示例#1
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    def __init__(self):

        self.pos = [[0, 0], [0, 0]]
        self.estado = 'Sana'

        gpu_triangulo_cian = es.toGPUShape(bs.createColorTriangle(
            0, 0.5, 0.95))

        triangulo_cian = sg.SceneGraphNode('triangulo')
        triangulo_cian.transform = tr.uniformScale(0.05)
        triangulo_cian.childs = [gpu_triangulo_cian]

        persona = sg.SceneGraphNode('persona')
        persona.childs = [triangulo_cian]

        self.model = persona
示例#2
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    def __init__(self):
        gpu_egg = es.toGPUShape(bs.createColorTriangle(0.47, .19, .0))

        #creamos una base y altura aleatoria para las montañas
        base = random.uniform(0.5, 3)
        altura = random.uniform(0.5, 2)

        egg = sg.SceneGraphNode('egg')
        egg.transform = tr.scale(base, altura, 1)
        egg.childs += [gpu_egg]

        egg_tr = sg.SceneGraphNode('eggTR')
        egg_tr.childs += [egg]

        self.pos_x = 3  # LOGICA
        self.pos_y = -0.2
        self.model = egg_tr
示例#3
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    def __init__(self, tamaño):
        self.tamaño = tamaño

        gpu_circulo = es.toGPUShape(bs.createCircle(d / self.tamaño))  # rojo
        gpu_triangulo = es.toGPUShape(bs.createColorTriangle(0, 0.8,
                                                             0))  #verde

        coronta = sg.SceneGraphNode('coronta')
        coronta.childs += [gpu_circulo]

        hoja = sg.SceneGraphNode('hoja')
        hoja.transform = tr.matmul(
            [tr.uniformScale(d / self.tamaño),
             tr.translate(0, 0.6, 0)])
        hoja.childs += [gpu_triangulo]

        self.pos_x = -1 + d * 3 / self.tamaño + d * 2 / self.tamaño * random.randint(
            0, self.tamaño - 3)
        self.pos_y = -1 + d * 3 / self.tamaño + d * 2 / self.tamaño * random.randint(
            0, self.tamaño - 3)

        manzana = sg.SceneGraphNode('manzana')
        manzana.childs += [coronta, hoja]
        self.model = manzana
示例#4
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def create_scene():
    gpu_cuchillo = os.toGPUShape(bs.createColorCuchillo(1, 1, 0))
    gpu_green_triangle = os.toGPUShape(bs.createColorTriangle(0, 1, 0))
    gpu_yellow_triangle = os.toGPUShape(bs.createColorTriangle(1, 1, 0))
    gpu_green_quad = es.toGPUShape(bs.createColorQuad(1, 1, 0))
    gpu_yellow_quad = es.toGPUShape(bs.createColorQuad(0, 1, 0))
    gpu_yellow_d = es.toGPUShape(bs.createColorD(0, 1, 0))

    # El cuchillo
    cuchillo = sg.SceneGraphNode('cuchillo')
    cuchillo.transform = tr.matmul([
        tr.translate(-8 / 15, -1 / 22, 0),
        tr.scale(3, 3, 1),
        tr.rotationZ(180)
    ])
    cuchillo.childs += [gpu_cuchillo]

    # La mesa
    mc1 = sg.SceneGraphNode('mc1')
    mc1.transform = tr.scale(4, 4, 1)
    mc1.childs += [gpu_yellow_quad]

    mt1 = sg.SceneGraphNode('mt1')
    mt1.transform = tr.translate(-1 / 15, -3 / 22, 0)
    mt1.childs += [gpu_yellow_quad]

    mt2 = sg.SceneGraphNode('mt2')
    mt2.transform = tr.translate(1 / 15, -3 / 22, 0)
    mt2.childs += [gpu_yellow_quad]

    MesaT = sg.SceneGraphNode('MesaT')
    MesaT.childs += [mt1, mt2]
    MesaT.transform = tr.scale(2, 2, 1)

