示例#1
0
    def _refresh(self, select_get_more_maps_button: bool = False) -> None:
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-branches
        # pylint: disable=too-many-locals
        from ba.internal import (get_unowned_maps, get_map_class,
                                 get_map_display_string)

        # Kill old.
        if self._subcontainer is not None:
            self._subcontainer.delete()

        model_opaque = ba.getmodel('level_select_button_opaque')
        model_transparent = ba.getmodel('level_select_button_transparent')

        self._maps = []
        map_list = self._gametype.get_supported_maps(self._sessiontype)
        map_list_sorted = list(map_list)
        map_list_sorted.sort()
        unowned_maps = get_unowned_maps()

        for mapname in map_list_sorted:

            # Disallow ones we don't own.
            if mapname in unowned_maps:
                continue
            map_tex_name = (get_map_class(mapname).get_preview_texture_name())
            if map_tex_name is not None:
                try:
                    map_tex = ba.gettexture(map_tex_name)
                    self._maps.append((mapname, map_tex))
                except Exception:
                    print(f'Invalid map preview texture: "{map_tex_name}".')
            else:
                print('Error: no map preview texture for map:', mapname)

        count = len(self._maps)
        columns = 2
        rows = int(math.ceil(float(count) / columns))
        button_width = 220
        button_height = button_width * 0.5
        button_buffer_h = 16
        button_buffer_v = 19
        self._sub_width = self._scroll_width * 0.95
        self._sub_height = 5 + rows * (button_height +
                                       2 * button_buffer_v) + 100
        self._subcontainer = ba.containerwidget(parent=self._scrollwidget,
                                                size=(self._sub_width,
                                                      self._sub_height),
                                                background=False)
        index = 0
        mask_texture = ba.gettexture('mapPreviewMask')
        h_offs = 130 if len(self._maps) == 1 else 0
        for y in range(rows):
            for x in range(columns):
                pos = (x * (button_width + 2 * button_buffer_h) +
                       button_buffer_h + h_offs, self._sub_height - (y + 1) *
                       (button_height + 2 * button_buffer_v) + 12)
                btn = ba.buttonwidget(parent=self._subcontainer,
                                      button_type='square',
                                      size=(button_width, button_height),
                                      autoselect=True,
                                      texture=self._maps[index][1],
                                      mask_texture=mask_texture,
                                      model_opaque=model_opaque,
                                      model_transparent=model_transparent,
                                      label='',
                                      color=(1, 1, 1),
                                      on_activate_call=ba.Call(
                                          self._select_with_delay,
                                          self._maps[index][0]),
                                      position=pos)
                if x == 0:
                    ba.widget(edit=btn, left_widget=self._cancel_button)
                if y == 0:
                    ba.widget(edit=btn, up_widget=self._cancel_button)
                if x == columns - 1 and ba.app.ui.use_toolbars:
                    ba.widget(
                        edit=btn,
                        right_widget=_ba.get_special_widget('party_button'))

                ba.widget(edit=btn, show_buffer_top=60, show_buffer_bottom=60)
                if self._maps[index][0] == self._previous_map:
                    ba.containerwidget(edit=self._subcontainer,
                                       selected_child=btn,
                                       visible_child=btn)
                name = get_map_display_string(self._maps[index][0])
                ba.textwidget(parent=self._subcontainer,
                              text=name,
                              position=(pos[0] + button_width * 0.5,
                                        pos[1] - 12),
                              size=(0, 0),
                              scale=0.5,
                              maxwidth=button_width,
                              draw_controller=btn,
                              h_align='center',
                              v_align='center',
                              color=(0.8, 0.8, 0.8, 0.8))
                index += 1

                if index >= count:
                    break
            if index >= count:
                break
        self._get_more_maps_button = btn = ba.buttonwidget(
            parent=self._subcontainer,
            size=(self._sub_width * 0.8, 60),
            position=(self._sub_width * 0.1, 30),
            label=ba.Lstr(resource='mapSelectGetMoreMapsText'),
            on_activate_call=self._on_store_press,
            color=(0.6, 0.53, 0.63),
            textcolor=(0.75, 0.7, 0.8),
            autoselect=True)
        ba.widget(edit=btn, show_buffer_top=30, show_buffer_bottom=30)
        if select_get_more_maps_button:
            ba.containerwidget(edit=self._subcontainer,
                               selected_child=btn,
                               visible_child=btn)
示例#2
0
    def __init__(self,
                 sessiontype: Type[ba.Session],
                 playlist: str,
                 scale_origin: Tuple[float, float],
                 delegate: Any = None):
        # FIXME: Tidy this up.
        # pylint: disable=too-many-branches
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-locals
        from ba.internal import (getclass, have_pro,
                                 get_default_teams_playlist,
                                 get_default_free_for_all_playlist,
                                 filter_playlist)
        from ba.internal import get_map_class
        from bastd.ui.playlist import PlaylistTypeVars

