示例#1
0
def send_event_on_user_turn(game, word, letters, user):
    letters_to_send = on_user_turn(game, word, letters, user)
    logger.debug("{} played word '{}' in game {}".format(
        user.username,
        word,
        game.session_id
    ))
    data = {
        'letters': letters_to_send,
        'score': game.score(),
        'word': word
    }
    if game.is_all_letters_played():
        game.end()
        logger.info("game {} has ended, the winner is {}".format(
            game.session_id,
            user.username
        ))
        data['winner'] = game.winner
        send_event('game_over', data, game.session_id, user.pk)
    else:
        send_event('new_turn', data, game.session_id, user.pk)
示例#2
0
 def new_player(self, user):
     user_id = user.pk
     self.gamers.append(user_id)
     self.save()
     if len(self.gamers) == self.MAX_GAMERS:
         send_event('game_ready', {'opponent_name': user.get_full_name()}, self.session_id)
示例#3
0
 def save(self, *args, **kwargs):
     super(Message, self).save(*args, **kwargs)
     send_event('message-create', self.as_dict(), self.session_id)