示例#1
0
	def testFrameAndAASeed( self ) :

		options = GafferArnold.ArnoldOptions()

		render = GafferArnold.ArnoldRender()
		render["in"].setInput( options["out"] )
		render["mode"].setValue( render.Mode.SceneDescriptionMode )
		render["fileName"].setValue( self.temporaryDirectory() + "/test.ass" )

		for frame in ( 1, 2, 2.8, 3.2 ) :
			for seed in ( None, 3, 4 ) :
				with Gaffer.Context() as c :

					c.setFrame( frame )

					options["options"]["aaSeed"]["enabled"].setValue( seed is not None )
					options["options"]["aaSeed"]["value"].setValue( seed or 1 )

					render["task"].execute()

					with IECoreArnold.UniverseBlock( writable = True ) :

						arnold.AiASSLoad( self.temporaryDirectory() + "/test.ass" )

						self.assertEqual(
							arnold.AiNodeGetInt( arnold.AiUniverseGetOptions(), "AA_seed" ),
							seed or round( frame )
						)
示例#2
0
    def testCropWindow(self):

        r = GafferScene.Private.IECoreScenePreview.Renderer.create(
            "IECoreArnold::Renderer", GafferScene.Private.IECoreScenePreview.
            Renderer.RenderType.SceneDescription,
            self.temporaryDirectory() + "/test.ass")

        r.camera(
            "testCamera",
            IECore.Camera(
                parameters={
                    "resolution": IECore.V2i(2000, 1000),
                    "cropWindow": IECore.Box2f(IECore.V2f(0),
                                               IECore.V2f(1, 0.75)),
                }))

        r.option("camera", IECore.StringData("testCamera"))

        r.render()
        del r

        with IECoreArnold.UniverseBlock():

            arnold.AiASSLoad(self.temporaryDirectory() + "/test.ass")
            options = arnold.AiUniverseGetOptions()

            self.assertEqual(arnold.AiNodeGetInt(options, "xres"), 2000)
            self.assertEqual(arnold.AiNodeGetInt(options, "yres"), 1000)

            self.assertEqual(arnold.AiNodeGetInt(options, "region_min_x"), 0)
            self.assertEqual(arnold.AiNodeGetInt(options, "region_min_y"), 0)
            self.assertEqual(arnold.AiNodeGetInt(options, "region_max_x"),
                             1999)
            self.assertEqual(arnold.AiNodeGetInt(options, "region_max_y"), 749)
    def setUp(self):
        self.output_file_name = os.path.join(tempfile.gettempdir(),
                                             "result.exr")

        ai.AiBegin()
        ai.AiMsgSetConsoleFlags(ai.AI_LOG_NONE)
        ai.AiMsgSetConsoleFlags(ai.AI_LOG_WARNINGS | ai.AI_LOG_ERRORS)

        options = ai.AiUniverseGetOptions()
        ai.AiNodeSetBool(options, "skip_license_check", True)
        ai.AiNodeSetInt(options, "xres", 16)
        ai.AiNodeSetInt(options, "yres", 16)

        self.my_camera = ai.AiNode("persp_camera", "my_camera", None)
        self.my_filter = ai.AiNode("gaussian_filter", "my_filter", None)
        self.my_driver = ai.AiNode("driver_exr", "my_driver", None)
        self.my_cryptomatte = ai.AiNode("cryptomatte", "my_cryptomatte", None)

        ai.AiNodeSetStr(self.my_driver, "filename", self.output_file_name)
        ai.AiNodeSetPtr(options, "aov_shaders", self.my_cryptomatte)

        self.assertTrue(
            self.my_cryptomatte,
            ("Cryptomatte node could not be created, plugin may not be "
             "loaded in Python. (There may be binary compatibily issues "
             "with Python). "))
示例#4
0
    def testResolution(self):

        s = Gaffer.ScriptNode()

        s["camera"] = GafferScene.Camera()