    Mesa = sg.SceneGraphNode('Mesa')
    Mesa.childs += [MesaT, mc1]
    Mesa.transform = tr.matmul([
        tr.translate(5 / 15, 8 / 22, 0),
        tr.scale(2, 1.5, 1),
        tr.rotationZ(180)
    ])

    # El Árbol
    ac1 = sg.SceneGraphNode('ac1')
    ac1.transform = tr.scale(2, 2, 1)
    ac1.childs += [gpu_green_quad]

    at1 = sg.SceneGraphNode('at1')
    at1.transform = tr.translate(-1 / 15, 0, 0)
    at1.childs += [gpu_green_triangle]

    at2 = sg.SceneGraphNode('at2')
    at2.transform = tr.translate(1 / 15, 0, 0)
    at2.childs += [gpu_green_triangle]

    Rama1 = sg.SceneGraphNode('Rama1')
    Rama1.childs += [at1, at2]
    Rama1.transform = tr.translate(0, 4 / 22, 0)

    at3 = sg.SceneGraphNode('at3')
    at3.transform = tr.translate(-1 / 15, 0, 0)
    at3.childs += [gpu_green_triangle]

    at4 = sg.SceneGraphNode('at4')
    at4.transform = tr.translate(1 / 15, 0, 0)
    at4.childs += [gpu_green_triangle]

    Rama2 = sg.SceneGraphNode('Rama2')
    Rama2.childs += [at3, at4]
    Rama2.transform = tr.translate(0, 2 / 22, 0)

    ArbolT = sg.SceneGraphNode('ArbolT')
    ArbolT.childs += [Rama1, Rama2]
    ArbolT.transform = tr.scale(2, 2, 1)

    Arbol = sg.SceneGraphNode('Arbol')
    Arbol.childs += [ArbolT, ac1]
    Arbol.transform = tr.matmul([
        tr.translate(6 / 15, -13 / 22, 0),
        tr.scale(4, 2, 1),
        tr.rotationZ(360)
    ])

    # La Firma

    d = sg.SceneGraphNode('d')
    d.transform = tr.translate(7 / 22, 0, 0)
    d.childs += [gpu_yellow_d]

    i1 = sg.SceneGraphNode('i1')
    i1.transform = tr.matmul(
        [tr.translate(-1 / 15, 3.5 / 22, 0),
         tr.scale(1, 6, 1)])
    i1.childs += [gpu_green_quad]

    i2 = sg.SceneGraphNode('i2')
    i2.transform = tr.matmul(
        [tr.translate(-1 / 15, 0.5 / 22, 0),
         tr.scale(2, 5, 1)])
    i2.childs += [gpu_green_quad]

    i3 = sg.SceneGraphNode('i3')
    i3.transform = tr.matmul(
        [tr.translate(-1 / 15, -2.5 / 22, 0),
         tr.scale(1, 6, 1)])
    i3.childs += [gpu_green_quad]

    i = sg.SceneGraphNode('i')
    i.childs += [i1, i2, i3]

    Firma = sg.SceneGraphNode('Firma')
    Firma.childs += [i, d]
    Firma.transform = tr.matmul([tr.translate(-10 / 15, 19 / 22, 0)])

    # El Cepillo de Dientes

    ct1 = sg.SceneGraphNode('ct1')
    ct1.transform = tr.translate(0, 1 / 22, 0)
    ct1.childs += [gpu_green_triangle]

    ct2 = sg.SceneGraphNode('ct2')
    ct2.transform = tr.translate(0, 3 / 22, 0)
    ct2.childs += [gpu_green_triangle]

    ct3 = sg.SceneGraphNode('ct3')
    ct3.transform = tr.translate(0, 5 / 22, 0)
    ct3.childs += [gpu_green_triangle]

