def __init__(self, srcnode: ba.Node = None, pos: Sequence[float] = None, velocity: Sequence[float] = None, magnitude: float = 1.0, velocity_magnitude: float = 0.0, radius: float = 1.0, source_player: ba.Player = None, kick_back: float = 1.0, flat_damage: float = None, hit_type: str = 'generic', force_direction: Sequence[float] = None, hit_subtype: str = 'default'): """Instantiate a message with given values.""" self.srcnode = srcnode self.pos = pos if pos is not None else _ba.Vec3() self.velocity = velocity if velocity is not None else _ba.Vec3() self.magnitude = magnitude self.velocity_magnitude = velocity_magnitude self.radius = radius # We should not be getting passed an invalid ref. assert source_player is None or source_player.exists() self._source_player = source_player self.kick_back = kick_back self.flat_damage = flat_damage self.hit_type = hit_type self.hit_subtype = hit_subtype self.force_direction = (force_direction if force_direction is not None else velocity)
def __init__(self, player: ba.Player, was_killed: bool, killerplayer: Optional[ba.Player], how: ba.DeathType): """Instantiate a message with the given values.""" # Invalid refs should never be passed as args. assert player.exists() self._player = player # Invalid refs should never be passed as args. assert killerplayer is None or killerplayer.exists() self._killerplayer = killerplayer self.killed = was_killed self.how = how