        self._r = 'gameListWindow'
        self._delegate = delegate
        self._pvars = PlaylistTypeVars(sessiontype)
        self._transitioning_out = False

        self._do_randomize_val = (ba.app.config.get(
            self._pvars.config_name + ' Playlist Randomize', 0))

        self._sessiontype = sessiontype
        self._playlist = playlist

        self._width = 500.0
        self._height = 330.0 - 50.0

        # In teams games, show the custom names/colors button.
        if self._sessiontype is ba.DualTeamSession:
            self._height += 50.0

        self._row_height = 45.0

        # Grab our maps to display.
        model_opaque = ba.getmodel('level_select_button_opaque')
        model_transparent = ba.getmodel('level_select_button_transparent')
        mask_tex = ba.gettexture('mapPreviewMask')

        # Poke into this playlist and see if we can display some of its maps.
        map_textures = []
        map_texture_entries = []
        rows = 0
        columns = 0
        game_count = 0
        scl = 0.35
        c_width_total = 0.0
        try:
            max_columns = 5
            name = playlist
            if name == '__default__':
                if self._sessiontype is ba.FreeForAllSession:
                    plst = get_default_free_for_all_playlist()
                elif self._sessiontype is ba.DualTeamSession:
                    plst = get_default_teams_playlist()
                else:
                    raise Exception('unrecognized session-type: ' +
                                    str(self._sessiontype))
            else:
                try:
                    plst = ba.app.config[self._pvars.config_name +
                                         ' Playlists'][name]
                except Exception:
                    print('ERROR INFO: self._config_name is:',
                          self._pvars.config_name)
                    print(
                        'ERROR INFO: playlist names are:',
                        list(ba.app.config[self._pvars.config_name +
                                           ' Playlists'].keys()))
                    raise
            plst = filter_playlist(plst,
                                   self._sessiontype,
                                   remove_unowned=False,
                                   mark_unowned=True)
            game_count = len(plst)
            for entry in plst:
                mapname = entry['settings']['map']
                maptype: Optional[Type[ba.Map]]
                try:
                    maptype = get_map_class(mapname)
                except Exception:
                    maptype = None
                if maptype is not None:
                    tex_name = maptype.get_preview_texture_name()
                    if tex_name is not None:
                        map_textures.append(tex_name)
                        map_texture_entries.append(entry)
            rows = (max(0, len(map_textures) - 1) // max_columns) + 1
            columns = min(max_columns, len(map_textures))

            if len(map_textures) == 1:
                scl = 1.1
            elif len(map_textures) == 2:
                scl = 0.7
            elif len(map_textures) == 3:
                scl = 0.55
            else:
                scl = 0.35
            self._row_height = 128.0 * scl
            c_width_total = scl * 250.0 * columns
            if map_textures:
                self._height += self._row_height * rows

        except Exception:
            ba.print_exception('error listing playlist maps')

        show_shuffle_check_box = game_count > 1

        if show_shuffle_check_box:
            self._height += 40

        # Creates our _root_widget.
        scale = (1.69 if ba.app.small_ui else 1.1 if ba.app.med_ui else 0.85)
        super().__init__(position=scale_origin,
                         size=(self._width, self._height),
                         scale=scale)

        playlist_name: Union[str, ba.Lstr] = (self._pvars.default_list_name
                                              if playlist == '__default__' else
                                              playlist)
        self._title_text = ba.textwidget(parent=self.root_widget,
                                         position=(self._width * 0.5,
                                                   self._height - 89 + 51),
                                         size=(0, 0),
                                         text=playlist_name,
                                         scale=1.4,
                                         color=(1, 1, 1),
                                         maxwidth=self._width * 0.7,
                                         h_align='center',
                                         v_align='center')

        self._cancel_button = ba.buttonwidget(
            parent=self.root_widget,
            position=(25, self._height - 53),
            size=(50, 50),
            scale=0.7,
            label='',
            color=(0.42, 0.73, 0.2),
            on_activate_call=self._on_cancel_press,
            autoselect=True,
            icon=ba.gettexture('crossOut'),
            iconscale=1.2)

        h_offs_img = self._width * 0.5 - c_width_total * 0.5
        v_offs_img = self._height - 118 - scl * 125.0 + 50
        bottom_row_buttons = []
        self._have_at_least_one_owned = False

        for row in range(rows):
            for col in range(columns):
                tex_index = row * columns + col
                if tex_index < len(map_textures):
                    tex_name = map_textures[tex_index]
                    h = h_offs_img + scl * 250 * col
                    v = v_offs_img - self._row_height * row
                    entry = map_texture_entries[tex_index]
                    owned = not (('is_unowned_map' in entry
                                  and entry['is_unowned_map']) or
                                 ('is_unowned_game' in entry
                                  and entry['is_unowned_game']))

