示例#1
0
 def create(self):
     new_action = Attack()
     new_action.attacker = self.attacker
     ability_dice = []
     ability_modifier = - self.attacker.wounds
     fighting_skill = self.attacker.get_skill('lutar')
     if fighting_skill is None:
         ability_dice.append(4)
         modificador = - 2
     else:
         dados.append(atacante.get_skill('lutar'))
         modificador = 0
     ataque.attack_roll = SWRoll(dados, modificador)
     ataque.damage_roll = SWRoll([atacante.get_attribute('forca')], 0)
     return ataque