def _show_remaining_achievements(self) -> None:
     # pylint: disable=cyclic-import
     from ba._achievement import get_achievements_for_coop_level
     from ba._lang import Lstr
     from bastd.actor.text import Text
     ts_h_offs = 30
     v_offs = -200
     achievements = [
         a for a in get_achievements_for_coop_level(
             self._get_coop_level_name()) if not a.complete
     ]
     vrmode = _ba.app.vr_mode
     if achievements:
         Text(Lstr(resource='achievementsRemainingText'),
              host_only=True,
              position=(ts_h_offs - 10 + 40, v_offs - 10),
              transition=Text.Transition.FADE_IN,
              scale=1.1,
              h_attach=Text.HAttach.LEFT,
              v_attach=Text.VAttach.TOP,
              color=(1, 1, 1.2, 1) if vrmode else (0.8, 0.8, 1.0, 1.0),
              flatness=1.0 if vrmode else 0.6,
              shadow=1.0 if vrmode else 0.5,
              transition_delay=0.0,
              transition_out_delay=1.3
              if self.slow_motion else 4.0).autoretain()
         hval = 70
         vval = -50
         tdelay = 0.0
         for ach in achievements:
             tdelay += 0.05
             ach.create_display(hval + 40,
                                vval + v_offs,
                                0 + tdelay,
                                outdelay=1.3 if self.slow_motion else 4.0,
                                style='in_game')
             vval -= 55
 def _preload_achievements(self) -> None:
     from ba import _achievement
     achievements = _achievement.get_achievements_for_coop_level(
         self._get_coop_level_name())
     for ach in achievements:
         ach.get_icon_texture(True)