        s["options"] = GafferScene.StandardOptions()
        s["options"]["in"].setInput(s["camera"]["out"])
        s["options"]["options"]["renderResolution"]["enabled"].setValue(True)
        s["options"]["options"]["renderResolution"]["value"].setValue(
            imath.V2i(200, 100))
        s["options"]["options"]["resolutionMultiplier"]["enabled"].setValue(
            True)
        s["options"]["options"]["resolutionMultiplier"]["value"].setValue(2)

        s["render"] = GafferArnold.ArnoldRender()
        s["render"]["in"].setInput(s["options"]["out"])
        s["render"]["mode"].setValue(s["render"].Mode.SceneDescriptionMode)
        s["render"]["fileName"].setValue(self.temporaryDirectory() +
                                         "/test.ass")

        # Default camera should have the right resolution.

        s["render"]["task"].execute()

        with IECoreArnold.UniverseBlock(writable=True):

            arnold.AiASSLoad(self.temporaryDirectory() + "/test.ass")
            options = arnold.AiUniverseGetOptions()
            self.assertEqual(arnold.AiNodeGetInt(options, "xres"), 400)
            self.assertEqual(arnold.AiNodeGetInt(options, "yres"), 200)

        # As should a camera picked from the scene.

        s["options"]["options"]["renderCamera"]["enabled"].setValue(True)
        s["options"]["options"]["renderCamera"]["value"].setValue("/camera")
        s["render"]["task"].execute()

        with IECoreArnold.UniverseBlock(writable=True):

            arnold.AiASSLoad(self.temporaryDirectory() + "/test.ass")
            options = arnold.AiUniverseGetOptions()
            self.assertEqual(arnold.AiNodeGetInt(options, "xres"), 400)
            self.assertEqual(arnold.AiNodeGetInt(options, "yres"), 200)
def createUniverseOptions(attributes):
	""" Method to define the render options

		This method is called to set the rendering parameters

		Args:
			attributes(dict): The dictionary with attribute name, (type,value)

		Returns:
			options(AiUniverseGetOptions): The variable with the render parameters set

	"""
	options = arnold.AiUniverseGetOptions()
	assignAttributes(options, attributes)
	return options
    def _test_setup(self, outputs_init, correct_outputs):
        """ Tests setup of outputs occurs correctly with a full precision driver 
        HALF aovs should be preserved, but no new AOVs should be set to HALF.
        """
        options = ai.AiUniverseGetOptions()
        orig_num = len(outputs_init)

        ai.AiNodeSetArray(options, "outputs", self.list_to_array(outputs_init))

        ai.AiRender()

        found_outputs = self.array_to_list(
            ai.AiNodeGetArray(options, "outputs"))

        # check original aovs
        self.assertEqual(correct_outputs[:orig_num], found_outputs[:orig_num])
        # check addutional aovs
        self.assertEqual(correct_outputs[orig_num:], found_outputs[orig_num:])
示例#7
0
文件: ipr.py 项目: lvxejay/barnold
def _worker(data, new_data, redraw_event, mmap_size, mmap_name, state):
    print("+++ _worker: started")

    import os
    import ctypes

    dir = os.path.dirname(__file__)
    if dir not in sys.path:
        sys.path.append(dir)

    import arnold

    nodes = {}
    lights = {}
    nptrs = []  # nodes linked by AiNodeSetPtr
    links = []  # nodes linked by AiNodeLink

    def _AiNodeSetArray(node, param, value):
        t, a = value
        _len = len(a)
        if t == arnold.AI_TYPE_VECTOR:
            _len //= 3
        elif t == arnold.AI_TYPE_UINT:
            pass
        _a = arnold.AiArrayConvert(_len, 1, t, ctypes.c_void_p(a.ctypes.data))
        arnold.AiNodeSetArray(node, param, _a)