    CepilloT = sg.SceneGraphNode('CepilloT')
    CepilloT.childs += [ct1, ct2, ct3]
    CepilloT.transform = tr.matmul(
        [tr.translate(-3 / 15, 0, 0),
         tr.scale(2, 2, 1)])

    cc1 = sg.SceneGraphNode('cc1')
    cc1.transform = tr.translate(0, 5 / 22, 0)
    cc1.childs += [gpu_green_quad]

    cc2 = sg.SceneGraphNode('cc2')
    cc2.transform = tr.translate(0, 3 / 22, 0)
    cc2.childs += [gpu_green_quad]

    cc3 = sg.SceneGraphNode('cc3')
    cc3.transform = tr.translate(0, 1 / 22, 0)
    cc3.childs += [gpu_green_quad]

    cc4 = sg.SceneGraphNode('cc4')
    cc4.transform = tr.translate(0, -1 / 22, 0)
    cc4.childs += [gpu_green_quad]

    cc5 = sg.SceneGraphNode('cc5')
    cc5.transform = tr.translate(0, -3 / 22, 0)
    cc5.childs += [gpu_green_quad]

    cc6 = sg.SceneGraphNode('cc6')
    cc6.transform = tr.translate(0, -5 / 22, 0)
    cc6.childs += [gpu_green_quad]

    CepilloC = sg.SceneGraphNode('CepilloC')
    CepilloC.childs += [ct1, ct2, ct3]
    CepilloC.transform = tr.matmul(
        [tr.translate(-1 / 15, 0, 0),
         tr.scale(2, 2, 1)])

    Cepillo = sg.SceneGraphNode('Cepillo')
    Cepillo.childs += [CepilloT, CepilloC]
    Cepillo.transform = tr.matmul([
        tr.translate(2 / 15, -20 / 22, 0),
        tr.scale(0.5, 1.5, 1),
        tr.rotationZ(90)
    ])

    # el Mundo
    mundo = sg.SceneGraphNode('mundo')
    mundo.childs += [Mesa, Arbol, Cepillo, cuchillo, Firma]

    return mundo
示例#5
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    def enfermar(self):
        gpu_triangulo_rojo = es.toGPUShape(bs.createColorTriangle(1, 0, 0))

        self.estado = 'Enferma'
        triangulo = sg.findNode(self.model, 'triangulo')
        triangulo.childs = [gpu_triangulo_rojo]
示例#6
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def createShip():
    gpuWhiteQuad = es.toGPUShape(bs.createColorQuad(1, 1, 1))
    gpuGreyTriangle = es.toGPUShape(bs.createColorTriangle(0.5, 0.5, 0.5))
    gpuOrangeTriangle = es.toGPUShape(bs.createColorTriangle(1, 112 / 255, 40 / 255))
    gpuYellowTriangle = es.toGPUShape(bs.createColorTriangle(1, 1, 0))
    gpuRedTriangle = es.toGPUShape(bs.createColorTriangle(1, 0, 0))


    # Creating a single orange flame
    orangeFlame = sg.SceneGraphNode("orangeFlame")
    orangeFlame.transform = tr.matmul([tr.rotationZ(np.pi), tr.uniformScale(0.1)])
    orangeFlame.childs += [gpuOrangeTriangle]

    # Instanciating 6 orange flames, for the wings and back parts
    backLeftOrangeFlame = sg.SceneGraphNode("backLeftOrangeFlame")
    backLeftOrangeFlame.transform = tr.translate(-0.11,-0.55, 0.0 )
    backLeftOrangeFlame.childs += [orangeFlame]

    backRightOrangeFlame = sg.SceneGraphNode("backRightOrangeFlame")
    backRightOrangeFlame.transform = tr.translate(0.11, -0.55, 0.0)
    backRightOrangeFlame.childs += [orangeFlame]

    leftWingLeftOrangeFlame = sg.SceneGraphNode("leftWingLeftOrangeFlame")
    leftWingLeftOrangeFlame.transform = tr.matmul([tr.translate(-0.45, -0.07, 0.0), tr.uniformScale(0.5)])
    leftWingLeftOrangeFlame.childs += [orangeFlame]