                    if owned:
                        self._have_at_least_one_owned = True

                    try:
                        desc = getclass(entry['type'],
                                        subclassof=ba.GameActivity
                                        ).get_config_display_string(entry)
                        if not owned:
                            desc = ba.Lstr(
                                value='${DESC}\n${UNLOCK}',
                                subs=[
                                    ('${DESC}', desc),
                                    ('${UNLOCK}',
                                     ba.Lstr(
                                         resource='unlockThisInTheStoreText'))
                                ])
                        desc_color = (0, 1, 0) if owned else (1, 0, 0)
                    except Exception:
                        desc = ba.Lstr(value='(invalid)')
                        desc_color = (1, 0, 0)

                    btn = ba.buttonwidget(
                        parent=self.root_widget,
                        size=(scl * 240.0, scl * 120.0),
                        position=(h, v),
                        texture=ba.gettexture(tex_name if owned else 'empty'),
                        model_opaque=model_opaque if owned else None,
                        on_activate_call=ba.Call(ba.screenmessage, desc,
                                                 desc_color),
                        label='',
                        color=(1, 1, 1),
                        autoselect=True,
                        extra_touch_border_scale=0.0,
                        model_transparent=model_transparent if owned else None,
                        mask_texture=mask_tex if owned else None)
                    if row == 0 and col == 0:
                        ba.widget(edit=self._cancel_button, down_widget=btn)
                    if row == rows - 1:
                        bottom_row_buttons.append(btn)
                    if not owned:

                        # Ewww; buttons don't currently have alpha so in this
                        # case we draw an image over our button with an empty
                        # texture on it.
                        ba.imagewidget(parent=self.root_widget,
                                       size=(scl * 260.0, scl * 130.0),
                                       position=(h - 10.0 * scl,
                                                 v - 4.0 * scl),
                                       draw_controller=btn,
                                       color=(1, 1, 1),
                                       texture=ba.gettexture(tex_name),
                                       model_opaque=model_opaque,
                                       opacity=0.25,
                                       model_transparent=model_transparent,
                                       mask_texture=mask_tex)

                        ba.imagewidget(parent=self.root_widget,
                                       size=(scl * 100, scl * 100),
                                       draw_controller=btn,
                                       position=(h + scl * 70, v + scl * 10),
                                       texture=ba.gettexture('lock'))

        # Team names/colors.
        self._custom_colors_names_button: Optional[ba.Widget]
        if self._sessiontype is ba.DualTeamSession:
            y_offs = 50 if show_shuffle_check_box else 0
            self._custom_colors_names_button = ba.buttonwidget(
                parent=self.root_widget,
                position=(100, 200 + y_offs),
                size=(290, 35),
                on_activate_call=ba.WeakCall(self._custom_colors_names_press),
                autoselect=True,
                textcolor=(0.8, 0.8, 0.8),
                label=ba.Lstr(resource='teamNamesColorText'))
            if not have_pro():
                ba.imagewidget(
                    parent=self.root_widget,
                    size=(30, 30),
                    position=(95, 202 + y_offs),
                    texture=ba.gettexture('lock'),
                    draw_controller=self._custom_colors_names_button)
        else:
            self._custom_colors_names_button = None

        # Shuffle.
        def _cb_callback(val: bool) -> None:
            self._do_randomize_val = val
            cfg = ba.app.config
            cfg[self._pvars.config_name +
                ' Playlist Randomize'] = self._do_randomize_val
            cfg.commit()

        if show_shuffle_check_box:
            self._shuffle_check_box = ba.checkboxwidget(
                parent=self.root_widget,
                position=(110, 200),
                scale=1.0,
                size=(250, 30),
                autoselect=True,
                text=ba.Lstr(resource=self._r + '.shuffleGameOrderText'),
                maxwidth=300,
                textcolor=(0.8, 0.8, 0.8),
                value=self._do_randomize_val,
                on_value_change_call=_cb_callback)

        # Show tutorial.
        try:
            show_tutorial = ba.app.config['Show Tutorial']
        except Exception:
            show_tutorial = True

        def _cb_callback_2(val: bool) -> None:
            cfg = ba.app.config
            cfg['Show Tutorial'] = val
            cfg.commit()

        self._show_tutorial_check_box = ba.checkboxwidget(
            parent=self.root_widget,
            position=(110, 151),
            scale=1.0,
            size=(250, 30),
            autoselect=True,
            text=ba.Lstr(resource=self._r + '.showTutorialText'),
            maxwidth=300,
            textcolor=(0.8, 0.8, 0.8),
            value=show_tutorial,
            on_value_change_call=_cb_callback_2)

