def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) background.set_center_object(boy) boy.set_background(background)
def enter(): gfw.world.init(['bg', 'enemy', 'player']) center = get_canvas_width() // 2, get_canvas_height() // 2 bg = InfiniteBackground('futsal_court.png', 1000, 600) bg.set_fixed_pos(100, 100) gfw.world.add(gfw.layer.bg, bg) global player player = Player() player.pos = bg.center player.bg = bg bg.target = player gfw.world.add(gfw.layer.player, player)
def enter(): global boy boy = Boy() game_world.add_object(boy, 1) global background background = Background() game_world.add_object(background, 0) background.set_center_object(boy) boy.set_background(background) global balls balls = [Ball() for i in range(100)] game_world.add_objects(balls, 1)
def enter(): global character character = Character() game_world.add_object(character, 1) global pet pet = Pet() game_world.add_object(pet, 1) global hpBar hpBar = HPbar() game_world.add_object(hpBar, 1) global background background = Background() game_world.add_object(background, 0) global items items = [Bigger() for i in range(1)] + [Faster() for i in range(1) ] + [smallHP() for i in range(1)] game_world.add_objects(items, 1) global jellies jellies = [YellowBear() for i in range(35)] + [PinkBear() for i in range(33)] for i in range(68): jellies[i].x = 50 * i + 1100 jellies[i].y = 200 jellies[1].y = 250 jellies[2].y = 300 jellies[3].y = 250 jellies[14].y = 270 jellies[15].y = 340 jellies[16].y = 410 jellies[17].y = 340 jellies[18].y = 270 jellies[29].y = 150 jellies[30].y = 150 jellies[31].y = 150 jellies[43].y = 275 jellies[44].y = 350 jellies[45].y = 275 jellies[57].y = 150 jellies[58].y = 150 jellies[59].y = 150 jellies[60].y = 150 jellies[61].y = 150 jellies[62].y = 150 jellies[63].y = 150 jellies[64].y = 150 jellies[65].y = 150 jellies[66].y = 150 jellies[67].y = 150 game_world.add_objects(jellies, 3) global maptile maptile = MapTile() game_world.add_object(maptile, 2) global obstacles obstacles = [JumpObstacle1() for i in range(2)] + [JumpObstacle2() for i in range(2)] + [ JumpObstacle3() for i in range(2) ] + [SlideObstacle1() for i in range(2) ] + [SlideObstacle2() for i in range(2)] obstacles[7].x = 4200 obstacles[9].x = 4400 obstacles[3].x = 5000 game_world.add_objects(obstacles, 4) global point point = 0 global eat_sound eat_sound = load_wav('eat_sound.wav') eat_sound.set_volume(48) background.set_center_object(character) maptile.set_center_object(character) character.set_background(background)