    leftWingRightOrangeFlame = sg.SceneGraphNode("leftWingRightOrangeFlame")
    leftWingRightOrangeFlame.transform = tr.matmul([tr.translate(-0.3, -0.07, 0.0), tr.uniformScale(0.5)])
    leftWingRightOrangeFlame.childs += [orangeFlame]

    rightWingLeftOrangeFlame = sg.SceneGraphNode("rightWingLeftOrangeFlame")
    rightWingLeftOrangeFlame.transform = tr.matmul([tr.translate(0.3, -0.07, 0.0), tr.uniformScale(0.5)])
    rightWingLeftOrangeFlame.childs += [orangeFlame]

    rightWingRightOrangeFlame = sg.SceneGraphNode("rightWingRightOrangeFlame")
    rightWingRightOrangeFlame.transform = tr.matmul([tr.translate(0.45, -0.07, 0.0), tr.uniformScale(0.5)])
    rightWingRightOrangeFlame.childs += [orangeFlame]


    # Creating a single yellow flame
    yellowFlame = sg.SceneGraphNode("yellowFlame")
    yellowFlame.transform = tr.matmul([tr.rotationZ(np.pi), tr.uniformScale(0.2)])
    yellowFlame.childs += [gpuYellowTriangle]

    # Instanciating 6 yellow flames, for the wings and back parts
    backLeftYellowFlame = sg.SceneGraphNode("backLeftYellowFlame")
    backLeftYellowFlame.transform = tr.translate(-0.11, -0.6, 0.0)
    backLeftYellowFlame.childs += [yellowFlame]

    backRightYellowFlame = sg.SceneGraphNode("backRightYellowFlame")
    backRightYellowFlame.transform = tr.translate(0.11, -0.6, 0.0)
    backRightYellowFlame.childs += [yellowFlame]

    leftWingLeftYellowFlame = sg.SceneGraphNode("leftWingLeftYellowFlame")
    leftWingLeftYellowFlame.transform = tr.matmul([tr.translate(-0.45, -0.1, 0.0), tr.uniformScale(0.5)])
    leftWingLeftYellowFlame.childs += [yellowFlame]

    leftWingRightYellowFlame = sg.SceneGraphNode("leftWingRightYellowFlame")
    leftWingRightYellowFlame.transform = tr.matmul([tr.translate(-0.3, -0.1, 0.0), tr.uniformScale(0.5)])
    leftWingRightYellowFlame.childs += [yellowFlame]

    rightWingLeftYellowFlame = sg.SceneGraphNode("rightWingLeftYellowFlame")
    rightWingLeftYellowFlame.transform = tr.matmul([tr.translate(0.3, -0.1, 0.0), tr.uniformScale(0.5)])
    rightWingLeftYellowFlame.childs += [yellowFlame]

    rightWingRightYellowFlame = sg.SceneGraphNode("rightWingRightYellowFlame")
    rightWingRightYellowFlame.transform = tr.matmul([tr.translate(0.45, -0.1, 0.0), tr.uniformScale(0.5)])
    rightWingRightYellowFlame.childs += [yellowFlame]


    # Creating a single wing
    wing = sg.SceneGraphNode("wing")
    wing.transform = tr.matmul([tr.translate(0, 0.3, 0), tr.scale(1.1, 0.7, 1)])
    wing.childs += [gpuGreyTriangle]


    # Creating the upper part
    upper = sg.SceneGraphNode("upper")
    upper.transform = tr.matmul([tr.translate(0, 0.7, 0), tr.uniformScale(0.5)])
    upper.childs += [gpuRedTriangle]


