def renderGeo(self): """ This method calls the arnold functions to setup and scene and render the image """ # Beging the arnold session arnold.AiBegin() # Set the log for debugging arnold.AiMsgSetLogFileName(self.log) arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL) # Set the attributes for shader attributes = { "Kd_color": ("rgb", (self._color[0], self._color[1], self._color[2])), "Ks": ("float", 0.05), "Ko": ("float", .5), } # Create a simple shader shader = _arnoldRenderUtils.createSimpleShader("standard", "myshader1", attributes) # Set the attributes for a geo attributes = { "center": ("vector", (0.0, 4.0, 0.0)), "radius": ("float", 5.0), "shader": ("pointer", shader) } # Create a simple sphere and set the shader created above sph = _arnoldRenderUtils.createGeometry("sphere", "mysphere", attributes) # Set camera attributes attributes = { "position": ("vector", (0.0, 10.0, 35.0)), "look_at": ("vector", (0.0, 3.0, 0.0)), "fov": ("float", 45.0), } # create a perspective camera camera = _arnoldRenderUtils.createCamera("persp_camera", "scene_Camera", attributes) # Set light attributes attributes = { "position": ("vector", (0.0, 30.0, 0.0)), "intensity": ("float", 10.0), "radius": ("float", 4.0), } # Create point lights with different attributes point_lightA = _arnoldRenderUtils.createLight("point_light", "pointLight_A", attributes) # Point Light B attributes["position"] = ("vector", (0.0, -30.0, 0.0)) point_lightB = _arnoldRenderUtils.createLight("point_light", "pointLight_B", attributes) # Point light C attributes = { "position": ("vector", (0.0, 4.0, 20.0)), "intensity": ("float", 5.0), "radius": ("float", 15.0), } point_lightC = _arnoldRenderUtils.createLight("point_light", "pointLight_C", attributes) # Set attributes for render Parameters attributes = { "AA_samples": ("integer", 8), "xres": ("integer", 480), "yres": ("integer", 360), "GI_diffuse_depth": ("integer", 4), "camera": ("pointer", camera), } # Set the render options options = _arnoldRenderUtils.createUniverseOptions(attributes) # Set the driver attributes attributes = { "filename": ("string", os.path.basename(self.image)), "gamma": ("float", 2.2), } driver = _arnoldRenderUtils.createOutputDriver("driver_jpeg", "scene_driver", attributes) # Create a filter filter = _arnoldRenderUtils.createFilter("gaussian_filter", "scene_filter", {}) # Create an output array with the filter and driver outputArrayElements = ["RGBA RGBA scene_filter scene_driver"] outputs_array = _arnoldRenderUtils.createOutputArray( arnold.AI_TYPE_STRING, outputArrayElements, {}) attributes = { "outputs": ("array", outputs_array), } _arnoldRenderUtils.assignAttributes(options, attributes) # render the image arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA) # Arnold session shutdown arnold.AiEnd()
def renderGeo(self): arnold.AiBegin() arnold.AiMsgSetLogFileName(self._logFile) arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL) # create a sphere geometric primitive sph = arnold.AiNode("sphere") arnold.AiNodeSetStr(sph, "name", "mysphere") arnold.AiNodeSetVec(sph, "center", 0.0, 4.0, 0.0) arnold.AiNodeSetFlt(sph, "radius", 5.0) # create a red standard shader shader1 = arnold.AiNode("standard") arnold.AiNodeSetStr(shader1, "name", "myshader1") arnold.AiNodeSetRGB(shader1, "Kd_color", self._color[0], self._color[1], self._color[2]) arnold.AiNodeSetFlt(shader1, "Ks", 0.05) # assign the shaders to the geometric objects arnold.AiNodeSetPtr(sph, "shader", shader1) # create a perspective camera camera = arnold.AiNode("persp_camera") arnold.AiNodeSetStr(camera, "name", "mycamera") # position the camera (alternatively you can set 'matrix') arnold.AiNodeSetVec(camera, "position", 0.0, 10.0, 35.0) arnold.AiNodeSetVec(camera, "look_at", 0.0, 3.0, 0.0) arnold.AiNodeSetFlt(camera, "fov", 45.0) # create a point light source light = arnold.AiNode("point_light") arnold.AiNodeSetStr(light, "name", "pointLight_A") # // position the light (alternatively use 'matrix') arnold.AiNodeSetVec(light, "position", 0.0, 30.0, 0.0) arnold.AiNodeSetFlt(light, "intensity", 10.0) # alternatively, use 'exposure' arnold.AiNodeSetFlt(light, "radius", 4.0) # for soft shadows # create a point light source light = arnold.AiNode("point_light") arnold.AiNodeSetStr(light, "name", "pointLight_B") # // position the light (alternatively use 'matrix') arnold.AiNodeSetVec(light, "position", 0.0, -30.0, 0.0) arnold.AiNodeSetFlt(light, "intensity", 10.0) # alternatively, use 'exposure' arnold.AiNodeSetFlt(light, "radius", 4.0) # for soft shadows # create a point light source light = arnold.AiNode("point_light") arnold.AiNodeSetStr(light, "name", "pointLight_C") # // position