader="flat"),
        position=Position(0, size[1] / 20, 0),
        scale=Scale(size[0], size[1] / 10, size[2])))
示例#2
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def temp_rot_marker(position, rotation):
    return Box(ttl=120,
               rotation=rotation,
               material=Material(color=Color(255, 255, 255)),
               position=position,
               scale=Scale(0.02, 0.01, 0.15),
               clickable=True)
示例#3
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def boxline(object_id, axis, direction, delim, suffix, start, end, line_width,
            move, color, parent):
    line_width = line_width / SCL_CLICK
    end = Position(x=(end.x - start.x) / SCL_CLICK,
                   y=(end.y - start.y) / SCL_CLICK,
                   z=(end.z - start.z) / SCL_CLICK)
    if start.y == end.y and start.z == end.z:
        scale = Scale(x=abs(start.x - end.x), y=line_width, z=line_width)
    elif start.x == end.x and start.z == end.z:
        scale = Scale(x=line_width, y=abs(start.y - end.y), z=line_width)
    elif start.x == end.x and start.y == end.y:
        scale = Scale(x=line_width, y=line_width, z=abs(start.z - end.z))
    name = f"{object_id}{delim}{axis}{direction}_{suffix}"
    position = Position(statistics.median([start.x, end.x]),
                        statistics.median([start.y, end.y]),
                        statistics.median([start.z, end.z]))
    if name not in CONTROLS[object_id]:
        CONTROLS[object_id][name] = Box(
            object_id=name,
            # TODO: restore ttl=arblib.TTL_TEMP,
            parent=parent,
            scale=scale,
            position=position,
            material=Material(color=color,
                              transparent=True,
                              opacity=0.4,
                              shader="flat"),
        )
        scene.add_object(CONTROLS[object_id][name])
    elif move:
        scene.update_object(CONTROLS[object_id][name],
                            position=position,
                            scale=scale)
示例#4
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def make_clickroot(objid, position, delim, rotation=None, move=False):
    if objid not in CONTROLS.keys():
        CONTROLS[objid] = {}
    name = f"{objid}{delim}clickroot"
    if rotation:
        name += "_rotated"
    else:
        rotation = Rotation(0, 0, 0, 1)
    if name not in CONTROLS[objid]:
        CONTROLS[objid][name] = Box(
            object_id=name,
            material=Material(transparent=True, opacity=0),
            position=position,
            scale=Scale(SCL_CLICK, SCL_CLICK, SCL_CLICK),
            rotation=rotation,
        )
        scene.add_object(CONTROLS[objid][name])
    elif move:
        scene.update_object(CONTROLS[objid][name],
                            position=position,
                            rotation=rotation)
    return name
示例#5
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    def __init__(self, scene: Scene, camname, panel_callback):
        self.scene = scene
        self.camname = camname
        self.mode = Mode.NONE
        self.clipboard = self.cliptarget = None
        self.target_id = self.target_control_id = None
        self.position = self.rotation = None
        self.position_last = self.rotation_last = None
        self.gesturing = False
        self.target_style = self.typetext = ""
        self.locky = LOCK_YOFF
        self.lockx = LOCK_XOFF
        self.wloc_start = self.wloc_end = None
        self.wrot_start = self.wrot_end = None
        self.lamp = None
        init_origin(self.scene)

        # set HUD to each user
        self.hud = Box(
            object_id=f"hud_{camname}",
            parent=camname,
            material=Material(transparent=True, opacity=0),
            position=Position(0, 0, 0),
            scale=Scale(SCL_HUD, SCL_HUD, SCL_HUD),
            rotation=Rotation(0, 0, 0, 1),
        )
        self.scene.add_object(self.hud)
        self.hudtext_left = self.make_hudtext(
            "hudTextLeft", Position(-0.15, 0.15, -0.5), str(self.mode))
        self.hudtext_right = self.make_hudtext(
            "hudTextRight", Position(0.1, 0.15, -0.5), "")
        self.hudtext_status = self.make_hudtext(
            "hudTextStatus", Position(0.02, -0.15, -0.5), "")  # workaround x=0 bad?