    # Creating the chasis of the ship
    chasis = sg.SceneGraphNode("chasis")
    chasis.transform = tr.scale(0.5, 1, 1)
    chasis.childs += [gpuWhiteQuad]


    ship = sg.SceneGraphNode("ship")
    ship.transform = tr.matmul([tr.translate(0, -0.8, 0), tr.uniformScale(0.2)])
    ship.childs += [backLeftYellowFlame]
    ship.childs += [backRightYellowFlame]
    ship.childs += [leftWingLeftYellowFlame]
    ship.childs += [leftWingRightYellowFlame]
    ship.childs += [rightWingLeftYellowFlame]
    ship.childs += [rightWingRightYellowFlame]
    ship.childs += [backLeftOrangeFlame]
    ship.childs += [backRightOrangeFlame]
    ship.childs += [leftWingLeftOrangeFlame]
    ship.childs += [leftWingRightOrangeFlame]
    ship.childs += [rightWingLeftOrangeFlame]
    ship.childs += [rightWingRightOrangeFlame]
    ship.childs += [wing]
    ship.childs += [upper]
    ship.childs += [chasis]

    translatedShip = sg.SceneGraphNode("translatedShip")
    translatedShip.childs += [ship]
    translatedShip.pos_x = controller.x
    translatedShip.pos_y = controller.y

    return translatedShip
示例#7
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def createEnemyShip():
    gpuGreenQuad = es.toGPUShape(bs.createColorQuad(0, 1, 0))
    gpuBlueTriangle = es.toGPUShape(bs.createColorTriangle(0, 0, 1))
    gpuGreyTriangle = es.toGPUShape(bs.createColorTriangle(0.5, 0.5, 0.5))
    gpuOrangeTriangle = es.toGPUShape(bs.createColorTriangle(1, 112 / 255, 40 / 255))
    gpuYellowTriangle = es.toGPUShape(bs.createColorTriangle(1, 1, 0))

    # Creating a single orange flame
    orangeFlame = sg.SceneGraphNode("orangeFlame")
    orangeFlame.transform = tr.matmul([tr.rotationZ(np.pi), tr.uniformScale(0.1)])
    orangeFlame.childs += [gpuOrangeTriangle]

    # Instanciating 2 orange flames, for the back part
    backLeftOrangeFlame = sg.SceneGraphNode("backLeftOrangeFlame")
    backLeftOrangeFlame.transform = tr.translate(-0.11, -0.35, 0.0)
    backLeftOrangeFlame.childs += [orangeFlame]

    backRightOrangeFlame = sg.SceneGraphNode("backRightOrangeFlame")
    backRightOrangeFlame.transform = tr.translate(0.11, -0.35, 0.0)
    backRightOrangeFlame.childs += [orangeFlame]


    # Creating a single yellow flame
    yellowFlame = sg.SceneGraphNode("yellowFlame")
    yellowFlame.transform = tr.matmul([tr.rotationZ(np.pi), tr.uniformScale(0.2)])
    yellowFlame.childs += [gpuYellowTriangle]

    # Instanciating 2 yellow flames, for the back part
    backLeftYellowFlame = sg.SceneGraphNode("backLeftYellowFlame")
    backLeftYellowFlame.transform = tr.translate(-0.11, -0.4, 0.0)
    backLeftYellowFlame.childs += [yellowFlame]

    backRightYellowFlame = sg.SceneGraphNode("backRightYellowFlame")
    backRightYellowFlame.transform = tr.translate(0.11, -0.4, 0.0)
    backRightYellowFlame.childs += [yellowFlame]


    # Creating the back part
    back = sg.SceneGraphNode("wing")
    back.transform = tr.uniformScale(0.7)
    back.childs += [gpuGreyTriangle]


    # Creating the upper part
    upper = sg.SceneGraphNode("upper")
    upper.transform = tr.matmul([tr.translate(0, 0.5, 0), tr.uniformScale(0.5)])
    upper.childs += [gpuBlueTriangle]


