def rolagemItem5():
    roll = randint(1, 100)
    if roll <= 25:
        item = 'nada'
        return f'Item: {item} (roll = {roll}) \n'
    elif roll <= 60:
        item = armaduraEscudo()
        return f'Item: {item} (roll = {roll}) \n'
    elif roll <= 90:
        item = arma()
        return (f'Item: {item} +1  (roll = {roll}) \n')
    elif roll <= 100:
        item = armaduraEscudo()
        return (f'Item: {item} +1 (roll = {roll}) \n')
def rolagemItem7():
    roll = randint(1, 100)
    if roll <= 25:
        item = 'nada'
        return f'Item: {item} (roll = {roll}) \n'
    elif roll <= 65:
        item = armaduraEscudo()
        return (f'Item: {item} +1 (roll = {roll}) \n')
    elif roll <= 95:
        item = arma()
        material = materialEspecial()
        return (f'Item: {item} de {material} (roll = {roll}) \n')
    elif roll <= 100:
        item = armaduraEscudo()
        material = materialEspecial()
        return (f'Item: {item} de {material} (roll = {roll}) \n')
def rolagemItem1():
    roll = randint(1, 100)
    if roll <= 50:
        item = 'nada'
        return f'Item: {item} (roll = {roll}) \n'
    elif roll <= 75:
        item = itemDiverso()
        return f'Item: {item} (roll = {roll}) \n'
    elif roll <= 95:
        item = arma()
        return f'Item: {item} (roll = {roll}) \n'
    elif roll <= 100:
        item = armaduraEscudo()
        return f'Item: {item} (roll = {roll}) \n'
def rolagemItem10():
    roll = randint(1, 100)
    if roll <= 25:
        item = 'nada'
        return f'Item: {item} (roll = {roll}) \n'
    elif roll <= 55:
        item = arma()
        material = materialEspecial()
        return (f'Item: {item} de {material} (roll = {roll}) \n')
    elif roll <= 80:
        item = armaduraEscudo()
        material = materialEspecial()
        return (f'Item: {item} de {material} (roll = {roll}) \n')
    elif roll <= 100:
        item = 'Item mágico menor'
        return f'Item: {item} (roll = {roll}) \n'