    _AiNodeSet = {
        'NodeSocketShader': lambda n, i, v: True,
        'NodeSocketBool': lambda n, i, v: arnold.AiNodeSetBool(n, i, v),
        'NodeSocketInt': lambda n, i, v: arnold.AiNodeSetInt(n, i, v),
        'NodeSocketFloat': lambda n, i, v: arnold.AiNodeSetFlt(n, i, v),
        'NodeSocketColor': lambda n, i, v: arnold.AiNodeSetRGBA(n, i, *v),
        'NodeSocketVector': lambda n, i, v: arnold.AiNodeSetVec(n, i, *v),
        'NodeSocketVectorXYZ':
        lambda n, i, v: arnold.AiNodeSetVector(n, i, *v),
        'NodeSocketString': lambda n, i, v: arnold.AiNodeSetStr(n, i, v),
        'ArnoldNodeSocketColor': lambda n, i, v: arnold.AiNodeSetRGB(n, i, *v),
        'ArnoldNodeSocketByte': lambda n, i, v: arnold.AiNodeSetByte(n, i, v),
        'ArnoldNodeSocketProperty': lambda n, i, v: True,
        'BOOL': lambda n, p, v: arnold.AiNodeSetBool(n, p, v),
        'BYTE': lambda n, p, v: arnold.AiNodeSetByte(n, p, v),
        'INT': lambda n, p, v: arnold.AiNodeSetInt(n, p, v),
        'FLOAT': lambda n, p, v: arnold.AiNodeSetFlt(n, p, v),
        'VECTOR2': lambda n, p, v: arnold.AiNodeSetVec2(n, p, *v),
        'RGB': lambda n, p, v: arnold.AiNodeSetRGB(n, p, *v),
        'RGBA': lambda n, p, v: arnold.AiNodeSetRGBA(n, p, *v),
        'VECTOR': lambda n, p, v: arnold.AiNodeSetVec(n, p, *v),
        'STRING': lambda n, p, v: arnold.AiNodeSetStr(n, p, v),
        'MATRIX':
        lambda n, p, v: arnold.AiNodeSetMatrix(n, p, arnold.AtMatrix(*v)),
        'ARRAY': _AiNodeSetArray,
        'LINK': lambda n, p, v: links.append((n, p, v)),
        'NODE': lambda n, p, v: nptrs.append((n, p, v)),
    }

    arnold.AiBegin()
    try:
        # arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL)
        # arnold.AiMsgSetConsoleFlags(0x000E)
        #
        # from pprint import pprint as pp
        # pp(data)

        ## Nodes
        for node in data['nodes']:
            nt, np = node
            anode = arnold.AiNode(nt)
            for n, (t, v) in np.items():
                _AiNodeSet[t](anode, n, v)
            nodes[id(node)] = anode
        for light in data['lights']:
            nt, np = light
            anode = arnold.AiNode(nt)
            for n, (t, v) in np.items():
                _AiNodeSet[t](anode, n, v)
            lights[id(light)] = anode
        options = arnold.AiUniverseGetOptions()
        for n, (t, v) in data['options'].items():
            _AiNodeSet[t](options, n, v)
        for n, p, v in nptrs:
            arnold.AiNodeSetPtr(n, p, nodes[id(v)])
        for n, p, v in links:
            arnold.AiNodeLink(nodes[id(v)], p, n)

        ## Outputs
        filter = arnold.AiNode("gaussian_filter")
        arnold.AiNodeSetStr(filter, "name", "__filter")
        driver = arnold.AiNode("driver_display_callback")
        arnold.AiNodeSetStr(driver, "name", "__driver")
        #arnold.AiNodeSetBool(driver, "rgba_packing", False)
        outputs_aovs = (b"RGBA RGBA __filter __driver", )
        outputs = arnold.AiArray(len(outputs_aovs), 1, arnold.AI_TYPE_STRING,
                                 *outputs_aovs)
        arnold.AiNodeSetArray(options, "outputs", outputs)

        sl = data['sl']

        del nodes, nptrs, links, data

        if platform.system() == "Darwin" or "Linux":
            _rect = lambda w, h: numpy.frombuffer(mmap.mmap(-1, w * h * 4 * 4),
                                                  dtype=numpy.float32).reshape(
                                                      [h, w, 4])
            rect = _rect(*mmap_size)