        # AR Control Panel
        self.follow_lock = False
        self.follow = Box(
            object_id=f"follow_{camname}",
            parent=camname,
            material=Material(transparent=True, opacity=0),
            position=Position(0, 0, -PANEL_RADIUS * 0.1),
            scale=Scale(0.1, 0.01, 0.1),
            rotation=Rotation(0.7, 0, 0, 0.7),
        )
        self.scene.add_object(self.follow)
        self.redpill = False
        self.slider = False
        self.panel = {}  # button dictionary
        self.dbuttons = {}
        buttons = [
            # top row
            [Mode.ROTATE, -2, 1, True, ButtonType.ACTION],
            [Mode.NUDGE, -1, 1, True, ButtonType.ACTION],
            [Mode.SCALE, 0, 1, True, ButtonType.ACTION],
            [Mode.STRETCH, 1, 1, True, ButtonType.ACTION],
            [Mode.MODEL, 2, 1, True, ButtonType.ACTION],
            [Mode.CREATE, 3, 1, True, ButtonType.ACTION],
            # center row
            [Mode.REDPILL, -2, 0, True, ButtonType.TOGGLE],
            [Mode.MOVE, -1, 0, True, ButtonType.ACTION],
            [Mode.LOCK, 0, 0, True, ButtonType.TOGGLE],
            [Mode.DELETE, 1, 0, True, ButtonType.ACTION],
            [Mode.PARENT, 2, 0, True, ButtonType.ACTION],
            # bottom row
            [Mode.WALL, -2, -1, True, ButtonType.ACTION],
            [Mode.OCCLUDE, -1, -1, True, ButtonType.ACTION],
            [Mode.RENAME, 0, -1, True, ButtonType.ACTION],
            [Mode.COLOR, 1, -1, True, ButtonType.ACTION],
            [Mode.LAMP, 2, -1, True, ButtonType.TOGGLE],
            [Mode.SLIDER, 3, -1, False, ButtonType.TOGGLE],  # TODO: adjust scale
        ]
        for but in buttons:
            pbutton = Button(
                scene, camname, but[0], but[1], but[2], enable=but[3], btype=but[4],
                parent=self.follow.object_id, callback=panel_callback)
            self.panel[pbutton.button.object_id] = pbutton
示例#6
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def make_wall(camname):
    # Wall theory: capture two poses and use them to place a wall object.
    # Also assumes first corner easier to capture accurate rotation than last.
    # Click 1: Capture the position and rotation.
    # Click 2: Capture the position only.
    sloc = USERS[camname].wloc_start
    eloc = USERS[camname].wloc_end
    srot = USERS[camname].wrot_start
    erot = USERS[camname].wrot_end
    print(f"S POS {str(sloc)}")
    print(f"E POS {str(eloc)}")
    # center point (blue)
    locx = statistics.median([sloc.x, eloc.x])
    locy = statistics.median([sloc.y, eloc.y])
    locz = statistics.median([sloc.z, eloc.z])
    pos = Position(locx, locy, locz)
    scene.add_object(arblib.temp_loc_marker(pos, Color(0, 0, 255)))
    print(f"wall position {str(pos)}")
    # rotation
    print(f"S ROT {str(srot)}")
    print(f"E ROT {str(erot)}")
    rotx = arblib.probable_quat(srot.x)
    roty = arblib.probable_quat(srot.y)
    rotz = arblib.probable_quat(srot.z)
    rotw = arblib.probable_quat(srot.w)
    rot = Rotation(rotx, roty, rotz, rotw)
    gaze = (rotx, roty, rotz, rotw)
    scene.add_object(arblib.temp_rot_marker(pos, rot))
    print(f"wall rotation {str(rot)}")
    # which axis to use for wall? use camera gaze
    # TODO: rotation still off
    if gaze in arblib.GAZES[0]:
        height = abs(sloc.y - eloc.y)
        width = abs(sloc.x - eloc.x)
    elif gaze in arblib.GAZES[1]:
        height = abs(sloc.y - eloc.y)
        width = abs(sloc.z - eloc.z)
    elif gaze in arblib.GAZES[2]:
        height = abs(sloc.z - eloc.z)
        width = abs(sloc.x - eloc.x)
    else:
        # TODO: (placeholder) add direction and hypotenuse
        height = abs(sloc.y - eloc.y)
        width = abs(sloc.x - eloc.x)
        print(f"Non-axis parallel rotation: {str(rot)}")
    # scale
    scax = width
    scay = height
    scaz = arblib.WALL_WIDTH
    sca = Scale(scax, scay, scaz)
    print(f"wall scale {str(sca)}")
    # make wall
    randstr = str(random.randrange(0, 1000000))
    new_wall = Box(
        persist=True,
        clickable=True,
        object_id=f"wall_{randstr}",
        position=pos,
        rotation=rot,
        scale=sca,
        material=Material(color=Color(200, 200, 200),
                          transparent=True,
                          opacity=0.5),
    )
    scene.add_object(new_wall)
    USERS[camname].target_id = new_wall.object_id
    print(f"Created {new_wall.object_id} r{str(rot)} s{str(sca)}")