    # Creating the chasis of the ship
    chasis = sg.SceneGraphNode("chasis")
    chasis.transform = tr.uniformScale(0.5)
    chasis.childs += [gpuGreenQuad]


    enemyShip = sg.SceneGraphNode("enemyShip")
    enemyShip.transform = tr.matmul([tr.translate(0, 2, 0), tr.rotationZ(np.pi), tr.uniformScale(0.2)])
    enemyShip.childs += [backLeftYellowFlame]
    enemyShip.childs += [backRightYellowFlame]
    enemyShip.childs += [backLeftOrangeFlame]
    enemyShip.childs += [backRightOrangeFlame]
    enemyShip.childs += [back]
    enemyShip.childs += [upper]
    enemyShip.childs += [chasis]

    translatedEnemyShip = sg.SceneGraphNode("translatedEnemyShip")
    translatedEnemyShip.childs += [enemyShip]
    translatedEnemyShip.pos_x = 1
    translatedEnemyShip.pos_y = 2

    return translatedEnemyShip
示例#8
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    def __init__(self):
        #creamos el avion

        # Figuras básicas
        gpu_body_quad = es.toGPUShape(bs.createColorQuad(0.65, 0.65,
                                                         0.65))  # gris
        gpu_tail_triangle = es.toGPUShape(
            bs.createColorTriangle(0.65, 0.65, 0.65))  # gris
        gpu_nose_triangle = es.toGPUShape(
            bs.createColorTriangle(0.65, 0.65, 0.65))  # gris
        gpu_wing_quad = es.toGPUShape(bs.createColorQuad(1, 0.5,
                                                         0.5))  # gris oscuro
        gpu_window_quad = es.toGPUShape(bs.createColorQuad(0, 1,
                                                           0.86))  # celeste

        #creamos el "cuerpo"

        body = sg.SceneGraphNode('body')
        body.transform = tr.scale(2.5, 0.7,
                                  1)  #alargamos el "cuerpo" del avion
        body.childs += [gpu_body_quad]

        # Creamos las ventanas
        window = sg.SceneGraphNode('window')  # ventana generica
        window.transform = tr.scale(0.25, 0.25, 1)
        window.childs += [gpu_window_quad]

        # prueba dos ventanas
        window_1 = sg.SceneGraphNode('window_1')
        window_1.transform = tr.translate(1, 0.14, 0)  # tr.matmul([])..
        window_1.childs += [window]

        window_2 = sg.SceneGraphNode('window_2')
        window_2.transform = tr.translate(0.65, 0.14, 0)  # tr.matmul([])..
        window_2.childs += [window]

        window_3 = sg.SceneGraphNode('window_3')
        window_3.transform = tr.translate(0.3, 0.14, 0)  # tr.matmul([])..
        window_3.childs += [window]

        # cola
        tail = sg.SceneGraphNode('tail')  #ventana generica
        tail.transform = tr.rotationZ(
            0.46
        )  #dejamos el borde trasero del triangulo ortogonal al cuerpo uwu
        tail.childs += [gpu_tail_triangle]

        tail_back = sg.SceneGraphNode('eyeLeft')
        tail_back.transform = tr.matmul(
            [tr.translate(-1.0092, 0.4, 0),
             tr.scale(1.1, 1.1, 0)])
        tail_back.childs += [tail]

        # nariz
        nose = sg.SceneGraphNode('nose')  #ventana generica
        nose.transform = tr.matmul([
            tr.rotationZ(0.465),
            tr.translate(1.26, -0.55, 0),
            tr.scale(0.64, 0.64, 0)
        ])
        nose.childs += [gpu_nose_triangle]

        #ala
        wing = sg.SceneGraphNode('wing')
        wing.transform = tr.matmul([
            tr.rotationZ(-0.55),
            tr.translate(0.1, -0.5, 0),
            tr.scale(0.3, 1, 0)
        ])
        wing.childs += [gpu_wing_quad]

        self.a = 0  #indica la aceleración del avión

        # Ensamblamos el mono
        mono = sg.SceneGraphNode('chansey')
        mono.transform = tr.matmul(
            [tr.scale(0.1, 0.2, 0),
             tr.translate(-8, -1.6, 0)])
        mono.childs += [
            body, window_1, window_2, window_3, tail_back, nose, wing
        ]

        transform_mono = sg.SceneGraphNode('chanseyTR')
        transform_mono.childs += [mono]

