示例#1
0
    def faces(self):
        faces = []
        segmentAngle = 2*np.pi/self.numSegments
        ringAngle = np.pi/self.numRings

        for i_seg in range(self.numSegments):
            # faces of the lowest ring have to be computed differently
            mu_i = -np.pi/2
            nu_i = i_seg*segmentAngle
            mu_ip1 = ringAngle - np.pi/2
            nu_ip1 = (i_seg+1)*segmentAngle

            v0_normalized = np.array([np.cos(mu_ip1)*np.cos(nu_ip1),
                                      np.cos(mu_ip1)*np.sin(nu_ip1),
                                      np.sin(mu_ip1)], dtype=np.float)
            v1_normalized = np.array([np.cos(mu_i)*np.cos(nu_ip1),
                                      np.cos(mu_i)*np.sin(nu_ip1),
                                      np.sin(mu_i)], dtype=np.float)
            v2_normalized = np.array([np.cos(mu_ip1)*np.cos(nu_i),
                                      np.cos(mu_ip1)*np.sin(nu_i),
                                      np.sin(mu_ip1)], dtype=np.float)

            v0 = v0_normalized*self.size/2 + self.center
            v1 = v1_normalized*self.size/2 + self.center
            v2 = v2_normalized*self.size/2 + self.center
            faces.append(baseclasses.Face(v0, v1, v2, self.texture))

            # rest of the rings
            for i_ring in range(1, self.numRings):
                mu_i = i_ring*ringAngle - np.pi/2
                nu_i = i_seg*segmentAngle
                mu_ip1 = (i_ring+1)*ringAngle - np.pi/2
                nu_ip1 = (i_seg+1)*segmentAngle

                v0_normalized = np.array([np.cos(mu_i)*np.cos(nu_ip1),
                                          np.cos(mu_i)*np.sin(nu_ip1),
                                          np.sin(mu_i)], dtype=np.float)
                v1_normalized = np.array([np.cos(mu_i)*np.cos(nu_i),
                                          np.cos(mu_i)*np.sin(nu_i),
                                          np.sin(mu_i)], dtype=np.float)
                v2_normalized = np.array([np.cos(mu_ip1)*np.cos(nu_ip1),
                                          np.cos(mu_ip1)*np.sin(nu_ip1),
                                          np.sin(mu_ip1)], dtype=np.float)

                v0 = v0_normalized*self.size/2 + self.center
                v1 = v1_normalized*self.size/2 + self.center
                v2 = v2_normalized*self.size/2 + self.center
                faces.append(baseclasses.Face(v0, v1, v2, self.texture))

        return faces
示例#2
0
    def faces(self):
        faces = []
        rad2 = self.radius2 if self.radius2 else self.radius
        ratio = self.truncation_ratio

        # sides
        angle = 2*np.pi/self.numSides
        for i in range(self.numSides):
            v0 = self.center + np.array([self.radius*np.cos((i+1)*angle),
                                         rad2*np.sin((i+1)*angle),
                                         -self.height/2], dtype=np.float)
            v1 = self.center + np.array([self.radius*np.cos((i)*angle),
                                         rad2*np.sin((i)*angle),
                                         -self.height/2], dtype=np.float)
            v2 = self.center + np.array([ratio*self.radius*np.cos((i+1)*angle),
                                         ratio*rad2*np.sin((i+1)*angle),
                                         +self.height/2], dtype=np.float)
            faces.append(baseclasses.Face(v0, v1, v2, self.texture["sides"]))

        # top - only if the truncation_ratio is not 0
        if ratio:
            v0 = self.center + np.array([self.radius, -self.radius,
                                        self.height/2], dtype=np.float)
            v1 = self.center + np.array([-self.radius, -self.radius,
                                        self.height/2], dtype=np.float)
            v2 = self.center + np.array([self.radius, self.radius,
                                        self.height/2], dtype=np.float)
            faces.append(baseclasses.Face(v0, v1, v2, self.texture["top"]))