        if platform.system() == "Windows":
            _rect = lambda n, w, h: numpy.frombuffer(
                mmap.mmap(-1, w * h * 4 * 4, n), dtype=numpy.float32).reshape(
                    [h, w, 4])
            rect = _rect(mmap_name, *mmap_size)

        def _callback(x, y, width, height, buffer, data):
            #print("+++ _callback:", x, y, width, height, ctypes.cast(buffer, ctypes.c_void_p))
            if buffer:
                try:
                    if new_data.poll():
                        arnold.AiRenderInterrupt()
                    else:
                        #print("+++ _callback: tile", x, y, width, height)
                        _buffer = ctypes.cast(buffer,
                                              ctypes.POINTER(ctypes.c_uint16))
                        a = numpy.ctypeslib.as_array(_buffer,
                                                     shape=(height, width, 4))
                        rect[y:y + height, x:x + width] = a
                        redraw_event.set()
                    return
                finally:
                    arnold.AiFree(buffer)
            elif not new_data.poll():
                return
            arnold.AiRenderAbort()
            print("+++ _callback: abort")

        cb = arnold.AtDisplayCallBack(_callback)
        arnold.AiNodeSetPtr(driver, "callback", cb)

        class _Dict(dict):
            def update(self, u):
                for k, v in u.items():
                    if isinstance(v, dict):
                        self[k] = _Dict.update(self.get(k, {}), v)
                    else:
                        self[k] = u[k]
                return self

        while state.value != ABORT:
            for _sl in range(*sl):
                arnold.AiNodeSetInt(options, "AA_samples", _sl)
                res = arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA)
                if res == arnold.AI_SUCCESS:
                    break
            if state.value == ABORT:
                #print("+++ _worker: abort")
                break

            data = _Dict()
            _data = new_data.recv()
            print(_data)
            while _data is not None:
                # from pprint import pprint as pp
                # print("+++ _worker: data")
                # pp(_data)
                data.update(_data)
                if not new_data.poll():
                    _nodes = data.get('nodes')
                    if _nodes is not None:
                        for name, params in _nodes.items():
                            node = arnold.AiNodeLookUpByName(name)
                            for n, (t, v) in params.items():
                                _AiNodeSet[t](node, n, v)
                    opts = data.get('options')
                    if opts is not None:
                        for n, (t, v) in opts.items():
                            _AiNodeSet[t](options, n, v)
                    size = data.get('mmap_size')
                    if size is not None:
                        rect = _rect(mmap_name, *size)
                    break
                _data = new_data.recv()
    finally:
        arnold.AiEnd()
    print("+++ _worker: finished")
示例#8
0
	def testRenderRegion( self ) :

		s = Gaffer.ScriptNode()

		s["camera"] = GafferScene.Camera()

		s["options"] = GafferScene.StandardOptions()
		s["options"]["in"].setInput( s["camera"]["out"] )
		s["options"]["options"]["renderCamera"]["enabled"].setValue( True )
		s["options"]["options"]["renderCamera"]["value"].setValue( "/camera" )

		s["render"] = GafferArnold.ArnoldRender()
		s["render"]["in"].setInput( s["options"]["out"] )
		s["render"]["mode"].setValue( s["render"].Mode.SceneDescriptionMode )
		s["render"]["fileName"].setValue( self.temporaryDirectory() + "/test.ass" )

		# Default region
		s["render"]["task"].execute()

		with IECoreArnold.UniverseBlock( writable = True ) :

			arnold.AiASSLoad( self.temporaryDirectory() + "/test.ass" )
			options = arnold.AiUniverseGetOptions()
			self.assertEqual( arnold.AiNodeGetInt( options, "xres" ), 640 )
			self.assertEqual( arnold.AiNodeGetInt( options, "yres" ), 480 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_min_x" ), 0 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_max_x" ), 639 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_min_y" ), 0 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_max_y" ), 479 )

