示例#1
0
    def interpolateEmotion(arListRatio, rNeutral=0.):
        "create a position intermediary mixed from 6 emotions and a neutral"
        "arListRatio: the ratio of each emotions: [Proud, Happy, Excitement, Fear, Sadness, Anger]"
        "             if sum is greater than 1, it would be normalised"
        "             if sum is lower than 1, a neutral position would be added"
        "rNeutral:    to force an addition of a proportion of the neutral pose"

        # preparation of the ratio

        if (len(arListRatio) > 6):
            arListRatio = arListRatio[:6]

        rSum = arraytools.arraySum(arListRatio)

        #    rEpsilon = 0.1;
        if (rSum + rNeutral < 1.):
            rNeutral = 1. - rSum
        rSumTotal = rSum + rNeutral
        if (rSumTotal > 1.):
            # normalisation
            for i in range(len(arListRatio)):
                arListRatio[i] /= rSumTotal
            rNeutral /= rSumTotal

        # push zeroes for others emotions:
        for i in range(len(arListRatio), 6):
            arListRatio.append(0.)

        print(
            "interpolateEmotion: using emotions ratio: %s and neutral ratio: %5.2f"
            % (str(arListRatio), rNeutral))

        arListRatio.append(rNeutral)
        listPosEmotion = PoseLibrary.getEmotionPose(True)
        # True => ajoute la neutre !
        # print( "listPosEmotion has %d poses" % len( listPosEmotion ) );
        listPosResult = {}
        for k, v in listPosEmotion[0].iteritems():
            rVal = v * arListRatio[0]
            bKeyInAllPos = True
            for i in range(1, len(listPosEmotion)):
                if (k in listPosEmotion[i]):
                    rVal += listPosEmotion[i][k] * arListRatio[i]
                else:
                    bKeyInAllPos = False
            if (bKeyInAllPos):
                listPosResult[k] = rVal
        # for - end

        return listPosResult
示例#2
0
  def interpolateEmotion( arListRatio, rNeutral = 0. ):
    "create a position intermediary mixed from 6 emotions and a neutral"
    "arListRatio: the ratio of each emotions: [Proud, Happy, Excitement, Fear, Sadness, Anger]"
    "             if sum is greater than 1, it would be normalised"
    "             if sum is lower than 1, a neutral position would be added"
    "rNeutral:    to force an addition of a proportion of the neutral pose"
    
    # preparation of the ratio
    
    if( len( arListRatio ) > 6 ):
        arListRatio = arListRatio[:6];
        
    rSum = arraytools.arraySum( arListRatio );
    
#    rEpsilon = 0.1;
    if( rSum + rNeutral < 1. ):
        rNeutral = 1. - rSum;
    rSumTotal = rSum + rNeutral;
    if( rSumTotal > 1. ):
        # normalisation
        for i in range( len( arListRatio ) ):
            arListRatio[i] /= rSumTotal;
        rNeutral /= rSumTotal;
    
    # push zeroes for others emotions:
    for i in range( len( arListRatio ), 6 ):
        arListRatio.append( 0. );
    
    print( "interpolateEmotion: using emotions ratio: %s and neutral ratio: %5.2f" % ( str( arListRatio ), rNeutral ) );

    arListRatio.append( rNeutral );
    listPosEmotion = PoseLibrary.getEmotionPose( True ); # True => ajoute la neutre !
    # print( "listPosEmotion has %d poses" % len( listPosEmotion ) );
    listPosResult = {};
    for k, v in listPosEmotion[0].iteritems():
        rVal = v * arListRatio[0];
        bKeyInAllPos = True;
        for i in range( 1, len( listPosEmotion ) ):
            if( k in listPosEmotion[i] ):                
                rVal += listPosEmotion[i][k] * arListRatio[i];                
            else:
                bKeyInAllPos = False;
        if( bKeyInAllPos ):
            listPosResult[k] = rVal;
    # for - end
    
    return listPosResult;
示例#3
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  def interpolateTrackingEmotion( arListRatio, arPosHead, rNeutral = 0. ):
    "create a position intermediary mixed from 6 emotions and a neutral, related to some specific angle of the head"
    "arListRatio: the ratio of each emotions: [Proud, Happy, Excitement, Fear, Sadness, Anger]"
    "             if sum is greater than 1, it would be normalised"
    "             if sum is lower than 1, a neutral position would be added"
    "rNeutral:    to force an addition of a proportion of the neutral pose"
    