        # bottom
        v0 = self.center + np.array([self.radius, self.radius,
                                     -self.height/2], dtype=np.float)
        v1 = self.center + np.array([-self.radius, self.radius,
                                     -self.height/2], dtype=np.float)
        v2 = self.center + np.array([self.radius, -self.radius,
                                     -self.height/2], dtype=np.float)
        faces.append(baseclasses.Face(v0, v1, v2, self.texture["bottom"]))
        return faces
示例#3
0
 def faces(self):
     """
     \brief Return the faces described by 3 verticies and the texture
     order: front, back, right, left, bottom, top
     """
     verts = self.verticies
     return [baseclasses.Face(verts[0], verts[1], verts[3],
                              self.texture["front"]),
             baseclasses.Face(verts[5], verts[4], verts[6],
                              self.texture["back"]),
             baseclasses.Face(verts[4], verts[0], verts[7],
                              self.texture["right"]),
             baseclasses.Face(verts[1], verts[5], verts[2],
                              self.texture["left"]),
             baseclasses.Face(verts[4], verts[5], verts[0],
                              self.texture["bottom"]),
             baseclasses.Face(verts[3], verts[2], verts[7],
                              self.texture["top"])]
示例#4
0
import helper

if __name__ == "__main__":
    # create a single step, inner radius 64, outer radius 256
    r1 = 64.0
    r2 = 256.0
    stepheight = 24.0
    theta = math.radians(15)
    rot_matrix = helper.RotationMatrixZ(theta)
    v0 = np.array([r1, 0, 0], dtype=np.float64)
    v1 = np.array([r2, 0, 0], dtype=np.float64)
    v2 = v0 @ rot_matrix
    v3 = v1 @ rot_matrix
    v4 = v0 + [0, 0, stepheight]
    v5 = v1 + [0, 0, stepheight]
    f0 = baseclasses.Face(v0, v1, v2, "trak6x/base-base1c")
    f1 = f0.flipped()
    f1.move([0, 0, stepheight])
    f2 = baseclasses.Face(v0, v2, v4)
    f3 = baseclasses.Face(v0, v4, v1, "trak6x/base-base1c")
    f4 = f3.flipped().rotated_point([0, 0, 0], rot_matrix)
    f5 = baseclasses.Face(v1, v5, v3)
    step = baseclasses.Brush([f0, f1, f2, f3, f4, f5])
    # inner and outer ramps, 8 units wide
    ramp_width = 8.0
    v6 = np.array([r1 - ramp_width, 0, -stepheight])
    v7 = v6 @ rot_matrix + [0, 0, stepheight]
    v8 = np.array([r1 - ramp_width, 0, stepheight])
    v9 = v8 @ rot_matrix + [0, 0, stepheight]
    v10 = v0 - [0, 0, stepheight]
    v11 = v2 + [0, 0, 2 * stepheight]
示例#5
0
import sys
import os

# put parent directory into PYTHONPATH, remove this when this library has a proper setup.py
sys.path.append(os.path.join(os.path.dirname(__file__), ".."))

import baseclasses
import primitives
import modifiers
import assets

if __name__ == "__main__":
    # create a single step
    step = primitives.Cuboid([0, 0, 8], [32, 128, 16], "trak6x/base-base1b")
    # use the array modifier to repeat the step
    steps = modifiers.Array(step, 16, [1, 0, 1.5], relative=True)
    # create a support beam by cutting a cuboid twice
    temp = primitives.Cuboid([248, 0, 176], [496, 16, 368],
                             "trak6x/base-base1c")
    support_beam = temp.cutted(
        baseclasses.Face([8, 0, 8], [8, 32, 8], [40, 0, 32],
                         "trak6x/base-base1c"),
        baseclasses.Face([496, 0, 352], [496, 32, 352], [24, 0, 0],
                         "trak6x/base-base1c"))
    # use the ObjectWriter to save the objects into a .map file
    # also group them into the func_group "Stairs"
    writer = assets.ObjectWriter([steps, support_beam], group="Stairs")
    with open("simple_stairs.map", "w") as f:
        writer.write(f)