		# Apply Crop Window
		s["options"]["options"]["renderCropWindow"]["enabled"].setValue( True )
		s["options"]["options"]["renderCropWindow"]["value"].setValue( imath.Box2f( imath.V2f( 0.25, 0.5 ), imath.V2f( 0.75, 1.0 ) ) )

		s["render"]["task"].execute()

		with IECoreArnold.UniverseBlock( writable = True ) :

			arnold.AiASSLoad( self.temporaryDirectory() + "/test.ass" )
			options = arnold.AiUniverseGetOptions()
			self.assertEqual( arnold.AiNodeGetInt( options, "xres" ), 640 )
			self.assertEqual( arnold.AiNodeGetInt( options, "yres" ), 480 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_min_x" ), 160 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_max_x" ), 479 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_min_y" ), 240 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_max_y" ), 479 )

		# Test Empty Crop Window
		s["options"]["options"]["renderCropWindow"]["value"].setValue( imath.Box2f() )

		s["render"]["task"].execute()

		with IECoreArnold.UniverseBlock( writable = True ) :

			arnold.AiASSLoad( self.temporaryDirectory() + "/test.ass" )
			options = arnold.AiUniverseGetOptions()
			self.assertEqual( arnold.AiNodeGetInt( options, "xres" ), 640 )
			self.assertEqual( arnold.AiNodeGetInt( options, "yres" ), 480 )

			# Since Arnold doesn't support empty regions, we default to one pixel in the corner
			self.assertEqual( arnold.AiNodeGetInt( options, "region_min_x" ), 0 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_max_x" ), 0 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_min_y" ), 479 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_max_y" ), 479 )

		# Apply Overscan
		s["options"]["options"]["renderCropWindow"]["enabled"].setValue( False )
		s["options"]["options"]["overscan"]["enabled"].setValue( True )
		s["options"]["options"]["overscan"]["value"].setValue( True )
		s["options"]["options"]["overscanTop"]["enabled"].setValue( True )
		s["options"]["options"]["overscanTop"]["value"].setValue( 0.1 )
		s["options"]["options"]["overscanBottom"]["enabled"].setValue( True )
		s["options"]["options"]["overscanBottom"]["value"].setValue( 0.2 )
		s["options"]["options"]["overscanLeft"]["enabled"].setValue( True )
		s["options"]["options"]["overscanLeft"]["value"].setValue( 0.3 )
		s["options"]["options"]["overscanRight"]["enabled"].setValue( True )
		s["options"]["options"]["overscanRight"]["value"].setValue( 0.4 )

		s["render"]["task"].execute()

		with IECoreArnold.UniverseBlock( writable = True ) :

			arnold.AiASSLoad( self.temporaryDirectory() + "/test.ass" )
			options = arnold.AiUniverseGetOptions()
			self.assertEqual( arnold.AiNodeGetInt( options, "xres" ), 640 )
			self.assertEqual( arnold.AiNodeGetInt( options, "yres" ), 480 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_min_x" ), -192 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_max_x" ), 640 + 255 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_min_y" ), -48 )
			self.assertEqual( arnold.AiNodeGetInt( options, "region_max_y" ), 480 + 95 )
示例#9
0
    def renderGeo(self):

        arnold.AiBegin()

        arnold.AiMsgSetLogFileName(self._logFile)
        arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL)

        # create a sphere geometric primitive
        sph = arnold.AiNode("sphere")
        arnold.AiNodeSetStr(sph, "name", "mysphere")
        arnold.AiNodeSetVec(sph, "center", 0.0, 4.0, 0.0)
        arnold.AiNodeSetFlt(sph, "radius", 5.0)

        # create a red standard shader
        shader1 = arnold.AiNode("standard")
        arnold.AiNodeSetStr(shader1, "name", "myshader1")
        arnold.AiNodeSetRGB(shader1, "Kd_color", self._color[0],
                            self._color[1], self._color[2])
        arnold.AiNodeSetFlt(shader1, "Ks", 0.05)

