示例#1
0
def enter():
    global mode, kind
    mode = 't'
    kind = 1
    global basic_tile_x, basic_tile_y, tile2_x, tile2_y, tri_obs_x, tri_obs_y
    tile_x, tile_y, tile_mode, tri_obs_x, tri_obs_y = [], [], [], [], []
    global image
    image = load_image('basic_tile.png')

    global x, y, mx, my, size_x, size_y, real_x, stop
    size_x = 100
    size_y = 100
    real_x = 0
    stop = True

    global background, speed, inspeed
    background = background_class.BACKGROUND()
    speed = 2.8
    inspeed = 0

    global tiles, tri_obses, delete_idx
    delete_idx = "tile"

    ReadPos()
    pass
def enter():
    global character, background, tiles, triangle_obstacles, timer
    background = background_class.BACKGROUND()
    background.image_1 = load_image('background3.png')
    background.image_2 = load_image('background3.png')
    background.image_3 = load_image('background3.png')
    background.stage = 3
    background.pivot_1_x, background.pivot_2_x, background.pivot_3_x = -255, 255, 765
    triangle_obstacles = []
    tiles = []
    # character.init
    character = character_class.CHARACTER()
    character.stage = 3
    character.x = WORD_END_X - 130
    character.y = 0
    character.GOAL_POINT = 130
    character.cur_state = character_class.Reverse_Run_State
    global camera_x, stop, game_speed, map_stop
    game_speed = 700.0
    camera_x = WORD_END_X - 1020
    map_stop = False
    ReadPos()
    for triangle in triangle_obstacles:
        triangle.stage = 3
    character.tiles, character.obstacles = tiles, triangle_obstacles
    stop = 0
    game_world.add_object(background, 0)
    game_world.add_object(character, 1)
    game_world.add_objects(tiles, 1)
    game_world.add_objects(triangle_obstacles, 1)
    timer = 0.5
示例#3
0
def enter():
    global mode, kind
    mode = 't'
    kind = 1
    global tile_x, tile_y, tri_obs_x, tri_obs_y
    tile_x, tile_y, tile_mode, tri_obs_x, tri_obs_y = [], [], [], [], []
    global image
    image = load_image('basic_tile.png')

    global x, y, mx, my, size_x, size_y, camera_x, stop
    size_x = 100
    size_y = 100
    camera_x = WORD_END_X - 1020
    stop = True

    global background, speed, inspeed
    background = background_class.BACKGROUND()
    background.image_1 = load_image('background3.png')
    background.image_2 = load_image('background3.png')
    background.image_3 = load_image('background3.png')
    background.pivot_1_x, background.pivot_2_x, background.pivot_3_x = -255, 255, 765
    background.stage = 3
    speed = 600
    inspeed = 0

    global tiles, tri_obses, delete_idx
    delete_idx = "tile"

    ReadPos()
    InputGame_SpeedORCamera_Moveing_Degree()
    pass
示例#4
0
def enter():
    global mode, kind
    mode = 't'
    kind = 1
    global tile_x, tile_y, rect_obs_x, rect_obs_y, rect_obs_size
    tile_x, tile_y, rect_obs_x, rect_obs_y, rect_obs_size,rect_obs_mode = [], [], [], [], [], []
    global image
    image = load_image('basic_tile.png')

    global x, y, mx, my, size_x, size_y, camera_x, stop
    size_x = 100
    size_y = 100
    camera_moving_degree_x = 0
    stop = True

    global background, speed, inspeed
    background = background_class.BACKGROUND()
    background.image_1 = load_image('background2.png')
    background.image_2 = load_image('background2.png')
    background.image_3 = load_image('background2.png')
    speed = 270
    inspeed = 0

    global tiles, rect_obses, delete_idx
    delete_idx = "tile"

    ReadPos()
    pass
def enter():
    global character, background, tiles, rectangle_obstacles, ufo
    background = background_class.BACKGROUND()
    background.image_1 = load_image('background2.png')
    background.image_2 = load_image('background2.png')
    background.image_3 = load_image('background2.png')
    background.stage = 2
    tiles, rectangle_obstacles = [], []
    character = character_class.CHARACTER()
    character.GOAL_POINT = 9903.68660381633
    ufo = ufo_class.UFO()
    global camera_moving_degree_x, stop, game_speed, map_stop, timer
    game_speed = 450.0
    camera_moving_degree_x = 0
    map_stop = False
    ReadPos()
    character.tiles = tiles
    character.obstacles = rectangle_obstacles
    character.ufo = ufo
    ufo.tiles = tiles
    ufo.obstacles = rectangle_obstacles
    stop = 0
    game_world.add_object(background, 0)
    game_world.add_object(character, 1)
    game_world.add_object(ufo, 1)
    game_world.add_objects(tiles, 1)
    game_world.add_objects(rectangle_obstacles, 1)
    timer = 0.5
示例#6
0
def enter():
    global character, background, tiles, obstacles_triangle
    character = character_class.CHARACTER()
    background = background_class.BACKGROUND()
    # obstacle.x, obstacle.y
    obstacles_triangle = []
    # tile.x, tile.y, tile.size_x, tile.size_y, tile.mode
    # mode : 1. basic_tile  2. tile2
    tiles = []
    global speed, real_x, stop
    speed = 2.8
    real_x = 0
    ReadPos()
    stop = 0
    global bgm
    bgm = load_music("Geometry_resource_backmusic.mp3")
    bgm.set_volume(64)
    bgm.repeat_play()
    pass
def enter():
    global character, background, tiles, triangle_obstacles, finish_timer
    background = background_class.BACKGROUND()
    background.stage = 1
    triangle_obstacles = []
    tiles = []
    character = character_class.CHARACTER()
    character.GOAL_POINT = 7190
    global camera_moving_degree_x, stop, game_speed, map_stop
    game_speed = 350.0
    camera_moving_degree_x = 0
    map_stop = False
    ReadPos()
    character.tiles, character.obstacles = tiles, triangle_obstacles
    stop = 0
    game_world.add_object(background, 0)
    game_world.add_object(character, 1)
    game_world.add_objects(tiles, 1)
    game_world.add_objects(triangle_obstacles, 1)
    finish_timer = 0.5