        # Grumble: current autoselect doesn't do a very good job
        # with checkboxes.
        if self._custom_colors_names_button is not None:
            for btn in bottom_row_buttons:
                ba.widget(edit=btn,
                          down_widget=self._custom_colors_names_button)
            if show_shuffle_check_box:
                ba.widget(edit=self._custom_colors_names_button,
                          down_widget=self._shuffle_check_box)
                ba.widget(edit=self._shuffle_check_box,
                          up_widget=self._custom_colors_names_button)
            else:
                ba.widget(edit=self._custom_colors_names_button,
                          down_widget=self._show_tutorial_check_box)
                ba.widget(edit=self._show_tutorial_check_box,
                          up_widget=self._custom_colors_names_button)

        self._play_button = ba.buttonwidget(
            parent=self.root_widget,
            position=(70, 44),
            size=(200, 45),
            scale=1.8,
            text_res_scale=1.5,
            on_activate_call=self._on_play_press,
            autoselect=True,
            label=ba.Lstr(resource='playText'))

        ba.widget(edit=self._play_button,
                  up_widget=self._show_tutorial_check_box)

        ba.containerwidget(edit=self.root_widget,
                           start_button=self._play_button,
                           cancel_button=self._cancel_button,
                           selected_child=self._play_button)

        # Update now and once per second.
        self._update_timer = ba.Timer(1.0,
                                      ba.WeakCall(self._update),
                                      timetype=ba.TimeType.REAL,
                                      repeat=True)
        self._update()
示例#3
0
    def __init__(self,
                 gametype: Type[ba.GameActivity],
                 sessiontype: Type[ba.Session],
                 config: Optional[Dict[str, Any]],
                 completion_call: Callable[[Optional[Dict[str, Any]]], Any],
                 default_selection: str = None,
                 transition: str = 'in_right',
                 edit_info: Dict[str, Any] = None):
        # pylint: disable=too-many-branches
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-locals
        from ba.internal import (get_unowned_maps, get_filtered_map_name,
                                 get_map_class, get_map_display_string)
        self._gametype = gametype
        self._sessiontype = sessiontype

        # If we're within an editing session we get passed edit_info
        # (returning from map selection window, etc).
        if edit_info is not None:
            self._edit_info = edit_info

        # ..otherwise determine whether we're adding or editing a game based
        # on whether an existing config was passed to us.
        else:
            if config is None:
                self._edit_info = {'editType': 'add'}
            else:
                self._edit_info = {'editType': 'edit'}

        self._r = 'gameSettingsWindow'

        valid_maps = gametype.get_supported_maps(sessiontype)
        if not valid_maps:
            ba.screenmessage(ba.Lstr(resource='noValidMapsErrorText'))
            raise Exception('No valid maps')

        self._settings_defs = gametype.get_available_settings(sessiontype)
        self._completion_call = completion_call

        # To start with, pick a random map out of the ones we own.
        unowned_maps = get_unowned_maps()
        valid_maps_owned = [m for m in valid_maps if m not in unowned_maps]
        if valid_maps_owned:
            self._map = valid_maps[random.randrange(len(valid_maps_owned))]

        # Hmmm.. we own none of these maps.. just pick a random un-owned one
        # I guess.. should this ever happen?
        else:
            self._map = valid_maps[random.randrange(len(valid_maps))]

        is_add = (self._edit_info['editType'] == 'add')

        # If there's a valid map name in the existing config, use that.
        try:
            if (config is not None and 'settings' in config
                    and 'map' in config['settings']):
                filtered_map_name = get_filtered_map_name(
                    config['settings']['map'])
                if filtered_map_name in valid_maps:
                    self._map = filtered_map_name
        except Exception:
            ba.print_exception('Error getting map for editor.')

        if config is not None and 'settings' in config:
            self._settings = config['settings']
        else:
            self._settings = {}

        self._choice_selections: Dict[str, int] = {}

        uiscale = ba.app.ui.uiscale
        width = 720 if uiscale is ba.UIScale.SMALL else 620
        x_inset = 50 if uiscale is ba.UIScale.SMALL else 0
        height = (365 if uiscale is ba.UIScale.SMALL else
                  460 if uiscale is ba.UIScale.MEDIUM else 550)
        spacing = 52
        y_extra = 15
        y_extra2 = 21

        map_tex_name = (get_map_class(self._map).get_preview_texture_name())
        if map_tex_name is None:
            raise Exception('no map preview tex found for' + self._map)
        map_tex = ba.gettexture(map_tex_name)

        top_extra = 20 if uiscale is ba.UIScale.SMALL else 0
        super().__init__(root_widget=ba.containerwidget(
            size=(width, height + top_extra),
            transition=transition,
            scale=(2.19 if uiscale is ba.UIScale.SMALL else
                   1.35 if uiscale is ba.UIScale.MEDIUM else 1.0),
            stack_offset=(0, -17) if uiscale is ba.UIScale.SMALL else (0, 0)))