        # assign the shaders to the geometric objects
        arnold.AiNodeSetPtr(sph, "shader", shader1)

        # create a perspective camera
        camera = arnold.AiNode("persp_camera")
        arnold.AiNodeSetStr(camera, "name", "mycamera")
        # position the camera (alternatively you can set 'matrix')
        arnold.AiNodeSetVec(camera, "position", 0.0, 10.0, 35.0)
        arnold.AiNodeSetVec(camera, "look_at", 0.0, 3.0, 0.0)
        arnold.AiNodeSetFlt(camera, "fov", 45.0)

        # create a point light source
        light = arnold.AiNode("point_light")
        arnold.AiNodeSetStr(light, "name", "pointLight_A")
        # // position the light (alternatively use 'matrix')
        arnold.AiNodeSetVec(light, "position", 0.0, 30.0, 0.0)
        arnold.AiNodeSetFlt(light, "intensity", 10.0)
        # alternatively, use 'exposure'
        arnold.AiNodeSetFlt(light, "radius", 4.0)
        # for soft shadows

        # create a point light source
        light = arnold.AiNode("point_light")
        arnold.AiNodeSetStr(light, "name", "pointLight_B")
        # // position the light (alternatively use 'matrix')
        arnold.AiNodeSetVec(light, "position", 0.0, -30.0, 0.0)
        arnold.AiNodeSetFlt(light, "intensity", 10.0)
        # alternatively, use 'exposure'
        arnold.AiNodeSetFlt(light, "radius", 4.0)
        # for soft shadows

        # create a point light source
        light = arnold.AiNode("point_light")
        arnold.AiNodeSetStr(light, "name", "pointLight_C")
        # // position the light (alternatively use 'matrix')
        arnold.AiNodeSetVec(light, "position", 0.0, 4.0, 20.0)
        arnold.AiNodeSetFlt(light, "intensity", 5.0)
        # alternatively, use 'exposure'
        arnold.AiNodeSetFlt(light, "radius", 15.0)
        # for soft shadows

        # // get the global options node and set some options
        options = arnold.AiUniverseGetOptions()
        arnold.AiNodeSetInt(options, "AA_samples", 8)
        arnold.AiNodeSetInt(options, "xres", 480)
        arnold.AiNodeSetInt(options, "yres", 360)
        arnold.AiNodeSetInt(options, "GI_diffuse_depth", 4)
        # // set the active camera (optional, since there is only one camera)
        arnold.AiNodeSetPtr(options, "camera", camera)

        # create an output driver node
        driver = arnold.AiNode("driver_jpeg")
        arnold.AiNodeSetStr(driver, "name", "mydriver")
        arnold.AiNodeSetStr(driver, "filename", self._sceneName)
        arnold.AiNodeSetFlt(driver, "gamma", 2.2)

        # create a gaussian filter node
        filter = arnold.AiNode("gaussian_filter")
        arnold.AiNodeSetStr(filter, "name", "myfilter")

        # assign the driver and filter to the main (beauty) AOV,
        # which is called "RGBA" and is of type RGBA
        outputs_array = arnold.AiArrayAllocate(1, 1, arnold.AI_TYPE_STRING)
        arnold.AiArraySetStr(outputs_array, 0, "RGBA RGBA myfilter mydriver")
        arnold.AiNodeSetArray(options, "outputs", outputs_array)

        # finally, render the image!
        arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA)

        # // Arnold session shutdown
        arnold.AiEnd()
示例#10
0
 def __init__(self):
     super().__init__()
     self.data = arnold.AiUniverseGetOptions()
示例#11
0
	def renderGeo(self):
		""" This method calls the arnold functions to setup and scene and render the image
		"""

		arnold.AiBegin()

		arnold.AiMsgSetLogFileName(self.log)
		arnold.AiMsgSetConsoleFlags(arnold.AI_LOG_ALL)

		attributes = {
			"Kd_color": ("rgb", (self._color[0], self._color[1], self._color[2])),
			"Ks": ("float", 0.05),
			"Ko": ("float", .5),
		}
		shader = createSimpleShader("standard", "myshader1", attributes)

		attributes = {
			"center": ("vector", (0.0, 4.0, 0.0)),
			"radius": ("float", 5.0),
			"shader": ("pointer", shader)
		}
		sph = createGeometry("sphere", "mysphere", attributes)
		# attributes["center"] = ("vector", (1.0, 2.0, 3.0))
		# sph1 = createGeometry("sphere", "mysphere", attributes)

