def setUp(self):
     # Original tree
     rootitem = avltree.AVLNode(10.0)
     self.t = avltree.AVLTree(root=rootitem)
     items = [3.0, 18.0, 2.0, 4.0, 13.0, 40.0]
     for newItem in items:
         self.t.insert(newItem)
 def setUp(self):
     a = avltree.AVLNode(8, -1)
     b = avltree.AVLNode(18, -1)
     c = avltree.AVLNode(3)
     d = avltree.AVLNode(20)
     self.t = avltree.AVLTree()
     self.t.root = b
     b.left = a
     a.left = c
     b.right = d
     self.t.count = 4
示例#3
0
import avltree
from draw import plot_tree
import pickle
import time
from Heap import Heap

if __name__ == '__main__':
    avl = avltree.AVLTree()
    n1 = avltree.AVLNode(143,12,time.time())
    n2 = avltree.AVLNode(18,4,time.time())
    n3 = avltree.AVLNode(1432,512,time.time())
    n4 = avltree.AVLNode(173,112,time.time())
    n5 = avltree.AVLNode(1,1,time.time())
    n6 = avltree.AVLNode(3,120,time.time())

    avl.insert_node(n1)
    avl.insert_node(n2)
    avl.insert_node(n3)
    avl.insert_node(n4)
    avl.insert_node(n5)
    avl.insert_node(n6)
    """
    avl.insert(143,12,time.time())
    avl.insert(18,4,time.time())
    avl.insert(1432,512,time.time())
    avl.insert(173,112,time.time())
    avl.insert(1,1,time.time())
    avl.insert(3,120,time.time())
    """
    pickle.dump(avl,open("lj.txt","w"))
    avl_read = pickle.load(open("lj.txt","r"))
示例#4
0
    def draw_tree(self):
        clock = pygame.time.Clock()

        value = None
        command = None
        tree_type = None
        while True:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    exit()
                if event.type == pygame.KEYUP:
                    if (256 <= event.key <= 266) or (48 <= event.key <= 57) or event.key == 46 or event.key == 45 or event.key == 269:
                        pressed = self.key_dict[event.key]
                        self.enter_value += pressed
                    elif (97 <= event.key <= 122) or (65 <= event.key <= 90) or event.key == 61:
                        pressed = str.lower(self.key_dict[event.key])
                        self.enter_value += pressed
                    elif event.key == 13 or event.key == 271:
                        value = self.type_is_numeric(self.enter_value)
                        if value:
                            self.input_values(value, command)
                        else:
                            command = self.enter_value[0:3]
                            if command == 'bin':
                                self.bt = binarytree.BinaryTree()
                                tree_type = 'bin'
                            elif command == 'avl':
                                self.bt = avltree.AVLTree()
                                tree_type = 'avl'
                            elif command == 'rbt':
                                self.bt = rbtree.RBTree()
                                tree_type = 'rbt'
                            elif command == 'cls':
                                self.points_dict = {}
                                self.lines_dict = {}
                                self.bt.nodes_dict = {}
                                self.bt = None
                                self.make_points_lines()
                            elif command == 'rm=':
                                _, value = self.enter_value.split('=')
                                num = self.type_is_numeric(value)
                                remove_key, successor = self.bt.remove(num)
                                if tree_type == 'rbt':
                                    self.make_points_lines_rbt()
                                else:
                                    self.remove(remove_key, successor)
                                    self.make_points_lines()

                                self.enter_value = ""

                        self.enter_value = ""
                    elif event.key == 27:
                        pygame.quit()
                        exit()
                    elif event.key == 8: # backspace
                        if self.enter_value:
                            x = len(self.enter_value)
                            self.enter_value = self.enter_value[0:x - 1]

            self.screen.fill(self.WHITE)

            self.draw_input()

            if tree_type == 'bin' or tree_type == 'avl':
                self.draw_nodes(value)
            elif tree_type == 'rbt':
                self.draw_nodes_rbt(value)
            elif command == 'rm=':
                if tree_type == 'bin' or tree_type == 'avl':
                    self.draw_nodes_rbt(value)
                else:
                    self.draw_nodes_rbt(value)
            elif command == 'cls':
                self.draw_nodes(None)
                self.screen.blit(self.image, (283, 200))
                pygame.draw.aaline(self.screen, self.RED, [110, 40], [424, 200], 2)
            else:
                self.screen.blit(self.image, (283, 200))
                pygame.draw.aaline(self.screen, self.RED, [110, 40], [424, 200], 2)

            clock.tick(30)

            pygame.display.update()
示例#5
0
def handle_trees(bt=None):
    uteis.clear()
    if not bt:
        print('***************************')
        print('1 - Create binary tree')
        print('2 - Create avl tree')
        print('0 - Exit')
        print('***************************')

        op = input('Enter the option: ')
        try:
            op = int(op)
        except TypeError:
            print('Invalid option.')
            input('Press enter to return for options.\n')
            handle_trees()

        if op == 1:
            bt = binarytree.BinaryTree()
        elif op == 2:
            bt = avltree.AVLTree()
        elif op == 0:
            exit(0)
        else:
            print('Invalid option.')
            input('Press enter to continue.')
            handle_trees()

    uteis.clear()
    while op != 0:
        print('Options:')
        print('***************************')
        print('1 - Enter nodes')
        print('2 - Walk in order')
        print('3 - Walk pos order')
        print('4 - Remove node')
        print('5 - Successor')
        print('6 - Predecessor')
        print('0 - Exit')
        print('***************************')
        print()
        op = input('Enter the option: ')
        try:
            op = int(op)
        except TypeError:
            print('Invalid option.')
            input('Press enter to return for options.\n')
            handle_trees()

        uteis.clear()

        if op == 1:
            print('Enter the nodes (enter none to end):')
            print('*********************************************')
            key = input('node: ')
            while key:
                key = int(key)
                bt.insert(key)
                key = input('node: ')
            print('*********************************************\n')
        elif op == 2:
            print('Walk In Order:')
            print('node\tparent\tleft\tright\theight\tfb')
            print('***********************************************')
            bt.walk_in_order()
            print('***********************************************\n')
        elif op == 3:
            print('Walk In Order:')
            print('node\tparent\tleft\tright\theight\tfb')
            print('***********************************************')
            bt.walk_pos_order()
            print('***********************************************\n')
        elif op == 4:
            print('***********************************************')
            key = int(input("To remove node enter it's key: "))
            if bt.remove(key):
                print('Successfully removed {0}'.format(key))
            else:
                print('Failed to remove {0}. Make sure it exists on the tree'.
                      format(key))
            print('***********************************************\n')
        elif op == 5:
            print('*********************************************************')
            key = int(
                input("Enter the key of the node you want the successor: "))
            successor = bt.successor(key)
            if successor:
                print('Sucessor is: {0}'.format(successor.key))
            else:
                print('Not found.')
            print('*********************************************************')
        elif op == 6:
            print('*********************************************************')
            key = int(
                input("Enter the key of the node you want the predecessor: "))
            predecessor = bt.predecessor(key)
            if predecessor:
                print('Predecessor is: {0}'.format(predecessor.key))
            else:
                print('Not found.')
                print(
                    '*********************************************************'
                )
        elif op == 0:
            sys.exit(0)
        else:
            print('Invalid option.')
            input('Press enter to return for options.\n')