    # preparation of the ratio
    
    if( len( arListRatio ) > 6 ):
        arListRatio = arListRatio[:6];
        
    rSum = arraytools.arraySum( arListRatio );
#    rEpsilon = 0.1;
    if( rSum + rNeutral < 1. ):
        rNeutral = 1. - rSum;
    rSumTotal = rSum + rNeutral;
    if( rSumTotal > 1. ):
        # normalisation
        for i in range( len( arListRatio ) ):
            arListRatio[i] /= rSumTotal;
        rNeutral /= rSumTotal;
    
    # push zeroes for others emotions:
    for i in range( len( arListRatio ), 6 ):
        arListRatio.append( 0. );
    
    print( "interpolateTrackingEmotion(head:%5.2f,%5.2f): using emotions ratio: %s and neutral ratio: %f" % ( arPosHead[0], arPosHead[1], str( arListRatio ), rNeutral ) );

    arListRatio.append( rNeutral );
    
    listPosTrackingEmotion = PoseLibrary.getTrackingEmotionPose( True ); # True => ajoute la neutre !
    
    # in fact we will allways generate from a square from center to left side, and we mirror it if we are in the right area
    
    # first we compute the 4 poses from emotion mixes:
    
#    print( "arListRatio final: %s, len: %d" % ( str( arListRatio ), len( arListRatio ) ) );
    
    listPosResult = [{},{},{},{}];
    # for each corner to generate
    for indexSquare in range( 4 ):
        # for each joint
        for k, v in listPosTrackingEmotion[0][indexSquare].iteritems():
            rVal = v * arListRatio[0];
            bKeyInAllPos = True;
            # for each emotion, sum the ratio concerning this joint
            for i in range( 1, len( listPosTrackingEmotion ) ):
#                print( "i: %d / %d" % (i,len( listPosTrackingEmotion) ) );
#                print( "ratio: %f" % arListRatio[i] );
                if( k in listPosTrackingEmotion[i][indexSquare] ):
                    rVal += listPosTrackingEmotion[i][indexSquare][k] * arListRatio[i];
                else:
                    bKeyInAllPos = False;
            if( bKeyInAllPos ):
#                print( "k: %s, rVal: %f" % ( k, rVal ) );
                listPosResult[indexSquare][k] = rVal;
        # for - each point of square end
    # for - end square
    
    # then we compute the center position relative of the 4 pose
    listPosResult = PoseLibrary.interpolatePositionXY_Mirror( listPosResult[0], listPosResult[1], listPosResult[2], listPosResult[3], arPosHead[0], arPosHead[1] );
    
    return listPosResult;
示例#4
0
    def interpolateTrackingEmotion(arListRatio, arPosHead, rNeutral=0.):
        "create a position intermediary mixed from 6 emotions and a neutral, related to some specific angle of the head"
        "arListRatio: the ratio of each emotions: [Proud, Happy, Excitement, Fear, Sadness, Anger]"
        "             if sum is greater than 1, it would be normalised"
        "             if sum is lower than 1, a neutral position would be added"
        "rNeutral:    to force an addition of a proportion of the neutral pose"

        # preparation of the ratio

        if (len(arListRatio) > 6):
            arListRatio = arListRatio[:6]

        rSum = arraytools.arraySum(arListRatio)
        #    rEpsilon = 0.1;
        if (rSum + rNeutral < 1.):
            rNeutral = 1. - rSum
        rSumTotal = rSum + rNeutral
        if (rSumTotal > 1.):
            # normalisation
            for i in range(len(arListRatio)):
                arListRatio[i] /= rSumTotal
            rNeutral /= rSumTotal

        # push zeroes for others emotions:
        for i in range(len(arListRatio), 6):
            arListRatio.append(0.)

        print(
            "interpolateTrackingEmotion(head:%5.2f,%5.2f): using emotions ratio: %s and neutral ratio: %f"
            % (arPosHead[0], arPosHead[1], str(arListRatio), rNeutral))

        arListRatio.append(rNeutral)

        listPosTrackingEmotion = PoseLibrary.getTrackingEmotionPose(True)
        # True => ajoute la neutre !