		# assignAttributes(sph, {"radius": ("float", 0.9)})

		# arnold.AiNodeSetRGB(shader1, "Kd_color", self._color[0], self._color[1], self._color[2])
		# arnold.AiNodeSetFlt(shader1, "Ks", 0.05)
  
		# # assign the shaders to the geometric objects
		# arnold.AiNodeSetPtr(sph, "shader", shader1)
  
		# create a perspective camera
		camera = arnold.AiNode("persp_camera")
		arnold.AiNodeSetStr(camera, "name", "mycamera")
		arnold.AiNodeSetVec(camera, "position", 0.0, 10.0, 35.0)
		arnold.AiNodeSetVec(camera, "look_at", 0.0, 3.0, 0.0)
		arnold.AiNodeSetFlt(camera, "fov", 45.0)
  
		# create a point light source
		light = arnold.AiNode("point_light")
		arnold.AiNodeSetStr(light, "name", "pointLight_A")
		arnold.AiNodeSetVec(light, "position", 0.0, 30.0, 0.0)
		arnold.AiNodeSetFlt(light, "intensity", 10.0) 
		arnold.AiNodeSetFlt(light, "radius", 4.0) 
  
		# create a point light source
		light = arnold.AiNode("point_light")
		arnold.AiNodeSetStr(light, "name", "pointLight_B")
		arnold.AiNodeSetVec(light, "position", 0.0, -30.0, 0.0)
		arnold.AiNodeSetFlt(light, "intensity", 10.0) 
		arnold.AiNodeSetFlt(light, "radius", 4.0) 

		# create a point light source
		light = arnold.AiNode("point_light")
		arnold.AiNodeSetStr(light, "name", "pointLight_C")
		arnold.AiNodeSetVec(light, "position", 0.0, 4.0, 20.0)
		arnold.AiNodeSetFlt(light, "intensity", 5.0)
		arnold.AiNodeSetFlt(light, "radius", 15.0) 


		# get the global options node and set some options
		options = arnold.AiUniverseGetOptions()
		arnold.AiNodeSetInt(options, "AA_samples", 8)
		arnold.AiNodeSetInt(options, "xres", 480)
		arnold.AiNodeSetInt(options, "yres", 360)
		arnold.AiNodeSetInt(options, "GI_diffuse_depth", 4)
		arnold.AiNodeSetPtr(options, "camera", camera)
  
		 # create an output driver node
		driver = arnold.AiNode("driver_jpeg")
		arnold.AiNodeSetStr(driver, "name", "mydriver")
		# arnold.AiNodeSetStr(driver, "filepath", os.path.dirname(self.image))
		arnold.AiNodeSetStr(driver, "filename", os.path.basename(self.image))
		arnold.AiNodeSetFlt(driver, "gamma", 2.2)
  
		# create a gaussian filter node
		filter = arnold.AiNode("gaussian_filter")
		arnold.AiNodeSetStr(filter, "name", "myfilter")
  
		# assign the driver and filter to the main (beauty) AOV,
		# which is called "RGBA" and is of type RGBA
		outputs_array = arnold.AiArrayAllocate(1, 1, arnold.AI_TYPE_STRING)
		arnold.AiArraySetStr(outputs_array, 0, "RGBA RGBA myfilter mydriver")
		arnold.AiNodeSetArray(options, "outputs", outputs_array)
  
		# finally, render the image!
		arnold.AiRender(arnold.AI_RENDER_MODE_CAMERA)
	
		# // Arnold session shutdown
		arnold.AiEnd()