the light (alternatively use 'matrix') arnold.AiNodeSetVec(light, "position", 0.0, 4.0, 20.0) arnold.AiNodeSetFlt(light, "intensity", 5.0) # alternatively, use 'exposure' arnold.AiNodeSetFlt(light, "radius", 15.0) # for soft shadows # // get the global options node and set some options options = arnold.AiUniverseGetOptions() arnold.AiNodeSetInt(options, "AA_samples", 8) arnold.AiNodeSetInt(options, "xres", 480) arnold.AiNodeSetInt(options, "yres", 360) arnold.AiNodeSetInt(options, "GI_diffuse_depth", 4) # // set the active camera (optional, since there is only one camera) arnold.AiNodeSetPtr(options, "camera", camera) # create an output driver node driver = arnold.AiNode("driver_jpeg") arnold.AiNodeSetStr(driver, "name", "mydriver") arnold.AiNodeSetStr(driver, "filename", self._sceneName) arnold.AiNodeSetFlt(driver, "gamma", 2.2) # create a gaussian filter node filter = arnold.AiNode("gaussian_filter") arnold.AiNodeSetStr(filter, "name", "myfilter") # assign the driver and filter to the main (beauty) AOV, # which is called "RGBA" and is of type RGBA outputs_array = arnold.AiArrayAllocate(1, 1, arnold.AI_TYPE_STRING) arnold.AiArraySetStr(outputs_array, 0, "RGBA RGBA myfilter mydriver") arnold.AiNodeSetArray(options, "outputs", outputs_array) # finally, render the image! arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA) # // Arnold session shutdown arnold.AiEnd()
def renderGeo(self): """ This method calls the arnold functions to setup and scene and render the image """ arnold.AiBegin() arnold.AiMsgSetLogFileName(self.log) arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL) attributes = { "Kd_color": ("rgb", (self._color[0], self._color[1], self._color[2])), "Ks": ("float", 0.05), "Ko": ("float", .5), } shader = createSimpleShader("standard", "myshader1", attributes) attributes = { "center": ("vector", (0.0, 4.0, 0.0)), "radius": ("float", 5.0), "shader": ("pointer", shader) } sph = createGeometry("sphere", "mysphere", attributes) # attributes["center"] = ("vector", (1.0, 2.0, 3.0)) # sph1 = createGeometry("sphere", "mysphere", attributes) # assignAttributes(sph, {"radius": ("float", 0.9)}) # arnold.AiNodeSetRGB(shader1, "Kd_color", self._color[0], self._color[1], self._color[2]) # arnold.AiNodeSetFlt(shader1, "Ks", 0.05) # # assign the shaders to the geometric objects # arnold.AiNodeSetPtr(sph, "shader", shader1) # create a perspective camera camera = arnold.AiNode("persp_camera") arnold.AiNodeSetStr(camera, "name", "mycamera") arnold.AiNodeSetVec(camera, "position", 0.0, 10.0, 35.0) arnold.AiNodeSetVec(camera, "look_at", 0.0, 3.0, 0.0) arnold.AiNodeSetFlt(camera, "fov", 45.0) # create a point light source light = arnold.AiNode("point_light") arnold.AiNodeSetStr(light, "name", "pointLight_A") arnold.AiNodeSetVec(light, "position", 0.0, 30.0, 0.0) arnold.AiNodeSetFlt(light, "intensity", 10.0) arnold.AiNodeSetFlt(light, "radius", 4.0) # create a point light source light = arnold.AiNode("point_light") arnold.AiNodeSetStr(light, "name", "pointLight_B") arnold.AiNodeSetVec(light, "position", 0.0, -30.0, 0.0) arnold.AiNodeSetFlt(light, "intensity", 10.0) arnold.AiNodeSetFlt(light, "radius", 4.0) # create a point light source light = arnold.AiNode("point_light") arnold.AiNodeSetStr(light, "name", "pointLight_C") arnold.AiNodeSetVec(light, "position", 0.0, 4.0, 20.0) arnold.AiNodeSetFlt(light, "intensity", 5.0) arnold.AiNodeSetFlt(light, "radius", 15.0) # get the global options node and set some options options = arnold.AiUniverseGetOptions() arnold.AiNodeSetInt(options, "AA_samples", 8) arnold.AiNodeSetInt(options, "xres", 480) arnold.AiNodeSetInt(options, "yres", 360) arnold.AiNodeSetInt(options, "GI_diffuse_depth", 4) arnold.AiNodeSetPtr(options, "camera", camera) # create an output driver node driver = arnold.AiNode("driver_jpeg") arnold.AiNodeSetStr(driver, "name", "mydriver") # arnold.AiNodeSetStr(driver, "filepath", os.path.dirname(self.image)) arnold.AiNodeSetStr(driver, "filename", os.path.basename(self.image)) arnold.AiNodeSetFlt(driver, "gamma", 2.2) # create a gaussian filter node filter = arnold.AiNode("gaussian_filter") arnold.AiNodeSetStr(filter, "name", "myfilter") # assign the driver and filter to the main (beauty) AOV, # which is called "RGBA" and is of type RGBA outputs_array = arnold.AiArrayAllocate(1, 1, arnold.AI_TYPE_STRING) arnold.AiArraySetStr(outputs_array, 0, "RGBA RGBA myfilter mydriver") arnold.AiNodeSetArray(options, "outputs", outputs_array) # finally, render the image! arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA) # // Arnold session shutdown arnold.AiEnd()