        btn = ba.buttonwidget(
            parent=self._root_widget,
            position=(45 + x_inset, height - 82 + y_extra2),
            size=(180, 70) if is_add else (180, 65),
            label=ba.Lstr(resource='backText') if is_add else ba.Lstr(
                resource='cancelText'),
            button_type='back' if is_add else None,
            autoselect=True,
            scale=0.75,
            text_scale=1.3,
            on_activate_call=ba.Call(self._cancel))
        ba.containerwidget(edit=self._root_widget, cancel_button=btn)

        add_button = ba.buttonwidget(
            parent=self._root_widget,
            position=(width - (193 + x_inset), height - 82 + y_extra2),
            size=(200, 65),
            scale=0.75,
            text_scale=1.3,
            label=ba.Lstr(resource=self._r +
                          '.addGameText') if is_add else ba.Lstr(
                              resource='doneText'))

        if ba.app.ui.use_toolbars:
            pbtn = _ba.get_special_widget('party_button')
            ba.widget(edit=add_button, right_widget=pbtn, up_widget=pbtn)

        ba.textwidget(parent=self._root_widget,
                      position=(-8, height - 70 + y_extra2),
                      size=(width, 25),
                      text=gametype.get_display_string(),
                      color=ba.app.ui.title_color,
                      maxwidth=235,
                      scale=1.1,
                      h_align='center',
                      v_align='center')

        map_height = 100

        scroll_height = map_height + 10  # map select and margin

        # Calc our total height we'll need
        scroll_height += spacing * len(self._settings_defs)

        scroll_width = width - (86 + 2 * x_inset)
        self._scrollwidget = ba.scrollwidget(parent=self._root_widget,
                                             position=(44 + x_inset,
                                                       35 + y_extra),
                                             size=(scroll_width, height - 116),
                                             highlight=False,
                                             claims_left_right=True,
                                             claims_tab=True,
                                             selection_loops_to_parent=True)
        self._subcontainer = ba.containerwidget(parent=self._scrollwidget,
                                                size=(scroll_width,
                                                      scroll_height),
                                                background=False,
                                                claims_left_right=True,
                                                claims_tab=True,
                                                selection_loops_to_parent=True)

        v = scroll_height - 5
        h = -40

        # Keep track of all the selectable widgets we make so we can wire
        # them up conveniently.
        widget_column: List[List[ba.Widget]] = []

        # Map select button.
        ba.textwidget(parent=self._subcontainer,
                      position=(h + 49, v - 63),
                      size=(100, 30),
                      maxwidth=110,
                      text=ba.Lstr(resource='mapText'),
                      h_align='left',
                      color=(0.8, 0.8, 0.8, 1.0),
                      v_align='center')

        ba.imagewidget(
            parent=self._subcontainer,
            size=(256 * 0.7, 125 * 0.7),
            position=(h + 261 - 128 + 128.0 * 0.56, v - 90),
            texture=map_tex,
            model_opaque=ba.getmodel('level_select_button_opaque'),
            model_transparent=ba.getmodel('level_select_button_transparent'),
            mask_texture=ba.gettexture('mapPreviewMask'))
        map_button = btn = ba.buttonwidget(
            parent=self._subcontainer,
            size=(140, 60),
            position=(h + 448, v - 72),
            on_activate_call=ba.Call(self._select_map),
            scale=0.7,
            label=ba.Lstr(resource='mapSelectText'))
        widget_column.append([btn])

        ba.textwidget(parent=self._subcontainer,
                      position=(h + 363 - 123, v - 114),
                      size=(100, 30),
                      flatness=1.0,
                      shadow=1.0,
                      scale=0.55,
                      maxwidth=256 * 0.7 * 0.8,
                      text=get_map_display_string(self._map),
                      h_align='center',
                      color=(0.6, 1.0, 0.6, 1.0),
                      v_align='center')
        v -= map_height

        for setting in self._settings_defs:
            value = setting.default
            value_type = type(value)

            # Now, if there's an existing value for it in the config,
            # override with that.
            try:
                if (config is not None and 'settings' in config
                        and setting.name in config['settings']):
                    value = value_type(config['settings'][setting.name])
            except Exception:
                ba.print_exception()

            # Shove the starting value in there to start.
            self._settings[setting.name] = value

            name_translated = self._get_localized_setting_name(setting.name)

            mw1 = 280
            mw2 = 70

            # Handle types with choices specially:
            if isinstance(setting, ba.ChoiceSetting):
                for choice in setting.choices:
                    if len(choice) != 2:
                        raise ValueError(
                            "Expected 2-member tuples for 'choices'; got: " +
                            repr(choice))
                    if not isinstance(choice[0], str):
                        raise TypeError(
                            'First value for choice tuple must be a str; got: '
                            + repr(choice))
                    if not isinstance(choice[1], value_type):
                        raise TypeError(
                            'Choice type does not match default value; choice:'
                            + repr(choice) + '; setting:' + repr(setting))
                if value_type not in (int, float):
                    raise TypeError(
                        'Choice type setting must have int or float default; '
                        'got: ' + repr(setting))

