示例#1
0
def parsed_replay_processing(protobuf_game,
                             query_params: Dict[str, any] = None,
                             preserve_upload_date=True) -> bool:
    logger.debug("Successfully parsed replay adding data to DB")
    # Process

    if query_params is None or len(query_params) == 0:
        match_exists = add_objects(protobuf_game,
                                   preserve_upload_date=preserve_upload_date)
        return match_exists

    query_params = parse_query_params(upload_file_query_params,
                                      query_params,
                                      add_secondary=True)
    if 'player_id' in query_params:
        protobuf_game.game_metadata.primary_player.id = query_params[
            'player_id']

    match_exists = add_objects(protobuf_game,
                               preserve_upload_date=preserve_upload_date)

    logger.debug("SUCCESS: Added base data to db adding query params")
    if query_params is None or len(query_params) == 0:
        return match_exists

    try:
        game_id = protobuf_game.game_metadata.match_guid
        if game_id == "":
            game_id = protobuf_game.game_metadata.id
    except:
        game_id = None

    error_counter = []
    # Add game visibility option
    try:
        apply_game_visibility(query_params=query_params,
                              game_id=game_id,
                              game_exists=match_exists,
                              proto_game=protobuf_game)
    except CalculatedError as e:
        error_counter.append('visibility')
        ErrorLogger.log_error(e,
                              message='Error changing visibility',
                              logger=logger)
    # Add game visibility option
    try:
        apply_tags_to_game(query_params=query_params, game_id=game_id)
    except CalculatedError as e:
        error_counter.append('tags')
        ErrorLogger.log_error(e, message='Error adding tags', logger=logger)

    if len(error_counter) == 0:
        logger.debug("SUCCESS: Processed all query params")
    else:
        logger.warning('Found ' + str(len(error_counter)) +
                       ' errors while processing query params: ' +
                       str(error_counter))

    return match_exists
def initialize_db_with_parsed_replays(parsed_replays, session=None):
    if session is None:
        session = initialize_db()
    add_initial_player(session)

    for proto in parsed_replays:
        add_objects(proto, session=session)

    return session
示例#3
0
    def test_same_ranks(self):
        match: PlayerGame = self.session.query(PlayerGame).filter(
            PlayerGame.game == self.guid).first()
        assert (match is not None)

        rank = match.rank

        add_objects(self.proto, session=self.session)
        match: PlayerGame = self.session.query(PlayerGame).filter(
            PlayerGame.game == self.guid).first()
        assert (rank == match.rank)
示例#4
0
    def test_same_upload_date(self):
        match: Game = self.session.query(Game).filter(
            Game.hash == self.guid).first()
        assert (match is not None)

        upload_date = match.upload_date

        add_objects(self.proto, session=self.session)
        match: Game = self.session.query(Game).filter(
            Game.hash == self.guid).first()
        assert (upload_date == match.upload_date)
    def test_same_ranks(self):
        add_objects(self.proto, session=self.session)
        match: PlayerGame = self.session.query(PlayerGame).filter(PlayerGame.game == self.guid).first()
        self.assertIsNotNone(match)

        rank = match.rank

        time.sleep(1)
        add_objects(self.proto, session=self.session)
        match: PlayerGame = self.session.query(PlayerGame).filter(PlayerGame.game == self.guid).first()
        self.assertEqual(rank, match.rank)
    def test_same_upload_date(self):
        add_objects(self.proto, session=self.session)
        match: Game = self.session.query(Game).filter(Game.hash == self.guid).first()
        self.assertIsNotNone(match)

        upload_date = match.upload_date

        time.sleep(1)
        add_objects(self.proto, session=self.session)
        match: Game = self.session.query(Game).filter(Game.hash == self.guid).first()
        self.assertEqual(upload_date, match.upload_date)
示例#7
0
def initialize_db_with_replays(replay_list, session=None):
    if session is None:
        session = initialize_db()
    guids = []
    protos = []
    for replay in replay_list:
        replay, proto, guid = parse_file(replay)
        add_objects(proto, session=session)
        guids.append(guid)
        protos.append(proto)
    return session, protos, guids
示例#8
0
def api_upload_proto():
    print('Proto uploaded')

    # Convert to byte files from base64
    response = request.get_json()
    proto_in_memory = io.BytesIO(
        base64.b64decode(gzip.decompress(response['proto'])))
    pandas_in_memory = io.BytesIO(
        base64.b64decode(gzip.decompress(response['pandas'])))

    protobuf_game = ProtobufManager.read_proto_out_from_file(proto_in_memory)

    # Path creation
    filename = protobuf_game.game_metadata.match_guid
    if filename == '':
        filename = protobuf_game.game_metadata.id
    filename += '.replay'
    parsed_path = os.path.join(os.path.dirname(__file__), '..', '..', '..',
                               'data', 'parsed', filename)
    id_replay_path = os.path.join(os.path.dirname(__file__), '..', '..', '..',
                                  'data', 'rlreplays',
                                  protobuf_game.game_metadata.id + '.replay')
    guid_replay_path = os.path.join(os.path.dirname(__file__), '..', '..',
                                    '..', 'data', 'rlreplays', filename)

    # Process
    add_objects(protobuf_game)

    # Write to disk
    proto_in_memory.seek(0)
    pandas_in_memory.seek(0)
    with open(parsed_path + '.pts', 'wb') as f:
        f.write(proto_in_memory.read())
    with open(parsed_path + '.gzip', 'wb') as f:
        f.write(pandas_in_memory.read())

    # Cleanup
    if os.path.isfile(id_replay_path):
        shutil.move(id_replay_path, guid_replay_path)

    return jsonify({'Success': True})
 def test_add(self):
     add_objects(self.proto, session=self.session)
     match = self.session.query(PlayerGame).filter(PlayerGame.game == self.guid).first()
     self.assertIsNotNone(match)