def test_message_base64_decode_fails(self, resource_group, location,
                                         storage_account, storage_account_key):
        # Arrange
        qsc = QueueServiceClient(self._account_url(storage_account.name),
                                 storage_account_key)
        queue = QueueClient(
            account_url=self._account_url(storage_account.name),
            queue_name=self.get_resource_name(TEST_QUEUE_PREFIX),
            credential=storage_account_key,
            message_encode_policy=None,
            message_decode_policy=BinaryBase64DecodePolicy())
        try:
            queue.create_queue()
        except ResourceExistsError:
            pass
        message = u'xyz'
        queue.send_message(message)

        # Action.
        with self.assertRaises(DecodeError) as e:
            queue.peek_messages()

        # Asserts
        self.assertNotEqual(
            -1,
            str(e.exception).find('Message content is not valid base 64'))
    def test_message_text_fails(self, storage_account_name, storage_account_key):
        # Arrange
        qsc = QueueServiceClient(self.account_url(storage_account_name, "queue"), storage_account_key)
        queue = QueueClient(
            account_url=self.account_url(storage_account_name, "queue"),
            queue_name=self.get_resource_name(TEST_QUEUE_PREFIX),
            credential=storage_account_key,
            message_encode_policy=BinaryBase64EncodePolicy(),
            message_decode_policy=BinaryBase64DecodePolicy())

        # Action.
        with self.assertRaises(TypeError) as e:
            message = u'xyz'
            queue.send_message(message)

        # Asserts
        self.assertTrue(str(e.exception).startswith('Message content must be bytes'))
示例#3
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def upload(globpath, container, queue, sas_token_env, storage_account_uri):
    try:
        sas_token_env = sas_token_env
        sas_token = os.getenv(sas_token_env)
        if sas_token is None:
            getLogger().error(
                "Sas token environment variable {} was not defined.".format(
                    sas_token_env))
            return 1

        files = glob(globpath, recursive=True)

        for infile in files:
            blob_name = get_unique_name(infile, os.getenv('HELIX_WORKITEM_ID'))

            getLogger().info("uploading {}".format(infile))

            blob_client = BlobClient(
                account_url=storage_account_uri.format('blob'),
                container_name=container,
                blob_name=blob_name,
                credential=sas_token)

            with open(infile, "rb") as data:
                blob_client.upload_blob(data,
                                        blob_type="BlockBlob",
                                        content_settings=ContentSettings(
                                            content_type="application/json"))

            if queue is not None:
                queue_client = QueueClient(
                    account_url=storage_account_uri.format('queue'),
                    queue_name=queue,
                    credential=sas_token,
                    message_encode_policy=TextBase64EncodePolicy())
                queue_client.send_message(blob_client.url)

            getLogger().info("upload complete")
        return 0

    except Exception as ex:
        getLogger().error('{0}: {1}'.format(type(ex), str(ex)))
        getLogger().error(format_exc())
        return 1
response = queue_client.create_queue()
if response == True:
    print('Storage Queue: pizzaqueue created successfully.\n')
else:
    print('Error creating Storage Queue.\n')

###
# Use the Azure Storage Storage SDK for Python to drop some messages in our Queue
###
print(
    'Now let\'s drop some messages in our Queue.\nThese messages could indicate a take-out order being received for a customer ordering pizza.'
)
raw_input('Press Enter to continue...')

# This basic example creates a message for each pizza ordered. The message is *put* on the Queue.
queue_client.send_message(u'Veggie pizza ordered.')
queue_client.send_message(u'Pepperoni pizza ordered.')
queue_client.send_message(u'Hawiian pizza ordered.')
queue_client.send_message(u'Pepperoni pizza ordered.')
queue_client.send_message(u'Pepperoni pizza ordered.')

time.sleep(1)

###
# Use the Azure Storage Storage SDK for Python to count how many messages are in the Queue
###
print(
    '\nLet\'s see how many orders we have to start cooking! Here, we simply examine how many messages are sitting the Queue. '
)
raw_input('Press Enter to continue...')
示例#5
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def main(trigger: func.QueueMessage):
    '''
    The function has to use imported code libraries to write to the queue because otherwise writes are 
    only done when the function has finished.
    '''
    logging.info('matchengine triggered')
    message = trigger.get_body().decode(
    )  # to decode to utf-8 and remove leading b'

    # The message coming in has to be just text for base 64 decoding, so expect a string of team names in fixture list order.
    team_list = message.split(",")
    # Remove the first element as this tells us whether we're playing normal or extra time or penalties
    game_stage = team_list.pop(0)
    query_string = ""
    for team in team_list:
        query_string += "Name eq \'" + team + "\' or "
    query_string = query_string[:-4]  # Remove trailing ' or '

    # Get the team stats from the table
    keyVaultName = os.environ["KEY_VAULT_NAME"]
    keyVault_URI = "https://" + keyVaultName + ".vault.azure.net"
    credential = DefaultAzureCredential()
    client = SecretClient(vault_url=keyVault_URI, credential=credential)
    data_access_key = client.get_secret("thecupstore-key")

    table_service = TableService(account_name='thecupstore',
                                 account_key=data_access_key.value)
    team_stats = table_service.query_entities('Teams', filter=query_string)

    # Set up the queue to write goals and timer intervals to
    account_url = "https://thecupstore.queue.core.windows.net/"
    queue_name = "goalqueue"
    goal_queue = QueueClient(account_url=account_url,
                             queue_name=queue_name,
                             credential=data_access_key.value,
                             message_encode_policy=TextBase64EncodePolicy())

    # Get in fixture list format and create the current round ready to play
    fixtures = create_fixtures(team_list)
    current_round = Round(fixtures, team_stats)
    matches = current_round.get_matches()
    if game_stage == "normal":
        MATCH_LENGTH = 90
        match_time = 1
    elif game_stage == "extra":
        MATCH_LENGTH = 120
        match_time = 91
    else:
        match_time = 120

    if game_stage == "normal" or game_stage == "extra":
        while match_time <= MATCH_LENGTH:
            for match in matches:
                for team in match:
                    if goal_chance(team["goal_chance"]):
                        # goal chance created. Check if saved.
                        if goal_saved(team["keeping"]):
                            pass
                        else:
                            # goal scored
                            goal_queue.send_message(team["name"])

            logging.info('writing timer to queue ' + str(match_time))
            goal_queue.send_message(str(match_time))
            # Check if the goalqueue is clear before continuing. This is to keep the matchengine in sync with the user form. This way they should see a smooth
            # progression of the timer. Without this check matchengine tends to run fast and multiple second jumps are observed.
            while goal_queue.get_queue_properties(
            ).approximate_message_count > 0:
                time.sleep(0.05)

            match_time += 1

    elif game_stage == "penalties":
        # each team has 5 penalty kicks
        for penalty_number in range(5):
            for match in matches:
                for team in match:
                    if penalty_goal(75):
                        goal_queue.send_message(team["name"])
        # add a message to inform game that penalties have completed
        goal_queue.send_message("done")

    elif game_stage == "suddendeath":
        # sudden death penalties
        for match in matches:
            for team in match:
                if penalty_goal(75):
                    goal_queue.send_message(team["name"])
        # add a message to inform game that a round of sudden death penalties have completed
        goal_queue.send_message("done")

    logging.info('matchengine complete')