                # Start at the choice corresponding to the default if possible.
                self._choice_selections[setting.name] = 0
                for index, choice in enumerate(setting.choices):
                    if choice[1] == value:
                        self._choice_selections[setting.name] = index
                        break

                v -= spacing
                ba.textwidget(parent=self._subcontainer,
                              position=(h + 50, v),
                              size=(100, 30),
                              maxwidth=mw1,
                              text=name_translated,
                              h_align='left',
                              color=(0.8, 0.8, 0.8, 1.0),
                              v_align='center')
                txt = ba.textwidget(
                    parent=self._subcontainer,
                    position=(h + 509 - 95, v),
                    size=(0, 28),
                    text=self._get_localized_setting_name(setting.choices[
                        self._choice_selections[setting.name]][0]),
                    editable=False,
                    color=(0.6, 1.0, 0.6, 1.0),
                    maxwidth=mw2,
                    h_align='right',
                    v_align='center',
                    padding=2)
                btn1 = ba.buttonwidget(parent=self._subcontainer,
                                       position=(h + 509 - 50 - 1, v),
                                       size=(28, 28),
                                       label='<',
                                       autoselect=True,
                                       on_activate_call=ba.Call(
                                           self._choice_inc, setting.name, txt,
                                           setting, -1),
                                       repeat=True)
                btn2 = ba.buttonwidget(parent=self._subcontainer,
                                       position=(h + 509 + 5, v),
                                       size=(28, 28),
                                       label='>',
                                       autoselect=True,
                                       on_activate_call=ba.Call(
                                           self._choice_inc, setting.name, txt,
                                           setting, 1),
                                       repeat=True)
                widget_column.append([btn1, btn2])

            elif isinstance(setting, (ba.IntSetting, ba.FloatSetting)):
                v -= spacing
                min_value = setting.min_value
                max_value = setting.max_value
                increment = setting.increment
                ba.textwidget(parent=self._subcontainer,
                              position=(h + 50, v),
                              size=(100, 30),
                              text=name_translated,
                              h_align='left',
                              color=(0.8, 0.8, 0.8, 1.0),
                              v_align='center',
                              maxwidth=mw1)
                txt = ba.textwidget(parent=self._subcontainer,
                                    position=(h + 509 - 95, v),
                                    size=(0, 28),
                                    text=str(value),
                                    editable=False,
                                    color=(0.6, 1.0, 0.6, 1.0),
                                    maxwidth=mw2,
                                    h_align='right',
                                    v_align='center',
                                    padding=2)
                btn1 = ba.buttonwidget(parent=self._subcontainer,
                                       position=(h + 509 - 50 - 1, v),
                                       size=(28, 28),
                                       label='-',
                                       autoselect=True,
                                       on_activate_call=ba.Call(
                                           self._inc, txt, min_value,
                                           max_value, -increment, value_type,
                                           setting.name),
                                       repeat=True)
                btn2 = ba.buttonwidget(parent=self._subcontainer,
                                       position=(h + 509 + 5, v),
                                       size=(28, 28),
                                       label='+',
                                       autoselect=True,
                                       on_activate_call=ba.Call(
                                           self._inc, txt, min_value,
                                           max_value, increment, value_type,
                                           setting.name),
                                       repeat=True)
                widget_column.append([btn1, btn2])

            elif value_type == bool:
                v -= spacing
                ba.textwidget(parent=self._subcontainer,
                              position=(h + 50, v),
                              size=(100, 30),
                              text=name_translated,
                              h_align='left',
                              color=(0.8, 0.8, 0.8, 1.0),
                              v_align='center',
                              maxwidth=mw1)
                txt = ba.textwidget(
                    parent=self._subcontainer,
                    position=(h + 509 - 95, v),
                    size=(0, 28),
                    text=ba.Lstr(resource='onText') if value else ba.Lstr(
                        resource='offText'),
                    editable=False,
                    color=(0.6, 1.0, 0.6, 1.0),
                    maxwidth=mw2,
                    h_align='right',
                    v_align='center',
                    padding=2)
                cbw = ba.checkboxwidget(parent=self._subcontainer,
                                        text='',
                                        position=(h + 505 - 50 - 5, v - 2),
                                        size=(200, 30),
                                        autoselect=True,
                                        textcolor=(0.8, 0.8, 0.8),
                                        value=value,
                                        on_value_change_call=ba.Call(
                                            self._check_value_change,
                                            setting.name, txt))
                widget_column.append([cbw])

            else:
                raise Exception()

        # Ok now wire up the column.
        try:
            # pylint: disable=unsubscriptable-object
            prev_widgets: Optional[List[ba.Widget]] = None
            for cwdg in widget_column:
                if prev_widgets is not None:
                    # Wire our rightmost to their rightmost.
                    ba.widget(edit=prev_widgets[-1], down_widget=cwdg[-1])
                    ba.widget(cwdg[-1], up_widget=prev_widgets[-1])

