def pluginsStarted(self): """ Called after the parser loaded and started all plugins. """ AbstractParser.pluginsStarted(self) self.info('Connecting all players...') plist = self.getPlayerList() for cid, p in plist.iteritems(): self.getClient(cid)
def pluginsStarted(self): AbstractParser.pluginsStarted(self) self.info('connecting all players...') plist = self.getPlayerList() for cid, p in plist.iteritems(): client = self.clients.getByCID(cid) if not client: #self.clients.newClient(playerdata['cid'], guid=playerdata['guid'], name=playerdata['name'], team=playerdata['team'], squad=playerdata['squad']) name = p['name'] self.debug('client %s found on the server' % cid) client = self.clients.newClient(cid, guid=p['name'], name=name, team=p['teamId'], squad=p['squadId'], data=p) self.queueEvent(b3.events.Event(b3.events.EVT_CLIENT_JOIN, p, client))
def pluginsStarted(self): """ Called after the parser loaded and started all plugins. """ AbstractParser.pluginsStarted(self) self.info('Connecting all players...') plist = self.getPlayerList() for cid, p in plist.iteritems(): client = self.clients.getByCID(cid) if not client: self.debug('Client %s found on the server' % cid) client = self.clients.newClient(cid, guid=p['name'], name=p['name'], team=p['teamId'], squad=p['squadId'], data=p) self.queueEvent(self.getEvent('EVT_CLIENT_JOIN', data=p, client=client))