        # in fact we will allways generate from a square from center to left side, and we mirror it if we are in the right area

        # first we compute the 4 poses from emotion mixes:

        #    print( "arListRatio final: %s, len: %d" % ( str( arListRatio ), len( arListRatio ) ) );

        listPosResult = [{}, {}, {}, {}]
        # for each corner to generate
        for indexSquare in range(4):
            # for each joint
            for k, v in listPosTrackingEmotion[0][indexSquare].iteritems():
                rVal = v * arListRatio[0]
                bKeyInAllPos = True
                # for each emotion, sum the ratio concerning this joint
                for i in range(1, len(listPosTrackingEmotion)):
                    #                print( "i: %d / %d" % (i,len( listPosTrackingEmotion) ) );
                    #                print( "ratio: %f" % arListRatio[i] );
                    if (k in listPosTrackingEmotion[i][indexSquare]):
                        rVal += listPosTrackingEmotion[i][indexSquare][
                            k] * arListRatio[i]
                    else:
                        bKeyInAllPos = False
                if (bKeyInAllPos):
                    #                print( "k: %s, rVal: %f" % ( k, rVal ) );
                    listPosResult[indexSquare][k] = rVal
            # for - each point of square end
        # for - end square

        # then we compute the center position relative of the 4 pose
        listPosResult = PoseLibrary.interpolatePositionXY_Mirror(
            listPosResult[0], listPosResult[1], listPosResult[2],
            listPosResult[3], arPosHead[0], arPosHead[1])

        return listPosResult
示例#5
0
def interpolateColorEmotion( arListRatio, rNeutral = 0. ):
    "create a color for each eyes mixed from 6 emotions colors and a neutral"
    "arListRatio: the ratio of each emotions: [Proud, Happy, Excitement, Fear, Sadness, Anger]"
    "             if sum is greater than 1, it would be normalised"
    "             if sum is lower than 1, a neutral position would be added"
    "rNeutral:    to force an addition of a proportion of the neutral pose"
    "return a RGB hexa code describing the left eyes (use mirror for right eye)"
    
    debug.debug( "interpolateColorEmotion( %s, %f )" % ( str( arListRatio ), rNeutral ) );
    
    # preparation of the ratio
    rSum = arraytools.arraySum( arListRatio );
    rEpsilon = 0.001;
    
    if( rNeutral < rEpsilon and rSum < 1. ):
        rNeutral = 1. - rSum;
    rSumTotal = rSum + rNeutral;
    
    if( rSumTotal > 1. ):
        # normalisation
        for i in range( len( arListRatio ) ):
            arListRatio[i] /= rSumTotal;
        rNeutral /= rSumTotal;

    # push zeroes for others emotions:
    for i in range( len( arListRatio ), 6 ):
        arListRatio.append( 0. );
        
    anColorNeutral = arraytools.arrayCreate( 8, 0x0000FF );

    listColorEmotion = getListColorEmotion();

    if( rNeutral > 0.001 ):
        listColorEmotion.append( anColorNeutral );
        arListRatio.append( rNeutral );

    

    anColor = arraytools.arrayCreate( 8, [0.,0.,0.] );

    #~ print( "arListRatio: %s" % str( arListRatio ) );
    #~ print( "listColorEmotion: %s" % str( listColorEmotion ) );
    #~ print( "anColorNeutral: %s" % str( anColorNeutral ) );    
    #~ print( "anColor: %s" % str( anColor ) );
    
    # hexa to comp rgb
    arListColorEmotionRGB = [];
    for nNumEmotion in range( len( listColorEmotion ) ):
        arListColorEmotionRGB.append( [] );
        for led in listColorEmotion[nNumEmotion]:
            arListColorEmotionRGB[nNumEmotion].append( color.colorHexaToComp( led ) );
    
    # interpolation stuff    
    for nNumEmotion in range( len( arListColorEmotionRGB ) ):
        for nNumLed in range( len( anColor ) ):
            for nNumComposanteRGB in range( 3 ):
                anColor[nNumLed][nNumComposanteRGB] += arListRatio[nNumEmotion] * arListColorEmotionRGB[nNumEmotion][nNumLed][nNumComposanteRGB];

#    print( "anColor2: %s" % str( anColor ) );
    
    # median and rgb to hexa
    for nNumLed in range( len( anColor ) ):
        # we haven't to divide in rgb space !
        #~ for nNumComposanteRGB in range( 3 ):
            #~ anColor[nNumLed][nNumComposanteRGB] = anColor[nNumLed][nNumComposanteRGB]  / len( arListColorEmotionRGB );
        anColor[nNumLed] = color.colorCompToHexa( anColor[nNumLed][2], anColor[nNumLed][1], anColor[nNumLed][0] );
        
    return anColor;