                    # Wire our leftmost to their leftmost.
                    ba.widget(edit=prev_widgets[0], down_widget=cwdg[0])
                    ba.widget(cwdg[0], up_widget=prev_widgets[0])
                prev_widgets = cwdg
        except Exception:
            ba.print_exception(
                'Error wiring up game-settings-select widget column.')

        ba.buttonwidget(edit=add_button, on_activate_call=ba.Call(self._add))
        ba.containerwidget(edit=self._root_widget,
                           selected_child=add_button,
                           start_button=add_button)

        if default_selection == 'map':
            ba.containerwidget(edit=self._root_widget,
                               selected_child=self._scrollwidget)
            ba.containerwidget(edit=self._subcontainer,
                               selected_child=map_button)
示例#4
0
    def _refresh(self) -> None:
        # FIXME: Should tidy this up.
        # pylint: disable=too-many-statements
        # pylint: disable=too-many-branches
        # pylint: disable=too-many-locals
        # pylint: disable=too-many-nested-blocks
        from ba.internal import (get_map_class,
                                 get_default_free_for_all_playlist,
                                 get_default_teams_playlist, filter_playlist)
        if not self._root_widget:
            return
        if self._subcontainer is not None:
            self._save_state()
            self._subcontainer.delete()

        # Make sure config exists.
        if self._config_name_full not in ba.app.config:
            ba.app.config[self._config_name_full] = {}

        items = list(ba.app.config[self._config_name_full].items())

        # Make sure everything is unicode.
        items = [(i[0].decode(), i[1]) if not isinstance(i[0], str) else i
                 for i in items]

        items.sort(key=lambda x2: x2[0].lower())
        items = [['__default__', None]] + items  # default is always first

        count = len(items)
        columns = 3
        rows = int(math.ceil(float(count) / columns))
        button_width = 230
        button_height = 230
        button_buffer_h = -3
        button_buffer_v = 0

        self._sub_width = self._scroll_width
        self._sub_height = 40 + rows * (button_height +
                                        2 * button_buffer_v) + 90
        assert self._sub_width is not None
        assert self._sub_height is not None
        self._subcontainer = ba.containerwidget(parent=self._scrollwidget,
                                                size=(self._sub_width,
                                                      self._sub_height),
                                                background=False)

        children = self._subcontainer.get_children()
        for child in children:
            child.delete()

        ba.textwidget(parent=self._subcontainer,
                      text=ba.Lstr(resource='playlistsText'),
                      position=(40, self._sub_height - 26),
                      size=(0, 0),
                      scale=1.0,
                      maxwidth=400,
                      color=ba.app.title_color,
                      h_align='left',
                      v_align='center')

        index = 0
        appconfig = ba.app.config

        model_opaque = ba.getmodel('level_select_button_opaque')
        model_transparent = ba.getmodel('level_select_button_transparent')
        mask_tex = ba.gettexture('mapPreviewMask')

        h_offs = 225 if count == 1 else 115 if count == 2 else 0
        h_offs_bottom = 0

        uiscale = ba.app.uiscale
        for y in range(rows):
            for x in range(columns):
                name = items[index][0]
                assert name is not None
                pos = (x * (button_width + 2 * button_buffer_h) +
                       button_buffer_h + 8 + h_offs, self._sub_height - 47 -
                       (y + 1) * (button_height + 2 * button_buffer_v))
                btn = ba.buttonwidget(parent=self._subcontainer,
                                      button_type='square',
                                      size=(button_width, button_height),
                                      autoselect=True,
                                      label='',
                                      position=pos)

                if x == 0 and ba.app.toolbars and uiscale is ba.UIScale.SMALL:
                    ba.widget(
                        edit=btn,
                        left_widget=_ba.get_special_widget('back_button'))
                if (x == columns - 1 and ba.app.toolbars
                        and uiscale is ba.UIScale.SMALL):
                    ba.widget(
                        edit=btn,
                        right_widget=_ba.get_special_widget('party_button'))
                ba.buttonwidget(
                    edit=btn,
                    on_activate_call=ba.Call(self._on_playlist_press, btn,
                                             name),
                    on_select_call=ba.Call(self._on_playlist_select, name))
                ba.widget(edit=btn, show_buffer_top=50, show_buffer_bottom=50)

                if self._selected_playlist == name:
                    ba.containerwidget(edit=self._subcontainer,
                                       selected_child=btn,
                                       visible_child=btn)

                if self._back_button is not None:
                    if y == 0:
                        ba.widget(edit=btn, up_widget=self._back_button)
                    if x == 0:
                        ba.widget(edit=btn, left_widget=self._back_button)

                print_name: Optional[Union[str, ba.Lstr]]
                if name == '__default__':
                    print_name = self._pvars.default_list_name
                else:
                    print_name = name
                ba.textwidget(parent=self._subcontainer,
                              text=print_name,
                              position=(pos[0] + button_width * 0.5,
                                        pos[1] + button_height * 0.79),
                              size=(0, 0),
                              scale=button_width * 0.003,
                              maxwidth=button_width * 0.7,
                              draw_controller=btn,
                              h_align='center',
                              v_align='center')