        self.model = transform_mono
        self.pos = 0  #posicion de la tecla, 1=> acelerando, -1=> desacelerando, 0=>cayendo
def crearCasa(pos):

    gpuBeigeQuad = es.toGPUShape(bs.createColorQuad(1, 0.8667, 0.749))
    gpuRedTriangle = es.toGPUShape(bs.createColorTriangle(1, 0.1961, 0.4314))
    gpuSBQuad = es.toGPUShape(bs.createColorQuad(0.6588, 0.9686, 1))
    gpuOrangeQuad = es.toGPUShape(bs.createColorQuad(1, 0.5176, 0.3412))
    gpuBlackCirc = es.toGPUShape(bs.createCircle([0, 0, 0]))
    gpuBrownQuad = es.toGPUShape(bs.createColorQuad(0.6039, 0.2039, 0))
    gpuPQuad = es.toGPUShape(bs.createColorQuad(0.8392, 0.749, 1))

    #Se crea la base de la casa
    base = sg.SceneGraphNode("base")
    base.transform = tr.uniformScale(0.4)
    base.childs += [gpuBeigeQuad]

    # Se crea el techo de la casa
    techo = sg.SceneGraphNode("techo")
    techo.transform = tr.matmul(
        [tr.translate(0, 0.3, 0),
         tr.scale(0.6, 0.2, 1)])
    techo.childs += [gpuRedTriangle]

    #Se crean las ventanas con sus respectivos marcos
    ventD = sg.SceneGraphNode("ventD")
    ventD.transform = tr.matmul(
        [tr.translate(0.1, 0.1, 0),
         tr.uniformScale(0.1)])
    ventD.childs += [gpuSBQuad]

    marcoVD = sg.SceneGraphNode("marcoVD")
    marcoVD.transform = tr.matmul(
        [tr.translate(0.1, 0.1, 0),
         tr.uniformScale(0.12)])
    marcoVD.childs += [gpuBrownQuad]

    ventI = sg.SceneGraphNode("ventI")
    ventI.transform = tr.matmul(
        [tr.translate(-0.1, 0.1, 0),
         tr.uniformScale(0.1)])
    ventI.childs += [gpuSBQuad]

    marcoVI = sg.SceneGraphNode("marcoVI")
    marcoVI.transform = tr.matmul(
        [tr.translate(-0.1, 0.1, 0),
         tr.uniformScale(0.12)])
    marcoVI.childs += [gpuBrownQuad]

    #Se crea la puerta
    puerta = sg.SceneGraphNode("puerta")
    puerta.transform = tr.matmul(
        [tr.scale(0.1, 0.2, 1),
         tr.translate(0, -0.5, 0)])
    puerta.childs += [gpuOrangeQuad]

    #Se crea el marco de la puerta
    marcoP = sg.SceneGraphNode("marcoP")
    marcoP.transform = tr.matmul(
        [tr.scale(0.12, 0.21, 1),
         tr.translate(0, -0.45, 0)])
    marcoP.childs += [gpuBrownQuad]

    #Se crea la manilla de la puerta
    mani = sg.SceneGraphNode("mani")
    mani.transform = tr.matmul(
        [tr.translate(-0.03, -0.1, 0),
         tr.uniformScale(0.009)])
    mani.childs += [gpuBlackCirc]

    #Se crea un camino de entrada a la casa
    camino = sg.SceneGraphNode("camino")
    camino.transform = tr.matmul(
        [tr.translate(0, -0.23, 0),
         tr.scale(0.12, 0.06, 1)])
    camino.childs += [gpuPQuad]

    #Se crea la casa con todas su componentes
    casa = sg.SceneGraphNode("casa")
    casa.childs += [
        base, techo, marcoVD, ventD, marcoVI, ventI, marcoP, puerta, mani,
        camino
    ]

    #Trasladamos la casa segun la posicion que se le indique
    traslatedCasa = sg.SceneGraphNode("traslatedCar")
    traslatedCasa.transform = tr.translate(pos, 0, 0)
    traslatedCasa.childs += [casa]

    return traslatedCasa