                # Poke into this playlist and see if we can display some of
                # its maps.
                map_images = []
                try:
                    map_textures = []
                    map_texture_entries = []
                    if name == '__default__':
                        if self._sessiontype is ba.FreeForAllSession:
                            playlist = (get_default_free_for_all_playlist())
                        elif self._sessiontype is ba.DualTeamSession:
                            playlist = get_default_teams_playlist()
                        else:
                            raise Exception('unrecognized session-type: ' +
                                            str(self._sessiontype))
                    else:
                        if name not in appconfig[self._pvars.config_name +
                                                 ' Playlists']:
                            print(
                                'NOT FOUND ERR',
                                appconfig[self._pvars.config_name +
                                          ' Playlists'])
                        playlist = appconfig[self._pvars.config_name +
                                             ' Playlists'][name]
                    playlist = filter_playlist(playlist,
                                               self._sessiontype,
                                               remove_unowned=False,
                                               mark_unowned=True)
                    for entry in playlist:
                        mapname = entry['settings']['map']
                        maptype: Optional[Type[ba.Map]]
                        try:
                            maptype = get_map_class(mapname)
                        except ba.NotFoundError:
                            maptype = None
                        if maptype is not None:
                            tex_name = maptype.get_preview_texture_name()
                            if tex_name is not None:
                                map_textures.append(tex_name)
                                map_texture_entries.append(entry)
                        if len(map_textures) >= 6:
                            break

                    if len(map_textures) > 4:
                        img_rows = 3
                        img_columns = 2
                        scl = 0.33
                        h_offs_img = 30
                        v_offs_img = 126
                    elif len(map_textures) > 2:
                        img_rows = 2
                        img_columns = 2
                        scl = 0.35
                        h_offs_img = 24
                        v_offs_img = 110
                    elif len(map_textures) > 1:
                        img_rows = 2
                        img_columns = 1
                        scl = 0.5
                        h_offs_img = 47
                        v_offs_img = 105
                    else:
                        img_rows = 1
                        img_columns = 1
                        scl = 0.75
                        h_offs_img = 20
                        v_offs_img = 65

                    v = None
                    for row in range(img_rows):
                        for col in range(img_columns):
                            tex_index = row * img_columns + col
                            if tex_index < len(map_textures):
                                entry = map_texture_entries[tex_index]

                                owned = not (('is_unowned_map' in entry
                                              and entry['is_unowned_map']) or
                                             ('is_unowned_game' in entry
                                              and entry['is_unowned_game']))

                                tex_name = map_textures[tex_index]
                                h = pos[0] + h_offs_img + scl * 250 * col
                                v = pos[1] + v_offs_img - scl * 130 * row
                                map_images.append(
                                    ba.imagewidget(
                                        parent=self._subcontainer,
                                        size=(scl * 250.0, scl * 125.0),
                                        position=(h, v),
                                        texture=ba.gettexture(tex_name),
                                        opacity=1.0 if owned else 0.25,
                                        draw_controller=btn,
                                        model_opaque=model_opaque,
                                        model_transparent=model_transparent,
                                        mask_texture=mask_tex))
                                if not owned:
                                    ba.imagewidget(
                                        parent=self._subcontainer,
                                        size=(scl * 100.0, scl * 100.0),
                                        position=(h + scl * 75, v + scl * 10),
                                        texture=ba.gettexture('lock'),
                                        draw_controller=btn)
                        if v is not None:
                            v -= scl * 130.0

                except Exception:
                    ba.print_exception('Error listing playlist maps.')

                if not map_images:
                    ba.textwidget(parent=self._subcontainer,
                                  text='???',
                                  scale=1.5,
                                  size=(0, 0),
                                  color=(1, 1, 1, 0.5),
                                  h_align='center',
                                  v_align='center',
                                  draw_controller=btn,
                                  position=(pos[0] + button_width * 0.5,
                                            pos[1] + button_height * 0.5))

                index += 1

                if index >= count:
                    break
            if index >= count:
                break
        self._customize_button = btn = ba.buttonwidget(
            parent=self._subcontainer,
            size=(100, 30),
            position=(34 + h_offs_bottom, 50),
            text_scale=0.6,
            label=ba.Lstr(resource='customizeText'),
            on_activate_call=self._on_customize_press,
            color=(0.54, 0.52, 0.67),
            textcolor=(0.7, 0.65, 0.7),
            autoselect=True)
        ba.widget(edit=btn, show_buffer_top=22, show_buffer_bottom=28)
        self._restore_state()